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ADMIN tag when chatting ingame


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Originally Posted by iraqiboy90*:

 

Hello guys

 

I dont know if there is a plugin or something about this, but how is it possible to have the [ADMIN] tag or something indicating to admin, on every single line of chat done ingame?

 

Example

Normal players: Name: ------chat----

Admins:

Name [ADMIN]: -------chat-------

or

[ADMIN] Name: -------chat---------

 

regards

iraqiboy90

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Originally Posted by LumPenPacK*:

 

This isn't possible in the way you want to do it since it's not possible to modify messages before they will be shown in chat.

 

There are only two (not very useful) things you could do.

 

The first:

All admins write their messages with a "/" character at the beginning of each message. This will prevent that a message will shown in game but ProCon can still see this message and could send the same message the admin has written as an admin message.

 

The second:

ProCon could send a admin message AFTER every chat message to inform the players whether the last message was a admin message or a player message. But I wouldn't do this because it will spam the chat too much.

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Originally Posted by iraqiboy90*:

 

This isn't possible in the way you want to do it since it's not possible to modify messages before they will be shown in chat.

 

There are only two (not very useful) things you could do.

 

The first:

All admins write their messages with a "/" character at the beginning of each message. This will prevent that a message will shown in game but ProCon can still see this message and could send the same message the admin has written as an admin message.

 

The second:

ProCon could send a admin message AFTER every chat message to inform the players whether the last message was a admin message or a player message. But I wouldn't do this because it will spam the chat too much.

Im ok with the first option, but what plugin picks those messages up and sends it as admin?

Also, is there a "failsafe" measure incase a normal player uses the / tag?

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Originally Posted by PapaCharlie9*:

 

Im ok with the first option, but what plugin picks those messages up and sends it as admin?

Also, is there a "failsafe" measure incase a normal player uses the / tag?

It's the game server doing it, has nothing to do with plugins. That is, any chat message that isn't physically typed into the game by an actual player or spectator shows up as ADMIN.

 

No, there's no failsafe. Normal players can hide their chat with / also.

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Originally Posted by ty_ger07*:

 

Im ok with the first option, but what plugin picks those messages up and sends it as admin?

Also, is there a "failsafe" measure incase a normal player uses the / tag?

1) There are a variety of existing plugins which could be configured to pick up those commands and repeat a message.

 

2) You could create your own fail-safe method of protecting a certain command by ignoring the command if their in-game name does not match a Procon admin account name.

 

 

Example of how it could be done with the ...* plugin:

 

On Say;Admin;Text /repeat;Say %targettext%

 

If you were an admin (procon admin account which exactly matches your in-game soldier name) and typed '/repeat I am admin', it would show in the server '[Admin]: I am admin' or something along those lines. But, if you were not an admin and type '/repeat I am admin', it would do nothing at all.

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Originally Posted by iraqiboy90*:

 

1) There are a variety of existing plugins which could be configured to pick up those commands and repeat a message.

 

2) You could create your own fail-safe method of protecting a certain command by ignoring the command if their in-game name does not match a Procon admin account name.

 

 

Example of how it could be done with the ...* plugin:

 

On Say;Admin;Text /repeat;Say %targettext%

 

If you were an admin (procon admin account which exactly matches your in-game soldier name) and typed '/repeat I am admin', it would show in the server '[Admin]: I am admin' or something along those lines. But, if you were not an admin and type '/repeat I am admin', it would do nothing at all.

Awesome man, this works wonderfully :smile:

Even better with this:

Code:

On Say;Admin;Text /;Say %p%: %targettext%
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Originally Posted by iraqiboy90*:

 

How can I make it that it will only pick the "/" if it's in the beginning of the chat (as a first character), not in the middle and such?

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  • 10 months later...

Originally Posted by armypoilce*:

 

hello,

this code works well On Say;Admin;Text /;Say %p%: %targettext%

1 question will this chat go to just admins or to all because im looking for one that goes to admins

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Originally Posted by iraqiboy90*:

 

hello,

this code works well On Say;Admin;Text /;Say %p%: %targettext%

1 question will this chat go to just admins or to all because im looking for one that goes to admins

Just admins added to the ProCon layer
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Originally Posted by iraqiboy90*:

 

this is to all not to admins :P can it be re coded so it just goes to admins please?

Use this

On Say;Admin;Text /;Say %targettext%

 

Dont add %p% to it

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  • 1 year later...

Originally Posted by BuRockK*:

 

use this:

Code:

On Say;Admin; Text /;AdminSay %targettext%
if you want to show which admin msged use this:

Code:

On Say;Admin; Text /;AdminSay [%p%] %targettext%
EDIT:

 

Some info on this code.

 

Lets break the code down..

 

On Say;Admin; Text /;AdminSay [%p%] %targettext%

 

 

On Say; - means trigger this when someone says something in chat

Admin; that comes after On Say; (example: On Say;Admin; ) means when an admin says something in chat

 

 

Text /; - means when player say something in chat that starts with this: /

AdminSay - means say whatever comes after this to only admins who are online in server.

%targettext% - means, in this code, whatever text comes after "/". So if you were to write "/test hello world" in chat %targettext% would be "test hello world"

 

 

hope this helped

 

heres an instructions link for ProconRulz to help you code in it:

 

http://www.forsterlewis.com/proconrulz.pdf

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