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iamadeadpixel

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iamadeadpixel last won the day on May 15

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About iamadeadpixel

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    iamadeadpixel
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  1. Nvr mind... NEW IP, i forgot to add it in to remote SQL access...
  2. eh? Why not run procon localy to test it ?
  3. well, 50/50 change, but i guess i have cracked it . and this works, got now a good template. on spawn; mapmode conquestlarge0,conquestsmall0,ConquestAssaultSmall0,ConquestAssaultSmall1,ConquestAssaultLarge0; if %ts1% + %ts2% >= 4;set %_server_challenge% 1 on Spawn; serverfirst;if %_server_challenge% = 1; say challenge system active;say !challenge for objectives on say ; serverfirst;if %_server_challenge% = 1; say challenge system active;say !challenge for Objectives i removed the 1st serverfirst, so basicly it checks on each spawn if there are 4 or more players on the server rude solution, but does the trick here ,henge, with this i even can set it on a higer player rate, and when it drops it can spam out other messages.
  4. ok, the on round didnt work, on spawn;serverfirst is working, lets observe it more, any ways, thanks maxdralle
  5. I love revamping stuff, so i modded some challenge script i had left from my old server. However ,, i noticed a weardness in it. when a play spawn or say something, it should confirm that the challenge is active, but for some reason it doesnt do it. i use the TS1 + TS2 check to see if there are 4 or more players on the server ,tried several variations, 8 out of 10 time it doesnt work. currently i am testing with a on round; but still no luck. any sugestions? # Master control system for challenges # R4 11-06-2020 # Original design: maxdralle # VERSION 2 - modified for VIP Slot Manager Plugin # REQUIRES: VIP Slot Manager Plugin # win vip slot for 14 days # req. min. 4 players on round start to enable the challenge # Adapted for BF3 by iamadeadpixel # on round; mapmode conquestlarge0,conquestsmall0,ConquestAssaultSmall0,ConquestAssaultSmall1,ConquestAssaultLarge0; if %ts1% + %ts2% >= 4;say challenge system active;say !challenge for information;set %challenge% 1 on Spawn; serverfirst;if %challenge% = 1; say challenge system active;say !challenge for more information on say ; serverfirst;if %challenge% = 1; say challenge system active;say !challenge for more information on say; if %challenge% = 1;if %text% = !challenge;playersay Objectives to complete;playerSay Make 5 LMG, 5 SMG, 5 Sniper, 5 Assault kills # checking progress on challenge on kill;Damage AssaultRifle; if %challenge% = 1;incr %[%p%]challenge_asr%; playersay STATUS: Assault:%[%p%]challenge_asr%/5 - LMG:%[%p%]challenge_lmg%/5 - SMG:%[%p%]challenge_smg%/5 - Sniper:%[%p%]challenge_snp%/5; on kill;Damage LMG; if %challenge% = 1;incr %[%p%]challenge_lmg%; playersay STATUS: Assault:%[%p%]challenge_asr%/5 - LMG:%[%p%]challenge_lmg%/5 - SMG:%[%p%]challenge_smg%/5 - Sniper:%[%p%]challenge_snp%/5; on kill;Damage SMG; if %challenge% = 1;incr %[%p%]challenge_smg%; playersay STATUS: Assault:%[%p%]challenge_asr%/5 - LMG:%[%p%]challenge_lmg%/5 - SMG:%[%p%]challenge_smg%/5 - Sniper:%[%p%]challenge_snp%/5; on kill;Damage sniperrifle; if %challenge% = 1;incr %[%p%]challenge_snp%; playersay STATUS: Assault:%[%p%]challenge_asr%/5 - LMG:%[%p%]challenge_lmg%/5 - SMG:%[%p%]challenge_smg%/5 - Sniper:%[%p%]challenge_snp%/5; # check for completion and add reward On Kill;if %[%p%]challenge_asr% => 5;if %[%p%]challenge_lmg% => 5;if %[%p%]challenge_smg% => 5;if %[%p%]challenge_snp% => 5;say ** CONGRATULATIONS **;say %p% won the challenge;say /vsm-addvip %p% +14;set %challenge% 0;say challenge disabled now. on say;if %challenge% = 1;text !challenge status ;playersay STATUS: Assault:%[%p%]challenge_asr%/5 - LMG:%[%p%]challenge_lmg%/5 - SMG:%[%p%]challenge_smg%/5 - Sniper:%[%p%]challenge_snp%/5;
  6. game Server IP ,not from hoster or else.. i currently disabled the backup statslogger
  7. aah, that explains, well, i can live with it, i know it keeps working, and when turning adkats off prior a layer reboot, it is also less stresses the host.
  8. 12 maps total, 6 rotations, each has 4 maps, and yes, it even happens with only one rotation. as sayd, rebooting the layer fix it, i think its mear a visual bug on connect,not sure, And prophet, yes,, even on the local layer it randomly happens, i guess some heavy plugins can drain resources, umm it not the friendliest one, hehe
  9. Any one knows a solution ? see image, the current thing i can do is disable adkats, and reboot the layer long enough till its normal again. and yes, even on the stock procon this happend
  10. Interesting topic. i can confirm that any kind of "anti cheat" software is a joke. i relay more on the insane limit scripts than PB , and ya, manual checks to.
  11. isue. We had 2 weeks ago a server migration to a other location, so also a new ip adres. Tweak the mysql for the new ip was easy. i did the same on our backup mysql server. but for some reasons, it spit out every 2 minutes this message. Checked,and checked, all data is the same. what am i missing? [14:55:56 09] [Statslogger]Error: getUpdateServerID1: System.NullReferenceException: The object reference is not set to an instance of an object. bij PRoConEvents.CChatGUIDStatsLogger.getUpdateServerID(CServerInfo csiServerInfo)
  12. i dont think this wil work.. if u refere to the forward option, that is for empty servers only.
  13. well, should have somewhere a more advance script that does the same, but start KD check at a sertain level..
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