Jump to content

Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

Recommended Posts

Originally Posted by IRussao*:

 

I'm still around, but no longer have the means to work on this plugin. Also, the issue you are experiencing is likely due to a limit in the size of the configuration options allowed in the software. There's nothing that can be changed in the plugin to prevent this, aside from removing some options, I guess.

Sorry, i thought you were gone, nice, so how do i change or ask someone to change it?
* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 weeks later...

Originally Posted by ColColonCleaner*:

 

Vars.preset "Classic"

Ah presets, haven't used them in a long time. This plugin looks at the maplist values and the associated server settings and modifies them. Does 'classic' preset force ticket counts and other settings too or just maps/modes? Does classic preset put a bunch of values in your maplist or does it leave it blank? If it leaves the list blank then it's understandable that this plugin wouldn't work properly.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Talzac*:

 

Ah presets, haven't used them in a long time. This plugin looks at the maplist values and the associated server settings and modifies them. Does 'classic' preset force ticket counts and other settings too or just maps/modes? Does classic preset put a bunch of values in your maplist or does it leave it blank? If it leaves the list blank then it's understandable that this plugin wouldn't work properly.

The Classic preset is not present and can not be selected.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

The Classic preset is not present and can not be selected.

Ah, i was thinking of classic 'experience' like the one called Conquest Classic which sets a bunch of maps/modes/settings. I've never run classic mode the way you describe before.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Talzac*:

 

Ah, i was thinking of classic 'experience' like the one called Conquest Classic which sets a bunch of maps/modes/settings. I've never run classic mode the way you describe before.

There are only 6 or 7 servers running the vars.preset classic, but my server is one of them :smile:
* Restored post. It could be that the author is no longer active.
Link to comment
  • 1 month later...

Originally Posted by spatieman*:

 

i think there is a bug in the manager.

after we added some TDM maps (well, all 34 that is)

 

THIS happends.

Attachment 4570

 

it goes blank..

 

UPDATE.

i manage several servers.

but on the server i had THIS message, NOT all maps, and modes where visible !

we have several BF4 servers i manage.

very,very late update xD

It is a hosting isue.

when i run procon @home, no isues at all.

* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 months later...

Originally Posted by payver*:

 

Hi,

when i have too many entries Procon starts to cut some stuff in the "Plugin Settings"-Tab.

In 2 cases i have this problem:

- I added some more Presets and now i cant see the option to delete or add more presets

- I created a big maplist, >90 entries. Procon started to crash and the "* Ultimate Map Manager" Setting Dropdown menue completly disappeared or even a part of the first entries of the first maplist.

 

Is there a limit how many entries Ultimate Map Manager can have?

Ultimate Map Manager - Plugin Settings.png

* Restored post. It could be that the author is no longer active.
Link to comment
  • 4 weeks later...

Originally Posted by spatieman*:

 

Hi,

when i have too many entries Procon starts to cut some stuff in the "Plugin Settings"-Tab.

In 2 cases i have this problem:

- I added some more Presets and now i cant see the option to delete or add more presets

- I created a big maplist, >90 entries. Procon started to crash and the "* Ultimate Map Manager" Setting Dropdown menue completly disappeared or even a part of the first entries of the first maplist.

 

Is there a limit how many entries Ultimate Map Manager can have?

Ultimate Map Manager - Plugin Settings.png

wel, experiance learnd me, more as 31 maps in a list ,UMM give u the middle finger.

cut down the list to 30 max for savekeep, that is all i can say.

* Restored post. It could be that the author is no longer active.
Link to comment
  • 5 weeks later...

Originally Posted by IRussao*:

 

wel, experiance learnd me, more as 31 maps in a list ,UMM give u the middle finger.

cut down the list to 30 max for savekeep, that is all i can say.

I had this problem and the problem is not how many maps you have in a list, it's a procon host layer problem, I guess it's a memory problem, this can happen with any plugin, I had a layer on one server and I had no problem, moved to another server and this problem started to happen, then I had a another problem, then they moved my procon layer to another ip and a another install and the problem was gone.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Swh0rD*:

 

I have installed the .cs to my BF4 dir and the .inc to my main Procon parent dir. It doesn't load? Why is it that only some plugins have installation instructions? The dev wrote out a ton of stuff but omits this, for us noobs new to procon...

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by leibhold*:

 

I have installed the .cs to my BF4 dir and the .inc to my main Procon parent dir. It doesn't load? Why is it that only some plugins have installation instructions? The dev wrote out a ton of stuff but omits this, for us noobs new to procon...

showthread....ered-Tutorials*
* Restored post. It could be that the author is no longer active.
Link to comment
  • 4 months later...

Originally Posted by payver*:

 

I had this problem and the problem is not how many maps you have in a list, it's a procon host layer problem, I guess it's a memory problem, this can happen with any plugin, I had a layer on one server and I had no problem, moved to another server and this problem started to happen, then I had a another problem, then they moved my procon layer to another ip and a another install and the problem was gone.

I learned something new. Procon can handle it but sometimes not the server because of overloading internal buffers. I had 2 years only problems with the server (Blaze disc., crashes etc.) almost every day/week. For me never again an EA published game. It's really a pity. Ok maybe Bf2Hub... ^^
* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 months later...

Originally Posted by spatieman*:

 

ok, i have this weard isue now several times with the BF4 server.

i login, al looks ok, UMM setings are all ok, but the next day when i want to change to a other maplist

i cant disable the UMM , bcouse the UMM seting section is gone ,not hidden, gone !

restarting the layer doesnt work, if i didnt had a backup i had a problem.

i am the only one who can change this.

 

anyone else who has noticed this ?

it happens at random intervals.

* Restored post. It could be that the author is no longer active.
Link to comment
  • 3 months later...
  • Administrators

Description
This plug-in is intended to manage your map rotation based upon the number of players on the server. Optionally, it will also change the server name to match the current rotation, allow certain rotations to be used only on certain days, and manage server presets (including user-defined presets).

With regards to adding new features, as a general rule, I prefer to recommend other plugins that meet a specific need rather than attempt duplicate them within my own plugin. The reason for this is that I believe that if a plugin is well known, well supported, and has been considered stable for a good amount of time, it's best use it as a supporting plugin, rather than try to "reinvent the wheel." It's much easier to manage bugs and provide more reliable plugins when each plugin has a specific task. As such, I am now including a list of supporting plugins that I recommend that provide features that users have requested. 

Supporting Plugins
If you need map voting capabilities, the xVotemap plugin is highly recommended. I have worked with xVotemap's author in order to maintain the best possible compatibility. If a map has been voted on, and this plugin then changes to a different map list, it will still play the voted map and game mode if it exists on the new list. If the new list has a different game mode, it will still play the voted map, if it exists. Of course, if the voted map doesn't exist at all in the new map list, there's not much we can do, as using the proper map list is most important, in order to prevent killing the server. [xVotemap v1.2.1 or later required]

If you need map cycling or to return to the first map when the server is empty, the Automatic Round Restarter plugin is highly recommended. It is fully compatible with this plugin. 

Known Issues

  • If any given map list contains a map that does not allow commander mode, it will not be available for ANY of the maps in that map list. This is a server restriction, not a plugin bug.

Commands

Map List Admin
(Must be enabled and requires "Change current map functions" access in PRoCon) 
@maplist
Privately tells the admin which map list is currently active

@maplist [index]
Privately tells the admin the status of the specified map list

@maplist all
Privately tells the admin the status of all map lists

@maplist [index] on
Enables the specified map list

@maplist [index] off
Disables the specified map list

Settings

* Ultimate Map Manager
Enable map list manager_
If enabled, the plugin will become active. This must be set to "No" while you are making changes to the map list.

Enable in-game admin commands_
If enabled, admins with proper access will be able to enable and disable map lists.

Switch to new map list immediately_
If enabled, the current round will be interrupted if the minimum or maximum players is surpassed, and the new map rotation will be started immediately.

Do not switch if more than this number of players are online
If the above option is enabled, it can be limited to act only when less than this number of players are online. The idea here is that if people are rapidly leaving your server, it may be beneficial to interrupt the current round and immediately load a map that is more popular or more suited for fewer players.

Warn (yell at) players before switching_
If immediate switching is enabled, this option enables the plugin to yell at players, warning them that the map list will be changing soon.

Number of seconds to display warning
If the immediate switch warning is enabled, this determines the number of seconds the players are warned before the switch occurs. The message will remain on the screen for the entire duration.

Warning message (use [listname] for map list name and [secs] for seconds)
If the immediate switch warning is enabled, this is the message that will be displayed.
[listname] is replaced by the name of the map list that is being switched to. [secs] is replaced by the number of seconds specified above.

Change map list only after map has completed it's total number of rounds_
If enabled, the map list will not be changed until the current map has complete it's total number of rounds, unless the server is empty. For example, if the current map is a Rush map running 2 rounds, the map list will not change until both rounds have been completed. Can not be used if 'Switch to new map immediately' is enabled.

Enable server name change for each map list_
If enabled, each map list can be assigned a different server name, so that when the new rotation is loaded, the server name will be changed to match.

Enable day/time-dependent map lists_
If enabled, a list of days of the week/month can be provided for each map list, in order to limit the use of certain lists to certain days.

Ignore 'Switch to new map list immediately' setting for time-based changes_
If enabled, the map list will never change immediately for time-based map list settings. In other words, if 'Switch to new map list immediately' and this setting are both enabled, the current round will be allowed to continue, even after the map list's end time has passed.

Use system/layer server Time Zone_
If enabled, the time zone of the system the plugin is running on (either local PRoCon or layer server) will be used to determine the current time.

Time Zone used to determine current time
When the prior option is enabled, this option allows the Time Zone that will be used to determine the current time to be chosen. Some systems/hosts do not allow PRoCon to access the registry or call methods from the Windows API. In these cases, this option will not be available and the system time will be used.

Allow map-specific game presets_
If enabled, a different server preset can be chosen for each map in each rotation. For example, this can be used to start with a Normal preset and change to Hardcore once more players are online, or to run certain maps as Infantry Only.

Send preset commands after every round_
When the prior option is enabled, this option will send the preset commands between every round, instead of only when the preset changes. This generally isn't necessary, but may be useful if your preset commands are being reset for some reason external to this plugin.

Allow additional presets to be sent after each level loads_
This option will allow a second preset to be sent after the round loads. This is useful if you would like to have one preset set before and a different one after for the purposes of having a proper server listing in Battlelog.

Add a new map list_
If "Create an empty map list" is chosen, a new map list will be added with only one map. If "Create a map list based on current map list" is chosen, a new map list will be added to the plugin that matches the current map list shown in PRoCon.

Map List [X] [Map List Name]
Server name for this map list
If enabled above, this is the server name that will be applied when this map rotation is active. It's limited by the server to 64 characters.

Map list name
Your custom name for this map list.

Minimum number of players
The minimum number of players allowed for this map list. If the number of players drops below this number, the map list will be changed.

Maximum number of players
The maximum number of players allowed for this map list. If the number of players increases above this number, the map list will be changed.

Days of week/month to use this map list
If enabled above, this is the list of days that this map list map be active. You may use days of the week (Monday, Tuesday, etc.) or days of the month (1, 2, 15, 16, etc.) in this list. Press the '...' button to the right of 'String[] Array' to edit the list.

Time to start using this map list (24-hour format)
If day/time-dependent map lists are enabled, this is the time that this map list will stop being used in 24-hour format (0:00 to 23:59). If the start time is higher than the stop time, the plugin will consider the stop time to be the following day. For example, if start is 18:00 and stop is 2:00, the map will be active from 18:00 today until 2:00 tomorrow.

Time to stop using this map list (24-hour format)
If day/time-dependent map lists are enabled, this is the time that this map list will stop being used in 24-hour format (0:00 to 23:59).

List start/random option
- "Start with first map": The map list will be loaded in it's original order and played from the beginning.
- "Start with first map unless it was just played": The map list will be loaded in it's original order and played from the beginning unless the first map is the same as the one just played, in which case it will start with the second map.
- "Start with map after the map that was just played": The map list will be loaded in it's original order and played from the map that comes just after the map that was just played.
- "Start with random map": The map list will be loaded in it's original order and played starting with a random map.
- "Randomize entire map list": The map list will be loaded in a random order and played from the beginning unless the first map is the same as the one just played, in which case it will start with the second map.

Minimum number of rounds to be played
The minimum number of rounds that must be played on this map list before the plugin will change to a different map list. If the number of rounds has not been met, the map list will not change, even if 'switch to new map list immediately' is enabled, and even if the end time for the map list has passed (if using time-based map lists). However, it will change if the current map list is disabled or manually changed, or if no one is on the server.

Map options

  • Game mode: Game mode for the this map.
  • Map Name: Name of this map.
  • Rounds: Number of rounds this map will be played.
  • Preset: Server preset that will be used for this map. This preset is sent before the level loads.
  • Preset (after level loads): Server preset that will be sent after the level loads.
  • Manage Map: Options to move the map within the list or remove it from the list.

Add a new map_
Adds the selected number of new maps to this map list.

Manage Map List
Options to change the order of the map lists or remove a map list entirely.

Presets
Normal/Hardcore/Infantry Only (view only)
These are provided simply for reference. You can't edit these values.

Custom Preset: [X]
Custom preset definitions that can be modified to fit your needs. Press the '...' button to the right of 'String[] Array' to edit the list. The first line can be used to change the name of a custom preset using the format "# Custom Preset: New Name". Other lines beginning with '#' will be ignored.

Manage Presets
Options to add and remove custom presets. If you remove a custom preset that's being used, maps using that preset will revert to the Normal preset.

Extras
Enable debug output_
If enabled, displays debug info in the console window.

Development

Changelog
1.2.5.0 (03/26/2015)
- added support for BFHL
1.2.4.0 (02/03/2014)
- added a check for external map list changes
- added in-game commands to enable/disable map lists
1.2.3.6 (12/11/2013)
- fixed secondary preset config display bug
1.2.3.4 (12/07/2013)
- fixed map management bug caused by last update
1.2.3.2 (12/07/2013)
- added an option to send a different preset after the level loads
1.2.3.0 (11/26/2013)
- changed max server size back to 64 for BF4
- fixed possible issue detecting next map at end of round for BF4
- fixed 'Send preset commands after every round_' setting was appearing even when game presets were disabled
1.2.2.6 (11/06/2013)
- added correct presets for BF4
- added option to send custom preset commands between every round
1.2.2.4 (11/05/2013)
- added support for up to 70 players for BF4
1.2.2.2 (11/02/2013)
- fixed issues with quotes and vertical lines in presets
1.2.2.0 (10/31/2013)
- added support for BF4
1.2.1.0 (05/21/2013)
- added support for MOHW (custom playlists only)
- map lists using both day and time will now switch at the specified time rather than at 0:00 when the day changes
1.2.0.2 (08/24/2012)
- fixed bug with 'Change map list only after map has completed it's total number of rounds' option
1.2.0.1 (07/19/2012)
- remove debug code left in v1.2.0.0 by mistake 
1.2.0.0 (07/19/2012)
- fixed bug caused by changes in PRoCon 1.3
- added option to yell before rotation is changed when using 'switch immediately'
- added option to start on the same map that was just played
- added round minimum for map lists
- added option to change map list only after map has completed it's total number of rounds
- added option to ignore 'switch immediately' for time-based changes
1.1.2.6 (05/14/2012)
- fixed time zones with commas were missing from the list
- added option to use system time zone
1.1.2.5 (03/30/2012)
- more minor compatibility changes due to PRoCon/R-20 updates
1.1.2.4 (03/29/2012)
- minor compatibility changes due to upcoming PRoCon/R-20 updates
1.1.2.3 (02/19/2012)
- fixed time calculations were sometimes incorrect when start time was after stop time
1.1.2.2 (02/11/2012)
- fixed map list names bug when '|' is attempted to be used
- custom map names now shown in debug logs when map lists change
- fixed time calculations weren't working properly on some systems
1.1.2.1 (02/07/2012)
- fixed map list names not being saved
- fixed bug related to sorting the time zone list on some systems
1.1.2.0 (02/06/2012)
- fixed time zones greater than GMT were not being saved properly
- improved compatibility with xVotemap; see second paragraph of the plugin description above
- added list of recommended supporting plugins that provide features that have been previously requested
- added time-dependent map lists
- added ability to name map lists 
1.1.1.0 (02/02/2012)
- added another map list check when no players are on the server
- added option to avoid playing the same map when a new map is loaded
- added option to start with the map in the new list that follows the one that was just played
- added ability to randomize entire map list
- updated map list change method, which should prevent map list from not changing
1.1.0.2 (01/27/2012)
- fixed problem adding new presets after some were renamed
- new custom presets are now named based upon the template used to create them
- fixed not starting at first map when not using 'start with random'
- added the ability to disable map lists
1.1.0.1 (01/20/2012)
- custom preset map assignments weren't being restored on restart
- custom presets can now be renamed
- day-dependent map lists no longer clear the options on some systems
1.1.0.0 (01/17/2012)
- decreased options redraw time even more (almost instant now)
- added custom presets
- added day-dependent map lists
1.0.0.2 (01/09/2012)
- greatly decreased load time and options redraw time with long/many map lists
- fixed presets not always set properly or at correct time
- presets for next map now set at end of round
- fixed map list was not reloaded if number of rounds was changed
- fixed map list changed too soon if 'Switch to new map immediately' was enabled
1.0.0.1 (01/05/2012)
- fixed first map not set when map list changed after manual round restart
- fixed map list would not update if changed when enabled via options panel
- fixed wrong number of players detected when listplayers not called with 'all'
1.0.0.0 (11/19/2011)
- initial version

Support

If you are having a problem, please follow the steps detailed in this thread


Download
 
The FULL version of this plugin used to be released on a contribution/payment basis only, but is now available for FREE! That said, donations are still appreciated!  :biggrin:

btn_donate_LG.gif

 

UltimateMapManager-1.2.5.0.zip

The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

spacer.png

Link to comment
  • 1 year later...

I am trying to run a mixed map rotation of Chain Link and CQ Large maps. on BF4.  I've  turned on Allow Map-Specific Presets and created a Custom Preset and add vars.gameModeCounter 100 or vars.gameModeCounter 200 depending on which map it is.  My goal is to have Chain Link maps have 2000 tickets and CQ Large maps have 800 tickets.  The problem is, after playing a Chain Link map at 200% tickets, when it changes to a CQ Large, it doubles the tickets to 1600. If I restart the map, it will correct itself and set the tickets back to 800. Unfortunately map retarts aren't an option with players on the server.  I've tried all sorts of combinations with custom presets vars.gameModeCounter and nothing seems to work in terms of eliminating the need to restart the map a second time for correct tickets.  The same issue happens using Adaptive Ticket Count plugin. 

It would be nice to not have to use just one ticket count for these different modes.  Chain Link maps at 1000 tickets are way too short. Anyone have any ideas?  Thank you!

 

 

Link to comment
  • 3 years later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.