Jump to content

Search the Community

Showing results for tags 'bfh'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • News
    • General Discussion
    • Tech Talk
    • Archives
  • Procon 1.0 Frostbite
    • General
    • Knowledge Base
    • Plugins
    • Localization
    • Deutscher Support (German Support)
  • Games
    • General
    • Battlefield Bad Company 2
    • Battlefield 1
    • Battlefield 3
    • Battlefield 4
    • Battlefield V
    • Battlefield Hardline

Product Groups

  • Hosting Services
  • One Time Donations

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Discord


IGN

Found 7 results

  1. Battlefield Admin Control Panel - BFACP View File Running on PHP Version 7 This does not work with any version of the BFACP do not try to run this application on that version. Use the latest stable PHP 5.6. Overview The Battlefield Admin Control Panel (BFACP) is a web based admin tool designed to work exclusively with AdKats (v6+) and XpKillers Chat, GUID, Stats and Mapstats Logger (v1.0.0.3). The software is built with the Laravel PHP framework to speed up development time and make my job a lot easier. FAQ Requirements MySQL Database (5.6+) AdKats v6+ XpKillers Chat, GUID, Stats and Mapstats Logger v1.0.0.2+ PHP 5.5+ PHP Mcrypt PHP PDO Features User, Role, and Permission system. Live Scoreboard with chat. Ban Management for AdKats. Detailed player information with graph charts. Server statistics page for each server showing population history, uptime history with data from UptimeRobot, and Mapstats. Metabans support. Report notifications with ability to change alert sounds. Chatlog searching where you can search by multiple players and/or keywords and ability to only show from a certain date/time range. Message of the Day Quick DB Stats overview and more! Download the latest version. Once downloaded unzip it to a temporary folder on your computer. Next open the .env.php file located in the root folder in your favorite text editor. Scroll down to the database settings section and fill in your database connection information. /** * Database Settings */ 'DB_HOST' => 'localhost', 'DB_USER' => 'root', 'DB_PASS' => '', 'DB_NAME' => 'mydatabase', Next we need to create a encryption key. This is IMPORTANT! The default key provided is just a placeholder string and is insecure. I have provided a page where you can get a random 32 character string. I do NOT save these and they are random on each refresh. You can access this page here, scroll down to the CodeIgniter Encryption Keys. Once you have your key open up the file .env.php in the root folder and scroll down till you see the APP_KEY field. Replace the YourSecretKey!!! with the key that was generated. By default it will look like this. /** * Set your app key here */ 'APP_KEY' => 'YourSecretKey!!!' Once completed upload the entire application to your webserver. Once uploaded you will need to modify some file and folder permissions. Change the files and folders permissions under app/storage recursively to 0777. This application was designed to run on a subdomain and not from a folder from the TLD. Make sure to create a subdomain and if possible have domain point to the public folder that's located under the root folder. Now load up application in your web browser and it will begin the process of creating the tables. This process will take a few seconds to run on first load. When it completed you should see the dashboard. Default login Username: admin Password: password You can change the default username and password by clicking on Site Management > Users > Admin Installing from the command line This method is only for those who have shell access to their web server or VPS. This will download and extract the files to your current directory. Make sure it's an empty directory. If you have git installed you can just run the following command to install it. You must have composer and php command line installed. Composer Method (preferred) composer create-project --prefer-dist --no-scripts --keep-vcs adkgamers/bfadmincp . Git Method git clone https://github.com/Prophet731/BFAdminCP.git . composer install --no-scripts This will clone and install the dependencies need for the BFACP to work. This will checkout the master branch which is the stable version. If you would like to run the develop version you will need to run git checkout develop before you issue the composer command. To update it all you will need to do is run git pull and it will pull the latest version on the current branch (master or develop). To make this an automated process you can create a cron job for it. * * * * * cd /path/to/bfacp; git pull >/dev/null 2>&1 Submitter Prophet731 Submitted 12/25/19 Category Plugin Enhancements
  2. View File Advanced In-Game Admin and Ban Enforcer - AdKats ADKATS 7.6.0.4 RELEASED! Admin Toolset with a plethora of features, over 100 available in-game commands, and many customization options. AdKats focuses on making in-game admins more efficient and accurate at their jobs, with flexibility for almost any setup. Includes a cross-server ban enforcer with advanced enforcement features, global admin management, cross-server player messaging, and the BFAdminCP 2.0+ for web-based control has been released. Designed for groups with high-traffic servers and many admins, but will function just as well for small servers. REQUIREMENTS: This plugin requires a MySQL database, and XpKiller's Stat logger plugin to operate. If you do not have an existing database and/or a Procon layer we suggest using Branzone's hosting services. Our group has been with them for years across BF3, BF4, and Hardline; the most performant and reliable host we've found. Web/Database Hosting: Branzone Web Hosting (Used for MySQL Databases) Procon Layer Hosting: Branzone Procon Layers FEATURES Extensive In-Game Commands. Commands for player killing, kicking, punishing, banning, unbanning, moving, joining, whitelisting, messaging, etc, etc... ~100 available in-game commands. Commands can be accessed from in-game, Procon's chat window, database, and from other plugins. Customizable User Roles. Custom user roles can be created for admins and players, with each role given access to only the commands you want them to use. Default guest role is given to all players and can be edited to your desired specs. Roles and powers are automatically synced between servers so you only need to change user information once. Soldiers assigned to users will also keep their powers even if they change their in-game names. Setting sync between servers. All changes to plugin settings are stored in the database and can be automatically synced between your Procon layers. Setting up new layers or switching layers is a breeze as the settings for existing servers are automatically imported on startup. Infraction Tracking System. Punish/forgive players for breaking rules on your servers. Everything is tracked so the more infractions they commit, the worse their punishment automatically gets. Created so all players can be treated equally based on their history, regardless of who is issuing punishments against them. Heavily customizable. Player Reputation System. Based on issued commands from and against players they can form a numeric reputation on the server. Documentation below. A local leaderboard for reputation is provided in the BFAdminCP. Quick Player Report and Admin Call Handling, with Email Support.Notification system and quick handling features for all admin calls and player reports. Reports can be referenced by number for instant action. Automatic PBSS are triggered on reported players. Orchestration and Server List Management. Server reserved slots, spectator slots, autobalance whitelising through MULTIBalancer, ping kick whitelists, and several others can be automatically handled through the AdKats user list, role groups, and orchestration commands. AdKats Ban Enforcer. AdKats can enforce bans across all of your servers and can enforce on all identity metrics at the same time. System will automatically import bans from your servers, consolidating them in one place, and can import existing bans from the BF3 Ban Manager plugin's tables. Full documentation below. Automated Challenge System with Rewards. The challenge system in AdKats is designed to be a multi-server stats-driven way to give players new goals with rewards. You can set up almost any combination of damage types or weapons to be used by players, in multiple tiers. BF3/BF4 "Hacker-Checker" with Whitelist. Battlelog stats can be polled for players in the server, issuing automatic bans for damage mods, aimbots, magic bullet, and several others. The LIVE system can detect damage mods and magic bullet from a single round of play. DPS checks are enabled by default, with others available after a few clicks. Surrender Vote System. When enabled, if players are stuck in their base with no options, they can vote to end the round with the current winning team as winner. Auto-Surrender/Auto-Nuke System. This uses ticket loss rates to detect where teams are on the map, specifically with how many flags are captured. If a team is being base-camped, it can either automatically end the round with current winner, or nuke the team who is causing the base-camp. Optimal values for Metro 2014 and Operation Locker are available, for both surrender and nuke options. Automatic Updates. AdKats automatically updates itself when stable releases are made, only requiring a Procon instance reboot to run updated versions. This can be disabled if desired, but is required if running TEST versions. Ping Enforcer. Automated kick system based on ping, with moving average calculation, modifiers based on time of day and server population, customizable messages, logged kicks, and manual ping options. AFK Manager. Automated kick system based on player AFK time, with manual kick command. Customizable durations, and option to ignore chat messages counting toward active time. Internal SpamBot with Whitelist. SpamBot with options for simultaneous say, yell, and tell. Customizable intervals between each type of message, and ability to whitelist players/admins from seeing spambot messages. Commander Manager. Commanders can cause team imbalance when servers are in low population. This manager can forbid commanders before a certain player count is active. Cross-Server Player Messaging. Private conversations between players can operate not only within the same server, but will work between any online server in the database, and even between any AdKats supported game. Admin Assistants. When fully used this can turn your regular playerbase into a human autoadmin. Trusted players fill the gaps normal autoadmins don't see by utilizing the report system and keeping your server under control even when normal admins are offline. Email Notification System. Email addresses can be added to every user, and once enabled they will receive emails for player reports and admin calls. Fuzzy Player Name Completion. Fully completes partial or misspelled player names. I've been consistently able to find almost any player only a few characters from their name. Can also fetch players who have left the server, are in another server of yours on the same database, or have been in your servers at any point in time. Player Muting. Players can be muted if necessary, giving warnings and kicks if they talk. Automatic mute in specific cases like lanuage can be orchestrated by other plugins like Insane limits. Player Joining. Player's squads can be joined via command, and locked squads can be unlocked for admin entry. Player Locking. Players can be locked from admin commands for a specific timeout, the main purpose is if a certain admin is handling them (checking stats for cheat detection, records, etc.) they shouldn't be interrupted by another admin acting on the player. Player Assist. Player's want to play with their friends, but you don't want to imbalance the teams_ The assist command lets any player join the weak team to help them out and squad up with friends without hurting server balance. Yell/Say Pre-Recording. Use numbers to reference predefined messages. Avoid typing long reasons or messages. e.g. /kill player 3 Server Rule Management. Server rules can be listed, requests for rules logged, rules targeted at other players, and rules can be distributed between servers automatically. External Controller API. AdKats can be controlled from outside the game through systems like the BFAdminCP and through other plugins like Insane Limits. For example, you can issue AdKats punish commands from Insane Limits or ProconRulz and have them logged against the player's profile like any other admin command. Internal Implementation of TeamSwap. Queued move system for servers that are consistently full, players can be queued to move to full teams once a slot opens. Metabans Support. When using ban enforcer all bans can be submitted to metabans and removed if the player is unbanned. Editable In-Game Commands. Command text, logging options, chat access types, and enable options can be edited to suit your needs. Full Logging. All admin activity is tracked via the database per your custom settings for every command, so holding your admins accountable for their actions is quick and painless. If you are using the BFAdminCP nobody but your highest admins will need manual Procon access. Setting Lock. The settings page in AdKats can be locked with a password. This means even admins with access to plugin settings can be blocked from changes using the password. Performance. All actions, messaging, database communications, and command parsing take place on their own threads, minimizing performance impacts. New Extension! Click below to enforce loadouts on-spawn! AdKats Release Notes: https://github.com/AdKats/AdKats/blob/master/CHANGELOG.md#7604-12-jan-2020 I hope you enjoy the plugin. While using this plugin, two players, ColColonCleaner, and PhirePhrey will be added to your server's reserved slot list. If you have any questions, please comment here. Submitter ColColonCleaner Submitted 12/24/19 Category Plugins  
  3. Version 7.6.0.4

    15742 downloads

    ADKATS 7.6.0.4 RELEASED! Admin Toolset with a plethora of features, over 100 available in-game commands, and many customization options. AdKats focuses on making in-game admins more efficient and accurate at their jobs, with flexibility for almost any setup. Includes a cross-server ban enforcer with advanced enforcement features, global admin management, cross-server player messaging, and the BFAdminCP 2.0+ for web-based control has been released. Designed for groups with high-traffic servers and many admins, but will function just as well for small servers. REQUIREMENTS: This plugin requires a MySQL database, and XpKiller's Stat logger plugin to operate. If you do not have an existing database and/or a Procon layer we suggest using Branzone's hosting services. Our group has been with them for years across BF3, BF4, and Hardline; the most performant and reliable host we've found. Web/Database Hosting: Branzone Web Hosting (Used for MySQL Databases) Procon Layer Hosting: Branzone Procon Layers FEATURES Extensive In-Game Commands. Commands for player killing, kicking, punishing, banning, unbanning, moving, joining, whitelisting, messaging, etc, etc... ~100 available in-game commands. Commands can be accessed from in-game, Procon's chat window, database, and from other plugins. Customizable User Roles. Custom user roles can be created for admins and players, with each role given access to only the commands you want them to use. Default guest role is given to all players and can be edited to your desired specs. Roles and powers are automatically synced between servers so you only need to change user information once. Soldiers assigned to users will also keep their powers even if they change their in-game names. Setting sync between servers. All changes to plugin settings are stored in the database and can be automatically synced between your Procon layers. Setting up new layers or switching layers is a breeze as the settings for existing servers are automatically imported on startup. Infraction Tracking System. Punish/forgive players for breaking rules on your servers. Everything is tracked so the more infractions they commit, the worse their punishment automatically gets. Created so all players can be treated equally based on their history, regardless of who is issuing punishments against them. Heavily customizable. Player Reputation System. Based on issued commands from and against players they can form a numeric reputation on the server. Documentation below. A local leaderboard for reputation is provided in the BFAdminCP. Quick Player Report and Admin Call Handling, with Email Support.Notification system and quick handling features for all admin calls and player reports. Reports can be referenced by number for instant action. Automatic PBSS are triggered on reported players. Orchestration and Server List Management. Server reserved slots, spectator slots, autobalance whitelising through MULTIBalancer, ping kick whitelists, and several others can be automatically handled through the AdKats user list, role groups, and orchestration commands. AdKats Ban Enforcer. AdKats can enforce bans across all of your servers and can enforce on all identity metrics at the same time. System will automatically import bans from your servers, consolidating them in one place, and can import existing bans from the BF3 Ban Manager plugin's tables. Full documentation below. Automated Challenge System with Rewards. The challenge system in AdKats is designed to be a multi-server stats-driven way to give players new goals with rewards. You can set up almost any combination of damage types or weapons to be used by players, in multiple tiers. BF3/BF4 "Hacker-Checker" with Whitelist. Battlelog stats can be polled for players in the server, issuing automatic bans for damage mods, aimbots, magic bullet, and several others. The LIVE system can detect damage mods and magic bullet from a single round of play. DPS checks are enabled by default, with others available after a few clicks. Surrender Vote System. When enabled, if players are stuck in their base with no options, they can vote to end the round with the current winning team as winner. Auto-Surrender/Auto-Nuke System. This uses ticket loss rates to detect where teams are on the map, specifically with how many flags are captured. If a team is being base-camped, it can either automatically end the round with current winner, or nuke the team who is causing the base-camp. Optimal values for Metro 2014 and Operation Locker are available, for both surrender and nuke options. Automatic Updates. AdKats automatically updates itself when stable releases are made, only requiring a Procon instance reboot to run updated versions. This can be disabled if desired, but is required if running TEST versions. Ping Enforcer. Automated kick system based on ping, with moving average calculation, modifiers based on time of day and server population, customizable messages, logged kicks, and manual ping options. AFK Manager. Automated kick system based on player AFK time, with manual kick command. Customizable durations, and option to ignore chat messages counting toward active time. Internal SpamBot with Whitelist. SpamBot with options for simultaneous say, yell, and tell. Customizable intervals between each type of message, and ability to whitelist players/admins from seeing spambot messages. Commander Manager. Commanders can cause team imbalance when servers are in low population. This manager can forbid commanders before a certain player count is active. Cross-Server Player Messaging. Private conversations between players can operate not only within the same server, but will work between any online server in the database, and even between any AdKats supported game. Admin Assistants. When fully used this can turn your regular playerbase into a human autoadmin. Trusted players fill the gaps normal autoadmins don't see by utilizing the report system and keeping your server under control even when normal admins are offline. Email Notification System. Email addresses can be added to every user, and once enabled they will receive emails for player reports and admin calls. Fuzzy Player Name Completion. Fully completes partial or misspelled player names. I've been consistently able to find almost any player only a few characters from their name. Can also fetch players who have left the server, are in another server of yours on the same database, or have been in your servers at any point in time. Player Muting. Players can be muted if necessary, giving warnings and kicks if they talk. Automatic mute in specific cases like lanuage can be orchestrated by other plugins like Insane limits. Player Joining. Player's squads can be joined via command, and locked squads can be unlocked for admin entry. Player Locking. Players can be locked from admin commands for a specific timeout, the main purpose is if a certain admin is handling them (checking stats for cheat detection, records, etc.) they shouldn't be interrupted by another admin acting on the player. Player Assist. Player's want to play with their friends, but you don't want to imbalance the teams_ The assist command lets any player join the weak team to help them out and squad up with friends without hurting server balance. Yell/Say Pre-Recording. Use numbers to reference predefined messages. Avoid typing long reasons or messages. e.g. /kill player 3 Server Rule Management. Server rules can be listed, requests for rules logged, rules targeted at other players, and rules can be distributed between servers automatically. External Controller API. AdKats can be controlled from outside the game through systems like the BFAdminCP and through other plugins like Insane Limits. For example, you can issue AdKats punish commands from Insane Limits or ProconRulz and have them logged against the player's profile like any other admin command. Internal Implementation of TeamSwap. Queued move system for servers that are consistently full, players can be queued to move to full teams once a slot opens. Metabans Support. When using ban enforcer all bans can be submitted to metabans and removed if the player is unbanned. Editable In-Game Commands. Command text, logging options, chat access types, and enable options can be edited to suit your needs. Full Logging. All admin activity is tracked via the database per your custom settings for every command, so holding your admins accountable for their actions is quick and painless. If you are using the BFAdminCP nobody but your highest admins will need manual Procon access. Setting Lock. The settings page in AdKats can be locked with a password. This means even admins with access to plugin settings can be blocked from changes using the password. Performance. All actions, messaging, database communications, and command parsing take place on their own threads, minimizing performance impacts. New Extension! Click below to enforce loadouts on-spawn! AdKats Release Notes: https://github.com/AdKats/AdKats/blob/master/CHANGELOG.md#7604-12-jan-2020 I hope you enjoy the plugin. While using this plugin, two players, ColColonCleaner, and PhirePhrey will be added to your server's reserved slot list. If you have any questions, please comment here.
  4. Prophet731

    Procon Client

    Version 1.5.3.1

    30930 downloads

    Download for Procon 1.X for BFC2, BF3, BF4, MoH & BFH Attached to this post, you can find the latest downloads of Procon 1.X and everything attached to it. To download the latest version available, simply click the big LATEST VERSION link. In order to be able to run Procon You can find the changelogs for all patches in this thread: TBD If you're interested in some of the older versions of Procon 1.X, please follow this link: TBD Starting with version 1.4.1.4, we will not include the media files (maps, kill icons, etc.) for Battlefield: Bad Company 2 and Medal of Honor with the regular Procon download anymore. This measure allows us to drastically reduce the size of each Procon download and thus saves us and your bandwidth and resources during updates. For version 1.4.1.4, we have however included the media files once more (renamed as "AlphaPack") to allow a smooth transition for BFBC2 and MoH users. Version 1.4.1.5 and upward will no longer contain these files, however, they will be available as a separate download: procon_mediapack_bfbc2_moh.zip The source code of Procon 1.X can be found at our GitHub-repository: https://github.com/AdKats/Procon-1 Note: Starting from version 1.5.3.0 you will need to have .NET 4.7 installed.
  5. Version 2.0.2

    19 downloads

    Running on PHP Version 7 This does not work with any version of the BFACP do not try to run this application on that version. Use the latest stable PHP 5.6. Overview The Battlefield Admin Control Panel (BFACP) is a web based admin tool designed to work exclusively with AdKats (v6+) and XpKillers Chat, GUID, Stats and Mapstats Logger (v1.0.0.3). The software is built with the Laravel PHP framework to speed up development time and make my job a lot easier. FAQ Requirements MySQL Database (5.6+) AdKats v6+ XpKillers Chat, GUID, Stats and Mapstats Logger v1.0.0.2+ PHP 5.5+ PHP Mcrypt PHP PDO Features User, Role, and Permission system. Live Scoreboard with chat. Ban Management for AdKats. Detailed player information with graph charts. Server statistics page for each server showing population history, uptime history with data from UptimeRobot, and Mapstats. Metabans support. Report notifications with ability to change alert sounds. Chatlog searching where you can search by multiple players and/or keywords and ability to only show from a certain date/time range. Message of the Day Quick DB Stats overview and more! Download the latest version. Once downloaded unzip it to a temporary folder on your computer. Next open the .env.php file located in the root folder in your favorite text editor. Scroll down to the database settings section and fill in your database connection information. /** * Database Settings */ 'DB_HOST' => 'localhost', 'DB_USER' => 'root', 'DB_PASS' => '', 'DB_NAME' => 'mydatabase', Next we need to create a encryption key. This is IMPORTANT! The default key provided is just a placeholder string and is insecure. I have provided a page where you can get a random 32 character string. I do NOT save these and they are random on each refresh. You can access this page here, scroll down to the CodeIgniter Encryption Keys. Once you have your key open up the file .env.php in the root folder and scroll down till you see the APP_KEY field. Replace the YourSecretKey!!! with the key that was generated. By default it will look like this. /** * Set your app key here */ 'APP_KEY' => 'YourSecretKey!!!' Once completed upload the entire application to your webserver. Once uploaded you will need to modify some file and folder permissions. Change the files and folders permissions under app/storage recursively to 0777. This application was designed to run on a subdomain and not from a folder from the TLD. Make sure to create a subdomain and if possible have domain point to the public folder that's located under the root folder. Now load up application in your web browser and it will begin the process of creating the tables. This process will take a few seconds to run on first load. When it completed you should see the dashboard. Default login Username: admin Password: password You can change the default username and password by clicking on Site Management > Users > Admin Installing from the command line This method is only for those who have shell access to their web server or VPS. This will download and extract the files to your current directory. Make sure it's an empty directory. If you have git installed you can just run the following command to install it. You must have composer and php command line installed. Composer Method (preferred) composer create-project --prefer-dist --no-scripts --keep-vcs adkgamers/bfadmincp . Git Method git clone https://github.com/Prophet731/BFAdminCP.git . composer install --no-scripts This will clone and install the dependencies need for the BFACP to work. This will checkout the master branch which is the stable version. If you would like to run the develop version you will need to run git checkout develop before you issue the composer command. To update it all you will need to do is run git pull and it will pull the latest version on the current branch (master or develop). To make this an automated process you can create a cron job for it. * * * * * cd /path/to/bfacp; git pull >/dev/null 2>&1
  6. View File Procon Client Download for Procon 1.X for BFC2, BF3, BF4, MoH & BFH Attached to this post, you can find the latest downloads of Procon 1.X and everything attached to it. To download the latest version available, simply click the big LATEST VERSION link. In order to be able to run Procon You can find the changelogs for all patches in this thread: TBD If you're interested in some of the older versions of Procon 1.X, please follow this link: TBD Starting with version 1.4.1.4, we will not include the media files (maps, kill icons, etc.) for Battlefield: Bad Company 2 and Medal of Honor with the regular Procon download anymore. This measure allows us to drastically reduce the size of each Procon download and thus saves us and your bandwidth and resources during updates. For version 1.4.1.4, we have however included the media files once more (renamed as "AlphaPack") to allow a smooth transition for BFBC2 and MoH users. Version 1.4.1.5 and upward will no longer contain these files, however, they will be available as a separate download: procon_mediapack_bfbc2_moh.zip The source code of Procon 1.X can be found at our GitHub-repository: https://github.com/AdKats/Procon-1 Note: Starting from version 1.5.3.0 you will need to have .NET 4.7 installed. Submitter Prophet731 Submitted 12/24/19 Category Procon  
  7. VIP Slot Manager 1.0.0.6 [bF3, BF4, BFH, BC2] This FREE Plugin gives you full control over reserved VIP Slots, with many customizations and features. It includes a time management control for each VIP player. This means you can add VIP players for a custom time period, whether it be 30 days, or longer. Expired VIP Slots will be disabled automatically. It is also possible to manage multiple Gameservers with one global list of VIPs or alternatively each Gamerserver separately with his own list of VIPs. The Plugin supports a web-based interface to manage a single Gameserver or many Gameservers with different VIP players. This means you can add, edit and remove VIP Slots via the admin website. It is highly recommended to use a website for administrative purposes! In addition, you can customize any in-game message based on player events. For example, a welcome message for valid VIPs only, such as '%player% your VIP Slot is still valid for: %time%'. NEW: The Aggressive Join detection keeps you informed if a NON-VIP player got kicked to make room for a VIP on full server. If the kicked player rejoins, the Plugin sends him a customized message. Download Download the Plugin and website template: HERE (zip file) Installation IMPORTANT: This Plugin requires a MySQL database with INNODB support. 1. Upload the VipSlotManager.cs file to your Procon Layer Server into the folder procon/Plugins/BF4 (procon/Plugins/BFHL OR procon/Plugins/BF3). Restart your Procon Layer. 2. Start your Procon PC Tool. Open the VIP Slot Manager Plugin settings. In the settings, you will find the section '1. MySQL Details'. There simply enter your MySQL details (host IP, port, database, username, password). 3. In the section '2. Main Settings', you can choose your 'Gameserver Type'. 4. The 'Server Group' is an important setting, for when you have more than one Gameserver. If two or more Gameservers use the same MySQL database, then the VIP players are valid for all these Gameservers with the same 'Server Group' ID. You can change the ID in order to manage the VIPs for each Gameserver separately. 5. Enable the Plugin. 6. Install the website (optional): In the downloaded ZIP file you find a free website template for this job. Before you upload the website replace your SQL details (SQL Server IP, dbName, dbUser, dbPW) in the 'config.php' file. The default login (user, pw) after the installation: admin , admin After the first start the Plugin will connect to the MySQL database to automatically create the tables for the Plugin. After the table is created, it will sync all VIP players from the Gameserver to the MySQL database. All the imported VIP players will get a valid VIP Slot for 30 days by the default settings 'Import NEW VIPS from Gameserver to SQL' = yes (30 days first Plugin installation only). This means that all your VIPs will stay within the SQL database and on your Gameserver! This setting will be changed after the first Sync/Import is completed successfully. Website (highly recommended) The easiest way to manage reserved VIP Slots is a website with access to the MySQL database. In this way you can manage a single Gameserver or many Gameservers with different VIP players. It gives you full control. You can add, edit and remove VIP players via the website. After a few minutes, the Plugin on each Gameserver receives the updated information automatically and will do the rest. It is highly recommended to use a website for administrative purposes! It requires a webspace with PHP support and access to the SQL database. You can find a free website template for this purpose within the downloaded ZIP file from this Plugin. Sync Settings All VIP informations are stored within the SQL database, in addition to the VIP Slot remaining time for each VIP player. The Plugin updates the Gameserver with the valid VIP Slots. Expired VIP Slots will be removed automatically. Multiple Gameservers with one global list of VIPs (optional) The following Plugin settings are important to provide multiple Gameservers with one global list of VIPs. The settings 'MySQL details', 'Gameserver Type', 'Server Group', 'Import NEW VIPs from Gameserver to SQL', 'Notify Vip Slot Expiered', 'EA GUID Tracking' and 'Aggressive Join Abuse Protection' have to be exactly equal on all Gameservers. In addition, the setting 'Import NEW VIPs from Gameserver to SQL' must be set to 'no (remove)'. In this way the Plugin and the VIP Sync works perfect. Server Groups Based on the Plugin settings, 'Gameserver Type' and 'Server Group', the VIPs are valid for one or more Gameserver. If two Gameservers use the same 'Server Group' ID, then the VIP players are valid for both Gameservers. You can change the 'Server Group' ID in order to manage the VIPs for each Gameserver separately. IMPORTANT: If two or more Gameservers use the same 'Server Group', then the Plugin setting 'Import NEW VIPs from Gameserver to SQL' must be set to 'no (remove)'. Sync Update Interval The Sync between the MySQL database and the Gameserver starts automatically every few minutes. You can change the Sync interval in the Plugin setting 'Sync Interval between SQL and Gameserver'. Advanced Import This feature is important for the first Plugin start and the first Sync to the SQL database. If the Plugin is found on the reserved slot list on the Gameserver a NEW VIP without an entry into the SQL database (or with the VIP status 'inactive / expired'), then you can configurate what the Plugin have to do with this NEW VIP. Based on the Plugin settings 'Import NEW VIPs from Gameserver to SQL' you can select the following options: yes (first Plugin installation) - The new VIP player will be added to the SQL database. The new VIP will be activated and valid for the next 30 days. This default setting will be changed to 'no (remove)' after the first Sync/Import is completed successfully. This setting is recommended for the first Plugin start and the first Sync to the SQL database. no (ignore) - The new VIP player will stay on the Gameserver without an entry in the SQL. It is not a valid VIP for the Plugin. The player will stay in the reserved slot list on the Gameserver. The player can not use VIP Commands. no (remove) - The new VIP player will be removed from the Gameserver reserved slot list. This default setting is recommended after the Plugin configuration and the first Sync to SQL is completed successfully. This default setting is also required to enable the function 'EA GUID Tracking', the function 'Aggressive Join Abuse Protection' or if two or more Gameservers use the same 'Server Group' ID. yes (as inactive) - The new VIP player will be added to the SQL database with the status 'inactive'. The player will be removed from the Gameserver. On the website with access to the SQL database, you can edit the VIP status to activate them. yes (for 7/30/90/365 days) - The new VIP player will be added to the SQL database. The new VIP will be activated and valid for the next 30 days. yes (permanent) - The new VIP player will be added to the SQL database. The new VIP will be activated and valid for the next 7 years (permanent). Manual Force SyncFor a quick one time Sync you can use the 'Force Sync SQL and Gameserver NOW' function in the settings. The proconrulz.ini file will also be updated (if this feature is enabled). Notify & In-Game Messages You can enable, disable and customize every single in-game message based on chat and player events. OnJoin, OnSpawn and OnChat are trigger events. You do not have to use all the available textboxes for messages, leave it blank if you do not need it. The 'Replacement Strings' below are available for any message: %player% Will be replaced by the playername %time% Will be replaced by the VIP Slot remaining time (for valid VIPs only) %total% Will be replaced by the total number of all valid VIPs on this server %online% Will be replaced by the number of online VIPs Sample Message: !VIP %player% valid for: %time% !VIPs online: %online%/%total% In-Game VIP Commands These commands are for valid VIP Slot players only. Each command can be enabled or disabled separately. !lead take squad leader position !killme admin kill without death in scoreboard !switchme switch between teams In-Game Admin Commands These commands are for in-game admins only. Admins need the privilege 'Can Edit Reserved Slots List'. You can enable or disable this function in the setting 'Enable In-Game Admin Commands'. IMPORTANT: Requires the [full playername] - this is case sensitive! !addvip [full playername] [days] e.g. !addvip SniperBen 30 This cmd adds and activates a player’s VIP status for the next 30 days. The time period of 30 days is fixed. When you enter this command more than once it has no effect on the time period. !addvip [full playername] +[days] e.g. !addvip SniperBen +7 This cmd checks the VIP player’s remaining time (e.g. the VIP Slot is still valid for 5 days). Then the Plugin ADDS 7 days to the 'old' time period. For example: old time period (5 days) + new time period (7 days) = total time period (12 days). Now the VIP Slot is valid for 12 days. !removevip [full playername] e.g. !removevip SniperBen This cmd will remove the VIP from the Gameserver. The player will stay in the SQL database and be marked as 'status inactive'. !checkvip [full playername] e.g. !checkvip SniperBen This cmd will display the remaining time !changevip [old playername] [new playername] e.g. !changevip SniperBen SniperBenni This cmd will change the VIP Slot playername !addsemivip [full playername] e.g. !addsemivip SniperBen This cmd will add an Semi VIP Slot temporary (valid on current Gameserver till round end / player rejoin). The plugin setting 'Aggressive Join Abuse Protection' must be enabled to handle Semi VIPs. Other Plugin Support Other Plugins such as ProconRulz/InsaneLimits can use special commands to remove or add a VIP Slot for a custom time period. Other Plugins can send commands as a 'hidden say' within the in-game chat. Other players will not see this in-game message, but the Plugin receives this information. In the Procon PC Tool you can enter the commands to (say, all players). You can enable or disable this function in the setting 'Enable Commands for other Plugins'. /vsm-addvip [full playername] [days] e.g. /vsm-addvip SniperBen 30 This cmd adds and activates a player’s VIP status for the next 30 days. The time period of 30 days is fixed. When you enter this command more than once it has no effect on the time period. /vsm-addvip [full playername] +[days] e.g. /vsm-addvip SniperBen +7 This cmd checks the VIP player’s remaining time (e.g. the VIP Slot is still valid for 5 days). Then the Plugin ADDS 7 days to the 'old' time period. For example: old time period (5 days) + new time period (7 days) = total time period (12 days). Now the VIP Slot is valid for 12 days. /vsm-removevip [full playername] e.g. /vsm-removevip SniperBen This cmd will remove the VIP from the Gameserver. The player will stay in the SQL database and be marked as 'status inactive'. vsm-changevip [old playername] [new playername] e.g. /vsm-changevip SniperBen SniperBenni This cmd will change the VIP Slot playername /vsm-addsemivip [full playername] e.g. /vsm-addsemivip SniperBen This cmd will add an Semi VIP Slot temporary (valid on current Gameserver till round end / player rejoin). The plugin setting 'Aggressive Join Abuse Protection' must be enabled to handle Semi VIPs. Sample Code for ProconRulz (perform 5 knife kills = VIP Slot for 7 days): On Kill; Damage Melee; if %c% == 5; Say /vsm-addvip %p% +7 Advanced ProconRulz SupportThe VIP Slot Manager Plugin can store a list of valid VIPs in the proconrulz.ini file. This file stays on your Procon Layer Server (path: CONFIGS/proconrulz_.ini). When you read this file within the Plugin ProconRulz (%ini_vipslotmanager%) you will get the VIP timestamp in seconds. This means you can check the VIP status without any player protection for weapon rule punishment (kill, kick, ban). You can enable or disable this function within the setting 'On Round End write VIPs in proconrulz.ini file'. For a quick one time update to the proconrulz.ini file you can use the 'Force Sync SQL and Gameserver NOW' function in the settings. IMPORTANT: Requires Read+Write file permission in the directory /configs/ on your Procon Layer. Sample Code for ProconRulz (in-game command '!check' returns the VIP player status): On Say; Text !check; if %ini_vipslotmanager_%p%% != 0; Say Yes, you are a VIP On Say; Text !check; if %ini_vipslotmanager_%p%% == 0; Say No, you are NOT a VIP Aggressive Join for VIPsThe 'Aggressive Join' is a server setting that allows VIPs to join a full server without waiting. A random NON-VIP player will be kicked to make room for a VIP. The Plugin can detect this kind of kick and keeps you informed if a NON-VIP player got kicked to make room for a VIP on full server. If the kicked player rejoins, the Plugin sends him a customized message. You can enable, disable and customize this feature in the setting 'Private Message after NON-VIP got kicked and rejoins'. No Aggressive Join Close On Round End (optional) In addition, the Plugin can disable the 'Aggressive Join' close on round end to keep as many players as possible on the server. On the next round it will be enabled automatically. This feature works for the following game modes: ConquestLarge, ConquestSmall, TDM and Chainlink. You can enable or disable this function in the setting 'Temporary disable the Aggressive Join close on round end'. Aggressive Join Abuse Protection (optional) The function 'Aggressive Join Abuse Protection' is also helpful to track each VIP if he rejoins too many times with an 'Aggressive Join Kick' on full server. When a single VIP triggered is his max. threshold (custom setting value) of this kind of rejoins per round, then he can not rejoin again with 'Aggressive Join Kick' privilege till next round. In this case, if he rejoins again in the same round, then he can NOT bypass the server queue. He have to wait like normal players. While he is on the server, the Gameserver and all Plugins handles him as an valid VIP but without 'Aggressive Join Kick' privilege. All other VIPs can still join with 'Aggressive Join Kick' privilege. On next round he can join again with 'Aggressive Join Kick' privilege. Advanced Settings Debug Level Lvl 1: Errors will be displayed. Lvl 2: will also show log entries for added and removed VIP players. Lvl 3: will also show log entries when a VIP player joins the server. Lvl 4: will also show log entries when a player uses the in-game commands (e.g. !lead, !killme). Lvl 5: just for development and testing. Manual Force Sync For a quick one time Sync you can use the 'Force Sync SQL and Gameserver NOW' function in the settings. The proconrulz.ini file will also be updated (if this feature is enabled). Auto Database Cleaner This feature reduces the Sync traffic between SQL and Gameserver. It is necessary because the Sync is limited (max. 800 active/expired VIPs for each Server Group). Each Sync includes a list of valid VIPs and expired VIPs. Expired VIPs will get a notify message on the next spawn event. But if the player does not join the server for long time period (60 days by default setting), then this feature will remove him from the Sync in order to reduce the traffic. It changes the player status from 'expired' to 'inactive' and the player will not recives the expired VIP Slot message. In addition, old VIPs with the status 'inactive' will be deleted after 365 days automatically. VIP EA GUID Tracking (optional) If a VIP changes his playername then his VIP Slot will be updated to the new playername automatically. After a VIP joins the server, the Plugin links his playername to his EA GUID. If he joins again with a new/changed playername then his VIP Slot will be updated to the new playername for all Server Groups on current Gameserver Type in SQL database (e.g. for all BF4 Groups 1-99). After the VIP Slot has expired the EA GUID will be unlinked. IMPORTANT: If the Plugins runs on two or more Gameservers with the same 'Gametype', then the Plugin setting 'Import NEW VIPs from GS to SQL' must be set to 'no (remove)' on ALL Gameservers to use this function. You can enable or disable the tracking function in the setting 'EA GUID Tracking'. How to add, edit and remove VIPs Website (highly recommended) The easiest way to manage reserved VIP Slots is a website with access to the MySQL database. You can find a free website template in the downloaded ZIP file from this Plugin. It is highly recommended that you use it! In-Game Admin Commands As an in-game admin you can use the commands: !addvip, !checkvip, and !removevip for the current Gameserver (Server Group). Procon PC Tool In the Plugin settings you can use the 'Mini Manager - Print VIP list' to display the current VIP list with players remaining time on your Procon PC Tool Chat tab. You can also use the commands from the 'Other Plugin Support' function to add and remove VIP Slots. You can enter the commands in the Procon PC Tool chat as a hidden admin say (e.g. /vsm-addvip SniperBen +7). Nobody will see the commands within the in-game chat. FAQ Do I need a new MySQL database? No. For this Plugin, it is NOT necessary to create a new MySQL database. You can use the same MySQL database as the Statslogger Plugin. How to manage two or more Gameservers? With the web-based interface you can manage a single Gameserver or many Gameservers with different VIP players. If two Gameservers use the same 'Server Group' ID (Plugin settings), then the VIP players are valid for both Gameservers. You can change the 'Server Group' ID in order to manage the VIPs for each Gameserver separately. It is recommended that all Gameservers use the same MySQL database. If two or more Gameservers use the same 'Server Group', then the Plugin setting 'Import NEW VIPs from Gameserver to SQL' must be set to no (remove). AdKats Plugin It is possible to use the VIP Slot Manager and the AdKats Plugin. Please make sure that Adkats do not manage the reserved VIP Slots. This is disabled by default. Open the settings from Adkats Plugin, then go to Adkats > A16. Orchestration Settings > Feed Server Reserved Slots > False What is the diffenence between 'add 30' and 'add +30'? The command with + checks the VIP players remaining time (e.g. the VIP Slot is still valid for 5 days), then the Plugin ADDS 30 days to the 'old' time period. For example: old time period (5 days) + new time period (30 days) = total time period (35 days). Now the VIP Slot is valid for 35 days. How to clean up the database? With the website you can clean up the database to remove all old VIPs with the status 'inactive'. Go to the website. Type 'inactive' into the search box. Mark all entires (click on the first VIP and then hold down the SHIFT key on your keyboard and click on the last VIP). Then open the drop down menu and click on 'DELETE' to delete the marked entries. Otherwise the Plugin clean up old entries with the status 'inactive' automatically after 365 days. Witch Games are supported? The Plugin works fine for BF3, BF4, BFH and BFBC2. The support for other Games are still not tested. Changelog 1.0.0.6 (23.06.2018) Add: Aggressive Join Abuse Protection (optional) Add: Command !addsemivip to add temporary VIP till round end / rejoin (optional) Add: Advanced Log to Adkats (optional) Add: Alternative Link to github 1.0.0.5 (26.01.2018) Add: VIP EA Guid Tracking to update playername changes automatically (optional) Add: Command !changevip to change VIP Slot playername Modification: In-Game VIP Command !lead (optional VIP protection) Modification: Small code improvements Fix: SQL Credentials after server restart Fix: BC2 Procon compatibility Fix: Website compatibility to php 5.6 / 7.0 / 7.1 / 7.2. / 7.3 New features and filters for better workflow 1.0.0.4 (04.10.2017) Add: Aggressive Join features 1.0.0.3 (12.08.2017) Add: Auto Correction for case sensitive difference in playername Add: Auto Database Cleaner Fix: Website (add days button) 1.0.0.2 (09.05.2017) Fix: Website blank site 1.0.0.1 (02.05.2017) Fix: In-Game VIP Commands Download Download the Plugin and website template: HERE (zip file)
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.