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AntiStatspadding [1.0.0.1]


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Originally Posted by MorpheusX(AUT)*:

 

AntiStatspadding

 

Version: 1.0.0.1

 

 

Description:

 

Prevents statspadding when only 1 or 2 players are on the server.

The plugin checks whether a player keeps gaining points without killing someone, or earning more points than killing would give him.

Players get warned 5 times before being kicked or banned. The plugin just starts monitoring when 2 or less players are online.

 

 

Configuration:

* Remove Option: Kick/Permanent Ban --- toggles whether a statspadder should be kicked or permbanned (name)

 

 

Download:

 

Link* or Package System

 

 

Changelog:

1.0.0.0: Initial Release

1.0.0.1: Plugin actually removes the players :biggrin:

 

 

This is just a very basic version, which doesn't have much functionality. Feel free to post improvements :smile:

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Originally Posted by jolli*:

 

Nice one !

 

thanks simple but effective. A quick question i have also seen players that stats pad on a full server, will you be extending the functionality of the plugin to work beyond the 2 Player start?

 

thanks !

 

 

Jolli

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Originally Posted by PBSGTS*:

 

I'll 2nd that

 

more than 2 would be sweet.. I'm always kicking and banning player on a FULL server for stat padding

 

So could you update PLEASE!!! i love ya forever if you do :ohmy:

The plugin checks whether a player keeps gaining points without killing someone, or earning more points than killing would give him.

 

I'd hardly call that fair to assault, they can contribute without getting tons of kills.

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Originally Posted by Phil_K*:

 

Hi.

 

Well, i haven't looked at the code but i guess it would use some calculations to get near a points/minutes rate including a grace periode. For example the EOD exploit caused DICE to think about banning players who receive more than 500 points per minute...

 

Greets

Phil.

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Originally Posted by MorpheusX(AUT)*:

 

Detection for servers with > 2 players was planned.

If you have any sample values for me, I'm happy to include it. Atm, I dont have time to do intense tests, so I just did a quick implementation.

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Originally Posted by Clay52*:

 

Yes, nice idea!

 

And yes, i agree to d43dr00 that this plugin should be able to kick on full servers. To have such morons on a full server is very frustrating.

 

Thank you so far . . .

Seconded !
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Originally Posted by MorpheusX(AUT)*:

 

Not for "normal" statspadding (a few people killing + reviving eachother, arming/disarming mcoms, etc.). Extreme-Statspadding (using battlelog bugs etc. to gain 100000000 Points) will probably be sanctionated.

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Originally Posted by labernet*:

 

well i downloaded this plugin yesterday in the hope to prevent stat padders on our server, but it seemed to not do the job. i just cought 2 players there stat padding (defusing and arming mcom stations obviously) and the plugin didnt kick nor ban them.

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Originally Posted by jolli*:

 

Detection for servers with > 2 players was planned.

If you have any sample values for me, I'm happy to include it. Atm, I dont have time to do intense tests, so I just did a quick implementation.

Hi Morpheus,

 

 

On our server i have seen many folks with 0 Kills 1+ deaths and very high scores e.g. 5000+ the tell tail sign seems to be no kills but huge scores. Is that what you are after ?

 

JOLLI

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Originally Posted by Haemogod*:

 

Hi Morpheus,

 

 

On our server i have seen many folks with 0 Kills 1+ deaths and very high scores e.g. 5000+ the tell tail sign seems to be no kills but huge scores. Is that what you are after ?

 

JOLLI

Is that when the server is full or empty?
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Originally Posted by FAF_DRAKO*:

 

+1

This plugin would be awesome if it also caught players who are Stat Padding while server runs with more players/full server.

 

Example: Lots of NOOBs are Stat Padding by damaging the EOD Bot and then repairing it while everyone else if playing on the full server. They tend to do this far away where most don't venture off too.

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Originally Posted by MorpheusX(AUT)*:

 

Detecting statspadders on a full server is gonna be really though and risky. Since I cannot analyze the origin of the points, I'll have to find a value which makes sure, that no healing/giving ammo/reviving can trigger.

 

@labernet: ill look at that again.

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Originally Posted by labernet*:

 

Detecting statspadders on a full server is gonna be really though and risky. Since I cannot analyze the origin of the points, I'll have to find a value which makes sure, that no healing/giving ammo/reviving can trigger.

 

@labernet: ill look at that again.

can only give you this additional information: they had something like 1 to 3 stats or 3 to 2 (meaning they sometimes killed the other person), but points of nearly 60k when i cought them
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Originally Posted by EBassie*:

 

well i downloaded this plugin yesterday in the hope to prevent stat padders on our server, but it seemed to not do the job. i just cought 2 players there stat padding (defusing and arming mcom stations obviously) and the plugin didnt kick nor ban them.

MorpheusX(AUT), got the same problem.

Just kicked 2 guys setting / resetting mcoms. Both had a 10K+ score. Plugin did not kick in.

 

Normally I wouldn't mind a bit of nightly boosting on my servers,

but now that XpKiller's stats plugin is nearly finished I really would like to have a clean(ish) leaderboard :smile:

 

Suggestion:

Set a limit to the points gained without making a kill.

Something like this:

 

1st warning @ 1500 points

2nd warning @ 2000 points

etc etc.

 

After warning 5: Kick or Ban

 

Or, when it's possible, maximum for score per minute?

 

I hope DICE will fix the game, not giving points below 4 players like in BC2.

Do you have any info about this?

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Originally Posted by MorpheusX(AUT)*:

 

@EBastard: my "algorithm" is as follows:

a) get score + kills from admin.listPlayers every 30 seconds (or more often, if you have multiple procon clients connected)

B) store kills/scores + previous kills/scored (the ones from the admin.listPlayers before)

c) compare if kills or points have changed:

i) if both changed: if newPoints - oldpoints > newKillsMade * 100 + 100, statspadding detected (each kill gives 100points, plus some extra for whatever :biggrin:)

ii) if just points changed: if the difference between new and old points is > 150, statspadding detected.

d) system counts statspadding 5 times, kicking/banning the player at his fifth violation. sending chat-warnmessages before

 

Maybe admin.listPlayers gets triggered too fast, so they don't reach that pointlimit... I will go do some statspadding on my server later, and try to figure out why its not working. Once I find the bug, ill release a quick update (no full-server antistatspadding included, since that will require serious match-analysis to figure out good values, which I dont have time for atm).

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Originally Posted by SkeloNZ*:

 

Hi there,

 

We are also having the issue where it is not kicking the padders.

I actively monitor my server while at work and have had to manually kick the odd random player who has lots of points, several deaths, no kills.

 

They're very easy to see, basically the best they can get is 1000 in conquest for a 5 cap. then they suicide and go back the other way.

 

I've been manually typing "Stat-Padding Detected: name" in say all and the padders immediately leave now that theyve been publicly pointed out.

 

Hope you get it going soon, its a good idea!

 

TwistedNZ Team

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Originally Posted by MorpheusX(AUT)*:

 

So much for that. Thanks to DICE great latest patch, there is no need for the 2 player statspadding version of this plugin anymore.

The fullserver-antistatspadding version is postponed a bit, so I can concentrate on University + CheaterAlert.

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