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BFACP & ProCon Plugin Development Has Moved to Metabans ×

BFACP & ProCon Plugin Development Has Moved to Metabans

Prophet731

METABANS

One panel. Every game. Built by EZSCALE — the team behind BFACP and years of ProCon plugin work.

Where our Battlefield tooling development is going

For a long time, keeping a Battlefield community running well meant a Windows box running ProCon 24/7, a plugin stack (AdKats, TrueBalancer, UltimateMapManager, VIP-Slot-Manager, PunkbusterScreenshotEnforcer, ProconRulz, and a dozen others), and BFACP sitting on top of it for a web front-end. We built and maintained a lot of that stack ourselves, and we know exactly how much duct tape holds it together.

We're not adding new features to the ProCon plugin suite or BFACP going forward. That engineering effort is now going into Metabans — a cloud-hosted control panel built to do everything that stack did, for Battlefield and every other game your community runs, with nothing to locally host or babysit.

This isn't a rebrand — it's a rebuild. Below is what's already landed, what's still being ported, and what Metabans does that the old stack never could.

The Infrastructure Difference

THE OLD WAY Windows VPS ProCon.exe, always-on Plugin stack .NET, per-server config BFACP web app own DB, own hosting Battlefield only BF3 / BF4 / Hardline you patch, host & reboot it METABANS Cloud SaaS control panel Nothing to install, patch, or host RCON out to every server you run Battlefield, Source, survival & more we run and patch it — you just log in

Where Your Favorite Plugins Landed

We're working through the plugin ecosystem matched against the customer builds we actually ran in production, not just the stock submodules. Here's where things stand:

ProCon plugin / BFACP feature Metabans equivalent Status
AdKats admin actions Built-in in-game admin commands (!ban/!kick/!warn/!mute/!forgive/!punish), admin move-lock, !assist team-balance helper, and an AdKats-style two-sided reputation score — all in core, no plugin to configure Shipped
ProconRulz + Insane Limits Workflow automation builder — trigger on a game event, chat command, or schedule, then chain conditions and actions (bans, notifications, and more) Shipped
TrueBalancer + multi-balancer Autonomous Team Balancer — count balance, unstacking, dispersal, scrambler, FastBalance, seeder-mode kicks, dry-run mode Shipped
UltimateMapManager Map Manager — eligibility-driven map lists, in-game player vote, VIP-weighted ballots, popularity leaderboard Shipped
Auto Round Restarter Six-behavior restart engine — low-player, long-round, end-of-round, idle-timeout seeding, map-forward-when-empty, uptime watchdog Shipped
ServerKills / kill-feed plugins Real-time kill announcements (streaks, multikills, first blood, weapon callouts, ace squad) + per-round stats + historical reports Shipped
VIP-Slot-Manager VIP Manager — cross-game master list, reserved-slot sync, in-game !addvip/!removevip/!checkvip commands, join/expiry notifications Shipped
PunkbusterScreenshotEnforcer Dedicated PB integration — supervises the PB log stream, surfaces PB GUIDs on player profiles, cross-tenant matching Shipped
EventLogger (chat/stats logging) Built-in live chat monitor + session/event history — no separate logger plugin to configure Shipped
xVoteban, AdaptiveServerSize, LatencyManager, and the rest Being evaluated for the Workflow builder or core panel actions In progress

Beyond Battlefield

ProCon and BFACP were built for one engine. Metabans manages all of it from the same panel, the same ban list, and the same staff roster:

Battlefield 2 Bad Company 2 Battlefield 3 Battlefield 4 Battlefield Hardline Rust CS2 Minecraft 7 Days to Die Squad

What The Old Stack Never Had

Cross-tenant global reputation Ban history and risk scoring follow a player across every community running Metabans, not just yours.
Public ban list + appeals A searchable public banlist and a real ban-appeals portal players can submit to and staff can decide on — no forum thread required.
AI-assisted chat moderation Live toxicity detection on chat, with per-tenant policy thresholds.
Unified notification center One set of Discord/Slack/email/webhook/push channels feeds alerts, the balancer, workflows, and the map manager — configure once, not per plugin.
Alert system with auto-actions Server offline, high-risk player, VAC ban, chat toxicity and more can auto-flag, mute, kick, or ban — gated to only the games/capabilities you actually run.
Documented public REST API Full endpoint documentation at metabans.com/docs/api.

Give Metabans a look

Visit metabans.com

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