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PunkBuster ScreenShot Enforcer 1.4.1.1


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Originally Posted by LumPenPacK*:

 

PLUGIN HAS BEEN UPDATED TO VERSION 1.4.0.0

 

1.4.0.0

-NEW: BF4 Compatibility.

-NEW: Automatic Update Check

-Fix: You can now set the minimum score for players to be checked (replaces exclude players with 0 score = idle players).

Great. This plugin was very useful with bf3, hopfully it is also catching some cheaters in bf4. Thanks for the update.

 

Gesendet von meinem GT-I9505 mit Tapatalk

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Originally Posted by ixnorp*:

 

Did anyone here after installing PBSSE, and still finds out 1 player who played several rounds in your server and not have a single screenshot? I just got 1 player like that. It's possible to bypass PBSSE?

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Originally Posted by grizzlybeer*:

 

Did anyone here after installing PBSSE, and still finds out 1 player who played several rounds in your server and not have a single screenshot? I just got 1 player like that. It's possible to bypass PBSSE?

PBSSE will just monitor what PunkBuster does. Counting the requested and sucessfully received screenshots. Whatever bypasses this function of PB (get PB to not request screenshots, blocking them like returning failed ss would not be enough, blocking them like returning black ss would be enough) will also bypass PBSSE
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  • 9 months later...
  • 4 months later...

Originally Posted by mimimimi*:

 

it is just me or it seams this plug in is not working anymore after the release of procon 1.5.1.1?

 

it worked before, the problem is that it doesnt ban after 3 pbss, as per config

 

anyone some idea on what i have to look?

 

how can i reset the config of it?

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Originally Posted by mimimimi*:

 

the problem for how i use this plugin is that it doest this

 

"less than 3 minutes since the last PBSS request, dropping request:Playername"

 

so even if i am able to take 3 pbss in a really short time, (that is how i use it) the plugin register only 1, then it says after all 3 pbss are received:

 

"PBSSE requests: 1 successfully received: 3 Playername"

 

 

so there is a way to avoid this time limit constraint?

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  • 6 months later...
  • 1 month later...

Originally Posted by DirtyLittleGoat*:

 

SOLVED.

I'm having a small issue with this plugin and wonder if someone can help ...

 

I'm running a 40 player BF3 Rush server and the rounds often do not last long enough for there to have been 3 screenshots taken for any given player. The maximum amount I am seeing is 2 screenshots requested per round. The plugin seems to clear all its counters at the start of each round so users never exceed two screenshots no matter how long they play on the server.

 

Perhaps I am just doing something wrong, any ideas?

 

Thanks in advance.

 

Edit: My screenshot timing was off. I adjusted this and now all seems to be working nicely.

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  • 9 months later...

Originally Posted by EBassie*:

 

That's not what this plugin is for.

 

This plugin monitors the punkbuster stream to see whether the player is sending it's PB screenshots properly.

In order for it to work, you have to setup your server to requests PB screenshots from the players in your server automatically.

 

This plugin does not request the players screenshots for you.

 

But, you can use ProconRulz to request screenshots automatically for you.

For instance:

 

Code:

On Kill;Headshot;Rate 4 30;Exec punkBuster.pb_sv_command pb_sv_getss "%p%";Log PBSS from %p% for 4 Headshots in 30 Secs - Weapon %w%.
This code requests a screenshot of a player when he makes 4 headshots in 30 secs.
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  • 2 weeks later...
  • 2 years later...

Originally Posted by payver*:

 

Hello,

there were 2 players who didn't send 3 screenshots in one round but PBSEE did nothing. Is it a bug if i set minimun score to 0?

 

Why does this plugin resets on new map? Is there anywhere an enhanced version, that also makes a difference between "screenshot not returned" and "transfer was incomplete"?

 

Edit: I set minimum score to 300 and there was again a cheater with no pbss. 3 screenshots where taken in a round with Proconrulz, but PBSEE did again nothing. Do i have to turn on Punkbuster console so this works?

 

Edit2: Hmm sometimes it works, sometimes not. I think it works if its running when server starts/restarts.

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  • 1 month later...

Originally Posted by spatieman*:

 

i guess new round ,zero score.

 

i made a proconrulz script that makes screenshots to, edit to what u want.

its a bit ,ehr, overkill.

 

Code:

# linked to killstreak and headshottracker
on say;not admin;text !pbss,/pbss;playersay ADMINS ONLY;playeryell 8 ADMINS ONLY, ACCESS DENIED
On Say;Admin;Text !pbss,/pbss;TargetPlayer;Exec punkBuster.pb_sv_command pb_sv_getss "%t%";Log PBSS taken of %t%;playerSay Screenshot taken of %t% 

### Screenshot Taker ###
on kill;incr %server_total[%p%]%
On Kill;If %server_total[%p%]% == 3;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 7;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 10;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 15;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 20;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 25;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 30;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 25;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 30;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 35;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 40;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 45;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 50;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 55;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 60;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 65;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 70;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 75;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 80;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 85;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 90;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
#
on kill;headshot;not damage sniperrifle;incr %hs[%p%]%
On Kill;If %hs[%p%]% == 3;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 7;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 10;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 15;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 20;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 25;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 30;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 35;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 40;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 45;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 50;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 55;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 60;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 65;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 70;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 75;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 80;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 85;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 90;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
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Originally Posted by leibhold*:

 

i guess new round ,zero score.

 

i made a proconrulz script that makes screenshots to, edit to what u want.

its a bit ,ehr, overkill.

 

Code:

# linked to killstreak and headshottracker
on say;not admin;text !pbss,/pbss;playersay ADMINS ONLY;playeryell 8 ADMINS ONLY, ACCESS DENIED
On Say;Admin;Text !pbss,/pbss;TargetPlayer;Exec punkBuster.pb_sv_command pb_sv_getss "%t%";Log PBSS taken of %t%;playerSay Screenshot taken of %t% 

### Screenshot Taker ###
on kill;incr %server_total[%p%]%
On Kill;If %server_total[%p%]% == 3;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 7;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 10;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 15;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 20;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 25;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 30;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 25;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 30;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 35;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 40;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 45;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 50;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 55;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 60;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 65;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 70;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 75;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 80;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 85;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
On Kill;If %server_total[%p%]% == 90;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - kill %server_total[%p%]%
#
on kill;headshot;not damage sniperrifle;incr %hs[%p%]%
On Kill;If %hs[%p%]% == 3;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 7;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 10;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 15;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 20;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 25;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 30;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 35;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 40;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 45;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 50;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 55;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 60;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 65;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 70;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 75;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 80;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 85;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
On Kill;If %hs[%p%]% == 90;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log PBSS taken of %p%;adminsay screenshot taken from %p% - HS %hs[%p%]% / kill %server_total[%p%]%
thats a movie !!!!:biggrin:
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  • 2 months later...

Originally Posted by spatieman*:

 

ya, i know, But Ebassie's solution is more efective, oh wel time for revamping.

not much time for working on stuff, got a IRL to now for a while hehe.

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      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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