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Timm

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  1. Reserved slots kicking by this scripts bool PutReservedSlotsInWhitelist = true; enabled
  2. Hi all. It is possible to send automatic restart for procon layer on round end? Fo exmaple after each round and after each 2 round. Maybe be some one know an Insane Limites code or example?
  3. Thanks, we are waiting. We have such problem on many servers, but on few servers IL working fine on new version of procon too, strange.
  4. Hodor said: Any script does not work, even the simplest one that will send messages to the server. Absolutely any scripts, but on old procon they are working.
  5. https://prnt.sc/qgx4mn
  6. We are getting this from Moscow and from many other cities. If you did not specifically block Russia, maybe it’s somehow connected with the sanctions, and you server in the list of blocked subnets https://prnt.sc/qgwpkb
  7. Most of our users can't open you site. Okay, understood. Have fun.
  8. Use old version of procon and all will work fine. Insane limits have some problem on new version of procon.
  9. Hi. From Russian IP we can't open this web site, it is sanction?
  10. Yes. So, i have ~40 layers, and on some of them IL working fine, but some have problem as i mentinoed above. Also we have 4-5 GB InsaneLimits.dump file with Version: InsaneLimits 0.9.17.0 Date: 12/22/2019 5:26:05 PM Data: System.IO.FileNotFoundException: Could not load file or assembly 'InsaneLimits.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. Stack Trace: at System.Signature.GetSignature(Void* pCorSig, Int32 cCorSig, RuntimeFieldHandleInternal fieldHandle, IRuntimeMethodInfo methodHandle, RuntimeType declaringType) at System.Reflection.RuntimeMethodInfo.InvokeArgumentsCheck(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at PRoConEvents.InsaneLimits.executeLimitCheck(Limit limit, String method, PlayerInfoInterface player, PlayerInfoInterface killer, PlayerInfoInterface victim, KillInfoInterface kill) at PRoConEvents.InsaneLimits.evaluateLimitChecks(Limit limit, PlayerInfoInterface player, PlayerInfoInterface killer, PlayerInfoInterface victim, KillInfoInterface kill) MSIL Stack Trace: Void GetSignature(Void*, Int32, System.RuntimeFieldHandleInternal, System.IRuntimeMethodInfo, System.RuntimeType), IL: 0xFFFFFFFF System.Object[] InvokeArgumentsCheck(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo), IL: 0x0 System.Object Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo), IL: 0x0 Boolean executeLimitCheck(Limit, System.String, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.KillInfoInterface), IL: 0x98 Boolean evaluateLimitChecks(Limit, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.KillInfoInterface), IL: 0x79 But on OLD version this layer work fine.
  11. There is an old scripts, and all of them compilied. Battlelog KD limit and etc.
  12. Yes, of course it is there, and as I said, the plug-in appears in the list of plug-ins and even works. But the scripts that are entered into it do not work.
  13. On some new version of procons i have this InsanLimits.dump ----------------------------------------------- Version: InsaneLimits 0.9.17.0 Date: 12/22/2019 5:26:05 PM Data: System.IO.FileNotFoundException: Could not load file or assembly 'InsaneLimits.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. Stack Trace: at System.Signature.GetSignature(Void* pCorSig, Int32 cCorSig, RuntimeFieldHandleInternal fieldHandle, IRuntimeMethodInfo methodHandle, RuntimeType declaringType) at System.Reflection.RuntimeMethodInfo.InvokeArgumentsCheck(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at PRoConEvents.InsaneLimits.executeLimitCheck(Limit limit, String method, PlayerInfoInterface player, PlayerInfoInterface killer, PlayerInfoInterface victim, KillInfoInterface kill) at PRoConEvents.InsaneLimits.evaluateLimitChecks(Limit limit, PlayerInfoInterface player, PlayerInfoInterface killer, PlayerInfoInterface victim, KillInfoInterface kill) MSIL Stack Trace: Void GetSignature(Void*, Int32, System.RuntimeFieldHandleInternal, System.IRuntimeMethodInfo, System.RuntimeType), IL: 0xFFFFFFFF System.Object[] InvokeArgumentsCheck(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo), IL: 0x0 System.Object Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo), IL: 0x0 Boolean executeLimitCheck(Limit, System.String, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.KillInfoInterface), IL: 0x98 Boolean evaluateLimitChecks(Limit, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.PlayerInfoInterface, PRoConEvents.KillInfoInterface), IL: 0x79 ----------------------------------------------- But plugin online and showed in Plugins and enabled, but scripts not working.
  14. Why Russian lang. removed from this version?
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