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  1. Originally Posted by bambam*: Donations: none needed - ProconRulz is 100% free software. Please acknowledge any support by clicking the Rate this thread link just above this post, and sharing the rulz you come up with. Thank You. MAJOR UPDATE TO V44. BF4 SUPPORT, PLUS SUPPORT FOR EXTERNAL PROCONRULZ SCRIPT FILES Summary ProconRulz is a general-purpose Procon plugin that allows admin actions to be taken based on events and triggers. The most common usage is for weapon limits, e.g. "On Kill;Weapon SMAW;Kill" (which will limit the SMAW rockets by killing any player that kills with that weapon). Or you can limit players NOT using certain weapons, e.g. for a pistols-only server "On Kill;Not Damage Handgun;Kill" (which will kill any player that kills with anything NOT a pistol). Rulz for many example requirements are given at the end of this thread If you are new to ProconRulz, and look at the documentation, the fact that ProconRulz is now capable of enabling you to write sets of rulz that behave as killstreak announcers or in-game admin or rude-word-responders will appear scary at first, so don't forget ProconRulz was designed from the beginning to allow simple rulz to implement weapon limits, so it's easy to start with a single rule e.g. limiting nades with On Kill;Weapon M67;PlayerCount 3;Say Too many nade kills for %p%;Kill. ONLINE DOCUMENTATION HERE How to enter your rulz click here to expand this section: See below in this thread for sample rulz and an explanation of BF3/BF4 limitations so you don't ask the same "how do I block mortars" question as everyone else... ProconRulz has a very flexible range of conditions and actions that can be applied, so as your rulz get fancy you are in effect creating a custom plugin. But everyone begins thinking they "just" want a simple weapon limit. NEWS 25-Dec-2013: version 44j1 uploaded. Rulz .txt files now reloaded on plugin enable (useful for layer-server users). NEWS 17-Dec-2013: version 44h6 uploaded. New On RoundOver trigger that fired on end-of-round (useful for BF4). !knife rulz added. NEWS 9-Dec-2013: version 44g3 uploaded. BUGFIX version for new "On Init" trigger with BF3/4. Users who downloaded 44g.2 should replace with this version if they want to use the new On Init trigger (also used in snipersquad rulz set). NEWS 6-Dec-2013: version 44g2 uploaded. Sniper Squad limiter rulz added. Added Linux support for %ini_..% vars file. New 'On Init' trigger that can be used for simple startup values for rules. NEWS 2-Dec-2013: version 44f1 uploaded. Support for Linux external .txt rulz files. Updated sniper limit with additional !setsniper command (e.g. !setsniper bam) for admin to guarantee sniper slot to a player. NEWS 26-Nov-2013: version 44e2 uploaded. Support for BF4 with four weeks of testing (thanks D1bble, Tarreltje). Now rulz can be held in an external file and loaded by the plugin making it easier to share rulz sets e.g. for weapon limits, teamkill limits, announcers, etc. Older news click to expand: ProconRulz has been extensively used on BFBC2 servers (for BFBC2 see this thread*). That thread now has hundreds of entries so for BF3 I've started this new one. ProconRulz has relatively comprehensive documentation on its 'Details' tab, so please refer to that. For info, if you haven't downloaded the plugin yet, you can check out an cached version of the details info online here. Of course for the most up-to-date version of the documentation, check the plugin 'Details'. ProconRulz allows rulz of the format "Trigger;Conditions...;Actions..." with a wide choice of triggers, conditions and actions. The most trivial forms of weapon limits can be implemented with a single rule, e.g. to kill players using the M320 underslung rifle nade, use the single rule given as an example at the top of this post. However, with a bit of thought, it is possible to provide rulz with a more complex behaviour, e.g. warn on the first kill, kill on the third, kick on the fifth. ProconRulz installs with half-a-dozen default simple rulz that provide a template for your rulz if that helps. Currently included rulz sets Sniper Limit (proconrulz_sniperlimit.txt) - limits the number of snipers on each team to a maximum set at the top of the rulz. A sniper slot is reserved when the player kills with a sniper rifle. The sniper slot is released when the round ends, the player leaves, or the player kills with some other weapon and an announcement is issued to team. All players have the !snipers command which tells them the current snipers on their team. Also included is proconrulz_sniperdmrlimit.txt which is the same but limits both sniper rifles and DMR's. CREDIT tarreltje and see thread here* Sniper Squad Limit (proconrulz_snipersquad.txt) - only permits sniper kills if you are in a particular squad (default Echo). Also supports a !snipers command that tells users what's going on. (As above, also with proconrulz_sniperdmrsquad.txt for snipers andDMR's). CREDIT staazvaind. Announcer (proconrulz_announcer.txt) - gives a few kill messages (Fred knifed Barney) for you to modify. Multi-kills (proconrulz_multikill.txt) - keeps track of short-term multi-kill streaks and makes Quake-like announcements. Credit Bl1ndy and Panther. Rules (proconrulz_rules.txt) - simple rulz that display messages when any player types !rules - for you to modify for your server. Punish (proconrulz_punish.txt) Support of !punish / !p and !forgive / !f for teamkills. CREDIT ty_ger07 and russel5 Killstreak (proconrulz_killstreak.txt) Announces kill streaks at 5/10/15 kills etc, and when ended. Credit ty_ger07 Best 3 Players (proconrulz_best3players.txt) Particularly for TDM announces current highest kill player & each time that changes. CREDIT tarreltje. ************************************************** ************************************************ Plus, you can still edit additional rulz directly into the Plugin settings with these as examples for ideas below ************************************************** ************************************************ BF3 Map names and modes In case you need them in Map or MapMode conditions, BF3/BF4 names and modes are collected into this post*. ProconRulz doesn't really care what keys you use - it's up to you to check your conditions match whatever your server is sending. This is collected documentation for BF3 that you can find on the internet. Some current limitations of BF3/BF4 to be aware of click to expand: Some sample rulz KEEP the default logging On Kill rule at the end of all your rulz. This has a 'Log' action which is very helpful when your rulz don't pick up the condition you expected... (e.g. Log %pt% %k% %p% killed %v% with %w% (%wk%), damage %d%). You don't need to understand this now, just leave it in. Example 1. Limit a single weapon (usage suicidal, kick on 4th kill, ban on 6th kill): Click to expand: Example 2. Limit a weapon category via Damage condition (usage suicidal, kick on 4th kill, ban on 6th kill): Click to expand: Example 3. For a sniper/pistol server (usage of other weapons is suicidal, kick on 4th kill, ban on 6th kill): Click to expand: Example 4. Make teamkills suicidal Click to expand: Example 5. Stop use of rockets on map Operation Metro: Click to expand: Example 6. If you want to reduce the frequency of a weapon use e.g. limit players to max 2 nade kills per minute: Click to expand: Example 7. Kill Streak Announcer by ty_ger07. Please see this dedicated thread* Example 8. Basic Cheater Detector Click to expand: Example 9. Limit vehicle use when teams are small Click to expand: Example 10. Easy in-game admin Click to expand: Example 11. No MAV's on Metro Click to expand: Example 12. Unreal Tournament Multi Kills Announcer by Bl1ndy Please see this dedicated thread* Example 13. Sniper Limit V2!!! (credit tarreltje) Please see this dedicated thread* Click to expand for a bit of explanation of how these rulz work in BF3: Example 14. Multi-language 'join' welcome messages (credit Angry_AGAIN) Click to expand: Example 15. Knife/Defib/Repair Tool Kill YELL Announcer This plugin will put a Yell message on the screen each knife or other melee weaon kill Click to expand: Example 16. End of Round Stats Announcer by tarreltje These rules give the 'most kills', 'most knife kills', 'most headshots' playernames and kill counts during and near the end of the round. As with all ProconRulz rulz you can tweak the rulz for different stats or timings as you want. Please see this dedicated thread* Example 17. Country filter by L2Devlier Here's an interesting concept, illustrating the global villiage we live (game) in. It's possible you live in a small country, adjacent to a large country (e.g. China), and you're trying to build a local community, but end up with the server being dominated by large numbers of gamers texting in the foreign language from the large-country-next-door, what can you do. L2Devlier came up with this solution in in a long PM to me emphasized this is not about being racist, just trying to compensate for limitations in the EA queueing system if you're trying to build a local community. For other-country-applicability you'll need to read the rulz, understand what they do, and tweak the country-codes as appropriate. Click to expand the rulz: Example 18. BEST 3 PLAYERS Announcer by tarreltje Every 100 tickets, these rulz announce the top 3 players based on kills, e.g.: BEST 3 PLAYERS : 1st Tarreltje 1000 kills 2nd Gaga 580 kills 3rd Noob 30 kills Please see this dedicated thread* Example 19. SERVER STATS by tarreltje On the first kill of each round, server will announce the player names with the highest kill counts, e.g. DUTCH COWBOYS SERVER STATS 1st RINUSS 1000 kills 2nd BAMBAM 500 kills 3th GAGA 200 kills Most Knives: RINUSS 3000 knives Please see this dedicated thread* Example 20. !punish and other TeamKill protection rulz by ty_ger The !punish, !forgive commands you've probably seen on a variety of servers, plus optional rulz so you can automatically punish teamkillers if you prefer that for your server. Please see this dedicated thread* Example 21. !votekick - ingame command for players to vote to kick another player Click to expand: Example 22. Adaptive SPAMBOT by tarreltje Easy to modify, these rulz 'chat' different messages according to the map 'Mode' that is currently running, i.e. you can have message for TeamDeathMatch, and different messages for Conquest. The same rulz could be tweaked if you want messages based on Map, rather than MapMode (i.e. some messages for Caspian, different messages for Seine Crossing...) Please see this dedicated thread* Example 23. Simple Aimbot headshot detector credit russel5 These rulz count headshots and if it's more than 60% after 30 kills (these params in line 5) and it's not a sniper rifle, player is banned. click here for rulz: Versions summary: v44 (Nov 26 2013): Support for BF4, plus the support for separate rulz .txt files (incl Linux from 44f.1 credit FritzE).On RoundOver trigger. v43 (Aug 21 2012): Arithmetic in Set/If statements, permanent 'ini' vars, rounding, new date/time and teamsize variables, logging options. New player %score% variable, '+' as 1st character on line allows multi-line rulz. v41 (Jun 29 2012): More flexible support for in-game admin commands e.g. !kick v40 (May 15 2012): Quoted strings can be used in rulz e.g. Set %server_message% "Get ready for next round" v39 (Apr 12 2012): Yell added (with BF3 R20). Yell/Say can now be to all, Player, Squad, Team (e.g. SquadYell). Player/Victim country codes available (e.g. %pcountry% see online docs). Tickets remaining now in %team_score%. v38 (Jan 18 2012): any order now permitted for intermixing actions and conditions. server, team, squad, player variables now more easily mixable, Exec can now run PunkBuster commands in addition to the v37 PBBan & PBTempBan, TargetPlayer condition enhanced for ease of use in rulz. v37: PunkBuster Kicks/bans, new rulz processing flow, rulz variables v34: Players 'protected' from kicks, kills, bans by ProconRulz now Admins, Admins+Reserved_Slots, Neither, plus Player and Clan whitelist. v33: BF3 compatibility v1..32 (see ProconRulz BFBC2 thread) Downloads: 15,811 + count on this version: Please note: There is an unsupported version below ProconRulz_NL.zip which allows new lines in messages. Example new line: Code: On Say;Text /show;PlayerYell \nHello %p%\nThis is your first visit, please type !rules It should look like this on the player screen: [ADMIN] Hello DarthVader This is your first visit, please type !rules Attached Files: ProconRulz_44j1.zip ProconRulz_NL.zip proconrulz_documentation.pdf
  2. View File Procon Client Download for Procon 1.X for BFC2, BF3, BF4, MoH & BFH Attached to this post, you can find the latest downloads of Procon 1.X and everything attached to it. To download the latest version available, simply click the big LATEST VERSION link. In order to be able to run Procon You can find the changelogs for all patches in this thread: TBD If you're interested in some of the older versions of Procon 1.X, please follow this link: TBD Starting with version 1.4.1.4, we will not include the media files (maps, kill icons, etc.) for Battlefield: Bad Company 2 and Medal of Honor with the regular Procon download anymore. This measure allows us to drastically reduce the size of each Procon download and thus saves us and your bandwidth and resources during updates. For version 1.4.1.4, we have however included the media files once more (renamed as "AlphaPack") to allow a smooth transition for BFBC2 and MoH users. Version 1.4.1.5 and upward will no longer contain these files, however, they will be available as a separate download: procon_mediapack_bfbc2_moh.zip The source code of Procon 1.X can be found at our GitHub-repository: https://github.com/AdKats/Procon-1 Note: Starting from version 1.5.3.0 you will need to have .NET 4.7 installed. Old Versions can be downloaded from here. Submitter Prophet731 Submitted 12/24/19 Category Procon  
  3. Prophet731

    Procon Client

    Version 1.5.3.4

    35786 downloads

    Download for Procon 1.X for BFC2, BF3, BF4, MoH & BFH Attached to this post, you can find the latest downloads of Procon 1.X and everything attached to it. To download the latest version available, simply click the big LATEST VERSION link. In order to be able to run Procon You can find the changelogs for all patches in this thread: TBD If you're interested in some of the older versions of Procon 1.X, please follow this link: TBD Starting with version 1.4.1.4, we will not include the media files (maps, kill icons, etc.) for Battlefield: Bad Company 2 and Medal of Honor with the regular Procon download anymore. This measure allows us to drastically reduce the size of each Procon download and thus saves us and your bandwidth and resources during updates. For version 1.4.1.4, we have however included the media files once more (renamed as "AlphaPack") to allow a smooth transition for BFBC2 and MoH users. Version 1.4.1.5 and upward will no longer contain these files, however, they will be available as a separate download: procon_mediapack_bfbc2_moh.zip The source code of Procon 1.X can be found at our GitHub-repository: https://github.com/AdKats/Procon-1 Note: Starting from version 1.5.3.0 you will need to have .NET 4.7 installed. Old Versions can be downloaded from here.
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