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Originally Posted by HATANO_KENJI*: My friend set up an Auto-Nuke for me. My needs is all maps, Any team captures all flags, The backward ticket gap 500 Auto triggers a Nuke. (Do not trigger below 500) But my server seems to have no way to trigger an Auto-Nuke, How do I set it up? 2018-09-05_220807.png Can you provide screenshots for my reference? Thank you for your help!
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- 1 reply
- 1.4k views
Originally Posted by Swh0rD*: Hi All and pardon my noobness.. I just rented procon hosting from gamerservers and am having some real l challenges. I tried procon out on my local machine months ago and had it working - including loading plugins fairly easily but not today. While I was able to load "voteban" plugin, by simply dropping the .cs file into the BF4 plugin folder, adaptive tickets and vote map have been no joy. I extract the .cs file the same way and the .inc file into the general procon folder but upon restart, they don't appear. Lastly (I'm still waiting for support to get back to me). for deicated hosting, do I turn Procon Layer Server on, or …
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- 2 replies
- 1.1k views
Originally Posted by HATANO_KENJI*: I need to download this plug-in, But i could not find, Can anyone help me?
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Originally Posted by slayersghost*: Hi. Im looking to turn our server to a knife and pistol only server for the weekends.can you help please... Edit....Would this work: Pistol Only Server This limit will check for how many times a player made non-pistol kills. On the first kill, it will send a warning on chat, on the second kill, it will kick the player. Set limit to evaluate OnKill, set action to None Set first_check to this Expression: Code: ! Regex.Match(kill.Weapon, @"(U_Taurus44|U_HK45C|U_CZ75|U_FN57|U_Glock18|U_M1911|U_M9|U_M93R|U_MP412Rex|U_MP443|U_P226|U_QSZ92|Melee|Suicide|SoldierCollision|DamageArea|Death)", RegexOpt…
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- 3 replies
- 1k views
Originally Posted by tomopcver*: I want to tweet server status by using insane limits, So I went to https://apps.twitter.com and got this https://imgur.com/a/brV6TX1 but whenever I enter the code, the same error occured [04:51:44 32] [insane Limits] EXCEPTION: Cannot verify Twitter PIN, There is no oauth_token or oauth_token_secret in memory [04:51:44 32] [insane Limits] WARNING: Set the field twitter_setup_account to True to re-initiate the Twitter configuration first of all, I have no idea what "pin" means Consumer Key (API Key)? or Access token? Could you tell me how to set the custom twitter account please?
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Originally Posted by LCARSx64*: This limit will randomly select and set a different Gunmaster presets after each round whilst ensuring that the next preset is not the same as the previous one. Updated to support Zavod: Graveyard Shift and Night weapons preset. Options: The value highlighted in red is the delay in seconds before selecting and setting a new weapons preset, if this is set to 0 then there will be no delay. (Useful for mixed mode servers and servers running xVoteMap and/or UMM, a good value would be 40 seconds). If you added vars.gunMasterWeaponsPreset to your startup.txt, change the value highlighted in green to the same value as your startup.…
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- 16 replies
- 2k views
Originally Posted by Gopostal456*: .................................................. .....
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- 12 replies
- 3k views
Originally Posted by Grovax*: VIP Slot for Help Server Start for Insane Limits & VIP Slot Manager [bF4] With this script you can reward anyone with a reserved slot who help start your server ATTENTION: 1) You need Insane Limits and VIP Slot Mananger (myrcon.net/.../vip-slot-manager) 2) You must set iPlayerToCopy in CODE#1 and CODE#2 SETUP LIMIT#1 limit_evaluation: OnJoin limit_first_check: Code limit_first_check_code: paste the CODE#1 here CODE#1 Code: // number of players to be copied to reserve list int iPlayerToVip = 10; // when the players list is copied over int iPlayerToCopy = 20; // number of days rewarded for helping to star…
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Originally Posted by ColColonCleaner*: The codes displayed at that link are automatically updated by any server running the AdKats administration plugin. Spreadsheet with extra information for BF4: https://docs.google.com/spreadsheet/...rive_web#gid=0 EDIT: MorpheusX(AUT) I've also decided to "publish" the little collector plugin I've been running, now fittingly called "MissingStuffCollector". ATM, it basically checks Procon's weapon and specialisation dictionaries and verifies the kill code exists. If the code doesn't exist, it writes it to a log file in the "Plugins/" folder. It also verifies the entry doesn't exist in the logfile yet and saves it i…
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- 11 replies
- 1.6k views
Originally Posted by maxdralle*: hi guys here is a working code for server admins. this code makes a ranking list of the players that have "started" the server (joined on the empty server and played the first round). the players get points for each "server start". you can check the stats with commands at any time. for exemple: your server is empty. the round is not started because no player is on your server. a few hours later your server is running with many players. with this code and the command !server you can see the playernames that have "started" the server (the first 8 players). this is a nice feature for admins and clans. HOW TO USE: it detect au…
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- 29 replies
- 2.1k views
Originally Posted by PapaCharlie9*: Version V0.8/R2 (compiled and tested) This example rotates through a list of chat messages intended to be spammed to a server chat box. Every fixed interval of time, e.g., every 15 minutes, the next message in the list is sent. At the end of the list the spammer starts over from the start of the list. DUE TO A BUG IN INSANE LIMITS, THE INTERVAL MUST BE LESS THAN 120 SECONDS. Set limit to evaluate OnIntervalServer. Set the interval to the delay time between each message in seconds, e.g., 900 (15 minutes). Set action to None. Set first_check to this Code: Code: /* Version V0.8/R1 Send one message from the list e…
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- 7 replies
- 1.1k views
Originally Posted by PapaCharlie9*: Note that many things can cause a move to fail, so set your expectations accordingly. At best, this gives VIPs a shot at joining a friend's squad, but it is not a guarantee. Also note that this limit can only unlock a squad, it can't restore a lock. So whoever does the joining will have to remind the squad leader to relock the squad, if desired. The playername typed into the command uses a loose match. So if the target is PapaCharlie9, any of the following would match: PapaCharlie9 papacharlie9 PAPACHARLIE9 Papa Charlie Papac This also means that if there is a player called CharlieBrown, using 'Charlie' would mat…
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- 12 replies
- 1.6k views
Originally Posted by Mamba334*: Can someone please guide me to the correct code to limit ALL shotguns for MP_Prison only please? I have read through so many threads and cannot seem to find it. Thanks, ~ Mamba
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Originally Posted by B7ackhawk*: Hello guys i have problem with Insane-Limits my insane VERSION 0.0.0.8 patch-1 i tired to test any code and not work with BF3 its work with BF4 100% and when i used code on bf3 i dont get any Error
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- 29 replies
- 1.9k views
Originally Posted by LCARSx64*: NOTE: This limit requires the Insane Limits Timed Messaging System v2.0 (ILTMS) Core, ...* for details. This limit allows a player to kill themselves (suicide) using Admin kill and thereby not registering a death on their stats. How it works: Each player with a ProCon account is considered an Admin for the purposes of this limit and have unlimited instant suicides per round. Each player on your Insane Limits whitelist (player_white_list) is considered a VIP for the purposes of this limit and have a maximum of 5 instant suicides per round. Each regular player has a maximum of 3 suicides per round, each of which is delayed …
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- 7 replies
- 5.3k views
Originally Posted by JakeSully*: Hi, I'm running a server with sniper only rule i have made so it has loadout enforcer but some times people manage to spawn anyway with forbidden weps and keeps shooting others with it. So i need a script/code that will automaticly kill them for first kill and warn them next time kick and then when they rejoin and shoot again with forbidden wep they will get a automatic ban, I also want it to automaticly ban some 1 for 60 mins if they use pickup sniper. Rest can get 30 mins ban for other weps. So could anyone here help me out? I also would like it to be able to auto ban on next kill with metabans and with plain PB/Server ba…
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- 11 replies
- 1.9k views
Originally Posted by LCARSx64*: NOTE: This is not a stand-alone limit, it is a tool for use when creating limits! Firstly, a big THANK YOU to PapaCharlie9, the core of this system is basically just a modified version of his code and without him, I'd still be sitting here scratching my head wondering how to do this! Secondly, I have tested this ONLY with BF4, as such, I do not know if this will work with any other flavour of Battlefield! What this is: I recently had the need to send multiple time delayed messages from some limits. Sure I could use Insane Limits' delayed variants of SendGlobalMessage, SendPlayerMessage, SendPlayerYell, etc., but, some of the messages…
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- 75 replies
- 4.3k views
Originally Posted by LumPenPacK*: These limits can show ingame weapon service stars or stats from the person who killed you. Idea: Since Battlefield 4 doesn't show you weapon service stars in kill cam, I wrote this limit that can write some stats into the chat as a private message. This limit also works with Battlefield 3 and it could be also useful there since the ingame service stars are limited to 100 but there are a lot of players with more than 100 service stars with one weapon. The limit takes the information from Battlelog, so it generates some traffic on your layer. I don't know yet whether this could cause some problems especially because Batt…
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- 2 replies
- 2k views
Originally Posted by HATANO_KENJI*: My server often has a completely leading situation, Because all the flags are occupied by one team, Continuing the game is just a waste of time. But I was a novice to buy the BF4 server, Plus my English ability is poor, It is difficult for me to get the relevant knowledge alone, Can someone tell me how to set? Thank you very much!
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Originally Posted by supermillhouse*: [bF4] It has come to my attention, mainly through fellow server owners and clan members, that it can be very difficult to start a server from empty. With this set of limits, I aim to reward anyone who help start my server with a reserved slot so that if and when they come back to the server when it is full, they do not have to queue to get in. Thank you PapaCharlie9 for you Tag and Player name exclusions The BF3 one is on post No2 here* View on GItHub How it works: It starts off by creating a temp list of players on the server when the server population is 4 or more. If the server population drops belo…
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- 29 replies
- 3.4k views
Originally Posted by Sevendot*: Tested on ProconRulz 44j.1 Tested on Team Deathmatch - 32 slots This script is based on example scripts. It's been fleshed out to be more informative in-game and handle automated messages and administration. Credit: bambam - for supplying example scripts. ColColonCleaner/LumPenPacK - 6495-Weapon-Codes* If I missed anyone here, let me know. How does it work and what does it do? Offense 1 = Kill, Offense 2 = Kill, Offense 3 = Kick, Offense 4 = Temporary Ban (15 minutes) When the player joins the round they'll receive a Yell message "Player, this server is Pistol and Melee only (Defib,Repair,Knife,Pistol)!" Players c…
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- 16 replies
- 4.3k views
Originally Posted by maxdralle*: PROCONRULZ > BF4 > !voteban function here is my !voteban function for bf4. this code works in proconrulz. any player can start a voteban by type "!VOTEBAN PLAYERNAME" in the bf4 in-game-chat. the voteban needs a yes votes from 25% from all player in 300 seconds to ban the bad player. INSTALLATION copy and paste the code in proconrulz. if you want, you can give players a voteban protection (e.g. admins, vips). put the playername in the %clan_list% HOW TO USE any player in bf4 can start a voteban by type "!voteban playername" in the in-game-chat. the voteban needs a yes votes from 25% from all player in 300 s…
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- 67 replies
- 4.5k views
Originally Posted by Sevendot*: Usable in a regular map cycle. This only excludes explosives on Metro 2014. Warning 1 = Kill - PlayerYell on next respawn [No explosives!] Warning 2 = Kill - PlayerYell on next respawn [NEXT WILL BE A KICK!] Warning 3 = Kick Warning 4 = Ban (30 minutes) Excluded: Flashbang kill. Because it's awesome. Remove "Not Weapon U_Flashbang" if you want it included. Code: ## BY COLONELSEVEN # INFORMATION ON FIRST SPAWN On Spawn;Map XP0_Metro;PlayerFirst;PlayerSay ::: METRO 2014: EXPLOSIVES ARE NOT ALLOWED;PlayerSay ::: METRO 2014: EXPLOSIVES ARE NOT ALLOWED;PlayerSay ::: METRO 2014: EXPLOSIVES ARE NOT ALLOWED;PlayerYell ::: METRO…
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- 3 replies
- 1.2k views
Originally Posted by Grovax*: AdaptiveServerSize for Insane Limits [bF4] With this script you can change serverslots live at BF4 Functions: - change serverslots live at BF4 - adaptive ticket count at next mapchange - serverslots: 10/20/24/32/64 - only for rush/smallcq/largecq ATTENTION: You must delete or command out vars.maxPlayers in your startup.txt SETUP LIMIT#1 limit_evaluation: OnIntervalServer limit_first_check: Code limit_first_check_code: paste the CODE#1 here CODE#1 Code: // Alternative AdaptiveServerSize for BF4 v1.0 by Grovax // set number of maps at maplist int iMapsAtMaplist = 20; // set gamemode // 1 = rush(32) | 2 = …
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- 4 replies
- 1.2k views
Originally Posted by Blaze0075*: Hey! I will punish the other team with use !vote command. And after example 6 votes, the team tickets go to 0 and go to new round.Can I do that? My question to you.Have a nice day:smile:
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- 18 replies
- 2k views
Originally Posted by TMiland*: Mute on Hackusations If you're like me, and don't like to kick your players, let them do it themselves! This limit requires: AdKats Advanced In Game Admin and Ban Enforcer* This limit will inform how to report on first, warn on second and !mute on third warning. Set limit to evaluate OnAnyChat, set action to None Set first_check to this Code: Code: List<String> hackusations = new List<String>(); // Matching hack, hacker, haxor, hacking, hacks, wallhack hackusations.Add(@"\b(wall)_ha(ck|xo)(er|ing|ed|s|r)_\b"); // Matching cheat, cheater, cheating, cheats hackusations.Add(@"\bche(at)(er|ing|ed|s)(s)…
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- 3 replies
- 2.8k views
Originally Posted by Hodor*: I do not know why the developer did not add VictimYell, but lets go try to fix it! Open your ProconRulz.cs via notepad++ and find "enum PartEnum" and after "PlayerSay" add this "VictimYell" It should look like this: Code: enum PartEnum { Yell, Say, PlayerYell, PlayerSay, VictimYell, VictimSay, TeamYell, TeamSay, SquadYell, SquadSay, Log, Both, PlayerBoth, All, AdminSay, // various message actions // actions affecting 'target' e.g. playername in say text: TargetConfirm, TargetCancel, Kill, Kick, PlayerBlock, Ban, TempBan, PBBan, PBKick, Execute, Continue, End, Headshot, Protected, Admin, Admins, Team, Teamsiz…
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- 4 replies
- 16.1k views
Originally Posted by BitByte*: Is it possible to extract stats from within a plugin like insane limits or proconrulz ? Im using Chat, GUID, Stats and Mapstats Logger[1.0.0.2] and i want to display "on join" kills and deaths from the SQL database Maybe also a message when the player joins server for the first time ( Chat, GUID, Stats and Mapstats Logger[1.0.0.2] does that message to the player but not in public chat )
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- 37 replies
- 5.4k views
Originally Posted by tarreltje*: After my end of round stats and best 3 player of the round, i have made the rulz for server stats. Since ProconRulz now can store variables, we are able to store kills, deaths ect ect!! Example how it will look like: In my rules, the server stats are triggered at the first kill of a round. FOR THIS RULZ YOU NEED VERSION 43b.8 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!! 22-8-2012 fixed problem that a player is shown 2 or 3 times in the list!
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- 2 replies
- 1.4k views
Originally Posted by DeWALT*: Hi, is there a code or a plugin that would announce a custom message in the chat thingy anytime a player shoots another one in the head? thanks
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- 32 replies
- 2.8k views
Originally Posted by LCARSx64*: This limit allows only your clan members to wear your clan tags in the server. Clan Tag Protector Option 1: Using Insane Limits PlayerWhitelist. Create a new limit to evaluate OnJoin. Set action to None. Set first_check to this Code: Code: // Clan Tag Protector // // Replace TAG in the following line to your clan tag String ourTag = "TAG"; String msg = "Only clan members are permitted to wear the " + ourTag + " clan tags in this server!"; String logMsg = "^b^0Tag Protector^n: ^8Kicking " + player.Name + " for wearing our clan tags!^0"; if (!plugin.isInPlayerWhitelist(player.Name) && player.Tag == ourTag) { …
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- 1 reply
- 967 views
Originally Posted by DestinyChilds*: Hi i have 64 server and sometimes we get BIG baserapes... Is there any chance to have a plugin or something to nuke the team who is baseraping? Thank you! and have a nice 2017!!!
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- 40 replies
- 3.2k views
Originally Posted by PapaCharlie9*: For the first limit, I wasn't clear on whether the Mobile AA count and the AA Mine count were supposed to be treated separately or combined. To have separate counts would make the code confusing, unless the limit was split into separate Mobile AA and AA Mine limits. Rather than double the limit, I combined the counts below, which means a player may be killed for first Mobile AA use, then use an AA Mine for the first time and get kicked. If that's not acceptable, I'll have to make two separate OnKill limits in a follow-up post. For the second limit, I'm not able to do exactly what you requested. Insane Limits is not able to insure…
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- 1 reply
- 1.2k views
Originally Posted by maxdralle*: Insane Limits - Admin Votemap - set next map on round end This script is a special votemap for admins/vips. When the round is finished each admin on server can change the next map directly with easy chat commands on round end. It helps to skip a boring map to fill up the server. On round end it shows in the in-game-chat the votemap with the first 8 maps from map rotation. Only admins/vips can see this special voting (players from custom list). Normal player will see nothing. If a admin has voted it change the next map directly. It is compatible with BF3, BF4 Server. Required Insane Limits Version 0.9.17.0 or later. INSTA…
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- 35 replies
- 2.1k views
Originally Posted by Bl1ndy*: Code: # Join Announcer by Bl1ndy On Join;Incr %server_joins%;Not Rate 2 60;Set %server_joins% 1 On Join;Say Please stand by, %server_joins% more player(s) are joining. # .
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- 10 replies
- 1k views
Originally Posted by Blaze0075*: Ihave problem with set tickets for ConquestSmall0 and ConquestAssautLarge0.I have use your examples in insanelimits,but they works not good for me.I will have settings 200=400 tickets to Small and 100=400 to AssaultLarge.And will that change back after every round.Just now this not change back is only 200 tickets in every round.In Assault in 800 in tickets,and Small 400 tickets.Can you write a code works in insanelimits___Blaze
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- 8 replies
- 855 views
Originally Posted by clanbfb*: Version 0.8/R1: Not compiled or tested, but copied from other examples and slightly modified, so should be okay. This code is only for BF4 You will need plugin Insane Limits: showthread....ghlight=insane* Set the limit to evaluate OnKill and set the Action to None. Set first_check to this Expression. Code: (Regex.Match(server.Gamemode, @"(_:Domination)", RegexOptions.IgnoreCase).Success && Regex.Match(kill.Weapon, @"(C4|NLAW|RPG7|SMAW|SRAW|M320|XM25|Claymore|U_M34)", RegexOptions.IgnoreCase).Success)Set second_check to this Code: Code: /* Version: V0.8/R1 */ String kCounter = killer.Name + "_TreatAsOne…
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- 30 replies
- 1.9k views
Originally Posted by PapaCharlie9*: Version V0.8/R1: Compiled but not tested. In response to this request: This limit will warn (yell) and then punish (kill) a player for having a vehicle kill rate that is too high. A kill rate is the number of kills per unit of time. The rate threshold, expressed as a max kill count over a number of seconds, is customizable. The warning and punishment messages are also customizable, just change the message in the code. Look for CUSTOMIZE in the code for places to change. NOTE: This limits all vehicles, including Mortar. This could be a problem on maps with choppers, since the kill rates for those vehicles can be very high …
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- 33 replies
- 2.9k views
Originally Posted by TMiland*: Latest ban and report RSS Feed v1.1 Create XML Feed from BF4 Servers! This requires AdKats & Chat, GUID, Stats and Mapstats Logger, everything set properly up with a Mysql database and a webserver with php/apache. Banfeed.php shows your latest bans as RSS Feed, see example: http://nbfc.no/feed/banfeed.php Reportfeed.php shows your latest reports as RSS Feed, see example: http://nbfc.no/feed/reportfeed.php I'm using this to add to my admin & ban appeal forums dynamically! Please contribute if you have anything to correct or add. I have created this to educate myself, as i'm by no means a coder. (i just un…
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- 7 replies
- 810 views
Originally Posted by Blaze0075*: Hey guys!I need simple rank check in server.I use insanelimits plugin.BF3.I will have only info of player,Join,or i can check under round.Blaze
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- 3 replies
- 1.1k views
Originally Posted by BuRockK*: This statspadding kicker is based on PlayerScore and KillCount . This limit will not kick those statspadding players who boost with other player(s). They will likely be killing as well as score point farming (by taking flags in turns with their friends). What it does: Sets the max. score points players can have for every kill they make. If maxscore (see green part in code) exceeded, player gets kicked. Every 60 seconds, limit checks every player in server for their score points and kill counts. If a player has more score points than they should have (see example), they will be kicked from game. Example: MaxScorePerKill:…
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- 5 replies
- 803 views
Originally Posted by Blaze0075*: Hey! I have problem with proconrulez plugin.Admin/Admins are not protected from kick or killed anymore. Have you this code for protect Admin protected from kick and killed.Ihave found this before but lost pages, there i found this.Blaze
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- 5 replies
- 1.9k views
Originally Posted by LCARSx64*: I originally wrote this limit for xFaNtASyGiRLx who was having some issues with the ...* plugin's Instant kick no ping? option, when enabled. I have actually been using it myself, so I thought that I would share this slightly modified version of it in-case others would like to use it. IMPORTANT: If you use the ...* plugin, make sure you disable the Instant kick no ping? option before using this limit! Missing Ping Kicker This limit will kick players with missing pings with the exception of WhiteList players, Spectators and Commanders (PC & Tablet). Set limit to evaluate OnIntervalPlayers. Set the interval to the delay t…
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- 4 replies
- 888 views
Originally Posted by GT_Eleanor*: Wanting to limit weapon attachments, IE shotgun ammo types and certain optics. Is there anyway to do this using ProcnRulz?
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- 1 reply
- 1.6k views
Originally Posted by QuadPrime*: This is a Proconrulz Script for running a Server suited to Play PCW, or other Matches according to ESL Rules there. Requirements: The Proconrulz base Plugin, Your server has to be able to store %ini_% Variables. Features: - Automatic disallowed Weapon Detection, optional penalty Loop (X On spawn Kills after a rulebreak) - In-game Login, No Procon Access or other subsciption needed. - In-game Commands to go Warmup Mode, Live Mode, Change Map and more. Full command List available in-game /Password yourpassword - Logs you in as Admin, until you Logout !Logout,/Logout Logs you out as Admin !penalty on / o…
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- 9 replies
- 1k views
Originally Posted by Sko_Ma*: I come from China, my English is not very good, so some of your plugin set a little can not understand,so I would like to ask, killme this plug-in is the need for which plug-in, how to enable? thank you
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- 5 replies
- 3.8k views
Originally Posted by glenn82*: hello is thare anyway to disable the round time limit? glenn
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- 47 replies
- 4.5k views
Originally Posted by tarreltje*: END OF ROUND STATS V1.0 This set of rules will show some stats on end round, like we had in BC2 - Make sure your have the latest version of Proconrulz - Make sure your BF4.def is updated Example: - First Blood: Tarreltje, Most Knives: Tarreltje 20 - Last Blood: Tarreltje, Most Kills: Tarreltje 1000 - Most Deaths: Notme^^ 2500
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Originally Posted by PapaCharlie9*: Version 0.9/R8 (BF4): compiled but not tested. REQUIRES Insane Limits 0.9.16.0 OR LATER! This limit enables players to enter a per-round lottery to get permission to do something that is normally forbidden on the server by this limit. The example below forbids players from using sniper rifles. However, players may enter a lottery and up to 3 entrants per team (customizable) will be selected and allowed to use sniper rifles during the round. Players enter the lottery by typing a command into chat. The lottery runs for 5 minutes (customizable), any entrants after that time limit are ignored. Only one lottery is held per round. The…
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- 6 replies
- 867 views
Originally Posted by Jamesonp*: Hello all, I've been using most of these to monitor our admins, ping kicks, and reports. Figured they may be of some use to you. DEMO: Ping Kick Log* Report Log* How to setup: 1) In each php file locate: 2) Edit the line to include your database connection info 3) Upload the files including the css folder to a web directory DOWNLOAD
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EZRCON Update (9/4/2021)
Prophet731 posted a topic in News,
Game Server Hosting:
We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.
You can see all the available games here. Currently, we have the following games available.
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Changes to US-East:
Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.-
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EZRCON Update 5/13/2021
Prophet731 posted a topic in News,
Hello All,
I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully.
We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.
We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.-
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Prophet731, -
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Procon Version 1.5.3.5 Released
Prophet731 posted a topic in News,
Added ability to disable the new API check for player country info
Updated GeoIP database file
Removed usage sending stats
Added EZRCON ad banner
If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.
procon.private.options.UseGeoIpFileOnly False
procon.private.options.BlockRssFeedNews False
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Prophet731, -
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Procon, Database & BFACP Hosting
Prophet731 posted a topic in News,
I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.
Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.
Single MySQL database (up to 30 GB) is $10 USD per month.
If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.
Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.
Databases will also be backed up daily and retained for 7 days.
Procon Layer will be $2 USD per month.
Each layer will only allow one (1) game server connection. The reason behind this is for performance.
Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.
Each layer will automatically restart if Procon crashes.
Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.
Custom plugins can be installed by submitting a support ticket.
Battlefield Admin Control Panel (BFACP) will be $5 USD per month
As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.
All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.
If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html
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- 11 replies
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Prophet731, -
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Procon Version 1.5.3.4 Released
Prophet731 posted a topic in News,
I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.
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- 9 replies
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Prophet731, -
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