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ProconRulz V44j1 - weapon limits and other event-triggered admin actions

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Posted (edited)
On 4/13/2020 at 8:40 PM, Hedius said:

Sounds like statspadding. A setup like this would lead to a shutdown of your server by EA, because it violates the ToS.

well, it sound like a NO KILL SERVER,as say'd rtfm, but i wil give him the basic , on kill; <action what to do next>  ,

Oh, as ToS ,using cheats isnt allowed to, however, complete tribes are cheating and nothing happens (unless that player is corcy and the stats are obvisios visible)

Edited by iamadeadpixel
adding.

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On 13/4/2020 at 20:40, Hedius said:

Sembra statspadding. Una configurazione come questa porterebbe a un arresto del server da parte di EA, poiché viola il ToS.

Look at the settings of these two servers ... even in the first there is only one team ... only after a certain number of players can you access the other team, and you cannot kill.

About violations of the ToS .... 

 

 

https://battlelog.battlefield.com/bf4/it/servers/show/pc/d9a11d77-bd27-4ff6-a906-0410f2086855/1-AE51-Area51-dogtag-search-and-frostbite/

 

https://battlelog.battlefield.com/bf4/it/servers/show/pc/e8ab9171-970f-44a9-b26b-9bbccc33f4f2/TiMe-FAST-RANKING-FLAG/

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Posted (edited)
1 hour ago, spyder27 said:

Look at the settings of these two servers ... even in the first there is only one team ... only after a certain number of players can you access the other team, and you cannot kill.

About violations of the ToS .... 

 

 

https://battlelog.battlefield.com/bf4/it/servers/show/pc/d9a11d77-bd27-4ff6-a906-0410f2086855/1-AE51-Area51-dogtag-search-and-frostbite/

 

https://battlelog.battlefield.com/bf4/it/servers/show/pc/e8ab9171-970f-44a9-b26b-9bbccc33f4f2/TiMe-FAST-RANKING-FLAG/

Well open an origin ticket and EA will force a shutdown...

Make sure to collect proof for stats padding... Reports etc.

EA will usually remove those servers.

 

Yes: EA really processes those reports. Incredible. Lol

Edited by Hedius

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10 hours ago, spyder27 said:

Look at the settings of these two servers ... even in the first there is only one team ... only after a certain number of players can you access the other team, and you cannot kill.

About violations of the ToS .... 

 

https://battlelog.battlefield.com/bf4/it/servers/show/pc/d9a11d77-bd27-4ff6-a906-0410f2086855/1-AE51-Area51-dogtag-search-and-frostbite/

 

https://battlelog.battlefield.com/bf4/it/servers/show/pc/e8ab9171-970f-44a9-b26b-9bbccc33f4f2/TiMe-FAST-RANKING-FLAG/

Nothing wrong with a dogtag server.

and ya, flagrun is a wuwu thing, but still, cheaters almost never got EA banned.

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I see that this is still compatible to BC2
GameIdEnum { BFBC2, MoH, BF3, BF4 }

But it missly use all BF4 related stuff as WORKING directory etc. while enabling it for BC2. Seems there for also issues with some features.

you can easily check this by enabling debugging mode in procon and check the logfiles all working stuff is related to BF4 instead of BC2

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On 8/22/2020 at 4:22 AM, f8re said:

Hello, i cant find the download link

Check here in this thread.

 


The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

Air VPN - The air to breathe the real Internet

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Is it possible to fetch a player's ea_guid by victim? By target? If I have the following line to check a player's server stats across multiple accounts or name changes:

On Say;Text !money;TargetPlayer;TargetAction Set %server_holder% %ea_guid%;Say %t% has %ini_hr_money[%server_holder%]%.

It would fetch the caller's ea guid, not the target's or the victim's (TargetPlayer %v%).

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