Jump to content

Zombie Mode (1.1.4.0 - 19-APR-15) + BFHL


ImportBot

Recommended Posts

  • Replies 82
  • Created
  • Last Reply

Top Posters In This Topic

Originally Posted by PapaCharlie9*:

 

EDIT: The weapon codes have to be updated.

 

EDIT: Yells won't work, which is a major issue. The announcements are pretty important for getting new players to understand how it works. They are still sent in chat, but expect lots of noobs to be confused and f-up.

 

I haven't tested it. Should be pretty fun on Op.Locker.

* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 weeks later...

Originally Posted by Hutchew*:

 

Well, I think I got it.......

 

Zombie Locker

Revolvers/Melee for humans only.

 

Papa, you are admin, if you want to fool with it.

 

Had to turn contact kill for melee off, as counter attacks were turning humans into zombies. Otherwise, looks like it runs fine.

 

When it's all debugged, I'll post up the plugin file.

 

Hutchew

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Well, I think I got it.......

 

Zombie Locker

Revolvers/Melee for humans only.

 

Papa, you are admin, if you want to fool with it.

 

Had to turn contact kill for melee off, as counter attacks were turning humans into zombies. Otherwise, looks like it runs fine.

 

When it's all debugged, I'll post up the plugin file.

 

Hutchew

Nice job! Did you change that whole list of weapons? That's what has held me back, so much work!

 

Why shouldn't a counter-attack melee cause infection? It actually makes sense. If a zombie knifes you, you are infected. If you knife a zombie, you are infected. If a zombie knifes you and you counter it and knife the zombie instead, you are infected!

 

But then again, you said "revolvers and melee" for humans? That's a bit unusual for zombie mode. I like shotguns and pistols for humans myself.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Hutchew*:

 

Yeah, was a tough decision. Too bad a counter attack isn't stand-alone with melee, then it would have been grand, a regular melee kill would have been infectious, but a counter-melee kill wouldn't be.

 

Both ways make sense, I suppose. The other thing we noticed fooling around was the repair tool is nearly unbeatable by the humans........so might need to take that out of the lineup.

 

Yes, I added all the BF4 weapons, but I really think it can be cleaned up, and for some reason, some weapons cannot be turned on/off. Something with my codes, I suspect.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Hutchew*:

 

I'm waiting for Hutchew to put up his modification somewhere. I'd like to review it and if all looks good, I'll post it.

BF4ZombieMode

 

I haven't really messed with it lately, was sickly over Xmas & New Years, but it did seem to work ok. For some reason, some of the human/zombie weapons can't be turned on/off, and I do think weapons can be cleaned up somewhat as well.

 

YMMV

 

Hutchew

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by KaMiKAZEsmartie*:

 

I downloaded and added to plugins folder BF4 But Zombies Mod doesn't Show. :sad: anyone else get this to work

You have to set it unranked, u have to restart the layer &you have to modify the weapon list!
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Okay, thanks to Hutchew for the update. I've reviewed it and decided to clean up the weapon list a bit more, removing the duplicates and U? blah, blah. Post #1 has been updated with version 1.1.3.0. Download it from the link in post #1.

 

This version has not yet been tested, so use at your own risk! Once a few people have tested it on both BF3 and BF4, I'll remove this warning.

 

ALSO, if you already installed a modified version, your own or someone elses, you will have to clear out all your Zombie Mode settings or else they may conflict. To do this, exit from Procon (local or layer, wherever the plugin is installed). Find your procon/Configs/(ip_port).cfg file for your game server. Open that file in Notepad and find ALL of the lines with "CZombieMode" in them. Delete ALL lines with "CZombieMode". Don't delete any others. In fact, make a back-up copy the cfg file to a separate folder first, since these are all of your plugin settings, just in case. Save your changes and restart Procon.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Chooper*:

 

Okay, thanks to Hutchew for the update. I've reviewed it and decided to clean up the weapon list a bit more, removing the duplicates and U? blah, blah. Post #1 has been updated with version 1.1.3.0. Download it from the link in post #1.

 

This version has not yet been tested, so use at your own risk! Once a few people have tested it on both BF3 and BF4, I'll remove this warning.

 

ALSO, if you already installed a modified version, your own or someone elses, you will have to clear out all your Zombie Mode settings or else they may conflict. To do this, exit from Procon (local or layer, wherever the plugin is installed). Find your procon/Configs/(ip_port).cfg file for your game server. Open that file in Notepad and find ALL of the lines with "CZombieMode" in them. Delete ALL lines with "CZombieMode". Don't delete any others. In fact, make a back-up copy the cfg file to a separate folder first, since these are all of your plugin settings, just in case. Save your changes and restart Procon.

We are trying it on one of our servers. Not sure if it is supposed to do this or not, but it doesn't limit the zombie to only the knife, defib, and repair tool. In fact when a zombie spawns, all weapons are available to him. However, if the zombie uses anything other than what they are supposed to which is a rule violation, it will kick the zombie player.

 

I guess the question is, is the plugin supposed to limit weapon availability?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

We are trying it on one of our servers. Not sure if it is supposed to do this or not, but it doesn't limit the zombie to only the knife, defib, and repair tool. In fact when a zombie spawns, all weapons are available to him. However, if the zombie uses anything other than what they are supposed to which is a rule violation, it will kick the zombie player.

 

I guess the question is, is the plugin supposed to limit weapon availability?

Getting kicked for using the wrong weapon is the only limit that can be done for Battlefield, so sounds like it is working as expected.

 

It's going to be harder to run this on BF4 since BF4 doesn't have yelling (full screen messages). Players will have to pay attention to chat messages.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by KillerpeterNr1*:

 

My German Clan and me tested the Plugin, its very nice and runs good.

We had much fun with it but its nothing that i can Play all day...

So here is a Video:

 

After that we think that the bullet damage shouldnt be go over 30%

 

All in all nice work and thanks for that

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

My German Clan and me tested the Plugin, its very nice and runs good.

We had much fun with it but its nothing that i can Play all day...

So here is a Video:

 

After that we think that the bullet damage shouldnt be go over 30%

 

All in all nice work and thanks for that

Very good! I agree that it is fun for a while, but not something I'd want to do all the time.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

i like this mode but i hate when all the humans camping LOL xD

Turn down the initial bullet damage. The first zombie or two should be practically invincible, even with 8 guys unloading their entire clips into them.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by naurel*:

 

Sup ! I've tested this mod during 3 hours with 2 servs 64 full of 32 players.

We realy enjoy the mod a lot. Hard to find the perfect combination for damage with so many people.

I've few point of amelioration :

When a player suicide redzone it doesn't count as suicide and so he is respawning somewhere instead of being switch.

Could you add an option where it doesn't matter how many zombie are killed it's the last human who win ? (I had to set zombie kill to 99.999.999). And if this option is activate when a zombie is killed it doesn't show (we could think of just showing a sumup at the end of the game like : Human XXXX wins ! YYY zombies were killed during this infection....)

 

If I think of more way to upgrade this mod i'll let you know.

 

Thank you for your work we had a great time !

 

Naurel

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Could you add an option where it doesn't matter how many zombie are killed it's the last human who win ? (I had to set zombie kill to 99.999.999). And if this option is activate when a zombie is killed it doesn't show (we could think of just showing a sumup at the end of the game like : Human XXXX wins ! YYY zombies were killed during this infection....)l

You mean, like this: :smile:

 

Zombie Kill Limit Enabled: On/Off, default is On. If On, Humans must kill the number of zombies specified in Goal For Humans in order to win. If Off, the last human left standing is the winner.

 

It's already there, bud.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by naurel*:

 

You mean, like this: :smile:

 

Zombie Kill Limit Enabled: On/Off, default is On. If On, Humans must kill the number of zombies specified in Goal For Humans in order to win. If Off, the last human left standing is the winner.

 

It's already there, bud.

Well I had some issue even with the set on "off" I still had to set kill limit to 99.999.999 because it still count--. (i'll check again this soon but I remember things like that).

 

And what about : "what ever how (could solve the red zone issue) you die if you die you go on RU team" ?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Well I had some issue even with the set on "off" I still had to set kill limit to 99.999.999 because it still count--. (i'll check again this soon but I remember things like that).

 

And what about : "what ever how (could solve the red zone issue) you die if you die you go on RU team" ?

I guess the BF3 weapon code for that form of death is different from BF4. I just need the correct weapon code for that death type and I can fix it.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by naurel*:

 

I guess the BF3 weapon code for that form of death is different from BF4. I just need the correct weapon code for that death type and I can fix it.

Thank you ! Let me know when it's done. I want to test it so bad !
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Thank you ! Let me know when it's done. I want to test it so bad !

To be clear, I'm asking you to find out what the correct weaon code is, then I'll fix it. I can't fix anything until someone tells me the correct weapon code.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by mckimsey*:

 

The DAO-12 from Second Assault isn't allowed in Zombie Mode at current, and I don't see an option in the Plugin Settings to enable it for the Human.

 

The list of new guns added to BF4 from Second Assault, taken from in-game are:

DAO-12

GOL Magnum

M60-E4

AS VAL

F2000

 

Please update when time permits, or post a workaround if known. Let me know if anymore info is needed. Thanks a ton

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

The DAO-12 from Second Assault isn't allowed in Zombie Mode at current, and I don't see an option in the Plugin Settings to enable it for the Human.

 

The list of new guns added to BF4 from Second Assault, taken from in-game are:

DAO-12

GOL Magnum

M60-E4

AS VAL

F2000

 

Please update when time permits, or post a workaround if known. Let me know if anymore info is needed. Thanks a ton

BF4 Zombie Mode gets its weapons from Procon, so when Procon is updated with the new weapons, Zombie Mode will be also. Ask about those weapons in the Frostbite 1/General forum.

 

BTW, are yells working now, as of R21? Zombie Mode works a lot better for noobs if notices are yelled.

* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.