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Showing content with the highest reputation since 07/01/19 in all areas

  1. 4 points
    All of us have a real life. This is not a company. We are doing this during our free time. I started with debugging, but well: I have not done anything for 3 weeks and I also cannot share anything useful. I just do not have the time at the moment.... Same applies to many other members of this forum...
  2. 3 points
    Update 6/21/20 I'm working on improving the server list page. Each listing for an active server that the BFACP can see will look somewhat like this. Population graph will show the average player count through out the day in a 2 week period. You can highlight and zoom in to see more info on the time. VPN/Proxy checker on the player profile. I'm still trying to decide if I should include this or not. IP marker is only a guess of the general area.
  3. 3 points
    What spam advertisement? You mean showing people what he is working on? If you don't like the timeline in which things are being developed by ONE developer with a real life and a real job, how about you start developing? All you do is spam the forums with your "I want, I want" like a fucking neckbeard asking for chicken tenders.
  4. 3 points
    you have to change the insanelimits.cs file. search the line: list.Add("procon.protected.send"); and replace the line with: if (!args[0].StartsWith("procon.protected")) { list.Add("procon.protected.send"); } after uploading you can use the following script for insane limit to disable other plugins: plugin.ServerCommand("procon.protected.plugins.enable","MULTIbalancer", "False");
  5. 2 points
    I was on mobile @Hedius and at work so didn't really read into it. @fence85 I would recommended you run AdKats. You'll need a database and the stats logger plugin. Little shameless self promo but I offer hosting services for that now. https://myrcon.net/store/category/3-hosting-services/
  6. 2 points
    Yeah, the quoted documentation is part of that plugin. Suggestion: use AdKats. Handles everything as it should.
  7. 2 points
    Striker77733

    GGC down?

    Unfortunately our partner and sponsor for the infrastructure (nitrado) has committed a violation of our partnership contract and shut down our infrastructure without notice outside of the cancellation period. The matter will have legal consequences next week. We hope to be able to get our service up and running again soon, but we are not able to give a date for this yet.
  8. 2 points
    Goal is before the end of this year, hopefully sooner. So unless battlefield dies before that.. Remember, I'm the only one doing it so whatever time I have to work on it I do. Don't have the luxury like I use too.
  9. 2 points
    Hi All, So I've been thinking about doing something like this for a while but I always talked myself out of it. I want to get some feedback on this idea and how many would think about using it if it was offered. In the past I know how hard it was for some users to get a MySQL database going and running the BFACP (since it's a bit requirement heavy in some cases). What I would be doing is offering to manage both of these for you. If enough interest was shown in something like this I would definitely think about doing it. Of course, I also know the risks I would be taking in something like this, but to list what I would be offering I guess is this. MySQL Hosting Daily backups of the database to a remote site & option to download it yourself. No limit on how big your database can be (within reason). Able to bring over your current database BFACP Hosting (If running AdKats on your layers) This would run the newest version (v3.0) Will still be available to run on your own hardware Will have extra features that are not available for an open source setup (still need to think of good things ) Able to use your own domain name with the proper DNS setup. Free SSL Certificate Both Above Premium Feature Ideas (01/23/2020) Machine Learning of your data to help predict certain events or trends. (Think best time to populate a server based on past data.) TBD... Please let me know what you think of this idea and vote in the poll. Again not confirming anything like this will happen but if I get enough interest from the community for something like this then please let me know. Disclaimer: This will NOT be something affiliated with MyRCON but will be ran through it in terms of a payment processor. EDIT: 01/16/2020 Something I also thought about doing along with this is procon hosting too but would need to figure that part out. EDIT: 01/23/2020 I've added a poll question for how much this service would be priced in. This would help me gauge what would be an appropriate range for this service. I've also added something that could be a premium feature.
  10. 2 points
    Thanks for all your help on this, with the def being correct, then the live HSK should not have triggered a sniper rifle? Could be anything to do with my post below and github? I have seen someone else having this issue too? Yard is unbanned btw
  11. 2 points
    Hedius

    HSK ban CELTs BFH

    No, you do not have to contact the plugin creator. The server admin has to decide this and unban you. He is the one who has to handle the ban. You have to prove it to them.... Here the documentation of the ban module which triggered the ban. https://github.com/AdKats/AdKats#hsk-checker-code-6-bans Your HSK of 91% triggered the ban. It is their server. The ban is only local on their server. It is their decision.
  12. 2 points
    Hedius

    FailLog [2.0.0.0]

    Fail Log For BF3, BF4, BFHL, this plugin logs game server crashes, layer disconnects and Blaze dumps. The plugin was developed by PapaCharlie9. However, MorpheusX and I (Hedius) modified it. Download https://gitlab.com/e4gl/fail-log/-/archive/2.0.0.0/fail-log-2.0.0.0.zip Description Each failure event generates a single log line. The log line is written to plugin.log. Optionally, it may also be written to a file in procon/Logs and/or to a Discord server and/or as an email, controlled by plugin settings (see below). Note that this plugin must be run without restrictions (not in sandbox mode) in order to use either the optional separate log file or web log features. The plugin may be run in sandbox mode if both of the optional logging features are disabled. The contents of a log line are divided into fields. The following table describes each of the fields and shows an example: Field Description Example Type A label that describes the type of failure. The types tracked are game server restarts, Procon disconnects, blaze disconnects, and network congestion to/from Procon. BLAZE_DISCONNECT UTC UTC time stamp of the plugin's detection of the failure; the actual event might have happened earlier 20130507_01:52:58 Server Server name per vars.serverName "CTF Noobs welcome!" Map Friendly map name Noshahr Canals Mode Friendly mode name TDM Round Current round/total rounds 1/2 Players vars.maxPlayers/previous known player count/current player count 64/63/0 Uptime Uptime of game server as days.hh:mm:ss 6.09:01:35 Details All of the information you entered in Section 2 of the settings "Game Server Type, Internal Server ID, Short Server Name" Blaze Disconnect Failures This plugin uses a heuristic (a guess) to decide if a loss of players indicates a Blaze disconnect failure. The loss of players is calculated on every admin.listPlayers event. These events happen at least once every 30 seconds, but may happen more frequently if you run other plugins. This means that detection of Blaze events is very dependent on your configuration. You may need to adjust the settings of this plugin to detect Blaze disconnects accurately. Settings Plugin settings are described in this section. Section 1 General plugin settings. Debug Level: Number from 0 to 9, default 2. Sets the amount of debug messages sent to plugin.log. Caught exceptions are logged at 3 or higher. Raw event handling is logged at 8 or higher. Enable Log To File: True or False, default False. If False, logging is only to plugin.log. If True, logging is also written to the file specified in Log File. Log File: Name of the file to use for logging. Defaults to "fail.log" and is stored in procon/Logs. Blaze Disconnect Heuristic Percent: Number from 33 to 100, default 75. Not every sudden drop in players is a Blaze disconnect. Also, sometimes a Blaze disconnect does not disconnect all players or they reconnect before the next listPlayers event happens. This heuristic (guess) percentage accounts for those facts. The percentage is based on the ratio of the count of lost players to the last known count of players. For example, if you set this value to 75, it means any loss of 75% or more players should be treated as a Blaze disconnect. If there were 32 players before and now there are 10 players, (32-10)/32 = 69%, which is not greater than or equal to 75%, so no Blaze failure. If there were 32 players before and now there are no players, (32-0)/32 = 100%, a Blaze failure. If you want to only detect drops to zero players, set this value to 100. If the last known player count was less than 12, no detection is logged, even though a Blaze disconnect may have happened. See also Blaze Disconnect Window Seconds. Blaze Disconnect Window Seconds: Number from 30 to 90, default 30. Normally, listPlayers events happen every 30 seconds and that is normally enough time to detect a Blaze disconnect. However, if you have lots of other plugins running, listPlayer events may happen more frequently than every 30 seconds, which may not be enough time to detect a large enough loss of players. Even if the interval between events is 30 seconds, sometimes a Blaze disconnect takes longer than 30 seconds to complete. This setting allows you to adjust the plugin to handle those situations. If you notice loss of players that you suspect are Blaze disconnects but no failure is registered, increase this value. Try 60 at first and if that isn't enough, add 15 seconds and try again, until you get to the max of 90 seconds. Enable Restart On Blaze: True or False, default False. If True, the game server will be restarted with an admin.shutDown command when a Blaze disconnect is detected and the remaining number of players is zero. Use with caution! Restart On Blaze Delay: Number, default 0. Time in seconds to wait before invoking the admin.shutDown command after a Blaze disconnect. Use with caution, since most servers get messed up or don't save progress properly after a Blaze disconnect, so instant restarts would be advised. Setting it to 0 instantly executes the command. Enable Email On Blaze/Crash: True or False, default False. If True, the plugin will send a notification-email if your server blazes or crashes (see settings below). Make sure to disable the sandbox or allow SMTP-connections and your mailserver + mailserver-port in the trusted hosts. Enable Discord Webhook On Blaze/Crash: True or False, default False. If True, the plugin will send a notification to a Discord webhook if your server blazes or crashes (see settings below). Make sure to disable the sandbox. Min Online Players For Restart (Crash) Notification: Number from 0 to 64, default 4. The minimum amount of online players to classify a server restart as a server crash. Section 2 These settings fully describe your server for logging purposes. Information that can't be extracted from known data is included. All of this information is optional. Game Server Type: Type of game server, defaults to BF4. Internal Server ID: Number from 0 to 20, default 1. Your internal server id. Short Server Name: A short version of your server's name. E.g.: #1 Locker Section 3 These settings configure the BlazeReport-mail being sent. The following values can be entered as wildcards at the email-subject and email-body and will be replaced: %id%, %gameservertype%, %shortservername%, %servername%, %serverip%, %serverport%, %utc% / %time%, %players%, %map%, %gamemode%, %round%, %uptime%, %type%. Email Recipients: List of email-addresses to send the notifications to, one each line. Email Sender: Email-Address being displayed in the 'From:' field. Email Subject: Subject of the notification-email. You can use the values listed above to add information about the BlazeReport. Email Message: Body of the BlazeReport-email, can be fully styled with HTML. You can use the values listed above to add information about the BlazeReport. SMTP Hostname: Hostname/IP-Address of the SMTP-server used to send email. SMTP Port: Number between 0 and 65535, default 25. Port of the SMTP-Server used to send email. SMTP Use SSL: True of False, default true. Toggles the usage of SSL for the connection to your SMTP-server. SMTP Username: Username used to identify with your SMTP-server. SMTP Password: Password used to identify with your SMTP-server. Section 4 These settings configure the BlazeReport-Discord embed notification being sent. The following values can be entered as wildcards at the Message-subject and Message-content and will be replaced: %id%, %gameservertype%, %shortservername%, %servername%, %serverip%, %serverport%, %utc% / %time%, %players%, %map%, %gamemode%, %round%, %uptime%, %type%. Webhook Author: The author of the discord notification, default FailLog. Use Custom Webhook Avatar: True or False, default False. Define a custom webhook avatar or use the default avatar. Webhook Avatar URL: Full URL for the webhook avatar. Webhook Title: Title of the discord notification. You can use the values listed above to add information about the BlazeReport. Webhook Colour Code: Number, default 0xff0000 (red). Colour of the discord embed notification. Webhook Content: Content of the discord notification. You can use the values listed above to add information about the BlazeReport. Discord Webhook URL: Full URL of your Discord webhook. Development This plugin is an open source project hosted on GitLab.com. The repo is located at https://gitlab.com/e4gl/fail-log and the master branch is used for public distributions. See the Tags tab for the latest ZIP distributions. If you would like to offer bug fixes or new features, feel free to fork the repo and submit pull requests.
  13. 2 points
    I did a increase on the limit and pushed it up. You can get the updated minor version here..
  14. 1 point
    Prophet731

    Procon server connection problem

    There shouldn't be a limit of how many clients can be connected.
  15. 1 point
    I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.
  16. 1 point
    iamadeadpixel

    Any one help me please

    setting a password is not gonna work on a RANKED server. the only think what u can do ,is installing insane limits and work with a access list for players who are in that lists.
  17. 1 point
    @Ghostrider762 Check the support request. Procon layer should be up and running now.
  18. 1 point
    Prophet731

    Procon Version 1.5.3.4 Released

    It's been fixed now so it should use 1.5.3.4 Sent from my ONEPLUS A5010 using Tapatalk
  19. 1 point
    Prophet731

    Procon 1.5.3.2-RC

    Hello everyone, @maxdralle had a friend of his look into the bug and they submitted a fix for the Insane Limits issue. I will be doing a release candidate on Thursday 5/14/2020 to have a couple more testers try it out and report back any new problems. He reports that all plugins still work with that modification. I will reply to this topic with the RC zip. After about a week, if no issues are reported I will offically push this as the lastest version. Related thread below. Edit: 5/14/2020 I have published this version and procon should automatically download the update. Please report any bugs with this as well as if the insane limits issue has been resolved.
  20. 1 point
    https://myrcon.net/topic/162-chat-guid-stats-and-mapstats-logger-1003/
  21. 1 point
    You have to unspectator him. This setting is only for display. Your perks should not gift sepctator slots. just nothing should add slots. No kicks should happen if the list is empty.
  22. 1 point
    Hedius

    Insane Limits - Examples

    Does: "( player.Kdr> 0.10 )" trigger? enable virtual mode to see actions or write a msg to the console to see if it triggers :x
  23. 1 point
    man, I really love you ? ? Thanks a lot!
  24. 1 point
    Just a suggestion: I installed it the way it is written over there on Ubuntu 18.04.4 but I had the problem that my procon plugins didn't work. So the thing is that I totally reinstalled everything on a new machine the first step here is important! Instead of: sudo apt-get install mono-2.0-service ///OR/// sudo apt-get install mono-complete sudo apt-get install libmono-winforms2.0-cil sudo apt-get install mono-mcs I just took the following: sudo apt install gnupg ca-certificates sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF echo "deb https://download.mono-project.com/repo/ubuntu stable-bionic main" | sudo tee /etc/apt/sources.list.d/mono-official-stable.list sudo apt update This worked for me and my plugins also were visable again.
  25. 1 point
    !wnuke usually does the trick
  26. 1 point
    @Stov3top do you have an image for the Saiga ?
  27. 1 point
    Hey @tyger07, @sixpax12 is having issues with his banners being generated. Some do and some don't. I'm not sure if it's your cache thing but the images are not being linked correctly on the HTML side cause in a folder I saw the image and it generated just fine. Would you happen to know what's causing it? Has the GD extension and correct permissions so i'm at a loss on your code Thanks
  28. 1 point
    We are aware of an issue with insane limits running on the latest procon version. The plugin doesn't work on the new .NET framework for some reason and we are still trying to figure it out. We have no timeframe on when this can be fixed due to IRL taking priority. @ColColonCleaner and I will try to figure out a solution. The issue is being discussed in the topic linked below. If you have any suggestions or a way to fix the problem please post it there. View full article
  29. 1 point
    Hedius

    HSK ban CELTs BFH

    @maddog
  30. 1 point
    ColColonCleaner

    BanEnfornce problem

    Also, the ban_sync column is completely useless and an artifact of the first iteration of the ban system. That column and its contents can be completely ignored, it doesn't affect anything.
  31. 1 point
    You can use the "Death" weapon code as an example in your file.
  32. 1 point
    Stov3top

    Hardline Stats Page

    Hardline Stats Page View File These are the stats pages to be used with the "Chat, GUID, Stats and Mapstats Logger". You will need version 1.5.3.x or later of procon that has the correct BFHL.def file. I have included 3 different styles to choose from: Red, Blue, or Hardline Yellow. You can find the sample pages as follows: Red Page Blue Page Yellow Page Submitter Stov3top Submitted 01/09/20 Category Plugin Enhancements  
  33. 1 point
    Hedius

    Discord Battlefield 4 Status Bot

    This discord bot allows you to display the player count of your BF4 servers on discord. Furthermore, the bot also displays the current map and changes its status according to the current population (Online, AFK, DND) This project is a fork of Potato's bot. The bot may be run within a container, in a venv, or directly on a host. Download, setup and configuration guide is available at GitLab: https://gitlab.com/e4gl/BF4StatusBot#e4gl-bf4-status-discord-bot https://gitlab.com/e4gl/BF4StatusBot#e4gl-bf4-status-discord-bot
  34. 1 point
    SuRtur

    Discord Battlefield 4 Status Bot

    Ello
  35. 1 point
    Hedius

    FailLog [2.0.0.0]

    Development This plugin is an open source project hosted on GitLab.com. The repo is located at https://gitlab.com/e4gl/fail-log and the master branch is used for public distributions. See the Tags tab for the latest ZIP distributions. If you would like to offer bug fixes or new features, feel free to fork the repo and submit pull requests.
  36. 1 point
    maxdralle

    VIP Slot Manager

    yes, the adkats population manager should work.
  37. 1 point
    int winner = (team1.RemainTicketsPercent > team2.RemainTicketsPercent) ? 1 : 2;
  38. 1 point
    @C4MQS8 i get the same error msg. maybe this plugin version a beta version. i dont know. but i changed a littlebit the plugin file. now the plugin get loaded. but there is no plugin settings page. the plugin creates a new folder on the layer server with an txt file. before you try it out, make sure you have a backup of your banlist.txt file from your gameserver. CSharedBanlist.zip
  39. 1 point
    @C4MQS8 good news! in the old forum i found a backup after searching a while. here is the Shared Banlist plugin:
  40. 1 point
    Yeh, G-Portal blocks dll files on their ftp servers
  41. 1 point
    Well i already fixed it and i added all maps
  42. 1 point
  43. 1 point
    Hedius

    procon 1.5.3.1 priviliges isue ?

    Has nothing to do with the new releases. Also happens with the old releases. Just reopen PRoCon or reconnect.
  44. 1 point
    There is not a way to do this currently. You can set it up so the restrictions are only active on specific maps, but the restrictions themselves can't change between maps.
  45. 1 point
    Prophet731

    Help about BF4

    Should be able too.
  46. 1 point
    Remove the URL and paste in the numeric id from that URL.
  47. 1 point
    Prophet731

    Defibrillator

    No, there isn't.
  48. 1 point
    Prophet731

    Procon Usage Stats

    Now that the usage stats work again, I have made the page to view them. You can view it at the link below. https://stats.myrcon.net/
  49. 1 point
    Here is one of the links to the stats page files. I am pretty sure these have all but the last dlc pics for weapons etc, but still works as it should. (Haven't had the time to sit down to finish it) Here is a demo page I have set up for it http://www.yourserverstats.us/hardline/demo, Demo page 2 http://yourserverstats.us/hardline/demo/two/Download page: http://www.mediafire.com/file/4u7b6cbabmmdspz/Hardline_Stats_Page_1.zip/file Download page for second one: http://www.mediafire.com/file/2696rsp1vf1d1di/Hardline_Stats_Page_2.zip/file
  50. 1 point
    ImportBot

    Insane Limits Requests

    Originally Posted by xloneshadowx*: Can someone tell me why this is not working for the map Flood Zone and the little bird
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