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tomopcver

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About tomopcver

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  1. Thank you for your quick reply. I will use swap nuke only in heavy base rape situation(like all objective captured and chopper going to spawn kill). Also I will keep in mind that not to abuse it.
  2. Is it possible to call adkats swapnuke from insane limits like this? Hashtable command = new Hashtable(); command.Add("caller_identity", "InsaneLimits"); command.Add("response_requested", false); command.Add("command_type", "'server_swapnuke"); plugin.CallOtherPlugin("AdKats", "IssueCommand", command);
  3. I found temporary solution about this issue 1. launch procon 1.531 2. turn on the insane limits plugin 3.then shut down the procon( I recommend kill the task completely from task manager since it tends to stuck) 4.go to the Plugin/BF4 and replace the Insane Limit.dll for attached one 5.restart the procon and thats it Important: once you enabled insane limit plugin at the step 2, please do not turn off it until all step will complete Make sure you put the InsaneLimit.cs in the correct folder before trying this InsaneLimits.dll
  4. same here looks like new procon(1.530) is incompatible with IL
  5. @maxdralle I updated procon to .Net 4.7 so that I can use twitter post functions (twitter is no longer support old procon which adopts .Net 3.5) I copy it from new forum(from myrcon.net Importbot) and paste this code in IL again but got a lot of error (seems to string errors) although the codes from the old one's(myrcon.com original code) was used to work. So could you paste the original code again, please?
  6. I'm using procon in Japanese Language file(.loc) except Australian English(au.loc) and German(de.loc) seems to be outdated for some new weapons So I modified it and it is working now
  7. I resolved this problem now. The problem is .loc file not .def file and I modified it, they don't spam "missing:globalweapons.xxxx"
  8. my BF4.def has these values,but still it spams "missing:globalweapons.xxxx" procon.protected.weapons.add Assault "U_AN94" Primary AssaultRifle procon.protected.weapons.add Assault "U_AN94_M26_Buck" Secondary Shotgun procon.protected.weapons.add Assault "U_AN94_M26_Flechette" Secondary Shotgun procon.protected.weapons.add Assault "U_AN94_M26_Frag" Secondary Shotgun procon.protected.weapons.add Assault "U_AN94_M26_Slug" Secondary Shotgun procon.protected.weapons.add Assault "U_AN94_M320_3GL_v1" Secondary ProjectileExplosive procon.protected.weapons.add Assault "U_AN94_M320_FLASH_v1" Secondary ProjectileExplosive procon.protected.weapons.add Assault "U_AN94_M320_HE_v1" Secondary ProjectileExplosive procon.protected.weapons.add Assault "U_AN94_M320_LVG_v1" Secondary ProjectileExplosive procon.protected.weapons.add Assault "U_AN94_M320_SHG_v1" Secondary Shotgun procon.protected.weapons.add Assault "U_AN94_M320_SMK_v1" Secondary Impact
  9. When a player kills with AN-94 gloza-1 etc. procon says "MISSING: global.Weapons.u_xxxxx" I've already patched latest BF4.def from Timm's thread, but not works. https://myrcon.net/topic/235-procon-version-1511-missing-globalweapons/?hl=missing%3A+global.weapons. I found this thread, but plugin named "MissingStuffCollector" is no longer available, so could not be resolved
  10. I am going to describe how to remove update function from Truebalancer, as a example. Open Truebalancer.cs with any editor and search "UpdateCheck();" (The keyboard shortcut for search is Ctrl+F) Then erase it or comment out the line and save That's it
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