<?xml version="1.0"?>
<rss version="2.0"><channel><title>Latest Files</title><link>https://myrcon.net/files/</link><description>Latest Files</description><language>en</language><item><title>Procon Manual V2</title><link>https://myrcon.net/files/file/39-procon-manual-v2/</link><description><![CDATA[<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-embedauthorid="1" data-embedcontent="" data-embedid="embed2492247195" src="https://myrcon.net/applications/core/interface/index.html" style="overflow: hidden; height: 234px; max-width: 502px;" data-embed-src="https://myrcon.net/topic/4-procon-manual/?do=embed"></iframe>
<p>
	 
</p>
]]></description><guid isPermaLink="false">39</guid><pubDate>Fri, 19 Apr 2024 17:30:55 +0000</pubDate></item><item><title>Insane Limits</title><link>https://myrcon.net/files/file/38-insane-limits/</link><description><![CDATA[
<p>
	See original topic for support
</p>

<p>
	 
</p>

<p>
	<a href="https://myrcon.net/topic/137-insane-limits-09170-30-mar-2015-bfhl/" rel="">Insane Limits (0.9.17.0 - 30-MAR-2015) + BFHL - Plugins - MyRCON</a>
</p>
]]></description><guid isPermaLink="false">38</guid><pubDate>Wed, 09 Jun 2021 00:01:56 +0000</pubDate></item><item><title>Battlefield Agency</title><link>https://myrcon.net/files/file/37-battlefield-agency/</link><description><![CDATA[

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="25.00" height="250" style="height: auto;" width="1000" data-src="https://battlefield.agency/assets/banner.png" src="https://myrcon.net/applications/core/interface/js/spacer.png"><br><br><span style="color:#2980b9;"><span style="font-size:36px;"><strong>Battlefield Agency</strong></span></span><span style="color:#e74c3c;"><span style="font-size:28px;"><strong> </strong></span></span><span style="color:#95a5a6;"><span style="font-size:24px;"><strong>- Battlefield Player Insights &amp; <abbr title="Battlefield 4">BF4</abbr> anticheat</strong></span></span>
</p>

<p>
	<br><span style="color:#3498db;"><span style="font-size:28px;"><strong>About</strong></span></span>
</p>

<p>
	<br><span style="font-size:22px;"><strong>What is Battlefield Agency?</strong></span>
</p>

<p>
	At <a href="https://battlefield.agency/," rel="external nofollow">battlefield.agency</a> we focus on combating cheaters in <abbr title="Battlefield 4">BF4</abbr> in efficient and sustainable ways. We offer you a free cheater ban list, updated by the hour. While automatic tools assist us, all bans are entirely manually reviewed and we strive for quality using skilled staff.<br><br><span style="font-size:22px;"><strong>What does this plugin do?</strong></span>
</p>

<p>
	This plugin enforces the ban list(s) managed by us and helps us link cheater accounts.
</p>

<p>
	<br><br><span style="color:#3498db;"><strong><span style="font-size:28px;">Setup</span></strong></span>
</p>

<p>
	<br><span style="font-size:22px;"><strong>Acquire API key</strong></span>
</p>

<p>
	First, you need to get an API key to use with the plugin. To do so, log in to <a href="https://battlefield.agency/," rel="external nofollow">battlefield.agency</a> using your Discord account. Find your server by using the search feature with "<em>Search for: Servers</em>" selected. Click your server and click "<em>Verify</em>" at the top. Then follow the instructions shown.<br><br><strong><span style="font-size:22px;">Installation</span></strong>
</p>

<ol>
<li>
		Download the .zip file from this post and extract it.
	</li>
	<li>
		Place <em>BattlefieldAgency.cs</em> in your <em>Plugins/&lt;game&gt;</em> folder, <abbr title="Battlefield 4">BF4</abbr>, <abbr title="Battlefield 3">BF3</abbr> or <abbr title="Battlefield Hardline">BFH</abbr>, depending on what you are installing for.
	</li>
	<li>
		Place <em>BattlefieldAgencyAPI.ext</em> in your <em>Plugins/</em> folder.
	</li>
</ol>
<p>
	Installation instructions and layer version support details can also be found at <a href="https://battlefield.agency/servers" rel="external nofollow">battlefield.agency/servers</a>.<br><br><strong><span style="font-size:22px;">Settings</span></strong>
</p>

<p>
	<span style="font-size:18px;"><strong>General</strong></span>
</p>

<p>
	<span style="color:#3498db;">API key</span>: paste the API key described above here.
</p>

<p>
	<span style="font-size:18px;"><strong>Enforcement</strong></span>
</p>

<p>
	<span style="color:#3498db;">VPN kicks</span>: Specifies if the plugin should kick VPN users.
</p>

<p>
	<span style="color:#3498db;">Enable toxicity ban list</span>: Specifies if the optional ban list for extremely toxic players should should be enforced. Read the ban policy for more information on this. Cheating bans are always enforced.
</p>

<p>
	<span style="color:#3498db;">Enable crasher ban list</span>: Specifies if the optional ban list for crashing accounts should should be enforced. Read the ban policy for more information on this. Cheating bans are always enforced.
</p>

<p>
	<span style="color:#3498db;">Player Whitelist</span>: Place any <a href="https://battlefield.agency/" rel="external nofollow">battlefield.agency</a> player GUIDs (visible in the URL, like <em><a href="https://battlefield.agency/player/&lt;id&gt;" ipsnoembed="false" rel="external nofollow">https://battlefield.agency/player/&lt;id&gt;</a></em>) here to be excluded from being kicked.
</p>

<p>
	<span style="font-size:18px;"><strong>Logging</strong></span>
</p>

<p>
	<span style="color:#3498db;">Announce enforced bans</span>: Specifies if the plugin should announce enforced bans to global server chat.
</p>

<p>
	<span style="color:#3498db;">Log kicks to file</span>: Specifies whether to log players kicked by the plugin to an external log file.
</p>

<p>
	<span style="color:#3498db;">Kick log file path</span>: Specifies the file name that the plugin should write the kick log to. It defaults to <em>Logs/BAKicks.log</em>.
</p>

<p>
	<span style="color:#3498db;">Debug</span>: Specifies whether to output verbose/debug information to the console or not.<br><br><span style="color:#3498db;"><strong><span style="font-size:28px;">Support</span></strong></span>
</p>

<p>
	To get support or report a bug, join <a href="https://battlefield.agency/discord" rel="external nofollow">our Discord server</a>.
</p>

<p>
	<span style="color:#3498db;"><strong><span style="font-size:28px;">License</span></strong></span>
</p>

<p>
	The plugin is licensed under a full proprietary license, with usage rights granted to server owners. This means that you are free to use the plugin for its intended purpose, but any redistribution or modification is not allowed.
</p>

]]></description><guid isPermaLink="false">37</guid><pubDate>Sun, 29 May 2022 16:31:29 +0000</pubDate></item><item><title>Battlefield 2 - Client Patch 1.5 Final</title><link>https://myrcon.net/files/file/36-battlefield-2-client-patch-15-final/</link><description><![CDATA[

<p>
	Final patch for the game <a href="http://www.bf-games.net/thema/battlefield-2" rel="external nofollow">Battlefield 2</a> version 1.41, which contains the map "Operation Blue Pearl" as a new map, as well as the map Highway Tampa and the two booster packs Armored Fury and Euro Force, which are provided free of charge with this patch.
</p>

<p>
	Patch 1.41 MUST be installed before installing this patch!
</p>

<ul>
	<li>
		Match to return to the 0.3 second delay (instead of 0.7 in Beta 1) delay between jumping and lying down.
	</li>
	<li>
		Mouse wheel acceleration for jeeps and APCs (in test).
	</li>
	<li>
		Acceleration via the mouse wheel on parachutes (in the test).
	</li>
	<li>
		Falcon Controller no longer prevents the correct assignment of joysticks - especially for helicopters and jets, where he acted as the primary controller for pitch and reels at every round start.
	</li>
	<li>
		Attack helicopters on Highway Tampa were replaced with jets. The map is now the same as in version 1.41.
	</li>
	<li>
		Map Highway Tampa's loadscreen is no longer that of Mashtuur City at local games.
	</li>
	<li>
		Audio settings are not always saved.
	</li>
	<li>
		The version after installation is now correct 1.5.
	</li>
	<li>
		BF2OpenAL.dll was version 1.1.1.0 and was updated to version 2.1.8.1.
	</li>
	<li>
		The collision mesh of the petrol station on Dragon Valley was faulty and has been adjusted.
	</li>
	<li>
		The MEC artillery on Operation Clean Sweep is no longer taken over when the airfield is conquered.
	</li>
	<li>
		The Challenger2 HUD incorrectly showed the M1A2 HUD.
	</li>
	<li>
		The Road to Jalalabad now spawns the MEC's FAV instead of the PLA's FAV.
	</li>
	<li>
		The Chinese artillery on Dragon Valley now reloads with the correct value of 360 seconds instead of the default value.
	</li>
	<li>
		The Bizon (PP-19) had no delay after changing weapons. This is now set to 0.666 seconds.
	</li>
	<li>
		The F35B had a 1.5-second delay on target over 1 second on other aircraft.
	</li>
	<li>
		The Humvee on Taraba Quarry now has the correct camouflage scheme.
	</li>
	<li>
		The splash damage of the UH-60 (Black Hawk) was changed from 0.25 (Patch 1.41) to 1.5. In version 1.0 the splash damage was 3.
	</li>
	<li>
		It is now possible to pass a claymore lying and crawling without triggering it.
	</li>
	<li>
		BF2.exe can use more than 2GB of memory on machines that allow it.
	</li>
</ul>

<h2>
	Battlefield 2 update v1.50
</h2>

<p>
	FEATURES
</p>

<ul>
	<li>
		Additional support for Windows Vista.
	</li>
	<li>
		Added Highway Tampa as a required map.
	</li>
	<li>
		Added a new map called Operation Blue Pearl.
	</li>
	<li>
		Added support for widescreen resolutions
	</li>
	<li>
		Added support for the Novint Falcon controller - <a href="http://www.novint.com" ipsnoembed="false" rel="external nofollow">http://www.novint.com</a>
	</li>
</ul>

<p>
	GAMEPLAY TWEAKS
</p>

<ul>
	<li>
		Changes made to both the J10 and F35B to make them more balanced. Please note that the J10 is a superior dogfighter to the F35B and as such these two aircraft will never be equally matched.
	</li>
	<li>
		AA targeting tweaked to make it more effective.
	</li>
	<li>
		Added checks to prevent "runway grieving".
	</li>
	<li>
		Various changes made to prevent cheating.
	</li>
	<li>
		Tweaked the hit detection, hits will be more accurate to the model
	</li>
	<li>
		Increased the time to go prone after jumping from 0.3 seconds to 0.7 seconds
	</li>
	<li>
		Fixed G36E HUD during sprinting to match other weapons.
	</li>
</ul>

]]></description><guid isPermaLink="false">36</guid><pubDate>Wed, 29 Apr 2020 10:49:14 +0000</pubDate></item><item><title>Battlefield 2 - Client Patch 1.41 (Full Install)</title><link>https://myrcon.net/files/file/35-battlefield-2-client-patch-141-full-install/</link><description><![CDATA[
<p>
	BUG FIX
</p>

<ul>
	<li>
		<p>
			Fixed an extremely intermittent server crash bug.
		</p>
	</li>
</ul>
]]></description><guid isPermaLink="false">35</guid><pubDate>Wed, 29 Apr 2020 10:39:19 +0000</pubDate></item><item><title>Hardline Stats Page</title><link>https://myrcon.net/files/file/34-hardline-stats-page/</link><description><![CDATA[

<p>
	These are the stats pages to be used with the "Chat, GUID, Stats and Mapstats Logger". You will need version 1.5.3.x or later of procon that has the correct BFHL.def file. I have included 3 different styles to choose from: Red, Blue, or Hardline Yellow. You can find the sample pages as follows:<span style="font-size:22px;"> </span>
</p>

<p>
	<span style="font-size:22px;"><a href="http://yourserverstats.us/red/" rel="external nofollow"><span style="color:#c0392b;">Red Page</span></a></span>
</p>

<p>
	<span style="font-size:22px;"><a href="http://yourserverstats.us/red/blue/" rel="external nofollow"><span style="color:#2980b9;">Blue Page</span></a></span>
</p>

<p>
	<span style="font-size:22px;"><a href="http://yourserverstats.us/red/blue/yellow/" rel="external nofollow"><span style="color:#f39c12;">Yellow Page</span></a></span>
</p>

]]></description><guid isPermaLink="false">34</guid><pubDate>Thu, 09 Jan 2020 11:57:47 +0000</pubDate></item><item><title>Battlefield Admin Control Panel - BFACP</title><link>https://myrcon.net/files/file/33-battlefield-admin-control-panel-bfacp/</link><description><![CDATA[
<p>
	<span style="color:#c0392b;"><span style="font-size:18px;"><strong>Version 2.3.0 and 3.0 will only be offered as a SaaS solution. Please redirect all discussions regarding these versions to EZSCALE's discord channel. </strong></span></span>
</p>

<p>
	<a href="https://discord.com/channels/905179054527905823/1043276850694201375/1043276850694201375" ipsnoembed="true" rel="external nofollow">https://discord.com/channels/905179054527905823/1043276850694201375/1043276850694201375</a>
</p>

<h1 id="running-on-php-version-7">
	Running on PHP Version 7
</h1>

<p>
	This does not work with any version of the BFACP do not try to run this application on that version. Use the latest stable PHP 5.6.
</p>

<p>
	<a href="https://circleci.com/gh/Prophet731/BFAdminCP" rel="external nofollow"><img alt="Circle CI" data-loading="true" data-src="https://circleci.com/gh/Prophet731/BFAdminCP.svg?style=svg" src="https://myrcon.net/applications/core/interface/js/spacer.png"></a> <a href="https://sourceforge.net/projects/bfacp/files/latest/download" rel="external nofollow"><img alt="Download Battlefield Admin Control Panel" style="height: auto;" data-src="https://img.shields.io/sourceforge/dt/bfacp.svg" src="https://myrcon.net/applications/core/interface/js/spacer.png"></a><a href="https://packagist.org/packages/adkgamers/bfadmincp" rel="external nofollow"><img alt="Latest Stable Version" style="height: auto;" data-src="https://poser.pugx.org/adkgamers/bfadmincp/v/stable" src="https://myrcon.net/applications/core/interface/js/spacer.png"></a> <a href="https://packagist.org/packages/adkgamers/bfadmincp" rel="external nofollow"><img alt="Total Downloads" style="height: auto;" data-src="https://poser.pugx.org/adkgamers/bfadmincp/downloads" src="https://myrcon.net/applications/core/interface/js/spacer.png"></a> <a href="https://packagist.org/packages/adkgamers/bfadmincp" rel="external nofollow"><img alt="Latest Unstable Version" style="height: auto;" data-src="https://poser.pugx.org/adkgamers/bfadmincp/v/unstable" src="https://myrcon.net/applications/core/interface/js/spacer.png"></a> <a href="https://packagist.org/packages/adkgamers/bfadmincp" rel="external nofollow"><img alt="License" style="height: auto;" data-src="https://poser.pugx.org/adkgamers/bfadmincp/license" src="https://myrcon.net/applications/core/interface/js/spacer.png"></a>
</p>

<h1 id="overview">
	Overview
</h1>

<p>
	The Battlefield Admin Control Panel (BFACP) is a web based admin tool designed to work exclusively with <a href="https://myrcon.net/topic/445-advanced-in-game-admin-and-ban-enforcer-adkats/" rel="">AdKats</a> (v6+) and <a href="https://myrcon.net/topic/162-chat-guid-stats-and-mapstats-logger-1003/" rel="">XpKillers Chat, GUID, Stats and Mapstats Logger</a> (v1.0.0.3). The software is built with the <a href="http://laravel.com/" rel="external nofollow">Laravel</a> PHP framework to speed up development time and make my job a lot easier.
</p>

<p>
	<a href="https://github.com/Prophet731/BFAdminCP/wiki/FAQ" rel="external nofollow">FAQ</a>
</p>

<h1 id="requirements">
	Requirements
</h1>

<ul>
	<li>
		MySQL Database (5.6+)
	</li>
	<li>
		AdKats v6+
	</li>
	<li>
		XpKillers Chat, GUID, Stats and Mapstats Logger v1.0.0.2+
	</li>
	<li>
		PHP 5.5+
	</li>
	<li>
		PHP Mcrypt
	</li>
	<li>
		PHP PDO
	</li>
</ul>

<h1 id="features">
	Features
</h1>

<ul>
	<li>
		User, Role, and Permission system.
	</li>
	<li>
		Live Scoreboard with chat.
	</li>
	<li>
		Ban Management for AdKats.
	</li>
	<li>
		Detailed player information with graph charts.
	</li>
	<li>
		Server statistics page for each server showing population history, uptime history with data from UptimeRobot, and Mapstats.
	</li>
	<li>
		Metabans support.
	</li>
	<li>
		Report notifications with ability to change alert sounds.
	</li>
	<li>
		Chatlog searching where you can search by multiple players and/or keywords and ability to only show from a certain date/time range.
	</li>
	<li>
		Message of the Day
	</li>
	<li>
		Quick DB Stats overview
	</li>
	<li>
		and more!
	</li>
</ul>

<p>
	Download the latest version. Once downloaded unzip it to a temporary folder on your computer. Next open the <code>.env.php</code> file located in the root folder in your favorite text editor. Scroll down to the database settings section and fill in your database connection information.<code class="lang-PHP"> </code>
</p>

<pre class="ipsCode prettyprint lang-php prettyprinted" id="ips_uid_867_4" style=""><span class="com">/**
* Database Settings
*/</span><span class="pln">
</span><span class="str">'DB_HOST'</span><span class="pln">        </span><span class="pun">=&gt;</span><span class="pln"> </span><span class="str">'localhost'</span><span class="pun">,</span><span class="pln">
</span><span class="str">'DB_USER'</span><span class="pln">        </span><span class="pun">=&gt;</span><span class="pln"> </span><span class="str">'root'</span><span class="pun">,</span><span class="pln">
</span><span class="str">'DB_PASS'</span><span class="pln">        </span><span class="pun">=&gt;</span><span class="pln"> </span><span class="str">''</span><span class="pun">,</span><span class="pln">
</span><span class="str">'DB_NAME'</span><span class="pln">        </span><span class="pun">=&gt;</span><span class="pln"> </span><span class="str">'mydatabase'</span><span class="pun">,</span></pre>

<p>
	Next we need to create a encryption key. This is <strong>IMPORTANT</strong>! The default key provided is just a placeholder string and is insecure. I have provided a page where you can get a random 32 character string. I do <strong>NOT</strong> save these and they are random on each refresh. You can access this page <a href="https://randomkeygen.com/" rel="external nofollow">here</a>, scroll down to the <span style="color:#2980b9;"><strong>CodeIgniter Encryption Keys</strong></span>. Once you have your key open up the file <code>.env.php</code> in the root folder and scroll down till you see the <code>APP_KEY</code> field. Replace the <span style="color:#27ae60;"><code>YourSecretKey!!!</code></span> with the key that was generated. By default it will look like this.<code class="lang-PHP"> </code>
</p>

<pre class="ipsCode prettyprint lang-php prettyprinted" id="ips_uid_867_6" style=""><span class="com">/**
* Set your app key here
*/</span><span class="pln">
</span><span class="str">'APP_KEY'</span><span class="pln">        </span><span class="pun">=&gt;</span><span class="pln"> </span><span class="str">'YourSecretKey!!!'</span></pre>

<p>
	Once completed upload the entire application to your webserver. Once uploaded you will need to modify some file and folder permissions. Change the files and folders permissions under <code>app/storage</code> recursively to 0777. This application was designed to run on a subdomain and not from a folder from the TLD. Make sure to create a subdomain and if possible have domain point to the public folder that's located under the root folder.
</p>

<p>
	Now load up application in your web browser and it will begin the process of creating the tables. This process will take a few seconds to run on first load. When it completed you should see the dashboard.
</p>

<h2 id="default-login">
	Default login
</h2>

<p>
	<strong>Username</strong>: admin
</p>

<p>
	<strong>Password</strong>: password
</p>

<p>
	You can change the default username and password by clicking on <strong>Site Management</strong> &gt; <strong>Users</strong> &gt; <strong>Admin</strong>
</p>

<h2 id="installing-from-the-command-line">
	Installing from the command line
</h2>

<p>
	This method is only for those who have shell access to their web server or VPS. This will download and extract the files to your current directory. Make sure it's an empty directory.
</p>

<p>
	If you have git installed you can just run the following command to install it. You must have <a href="https://getcomposer.org/doc/00-intro.md" rel="external nofollow">composer</a> and php command line installed.
</p>

<h3 id="composer-method-preferred-">
	Composer Method (preferred)
</h3>

<pre class="ipsCode" id="ips_uid_867_8">composer create-project --prefer-dist --no-scripts --keep-vcs adkgamers/bfadmincp .</pre>

<h3 id="git-method">
	Git Method
</h3>

<pre class="ipsCode" id="ips_uid_867_10">git clone https://github.com/Prophet731/BFAdminCP.git .
composer install --no-scripts</pre>

<p>
	This will clone and install the dependencies need for the BFACP to work. This will checkout the master branch which is the stable version. If you would like to run the develop version you will need to run <code>git checkout develop</code> before you issue the composer command.
</p>

<p>
	To update it all you will need to do is run
</p>

<pre class="ipsCode" id="ips_uid_867_12">git pull</pre>

<p>
	and it will pull the latest version on the current branch (master or develop).
</p>

<p>
	To make this an automated process you can create a cron job for it.
</p>

<pre class="ipsCode" id="ips_uid_867_14">* * * * * cd /path/to/bfacp; git pull &gt;/dev/null 2&gt;&amp;1
</pre>

<p>
	<a href="https://goo.gl/8BlTk2" rel="external nofollow" target="_blank"><img alt="AdKats_Docs_Donate.jpg" style="height: auto;" data-src="https://raw.githubusercontent.com/ColColonCleaner/AdKats/master/images/AdKats_Docs_Donate.jpg" src="https://myrcon.net/applications/core/interface/js/spacer.png"></a>
</p>

]]></description><guid isPermaLink="false">33</guid><pubDate>Sun, 20 Nov 2022 00:40:51 +0000</pubDate></item><item><title>On-Spawn Loadout Enforcer for Infantry/Vehicles - AdKatsLRT</title><link>https://myrcon.net/files/file/32-on-spawn-loadout-enforcer-for-infantryvehicles-adkatslrt/</link><description><![CDATA[

<p>
	<img alt="AdKatsLRT - On-Spawn Loadout Enforcer" src="https://myrcon.net/applications/core/interface/js/spacer.png" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_Loadout.jpg"></p>

<h2>
	Overview
</h2>

<p>
	All infantry and vehicle loadouts/equipment in Battlefield 4 can be denied on-spawn using this plugin, with customizable messages for each item. Vehicle loadouts and equipment can be enforced on spawn for everyone, or on kill with specific vehicles. Settings allow for enforcement of problem players only, or all players, with per-item gradation of that severity.
</p>

<h4>
	Basic
</h4>

<ul>
<li>
		Enforce every infantry item (any primary, secondary, attachments for either, gadgets, knifes, and grenades) in the game on-spawn.
	</li>
	<li>
		Enforce every vehicle item (primaries, secondaries, countermeasures, optics, and gunner options) in the game, on-spawn.
	</li>
	<li>
		Map/Mode specific enforcement options for mixed-mode servers are available.
	</li>
	<li>
		Any update made to the game's weapons are automatically imported and made available, so if DICE changes or adds weapons, they are immediately enforceable.
	</li>
	<li>
		Players notified and thanked when they fix their loadouts after being killed.
	</li>
	<li>
		Customizable kill messages for each denied item, with combined messages and details if more than one is spawned in the same loadout.
	</li>
	<li>
		Statistics on enforcement, including percent of players enforced, percent killed for enforcement, percent who fixed their loadouts after kill, and percent who quit the server without fixing their loadouts after kill.
	</li>
</ul>
<h4>
	With AdKats
</h4>

<ul>
<li>
		Two levels of enforcement, allowing multiple levels of severity for each item.
	</li>
	<li>
		In-game commands to call more strict loadout enforcement on specific players.
	</li>
	<li>
		Using the reputation system, reputable players are optionally not forced to change their loadouts, as we know they are not going to use them.
	</li>
	<li>
		Admins are optionally whitelisted from spawn enforcement, but still fall under trigger enforcement if marked or punished.
	</li>
	<li>
		Other plugins can call loadout checks and enforcement, so it can enhance your current autoadmin.
	</li>
</ul>
<p>
	Development by Daniel J. Gradinjan (ColColonCleaner)
</p>

<p>
	If you find any bugs, please inform me about them on the MyRCON forums and they will be fixed ASAP.
</p>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	 
</p>

<p>
	<a name="manual" rel=""></a> <img alt="AdKats User Manual" src="https://myrcon.net/applications/core/interface/js/spacer.png" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_UserManual.jpg"></p>

<p>
	 
</p>

<p>
	<a name="dependencies" rel=""></a> <img alt="AdKats User Manual" src="https://myrcon.net/applications/core/interface/js/spacer.png" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_Dependencies.jpg"></p>

<ul>
<li>
		<b>Procon, and optionally AdKats.</b> Basic functions only require Procon, however, for advanced functions, it requires AdKats 6.9.0.0 or later to be installed and running.
	</li>
	<li>
		<b>Separated Layer IPs.</b> This is a battlelog intensive plugin, do not run it on more than one battlefield server from the same Procon layer IP address. If you have multiple servers to enforce, you must run the plugin from different Procon layer IP addresses. If you do not heed this warning, your layers run the risk of being temporarily IP banned from battlelog.
	</li>
</ul>
<hr>
<p>
	<a name="install" rel=""></a> <img alt="AdKats User Manual" src="https://myrcon.net/applications/core/interface/js/spacer.png" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_Install.jpg"></p>

<ol>
<li>
		<b>Optionally Install AdKats.</b> AdKatsLRT can run independently from the AdKats base plugin, but certain advanced functions cannot be used as a result. To install the latest version of AdKats, view the <a href="https://github.com/AdKats/AdKats#install" rel="external nofollow" target="_blank">AdKats Install Instructions.</a> After install make sure you are running version 6.9.0.0 or later.
	</li>
	<li>
		<b>Download and install AdKatsLRT.</b> The plugin is installed like any other procon plugin.
	</li>
	<li>
		<b>Enable AdKatsLRT.</b> AdKatsLRT will start and fetch required information, then wait for the first player list response from either AdKats or the server. Once that comes through, it will complete startup and loadout enforcement will be online. Enjoy your new admin tool!
	</li>
</ol>
<p>
	If you have any problems installing AdKatsLRT please let me know on the MyRCON forums and I'll respond promptly. All instances of AdKatsLRT are tracked once installed.
</p>

<hr>
<p>
	<a name="features" rel=""></a> <img alt="AdKats User Manual" src="https://myrcon.net/applications/core/interface/js/spacer.png" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_Features.jpg"></p>

<h3>
	Item Library
</h3>

<p>
	Every infantry/Vehicle item in the game (about 3500 items), can be enforced here. The settings are split into several sections; Weapons, Weapon Accessories, Gadgets, and Vehicle Weapons/Unlocks, in that order.
</p>

<h3>
	Loadout Processing
</h3>

<h4>
	Deciding Enforcement Type
</h4>

<p>
	<b>The gist of it for infantry: </b>Deny on trigger denies that weapon/accessory for problem players and players you've manually marked, deny on spawn denies that weapon for everyone except admins and reputable players.
</p>

<p>
	<b>The gist of it for vehicles: </b>By default, enforcement is on kill with specific vehicles. This is important because not everyone uses vehicles, so only those players using restricted vehicles should have their loadouts enforced for those vehicles. Optionally you can enforce on spawn for vehicle loadouts, regardless, which is not advised but is available as an option.
</p>

<p>
	<b>Details for infantry: </b>Loadouts have several reasons for being checked; A player spawns, gets reported, gets punished, gets marked, or has more than X (configurable) infraction points. Any of these instances will call a loadout check, and the reason for checking them changes the way the enforcement works.
</p>

<p>
	When running loadout enforcement for a specific player, the reason, and action if invalid, is first decided. The following are results for specific reasons, in order of priority:
</p>

<ul>
<li>
		If a player was marked they are set under trigger enforcement and will be slain for invalid loadout of any kind.
	</li>
	<li>
		If a player is punished they are set under trigger enforcement and will be slain for invalid loadout of any kind.
	</li>
	<li>
		If a player was reported and their reputation is non-positive they are set under trigger enforcement and will be slain for invalid loadout of any kind. If they are slain due to a report that report is automatically accepted.
	</li>
	<li>
		If a player has more than X (configurable) infraction points they are set under trigger enforcement and will be slain for invalid loadout of any kind.
	</li>
	<li>
		If none of the above checks are hit, are not reputable, and are not an admin, they are set under spawn enforcement. Secondary checks are customizable.
	</li>
</ul>
<h4>
	Informing and Acting
</h4>

<p>
	If a player is about to be slain for loadout enforcement, regardless of enforcement type, they are shown two messages. The first is a generic message containing all denied weapons they have in their loadout "playername please remove [denied weapons] from your loadout". This messages is sent using private SAY. After that, the specific messages written by the admin for each denied item is displayed. These customizable messages are found in setting sections 8A and 8B, once denied items are selected. These messages are sent using private TELL.
</p>

<p>
	Immediately after informing the player of denied items in their loadout, they are admin killed. If they are under manual trigger enforcement, admins are notified of their demise, all other messages are private.
</p>

<p>
	Thank you messages are given to players who fix their loadouts. If a player is under trigger enforcement, admins are notified that they fixed their loadout.
</p>

<h3>
	Debug Messages
</h3>

<p>
	Setting your debug level to at least 2 will display statistics in the console when stats change. The stats available are percent under loadout enforcement (should be nearly 100%), percent killed for loadout enforcement, percent who fixed their loadouts after kill, and percent who quit the server without fixing after being killed.
</p>

<hr>
<p>
	<a name="commands" rel=""></a> <img alt="AdKats User Manual" src="https://myrcon.net/applications/core/interface/js/spacer.png" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_Commands.jpg"></p>

<p>
	Certain commands in AdKats are modified by this plugin. The changes to those commands are listed below.
</p>

<table><tbody>
<tr>
<td>
				<b>Command</b>
			</td>
			<td>
				<b>Default Text</b>
			</td>
			<td>
				<b>Changes</b>
			</td>
		</tr>
<tr>
<td>
				<b>Punish Player</b>
			</td>
			<td>
				punish
			</td>
			<td>
				Punish works as normal, but also initiates trigger level enforcement on the target player for the duration the plugin is online.
			</td>
		</tr>
<tr>
<td>
				<b>Mark Player</b>
			</td>
			<td>
				mark
			</td>
			<td>
				Instead of marking a player for leave notification only, it also initiates trigger level enforcement on the target player for the duration the plugin is online.
			</td>
		</tr>
<tr>
<td>
				<b>Report Player</b>
			</td>
			<td>
				report
			</td>
			<td>
				Reports initiate trigger level enforcement on targeted players with non-positive reputation. If the reported player has invalid items in their loadout, the report is automatically accepted, and admins notified of such.
			</td>
		</tr>
<tr>
<td>
				<b>Call Admin</b>
			</td>
			<td>
				admin
			</td>
			<td>
				Same changes as Report Player.
			</td>
		</tr>
</tbody></table>
<hr>
<p>
	<a name="settings" rel=""></a> <img alt="AdKats User Manual" src="https://myrcon.net/applications/core/interface/js/spacer.png" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_Settings.jpg"></p>

<h3>
	0. Instance Settings:
</h3>

<ul>
<li>
		<b>'Integrate with AdKats'</b> - Whether to integrate functions with AdKats. When enabled this unlocks more setting options.
	</li>
	<li>
		<b>'Spawn Enforce Admins'</b> - Viewable when integrating with AdKats. Adds admins to spawn enforcement.
	</li>
	<li>
		<b>'Spawn Enforce Reputable Players'</b> - Viewable when integrating with AdKats. Adds reputable players (&gt; 15 rep) to spawn enforcement.
	</li>
	<li>
		<b>'Trigger Enforce Minimum Infraction Points'</b> - Viewable when integrating with AdKats. Sets the minimum infraction point count to automatically add problem players to trigger level enforcement.
	</li>
</ul>
<h3>
	1. Display Settings:
</h3>

<ul>
<li>
		<b>'Display Preset Settings'</b> - When enabled, the 'Preset Settings' section will be displayed.
	</li>
	<li>
		<b>'Display Map/Mode Settings'</b> - When enabled, the 'Map/Mode Settings' section will be displayed.
	</li>
	<li>
		<b>'Display Weapon Settings'</b> - When enabled, the 'Weapons' section will be displayed.
	</li>
	<li>
		<b>'Display Weapon Accessory Settings'</b> - When enabled, the 'Weapon Accessories' section will be displayed.
	</li>
	<li>
		<b>'Display Gadget Settings'</b> - When enabled, the 'Gadgets' section will be displayed.
	</li>
	<li>
		<b>'Display Vehicle Settings'</b> - When enabled, the 'Vehicle Weapons/Unlocks' section will be displayed.
	</li>
</ul>
<h3>
	2. Preset Settings:
</h3>

<ul>
<li>
		<b>'Coming Soon'</b> - This setting block will soon contain settings for presets, like 'No Frag Rounds', or 'No Explosives'.
	</li>
</ul>
<h3>
	3. Map/Mode Settings:
</h3>

<ul>
<li>
		<b>'Enforce on Specific Maps/Modes Only'</b> - When enabled, the Map/Mode selection settings are displayed. Loadout enforcement will only be enabled on the selected maps.
	</li>
	<li>
		<b>'*MapModeIdentifier Enforce?'</b> - When enabled, the selected Map/Mode will be included in loadout enforcement.
	</li>
</ul>
<h3>
	4. Weapons:
</h3>

<ul>
<li>
		<b>'*WeaponIdentifier Allow on trigger?'</b> - Viewable when integrating with AdKats. Whether this item should be allowed/denied when a player is under trigger level enforcement.
	</li>
	<li>
		<b>'*WeaponIdentifier Allow on spawn?'</b> - Appears when a weapon is denied under trigger enforcement, or not using AdKats integration. Whether this item should be allowed/denied when a player is under spawn level enforcement.
	</li>
</ul>
<h3>
	5. Weapon Accessories:
</h3>

<ul>
<li>
		<b>'*AccessoryIdentifier Allow on trigger?'</b> - Viewable when integrating with AdKats. Whether this item should be allowed/denied when a player is under trigger level enforcement.
	</li>
	<li>
		<b>'*AccessoryIdentifier Allow on spawn?'</b> - Appears when a weapon is denied under trigger enforcement, or not using AdKats integration. Whether this item should be allowed/denied when a player is under spawn level enforcement.
	</li>
</ul>
<h3>
	6. Gadgets:
</h3>

<ul>
<li>
		<b>'*GadgetIdentifier Allow on trigger?'</b> - Viewable when integrating with AdKats. Whether this item should be allowed/denied when a player is under trigger level enforcement.
	</li>
	<li>
		<b>'*GadgetIdentifier Allow on spawn?'</b> - Appears when a weapon is denied under trigger enforcement, or not using AdKats integration. Whether this item should be allowed/denied when a player is under spawn level enforcement.
	</li>
</ul>
<h3>
	7. Vehicle Weapons/Unlocks:
</h3>

<ul>
<li>
		<b>'Spawn Enforce all Vehicles'</b> - When enabled, if any player spawns with a vehicle loadout that is invalid it will slay them. When disabled, it will wait for them to use the vehicle before slaying them.
	</li>
	<li>
		<b>'*VehicleIdentifier Allow on kill?'</b> - Whether this item should be allowed/denied when a player kills with the specified vehicle.
	</li>
	<li>
		<b>'*VehicleIdentifier Allow on spawn?'</b> - Appears when the 'Spawn Enforce all Vehicles' setting is enabled. Whether this item should be allowed/denied when a player spawns, regardless of where they are.
	</li>
</ul>
<h3>
	8A. Denied Item Kill Messages:
</h3>

<ul>
<li>
		<b>'*ItemIdentifier Kill Message'</b> - The specific message sent to players when they are slain for having this item in their loadout.
	</li>
</ul>
<h3>
	8B. Denied Item Accessory Kill Messages:
</h3>

<ul>
<li>
		<b>'*AccessoryIdentifier Kill Message'</b> - The specific message sent to players when they are slain for having this accessory in their current loadout.
	</li>
</ul>
<h3>
	8C. Denied Vehicle Item Kill Messages:
</h3>

<ul>
<li>
		<b>'*VehicleItemIdentifier Kill Message'</b> - The specific message sent to players when they are slain for having this item in their vehicle loadout.
	</li>
</ul>
<h3>
	D99. Debug Settings:
</h3>

<ul>
<li>
		<b>'Debug level'</b> - Indicates how much debug-output is printed to the plugin-console. 0 turns off debug messages (just shows important warnings/exceptions/success), 1 includes kill notifications, 2 includes stats, 3 includes queue information, 4 includes each player's full loadout, and 5 is overly detailed.
	</li>
</ul>

]]></description><guid isPermaLink="false">32</guid><pubDate>Sat, 05 Jun 2021 20:01:54 +0000</pubDate></item><item><title>BF4DB</title><link>https://myrcon.net/files/file/31-bf4db/</link><description><![CDATA[

<p>
	<span style="color:#2980b9;"><strong><span style="font-size:24px;">Installation</span></strong></span>
</p>

<p>
	There are a few steps to complete before this plugin will be operational. You must first have created an account with us and then claim a server. Once you have a server claimed you will be given an API key. Once you have placed the plugin in your Procon layer, the last step is to set up the plugin with the API key and change any settings you might need. Each of these steps will be outlined below.
</p>

<p>
	<span style="color:#2980b9;"><strong><span style="font-size:24px;">Claiming Server</span></strong></span>
</p>

<p>
	To claim a server please log in and click Server Tools under the user menu. On the Server Tools page, you can claim new servers and manage existing ones. You will then see a box that contains a unique code each time this page is visited and an input for your server Battlelog GUID. You must have admin access to your servers to claim them. The next step is to use whatever tool you use to manage your server to include the unique code in your server name. This is just temporary and can be changed once you have claimed the server. You do not need to change the entire server name to just the unique code, it only has to be in it somewhere. Once the name has been changed with the correct code, then place your server Battlelog GUID in the field and press Claim. If everything was correct you will have successfully claimed a server. Repeat this process for any or all servers you need to set up the plugin for!
</p>

<p>
	<span style="color:#2980b9;"><strong><span style="font-size:24px;">Get API Key</span></strong></span>
</p>

<p>
	Once you have a server claimed you will be given an API key to be used with our plugin. To get this key visit your Server page under Settings and click on the API Key button next to the server. A box will pop-up with your API key. This key will never expire and can always be accessed here as long as you have the server claimed. This key will only work for the server it was claimed with. Copy the API key for the next step.
</p>

<p>
	BF4DB reserves the right to revoke any API key generated for any server at any time. If a server is deemed to be a "hacked" server or is openly harboring hackers (abusing the whitelist function), then it's API key will be revoked and account owners will be unable to claim additional servers in the future.
</p>

<p>
	<span style="color:#2980b9;"><strong><span style="font-size:24px;">Setup Plugin</span></strong></span>
</p>

<p>
	You must already have a Procon layer setup and running either hosted remotely or locally. Download the plugin using the links below. It will come in a .zip file and contain two files within. Unzip this and place both the included files in the Plugins\<abbr title="Battlefield 4">BF4</abbr> folder on your Procon layer filesystem. Please refer to the Procon manual or your layer provided for file access. After the files are in place restart your layer.
</p>

<p>
	<span style="color:#2980b9;"><strong><span style="font-size:24px;">Configuration</span></strong></span>
</p>

<p>
	You will then need to open Procon to enable and configure the plugin. Before enabling please input the given API key and change any settings you may want. When the correct API key for that server is included you may then enable the plugin.
</p>

<p>
	<span style="color:#2980b9;"><strong><span style="font-size:24px;">Settings</span></strong></span>
</p>

<p>
	<strong><span style="color:#27ae60;">API Key</span></strong>: You must claim the server on BF4DB.com to receive an API key for this server.
</p>

<p>
	<strong><span style="color:#27ae60;">Enable Auto Bans</span></strong>: When set to Yes, any players banned on BF4DB will be removed from your server. Defaults to Yes.
</p>

<p>
	<strong><span style="color:#27ae60;">Enable Announcements</span></strong>: When set to Yes, player status during verification will be announced in chat. Defaults to Yes.
</p>

<p>
	<strong><span style="color:#27ae60;">Player Whitelist</span></strong>: Place any player names(one per line) to be excluded from BF4DB checks and server removal.
</p>

<p>
	<strong><span style="color:#27ae60;">Debug Level</span></strong><span>: </span>Mainly for BF4DB developers. If you encounter an issue please set to one of the following levels before submitting a bug report.
</p>

<ul>
<li>
		0: Disabled. Not debugging in the console will occur.
	</li>
	<li>
		1: Only player information will be logged.
	</li>
	<li>
		2: Player and server information will be logged.
	</li>
	<li>
		3: Player, server, and PunkBuster information will be logged.
	</li>
</ul>
<p>
	<span style="color:#2980b9;"><strong><span style="font-size:24px;">Development</span></strong></span>
</p>

<p>
	For any support or bug reports please visit our <a href="https://bf4db.com/forum/category/plugin-support" rel="external">forums</a> or use <span style="color:#3498db;">#plugin-support</span>  in our discord server. Please include as much information or debugging as you can.
</p>

<p>
	<span style="color:#2980b9;"><strong><span style="font-size:24px;">Notes</span></strong></span>
</p>

<p>
	If your procon layer host does not allow uploads of .dll files:
</p>

<ol>
<li>
		Rename BF4DB_API.dll to BF4DB_API.cs, then open BF4DB.cs and edit lines 103 and 105 from BF4DB_API.dll to BF4DB_API.cs, save, then proceed to upload the plugin. If you're not sure which line to edit (if your editor doesn't show line numbers), simply search (Ctrl+F) for .dll and change it to .cs. After you upload the plugin, you will need to reboot your Procon layer.
	</li>
</ol>
<p>
	<span style="color:#2980b9;"><strong><span style="font-size:24px;">License</span></strong></span>
</p>

<p>
	BF4DB Server Protection by skulls is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License.<br>
	Permissions beyond the scope of this license may be available at <a href="https://bf4db.com/tos" rel="external">https://bf4db.com/tos</a>.
</p>

]]></description><guid isPermaLink="false">31</guid><pubDate>Fri, 03 Feb 2023 19:42:24 +0000</pubDate></item><item><title>Advanced In-Game Admin and Ban Enforcer - AdKats</title><link>https://myrcon.net/files/file/30-advanced-in-game-admin-and-ban-enforcer-adkats/</link><description><![CDATA[
<p>
	<span style="font-size:14px;"><span style="font-size:24px;"><strong><u>ADKATS 7.6.1.3 RELEASED!</u></strong></span><br>
	<br>
	Admin Toolset with a plethora of features, over 100 available in-game commands, and many customization options. AdKats focuses on making in-game admins more efficient and accurate at their jobs, with flexibility for almost any setup. Includes a cross-server ban enforcer with advanced enforcement features, global admin management, cross-server player messaging, and the BFAdminCP 2.0+ for web-based control has been released. Designed for groups with high-traffic servers and many admins, but will function just as well for small servers.<br>
	<br>
	<span style="font-size:18px;"><strong>REQUIREMENTS:</strong> </span><br>
	This plugin requires a MySQL database, and XpKiller's Stat logger plugin to operate. If you do not have an existing database and/or a Procon layer we suggest using Branzone's hosting services. Our group has been with them for years across <abbr title="Battlefield 3"><abbr title="Battlefield 3">BF3</abbr></abbr>, <abbr title="Battlefield 4"><abbr title="Battlefield 4">BF4</abbr></abbr>, and Hardline; the most performant and reliable host we've found.<br>
	<strong>BFACP/Database/Procon Layer Hosting:</strong> </span><a href="https://ezrcon.com/index.php" rel="external nofollow">Portal Home - EZRCON</a>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:24px;"><span style="font-size:18px;">FEATURES</span></span></strong>
</p>

<ul class="bbc">
	<li>
		<span style="font-size:14px;"><strong>Extensive In-Game Commands.</strong> Commands for player killing, kicking, punishing, banning, unbanning, moving, joining, whitelisting, messaging, etc, etc... ~100 available in-game commands. Commands can be accessed from in-game, Procon's chat window, database, and from other plugins.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Customizable User Roles. </strong>Custom user roles can be created for admins and players, with each role given access to only the commands you want them to use. Default guest role is given to all players and can be edited to your desired specs. Roles and powers are automatically synced between servers so you only need to change user information once. Soldiers assigned to users will also keep their powers even if they change their in-game names.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Setting sync between servers. </strong>All changes to plugin settings are stored in the database and can be automatically synced between your Procon layers. Setting up new layers or switching layers is a breeze as the settings for existing servers are automatically imported on startup.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Infraction Tracking System.</strong> Punish/forgive players for breaking rules on your servers. Everything is tracked so the more infractions they commit, the worse their punishment automatically gets. Created so all players can be treated equally based on their history, regardless of who is issuing punishments against them. Heavily customizable.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Player Reputation System. </strong>Based on issued commands from and against players they can form a numeric reputation on the server. Documentation below. A local leaderboard for reputation is provided in the BFAdminCP.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Quick Player Report and Admin Call Handling, with Email Support.</strong>Notification system and quick handling features for all admin calls and player reports. Reports can be referenced by number for instant action. Automatic PBSS are triggered on reported players.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Orchestration and Server List Management. </strong>Server reserved slots, spectator slots, autobalance whitelising through MULTIBalancer, ping kick whitelists, and several others can be automatically handled through the AdKats user list, role groups, and orchestration commands.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>AdKats Ban Enforcer. </strong>AdKats can enforce bans across all of your servers and can enforce on all identity metrics at the same time. System will automatically import bans from your servers, consolidating them in one place, and can import existing bans from the <abbr title="Battlefield 3"><abbr title="Battlefield 3">BF3</abbr></abbr> Ban Manager plugin's tables. Full documentation below.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Automated Challenge System with Rewards. </strong>The challenge system in AdKats is designed to be a multi-server stats-driven way to give players new goals with rewards. You can set up almost any combination of damage types or weapons to be used by players, in multiple tiers.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong><abbr title="Battlefield 3"><abbr title="Battlefield 3">BF3</abbr></abbr>/<abbr title="Battlefield 4"><abbr title="Battlefield 4">BF4</abbr></abbr> "Hacker-Checker" with Whitelist. </strong>Battlelog stats can be polled for players in the server, issuing automatic bans for damage mods, aimbots, magic bullet, and several others. The LIVE system can detect damage mods and magic bullet from a single round of play. DPS checks are enabled by default, with others available after a few clicks.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Surrender Vote System. </strong>When enabled, if players are stuck in their base with no options, they can vote to end the round with the current winning team as winner.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Auto-Surrender/Auto-Nuke System. </strong>This uses ticket loss rates to detect where teams are on the map, specifically with how many flags are captured. If a team is being base-camped, it can either automatically end the round with current winner, or nuke the team who is causing the base-camp. Optimal values for Metro 2014 and Operation Locker are available, for both surrender and nuke options.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Automatic Updates. </strong>AdKats automatically updates itself when stable releases are made, only requiring a Procon instance reboot to run updated versions. This can be disabled if desired, but is required if running TEST versions.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Ping Enforcer. </strong>Automated kick system based on ping, with moving average calculation, modifiers based on time of day and server population, customizable messages, logged kicks, and manual ping options.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>AFK Manager. </strong>Automated kick system based on player AFK time, with manual kick command. Customizable durations, and option to ignore chat messages counting toward active time.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Internal SpamBot with Whitelist. </strong>SpamBot with options for simultaneous say, yell, and tell. Customizable intervals between each type of message, and ability to whitelist players/admins from seeing spambot messages.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Commander Manager. </strong>Commanders can cause team imbalance when servers are in low population. This manager can forbid commanders before a certain player count is active.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Cross-Server Player Messaging. </strong>Private conversations between players can operate not only within the same server, but will work between any online server in the database, and even between any AdKats supported game.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Admin Assistants. </strong>When fully used this can turn your regular playerbase into a human autoadmin. Trusted players fill the gaps normal autoadmins don't see by utilizing the report system and keeping your server under control even when normal admins are offline.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Email Notification System. </strong>Email addresses can be added to every user, and once enabled they will receive emails for player reports and admin calls.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Fuzzy Player Name Completion. </strong>Fully completes partial or misspelled player names. I've been consistently able to find almost any player only a few characters from their name. Can also fetch players who have left the server, are in another server of yours on the same database, or have been in your servers at any point in time.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Player Muting. </strong>Players can be muted if necessary, giving warnings and kicks if they talk. Automatic mute in specific cases like lanuage can be orchestrated by other plugins like Insane limits.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Player Joining. </strong>Player's squads can be joined via command, and locked squads can be unlocked for admin entry.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Player Locking. </strong>Players can be locked from admin commands for a specific timeout, the main purpose is if a certain admin is handling them (checking stats for cheat detection, records, etc.) they shouldn't be interrupted by another admin acting on the player.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Player Assist. </strong>Player's want to play with their friends, but you don't want to imbalance the teams_ The assist command lets any player join the weak team to help them out and squad up with friends without hurting server balance.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Yell/Say Pre-Recording. </strong>Use numbers to reference predefined messages. Avoid typing long reasons or messages. e.g. /kill player 3</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Server Rule Management. </strong>Server rules can be listed, requests for rules logged, rules targeted at other players, and rules can be distributed between servers automatically.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>External Controller API. </strong>AdKats can be controlled from outside the game through systems like the BFAdminCP and through other plugins like Insane Limits. For example, you can issue AdKats punish commands from Insane Limits or ProconRulz and have them logged against the player's profile like any other admin command.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Internal Implementation of TeamSwap. </strong>Queued move system for servers that are consistently full, players can be queued to move to full teams once a slot opens.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Metabans Support. </strong>When using ban enforcer all bans can be submitted to metabans and removed if the player is unbanned.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Editable In-Game Commands. </strong>Command text, logging options, chat access types, and enable options can be edited to suit your needs.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Full Logging. </strong>All admin activity is tracked via the database per your custom settings for every command, so holding your admins accountable for their actions is quick and painless. If you are using the BFAdminCP nobody but your highest admins will need manual Procon access.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Setting Lock. </strong>The settings page in AdKats can be locked with a password. This means even admins with access to plugin settings can be blocked from changes using the password.</span>
	</li>
	<li>
		<span style="font-size:14px;"><strong>Performance. </strong>All actions, messaging, database communications, and command parsing take place on their own threads, minimizing performance impacts.</span>
	</li>
</ul>

<p>
	 
</p>

<p>
	<a data-ipb="nomediaparse" href="https://github.com/AdKats/AdKats#manual" rel="external nofollow"><span style="font-size:14px;"><img alt="AdKats_Docs_UserManual.jpg" style="height: auto;" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_UserManual.jpg" src="https://myrcon.net/applications/core/interface/js/spacer.png"></span></a>
</p>

<p>
	<a data-ipb="nomediaparse" href="https://github.com/AdKats/AdKats#dependencies" rel="external nofollow"><span style="font-size:14px;"><img alt="AdKats_Docs_Dependencies.jpg" style="height: auto;" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_Dependencies.jpg" src="https://myrcon.net/applications/core/interface/js/spacer.png"></span></a>
</p>

<p>
	<a data-ipb="nomediaparse" href="https://github.com/AdKats/AdKats#install" rel="external nofollow"><span style="font-size:14px;"><img alt="AdKats_Docs_Install.jpg" style="height: auto;" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_Install.jpg" src="https://myrcon.net/applications/core/interface/js/spacer.png"></span></a>
</p>

<p>
	<a data-ipb="nomediaparse" href="https://github.com/AdKats/AdKats#faq" rel="external nofollow"><span style="font-size:14px;"><img alt="AdKats_Docs_FAQ.jpg" style="height: auto;" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_FAQ.jpg" src="https://myrcon.net/applications/core/interface/js/spacer.png"></span></a>
</p>

<p>
	<a data-ipb="nomediaparse" href="https://github.com/AdKats/AdKats#features" rel="external nofollow"><span style="font-size:14px;"><img alt="AdKats_Docs_Features.jpg" style="height: auto;" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_Features.jpg" src="https://myrcon.net/applications/core/interface/js/spacer.png"></span></a>
</p>

<p>
	<a data-ipb="nomediaparse" href="https://github.com/AdKats/AdKats#commands" rel="external nofollow"><span style="font-size:14px;"><img alt="AdKats_Docs_Commands.jpg" style="height: auto;" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_Commands.jpg" src="https://myrcon.net/applications/core/interface/js/spacer.png"></span></a>
</p>

<p>
	<a data-ipb="nomediaparse" href="https://github.com/AdKats/AdKats#webrequests" rel="external nofollow"><span style="font-size:14px;"><img alt="AdKats_Docs_Web.jpg" style="height: auto;" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_Web.jpg" src="https://myrcon.net/applications/core/interface/js/spacer.png"></span></a>
</p>

<p>
	<a data-ipb="nomediaparse" href="https://github.com/AdKats/AdKats#settings" rel="external nofollow"><span style="font-size:14px;"><img alt="AdKats_Docs_Settings.jpg" style="height: auto;" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_Settings.jpg" src="https://myrcon.net/applications/core/interface/js/spacer.png"></span></a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:14px;"><strong>New Extension! Click below to enforce loadouts on-spawn!</strong></span>
</p>

<p>
	<a data-ipb="nomediaparse" href="https://github.com/AdKats/AdKats-LRT" rel="external nofollow"><span style="font-size:14px;"><strong><img alt="AdKats_Docs_Loadout.jpg" style="height: auto;" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_Loadout.jpg" src="https://myrcon.net/applications/core/interface/js/spacer.png"></strong></span></a>
</p>

<p>
	 
</p>

<p>
	<a data-ipb="nomediaparse" href="https://www.paypal.com/cgi-bin/webscr_cmd=_donations&amp;business=danielgradinjan%40gmail.com&amp;lc=US&amp;item_name=AdKats%20-%20Advanced%20In-Game%20Admin%20for%20Procon%20Frostbite%20-%20Donation&amp;currency_code=USD&amp;bn=PP-DonationsBF%3Abtn_donate_LG.gif%3ANonHosted" rel="external nofollow"><span style="font-size:14px;"><img alt="AdKats_Docs_Donate.jpg" style="height: auto;" data-src="https://raw.githubusercontent.com/AdKats/AdKats/master/images/AdKats_Docs_Donate.jpg" src="https://myrcon.net/applications/core/interface/js/spacer.png"></span></a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:14px;"><strong>AdKats Release Notes:</strong></span>
</p>

<p>
	<a href="https://github.com/AdKats/AdKats/blob/master/CHANGELOG.md#7604-12-jan-2020" ipsnoembed="true" rel="external nofollow">https://github.com/AdKats/AdKats/blob/master/CHANGELOG.md#7604-12-jan-2020</a><br>
	<br>
	<span style="font-size:14px;">I hope you enjoy the plugin. While using this plugin, two players, ColColonCleaner, and PhirePhrey will be added to your server's reserved slot list.</span>
</p>

<div>
	If you have any questions, please comment here.
</div>

]]></description><guid isPermaLink="false">30</guid><pubDate>Thu, 15 Dec 2022 20:29:59 +0000</pubDate></item></channel></rss>
