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iamadeadpixel

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iamadeadpixel last won the day on July 19

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About iamadeadpixel

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    iamadeadpixel
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    Netherlands

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  1. well, it works,,, it still is weard stuff.
  2. ok, this is weard. After i just install battlelogcache ,it eh, fetched the data needed.
  3. so, i am seting up a database for testing before we move it. After a while i noticed the message below, tought, write permission ? ,but chatlogger and other stuff is working. in short, it refuses to write the tbl_server data becouse it is mowning about some weardness,, now i am not a guru in this,,,but any sugestion what is going on here. [15:44:19 31] [Statslogger]Error: Error in Startstreaming: [15:44:19 31] Message: Cannot add or update a child row: a foreign key constraint fails (`ukfbf4server`.`tbl_server_player`, CONSTRAINT `fk_tbl_server_player_tbl_server` FOREIGN KEY (`ServerID`) REFERENCES `tbl_server` (`ServerID`) ON DELETE CASCADE ON UPDATE NO ACTION) [15:44:19 31] Native: -2147467259 [15:44:19 31] Source: MySql.Data [15:44:19 31] StackTrace: at MySql.Data.MySqlClient.MySqlStream.ReadPacket() at MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int64& insertedId) at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId) at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force) at MySql.Data.MySqlClient.MySqlDataReader.NextResult() at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior) at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery() at PRoConEvents.CChatGUIDStatsLogger.StartStreaming() [15:44:19 86] [Statslogger]Error: Error in Startstreaming OuterException: System.NullReferenceException: Object reference not set to an instance of an object. at PRoConEvents.CChatGUIDStatsLogger.DisplayMySqlErrorCollection(MySqlException myException) at PRoConEvents.CChatGUIDStatsLogger.StartStreaming() [15:44:20 74] UltimateMapManager: INFO -> Level loaded. [15:44:29 06] [Statslogger]Error: getUpdateServerID1: System.InvalidOperationException: Nested transactions are not supported. at MySql.Data.MySqlClient.ExceptionInterceptor.Throw(Exception exception) at MySql.Data.MySqlClient.MySqlConnection.Throw(Exception ex) at MySql.Data.MySqlClient.MySqlConnection.BeginTransaction(IsolationLevel iso) at MySql.Data.MySqlClient.MySqlConnection.BeginTransaction() at PRoConEvents.CChatGUIDStatsLogger.getUpdateServerID(CServerInfo csiServerInfo) Thnxs.
  4. Facing the same isue. But when i set the jet enforcer to slay the pilot on a kill, it keeps mowning on every weapon item and kill the pilot on every spawn, even when he spawns on base. doesnt mather if i set on kill, or on spawn ,the pilot get killed, when spawn enforce all vehicles is set to false , jet weapons are set to allow on kill ,what is deny ,it says remove from loadout on spawn, what is weard, it should kill the pilot only on a kill when i get this correct.
  5. wish it was possible to forbid the black dice camo, its anoying.......
  6. if u are serious on making a "private" server for invite only, and u have insane limits installed, i can post the script for it.. but maintaining the lists is a tougher cookie to do.
  7. setting a password is not gonna work on a RANKED server. the only think what u can do ,is installing insane limits and work with a access list for players who are in that lists.
  8. Nvr mind... NEW IP, i forgot to add it in to remote SQL access...
  9. eh? Why not run procon localy to test it ?
  10. well, 50/50 change, but i guess i have cracked it . and this works, got now a good template. on spawn; mapmode conquestlarge0,conquestsmall0,ConquestAssaultSmall0,ConquestAssaultSmall1,ConquestAssaultLarge0; if %ts1% + %ts2% >= 4;set %_server_challenge% 1 on Spawn; serverfirst;if %_server_challenge% = 1; say challenge system active;say !challenge for objectives on say ; serverfirst;if %_server_challenge% = 1; say challenge system active;say !challenge for Objectives i removed the 1st serverfirst, so basicly it checks on each spawn if there are 4 or more players on the server rude solution, but does the trick here ,henge, with this i even can set it on a higer player rate, and when it drops it can spam out other messages.
  11. ok, the on round didnt work, on spawn;serverfirst is working, lets observe it more, any ways, thanks maxdralle
  12. I love revamping stuff, so i modded some challenge script i had left from my old server. However ,, i noticed a weardness in it. when a play spawn or say something, it should confirm that the challenge is active, but for some reason it doesnt do it. i use the TS1 + TS2 check to see if there are 4 or more players on the server ,tried several variations, 8 out of 10 time it doesnt work. currently i am testing with a on round; but still no luck. any sugestions? # Master control system for challenges # R4 11-06-2020 # Original design: maxdralle # VERSION 2 - modified for VIP Slot Manager Plugin # REQUIRES: VIP Slot Manager Plugin # win vip slot for 14 days # req. min. 4 players on round start to enable the challenge # Adapted for BF3 by iamadeadpixel # on round; mapmode conquestlarge0,conquestsmall0,ConquestAssaultSmall0,ConquestAssaultSmall1,ConquestAssaultLarge0; if %ts1% + %ts2% >= 4;say challenge system active;say !challenge for information;set %challenge% 1 on Spawn; serverfirst;if %challenge% = 1; say challenge system active;say !challenge for more information on say ; serverfirst;if %challenge% = 1; say challenge system active;say !challenge for more information on say; if %challenge% = 1;if %text% = !challenge;playersay Objectives to complete;playerSay Make 5 LMG, 5 SMG, 5 Sniper, 5 Assault kills # checking progress on challenge on kill;Damage AssaultRifle; if %challenge% = 1;incr %[%p%]challenge_asr%; playersay STATUS: Assault:%[%p%]challenge_asr%/5 - LMG:%[%p%]challenge_lmg%/5 - SMG:%[%p%]challenge_smg%/5 - Sniper:%[%p%]challenge_snp%/5; on kill;Damage LMG; if %challenge% = 1;incr %[%p%]challenge_lmg%; playersay STATUS: Assault:%[%p%]challenge_asr%/5 - LMG:%[%p%]challenge_lmg%/5 - SMG:%[%p%]challenge_smg%/5 - Sniper:%[%p%]challenge_snp%/5; on kill;Damage SMG; if %challenge% = 1;incr %[%p%]challenge_smg%; playersay STATUS: Assault:%[%p%]challenge_asr%/5 - LMG:%[%p%]challenge_lmg%/5 - SMG:%[%p%]challenge_smg%/5 - Sniper:%[%p%]challenge_snp%/5; on kill;Damage sniperrifle; if %challenge% = 1;incr %[%p%]challenge_snp%; playersay STATUS: Assault:%[%p%]challenge_asr%/5 - LMG:%[%p%]challenge_lmg%/5 - SMG:%[%p%]challenge_smg%/5 - Sniper:%[%p%]challenge_snp%/5; # check for completion and add reward On Kill;if %[%p%]challenge_asr% => 5;if %[%p%]challenge_lmg% => 5;if %[%p%]challenge_smg% => 5;if %[%p%]challenge_snp% => 5;say ** CONGRATULATIONS **;say %p% won the challenge;say /vsm-addvip %p% +14;set %challenge% 0;say challenge disabled now. on say;if %challenge% = 1;text !challenge status ;playersay STATUS: Assault:%[%p%]challenge_asr%/5 - LMG:%[%p%]challenge_lmg%/5 - SMG:%[%p%]challenge_smg%/5 - Sniper:%[%p%]challenge_snp%/5;
  13. game Server IP ,not from hoster or else.. i currently disabled the backup statslogger
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