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BestNoob

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  1. No you definily cannot. I saw 2 plugins today ..... they depend on Basic ingame info plugin
  2. Can i remove the plugins i dont want/need or are there dependencies to other plugins ?
  3. Hi guys, i just want to talk about the fact that BF4DB Admins etc. have well knows cheaters on their friendlist and lot cheaters have also "trusted" status on the BF4DB website. I mean just WTF, theyre talking about fairplay, good service and cheat protection and ..... I know that also the EA support has sympathizer for cheaters in. I confrontated EA Special Advisor (they guys above normal support staff) and they just gave me the answer that they doesnt tolerate this and if a support staff is cached as cheater or doesnt take action against those he get fired. But i really think that this couldnt be the reality when you look onto battlelog for BF3 & BF4 and compare the banhistory with PBBans, GGCStream and BF4DB. There is also something i recognized. BF4DB has "trusted" and not listed cheaters who are banned from PBBans & GGCStream. I just wonder about that not more people recognize such things. I cannot be the onyl one (or am i just the only one care about xD ??? ) Another example is EAC- Easy Anti Cheat i reported a CSGO Match in 2017. There were 4 vs 4 Cheaters i. It was played via Challengeme protected by EAC. I reported it to EAC Support. All i recieved was a insulting message how dumb i am etc. from an admin. I tried it 3 times or so to get another guy from EAC but also in Steam Forums i got insulted by a Mod/Admin. And the cheaters never got banned. I mean you could say i false detected this guys a scheaters ...... but nope, i checked their profiles a few months ago and they got all banned within 1 year by VAC after i faced them. So there MUST BE cheater sympathizer in all of those. And i think this is a warning. A warning for the companies to check the peaople they hire for their support/service. A warning sign for Steam and the developers to hire community moderators/aadmins for their stuff. and a warning sign that something is going really wrong when cheating is tolerated more and more by the players, the developers and the communities. Also that the most SERVER HOSTERS do not care about anti cheat protection via PBBans, GGCStream not only in the past also now (so you could not say meeeeh this are old services and old games) it was a problem in the past and it is a problem now and in the future. I also recognized that integrated anti cheats (cryprotect for crysis and crysis 3 as example) or FairFight for BF4 and so on are NOT ACTIVATED as standard from the Server hosters. I mean for what do we/you pay money when they do not give a good service and configure and setup things well ? The essential question is how could such behaviour be tolerated ? Why is there no way to do smth. against this abuse ? Why is ther eno person you can talk about to solve this ? Just thinking im just thinking now its ur turn to talk about .....
  4. Google Translator API Plugin & Procon SANDBOX not working for me .... [14:42:55 07] Creating and configuring compiler.. [14:42:55 11] Running with native .Net.. [14:42:55 11] Building sandbox.. [14:42:55 12] Configuring sandbox.. [14:42:55 14] Beim Überschreiben des Members "PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.InitializeLifetimeService()" wurden die Vererbungssicherheitsregeln verletzt. Der Sicherheitszugriff der überschreibenden Methode muss mit dem Sicherheitszugriff der überschriebenen Methode übereinstimmen.
  5. Logfiles not correctly created. When a plugin brings plugin manager (or procon) to crash all after this crash is not logged. Just (maybe) printed out in the log window inside procon. Is there a way to get a full logfile of plugin crashes anyway ? btw. this is not mine, seems to be a old codesnippet of a function C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs its from the Plugin InsanePunisher & InsanePunisher_BC2 (plugins not activated, just in plugins folder) One crash example: ) bei PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Create(String assemblyFile, String typeName, Object[] constructArguments) bei System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs) bei System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg) Exception rethrown at [0]: bei System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) bei System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) bei PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Create(String assemblyFile, String typeName, Object[] constructArguments) bei PRoCon.Core.Plugin.PluginManager.LoadPlugin(String pluginClassName, CPRoConPluginLoaderFactory pluginFactory, Boolean blSandboxDisabled) in C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs:Zeile 815. bei PRoCon.Core.Plugin.PluginManager.CompilePlugins(PermissionSet pluginSandboxPermissions, List`1 ignoredPluginClassNames) in C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs:Zeile 986. WRN: Protokollierung der Assemblybindung ist AUS. Sie können die Protokollierung der Assemblybindungsfehler aktivieren, indem Sie den Registrierungswert [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) auf 1 festlegen. Hinweis: Die Protokollierung der Assemblybindungsfehler führt zu einer gewissen Leistungseinbuße. Sie können dieses Feature deaktivieren, indem Sie den Registrierungswert [HKLM\Software\Microsoft\Fusion!EnableLog] entfernen. System.TypeLoadException: Der Typ "PRoConEvents.InsanePunisher_BC2" in der Assembly "InsanePunisher_BC2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" konnte nicht geladen werden. Server stack trace: bei System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type) bei System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase) bei System.Activator.CreateInstanceFromInternal(String assemblyFile, String typeName, Boolean ignoreCase, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, Evidence securityInfo) bei PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Create(String assemblyFile, String typeName, Object[] constructArguments) bei System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs) bei System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg) Exception rethrown at [0]: bei System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) bei System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) bei PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Create(String assemblyFile, String typeName, Object[] constructArguments) bei PRoCon.Core.Plugin.PluginManager.LoadPlugin(String pluginClassName, CPRoConPluginLoaderFactory pluginFactory, Boolean blSandboxDisabled) in C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs:Zeile 815. bei PRoCon.Core.Plugin.PluginManager.CompilePlugins(PermissionSet pluginSandboxPermissions, List`1 ignoredPluginClassNames) in C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs:Zeile 986.
  6. maybe remove or replace BFBCS Statsphile In-Game API - 1.1.0.0 website is no longer active, and service seems also to be inactive maybe host stats alternatively on (all this sites are familiar to BF games): http://www.bf-games.net/ https://myrcon.net https://www.xlrstats.com/ https://bf2statistics.com/ https://www.bf2hub.com http://333networks.com/ https://unitygamers.net
  7. v44j1 is still BFBC2 compatible but it is using wrong working directory etc. maybe this cause also other issues. it uses BF4 instead of game related directory, strings etc. please fix.
  8. I see that this is still compatible to BC2 GameIdEnum { BFBC2, MoH, BF3, BF4 } But it missly use all BF4 related stuff as WORKING directory etc. while enabling it for BC2. Seems there for also issues with some features. you can easily check this by enabling debugging mode in procon and check the logfiles all working stuff is related to BF4 instead of BC2
  9. Assassination & WAR Mode plugin for Procon ? Havent seen such plugin. Would be nice when there mini games for procon.
  10. Ok ill post my feedback here. Would be nice when you guys can tweak the standard procon integrated plugins, remove broken links/donation buttons etc. The standard HPK - High Ping Kick (Ping Kicker) should set to a real count and not 400 in standard, i mean BFBC2 is checking client - server - client - server so the ping is doubled not tribbled or 4x a ping over 200 should get kicked as standard to keep a servers performance, this is still a client ping of 100. For smooth and fairplay or competitive it should not be more than 60-80 (so 120-160 in BC2) Its hard to find working plugins updates and most plugins miss the info for which game they are. So it would be nice when you can add back the plugin pool easy install via procon or integrate some more plugins as standard.
  11. Tempban so IP/Nickname for any reasons its not doable to Tempban someone by ID/GUID. With 1.5.3.2 i temp banned myself and its still rounds (2 Minutes = displayed as 120 Rounds) but seems to be correctly counted in the background, i was able to join again after 2 Minutes.
  12. Options Stats-Links metabans.com is no longer active. But maybe you can add this instead: https://www.pbbans.com/mpi/results.php?srchtype=GUID&srchdata=%player_PBguid%&game_id=36 https://www.ggc-stream.net/search/server/guid/game/3/gid/%player_PBguid%
  13. Should we report issues & feedback to https://github.com/AdKats/Procon-1/issues ? Or where ? In general ? btw. its called BFBC2 not BFC2 But its great to hear that u guys still working on it
  14. Hello guys, i just updated my Procon to latest avialable version 1.5.3.1 Its working but i recognized that all bans also the tempbans for kicks because of client is using outdated or no PunkBuster are stored and displayed wrong as Rounds and also that Rounds are wrong because 5688 Rounds are not 24H ban xD and 630 Rounds are definily not a 5 Minutes ban .......... This is the banlist entry for the manual ban i added displayed as 5688 Rounds: name Jokingbro seconds 212453232416 Nice perf. but no trolling on my server ;D 24h Is this tweakable or can you fix this is soon as possible ?!
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