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[BF4] ProconRulz - End of Round stats v1.0


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Originally Posted by tarreltje*:

 

END OF ROUND STATS V1.0

 

This set of rules will show some stats on end round, like we had in BC2

 

- Make sure your have the latest version of Proconrulz

- Make sure your BF4.def is updated

 

Example:

 

- First Blood: Tarreltje, Most Knives: Tarreltje 20

- Last Blood: Tarreltje, Most Kills: Tarreltje 1000

- Most Deaths: Notme^^ 2500

 

 

 

###### End of round stats v1.0 by tarreltje #####

 

## Below different stats to count

 

# Most Deaths

On Spawn;Not Playerfirst;Incr %playerdead%

On Spawn;If %playerdead% > %server_dead%;Set %server_dead% %playerdead%;Set %server_deadplayer% %p%

 

# Most kills

On Kill;Incr %playerkills%

On Kill;If %playerkills% > %server_mostkills%;Set %server_mostkills% %playerkills%;Set %server_mostkillsplayer% %p%

 

# Firstblood

On kill;ServerFirst;Set %server_firstblood% %p%;Set %server_firstbloodtarget% %v%

 

# Lastblood

On Kill;Set %server_lastbloodplayer% %p%;Set %server_lastbloodtarget% %v%;

 

# Most knives

On kill;Damage Melee;Incr %playerknives%

On Kill;Damage Melee;If %playerknives% > %server_knives%;Set %server_knives% %playerknives%;Set %server_knivesplayer% %p%

 

# END ROUND MESSAGE

On RoundOver;

Say -

Say -

Say - First Blood: %server_firstblood%, Most Knives: %server_knivesplayer% %server_knives%

Say - Last Blood: %server_lastbloodplayer%, Most Kills: %server_mostkillsplayer% %server_mostkills%

Say - Most Deaths: %server_deadplayer% %server_dead%

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Originally Posted by killy1976*:

 

This is a great job! congratulations!!! i can change Say whith Yell_?

EXAMPLE: # OUTPUT MESSAGE

On Kill;If %server_msg_now% == 1

If %server_m_kills_player% != 0;Yell -= Most KILLS >>> %server_m_kills_player% >>> %server_m_kills[%server_m_kills_player%]% kills

If %server_m_head_player% != 0;Yell -= Most HEADSHOTS >>> %server_m_head_player% >>> %server_m_head[%server_m_head_player%]% kills

If %server_m_knife_player% != 0;Yell -= Most KNIFES %server_m_knife_player% >>> %server_m_knife[%server_m_knife_player%]% kills

Set %server_msg_now% 0

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Originally Posted by ty_ger07*:

 

This is a great job! congratulations!!! i can change Say whith Yell_?

EXAMPLE: # OUTPUT MESSAGE

On Kill;If %server_msg_now% == 1

If %server_m_kills_player% != 0;Yell -= Most KILLS >>> %server_m_kills_player% >>> %server_m_kills[%server_m_kills_player%]% kills

If %server_m_head_player% != 0;Yell -= Most HEADSHOTS >>> %server_m_head_player% >>> %server_m_head[%server_m_head_player%]% kills

If %server_m_knife_player% != 0;Yell -= Most KNIFES %server_m_knife_player% >>> %server_m_knife[%server_m_knife_player%]% kills

Set %server_msg_now% 0

Problem with Yell is that you can see only one message at a time, so you will only see the "Most KNIFES" message since it will be displayed on top of the the "Most KILLS" and "Most HEADSHOTS" messages.
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Originally Posted by tarreltje*:

 

i can change Say whith PlayerYell ? (thanks for your attention)

Like ty_ger said Yell or Player will do the samething so you will only see the most knifes!
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Originally Posted by killy1976*:

 

player Yell Most kills. I use this "Most Wanted by ty_ger07" but the statistics are not accurate ever. Example: if the player whith most killings has 85 kills, the Yell announced 90

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Originally Posted by ty_ger07*:

 

I use this "Most Wanted by ty_ger07" but the statistics are not accurate ever. Example: if the player whith most killings has 85 kills, the Yell announced 90

I would prefer if you posted your issues in the thread.

www.phogue.net/forumvb/showth...ayer-Announcer*

 

The accuracy of this code should be exactly the same since the number of kills is calculated in the same manner. If my code counts kills inaccurately, then this code must as well.

 

 

 

Which player do you want to do the PlayerYell to?

player Yell Most kills.

His question wasn't a real question. He was making a point. If you are using PlayerYell, only the player you are yelling to will see the message.
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Originally Posted by killy1976*:

 

I would prefer if you posted your issues in the thread.

www.phogue.net/forumvb/showth...ayer-Announcer*

 

ok sorry ty_ger i posted my problem in this tread now thk

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Originally Posted by ty_ger07*:

 

I have another question: i can have only stats MOST HEADSHOT whith Yell message?

All the messages are displayed one after the other. Since Yell only can display one message at a time, the last message in the list will be the one displayed and the others right before it will be covered up.
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Originally Posted by killy1976*:

 

you have not understood for my little english (sorry)

 

this is example for server 500ticket, only most headshot, whith Yell message:

 

# End of Round stats by BamBam and Tarreltje

On Spawn;ServerFirst;Set %server_msg_threshold% 500;Set %server_message_now% 0;log server_msg_threshold == 500

 

# KILLS TO TRACK FOR STATS

On Kill;

Headshot;Incr %m_head%

 

# COUNTING KILLS

On Kill;

If %m_head% > %server_head%;Set %server_head% %m_head%;Set %server_m_head_player% %p%;Log Most Headshots %server_m_head_player% %m_head%

 

# TRIGGER INFO FOR OUTPUT STATS

On Kill;If %team_score%

On Kill;If %server_msg_now% == 1;

If %team_score% > 0;Set %server_msg_threshold% 0

If %team_score% > 100;Set %server_msg_threshold% 100

If %team_score% > 150;Set %server_msg_threshold% 150

If %team_score% > 200;Set %server_msg_threshold% 200

If %team_score% > 250;Set %server_msg_threshold% 250

If %team_score% > 300;Set %server_msg_threshold% 300

If %team_score% > 350;Set %server_msg_threshold% 350

If %team_score% > 400;Set %server_msg_threshold% 400

If %team_score% > 450;Set %server_msg_threshold% 450

If %team_score% > 500;Set %server_msg_threshold% 500

 

# OUTPUT MESSAGE

On Kill;If %server_msg_now% == 1

If %server_m_head_player% != 0;Yell -= Most HEADSHOTS >>> %server_m_head_player% >>> %server_m_head[%server_m_head_player%]% kills

 

this is correct?

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  • 2 months later...

Originally Posted by Tomgun*:

 

I changed it to yell also, problem is it rattles through them real fast, I changed the timer to 8 seconds on the main prog but still no different

 

##### SERVER STATS by Tarreltje #####

On Kill;Incr %ini_kills_kills[%p%]%

On Kill;Weapon Weapons/Knife/Knife,Melee;Incr %ini_knives_knives[%p%]%

 

On Kill;

If %ini_kills_kills[%p%]% > %ini_server_killsfirst%;Set %ini_server_killsfirst% %ini_kills_kills[%p%]%;Set %ini_server_playerfirst% %p%

If %ini_kills_kills[%p%]% %ini_server_killssecond%;Set %ini_server_killssecond% %ini_kills_kills[%p%]%;Set %ini_server_playersecond% %p%

If %ini_kills_kills[%p%]% %ini_server_killsthird%;Set %ini_server_killsthird% %ini_kills_kills[%p%]%;Set %ini_server_playerthird% %p%

If %ini_kills_kills[%p%]% %ini_server_killsfourth%;Set %ini_server_killsfourth% %ini_kills_kills[%p%]%;Set %ini_server_playerfourth% %p%

If %ini_knives_knives[%p%]% > %ini_server_mostknives%;Set %ini_server_mostknives% %ini_knives_knives[%p%]%;Set %ini_server_mostknivesplayer% %p%

 

if %ini_server_playersecond% == %ini_server_playerfirst%;Set %ini_server_playersecond% %ini_server_playerthird%;Set %ini_server_killssecond% %ini_server_killsthird%

if %ini_server_playerthird% == %ini_server_playersecond%;Set %ini_server_playerthird% %ini_server_playerfourth%;Set %ini_server_killsthird% %ini_server_killsfourth%

 

# TRIGGER FOR SHOWING SERVERS BEST 3 PLAYERS

On Kill;ServerFirst;

Yell - LAST ROUND TOP 4 KILLERS!!!!

Yell - 1st %ini_server_playerfirst% with %ini_server_killsfirst% kills, YOUR A KILLING MACHINE!!

Yell - 2nd %ini_server_playersecond% just behind with %ini_server_killssecond% kills, WELL DONE!!

Yell - 3th %ini_server_playerthird% and finally with %ini_server_killsthird% kills

Yell - LEATHAL NINJA = %ini_server_mostknivesplayer% with %ini_server_mostknives% knives kills!!

how do I tell it to show the message for say 5 seconds?
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  • 4 weeks later...

Originally Posted by Itz_cujo666*:

 

Hi,

 

Came to this thread from this one*.

 

Is it possible to modify this rule to announce the top killer/headshot/knife from the last round, at the beginning of the next round?

 

I have just started looking at Procon Rulz, and discovered we had v 38, so have updated to v 43.

 

Any advice how to carry over to next round, then say would be appreciated... :smile:

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Originally Posted by Itz_cujo666*:

 

Hoi, bedankt tarreltje. Reading through the plug in notes, it looks like you only need MySQL access for the Server Kills Report, and Round Stats might work without a DB. Will give it a try. Cheers!

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  • 1 month later...
  • 2 months later...

Originally Posted by tarreltje*:

 

The rules below, if set the trigger on 20 tickets left. So if one of the teams has 20 tickets left it will show the end of round stats. So this is just before the rounds ends

 

# End of Round stats by BamBam and Tarreltje

On Spawn;ServerFirst;Set %server_msg_threshold% 20;Set %server_message_now% 0

 

# KILLS TO TRACK FOR STATS

On Kill;

Incr %m_kills%

Headshot;Incr %m_head%

Weapon Weapons/Knife/Knife,Melee;Incr %m_knife%

 

# COUNTING KILLS

On Kill;

If %m_kills% > %server_kills%;Set %server_kills% %m_kills%;Set %server_m_kills_player% %p%;Log Most kills %server_m_kills_player% %m_kills%

If %m_head% > %server_head%;Set %server_head% %m_head%;Set %server_m_head_player% %p%;Log Most Headshots %server_m_head_player% %m_head%

If %m_knife% > %server_knife%;Set %server_knife% %m_knife%;Set %server_m_knife_player% %p%;Log Most knife %server_m_knife_player% %m_knife%

 

# TRIGGER INFO FOR OUTPUT STATS

On Kill;If %team_score%

 

# OUTPUT MESSAGE

On Kill;If %server_msg_now% == 1;

If %server_m_kills_player% != 0;Say -= Most KILLS >>> %server_m_kills_player% >>> %server_m_kills[%server_m_kills_player%]% kills

If %server_m_head_player% != 0;Say -= Most HEADSHOTS >>> %server_m_head_player% >>> %server_m_head[%server_m_head_player%]% kills

If %server_m_knife_player% != 0;Say -= Most KNIFES %server_m_knife_player% >>> %server_m_knife[%server_m_knife_player%]% kills

Set %server_msg_now% 0

If it doesnt work let me know!
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  • 3 months later...
  • 4 weeks later...

Originally Posted by Elvardo*:

 

The rules below, if set the trigger on 20 tickets left. So if one of the teams has 20 tickets left it will show the end of round stats. So this is just before the rounds ends

 

 

 

If it doesn't work let me know!

I'm running 16 player SQDM only. When i use this rule it spams chat every few seconds not at the end of the round. Am i doing something wrong?
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Originally Posted by tarreltje*:

 

I'm running 16 player SQDM only. When i use this rule it spams chat every few seconds not at the end of the round. Am i doing something wrong?

The one you are using now is for Conquest!!

 

Use this one ---> showthread....-TDM-SQDM-ONLY*

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  • 6 months later...

Originally Posted by C-4-N*:

 

Hi , since on roundover, you have to update that my dear !)

 

i did a basic one , and working :smile:

i will probably get pistol kills with

 

 

on init;set %ini_round% 0

on spawn;serverfirst;set %ini_round% 0

 

On Kill;

Weapon Death;incr %ini_round_vehicle_%p%%

Weapon melee;incr %ini_round_melee_%p%%

Damage SniperRifle,dmr;Headshot;incr %ini_round_sniperhs_%p%%

Not Damage SniperRifle,dmr;Not weapon Death;Headshot;incr %ini_round_killhs_%p%%

 

On Kill;

if %ini_round_vehicle_%p%% > %ini_round_bestvehicle%;set %ini_round_bestvehicle% %ini_round_vehicle_%p%%;set %ini_round_bestvehicleplayer% %p%

if %ini_round_melee_%p%% > %ini_round_bestmelee%;set %ini_round_bestmelee% %ini_round_melee_%p%%;set %ini_round_bestmeleeplayer% %p%

if %ini_round_sniperhs_%p%% > %ini_round_bestsniperhs%;set %ini_round_bestsniperhs% %ini_round_sniperhs_%p%%;set %ini_round_bestsniperhsplayer% %p%

if %ini_round_killhs_%p%% > %ini_round_bestkillhs%;set %ini_round_bestkillhs% %ini_round_killhs_%p%%;set %ini_round_bestkillhsplayer% %p%

 

On RoundOver

say === Best Round Stats ===

say Vehicle = %ini_round_bestvehicleplayer% ::: %ini_round_bestvehicle% kills !

say Knife = %ini_round_bestmeleeplayer% ::: %ini_round_bestmelee% kills !

say HeadsShots (sniper) = %ini_round_bestsniperhsplayer% ::: %ini_round_bestsniperhs% Headshots !

say HeadShots (others) = %ini_round_bestkillhsplayer% ::: %ini_round_bestkillhs% Headshots !

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Originally Posted by tarreltje*:

 

Hi , since on roundover, you have to update that my dear !)

 

i did a basic one , and working :smile:

i will probably get pistol kills with

 

 

on init;set %ini_round% 0

on spawn;serverfirst;set %ini_round% 0

 

On Kill;

Weapon Death;incr %ini_round_vehicle_%p%%

Weapon melee;incr %ini_round_melee_%p%%

Damage SniperRifle,dmr;Headshot;incr %ini_round_sniperhs_%p%%

Not Damage SniperRifle,dmr;Not weapon Death;Headshot;incr %ini_round_killhs_%p%%

 

On Kill;

if %ini_round_vehicle_%p%% > %ini_round_bestvehicle%;set %ini_round_bestvehicle% %ini_round_vehicle_%p%%;set %ini_round_bestvehicleplayer% %p%

if %ini_round_melee_%p%% > %ini_round_bestmelee%;set %ini_round_bestmelee% %ini_round_melee_%p%%;set %ini_round_bestmeleeplayer% %p%

if %ini_round_sniperhs_%p%% > %ini_round_bestsniperhs%;set %ini_round_bestsniperhs% %ini_round_sniperhs_%p%%;set %ini_round_bestsniperhsplayer% %p%

if %ini_round_killhs_%p%% > %ini_round_bestkillhs%;set %ini_round_bestkillhs% %ini_round_killhs_%p%%;set %ini_round_bestkillhsplayer% %p%

 

On RoundOver

say === Best Round Stats ===

say Vehicle = %ini_round_bestvehicleplayer% ::: %ini_round_bestvehicle% kills !

say Knife = %ini_round_bestmeleeplayer% ::: %ini_round_bestmelee% kills !

say HeadsShots (sniper) = %ini_round_bestsniperhsplayer% ::: %ini_round_bestsniperhs% Headshots !

say HeadShots (others) = %ini_round_bestkillhsplayer% ::: %ini_round_bestkillhs% Headshots !

Haha nice rules!! I already was testing my newest set of rules on my server, ive updated the the rulz
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Originally Posted by MarcoV1980*:

 

Hi , since on roundover, you have to update that my dear !)

 

i did a basic one , and working :smile:

i will probably get pistol kills with

 

 

on init;set %ini_round% 0

on spawn;serverfirst;set %ini_round% 0

 

On Kill;

Weapon Death;incr %ini_round_vehicle_%p%%

Weapon melee;incr %ini_round_melee_%p%%

Damage SniperRifle,dmr;Headshot;incr %ini_round_sniperhs_%p%%

Not Damage SniperRifle,dmr;Not weapon Death;Headshot;incr %ini_round_killhs_%p%%

 

On Kill;

if %ini_round_vehicle_%p%% > %ini_round_bestvehicle%;set %ini_round_bestvehicle% %ini_round_vehicle_%p%%;set %ini_round_bestvehicleplayer% %p%

if %ini_round_melee_%p%% > %ini_round_bestmelee%;set %ini_round_bestmelee% %ini_round_melee_%p%%;set %ini_round_bestmeleeplayer% %p%

if %ini_round_sniperhs_%p%% > %ini_round_bestsniperhs%;set %ini_round_bestsniperhs% %ini_round_sniperhs_%p%%;set %ini_round_bestsniperhsplayer% %p%

if %ini_round_killhs_%p%% > %ini_round_bestkillhs%;set %ini_round_bestkillhs% %ini_round_killhs_%p%%;set %ini_round_bestkillhsplayer% %p%

 

On RoundOver

say === Best Round Stats ===

say Vehicle = %ini_round_bestvehicleplayer% ::: %ini_round_bestvehicle% kills !

say Knife = %ini_round_bestmeleeplayer% ::: %ini_round_bestmelee% kills !

say HeadsShots (sniper) = %ini_round_bestsniperhsplayer% ::: %ini_round_bestsniperhs% Headshots !

say HeadShots (others) = %ini_round_bestkillhsplayer% ::: %ini_round_bestkillhs% Headshots !

Hey,

 

thanks for the rules! Unfortunately they don't work for me.

 

[16:06:48] === Best Round Stats ===

[16:06:48] Vehicle = 0 ::: 0 kills !

[16:06:48] Knife = 0 ::: 0 kills !

[16:06:48] HeadsShots (sniper) = 0 ::: 0 Headshots !

[16:06:48] HeadShots (others) = 0 ::: 0 Headshots !

 

 

The only thing i am getting, seems the stats aren't counted properly, but i have a knife count rule, which does function.

Any idea what i might be missing?

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Originally Posted by tarreltje*:

 

Hey,

 

thanks for the rules! Unfortunately they don't work for me.

 

[16:06:48] === Best Round Stats ===

[16:06:48] Vehicle = 0 ::: 0 kills !

[16:06:48] Knife = 0 ::: 0 kills !

[16:06:48] HeadsShots (sniper) = 0 ::: 0 Headshots !

[16:06:48] HeadShots (others) = 0 ::: 0 Headshots !

 

 

The only thing i am getting, seems the stats aren't counted properly, but i have a knife count rule, which does function.

Any idea what i might be missing?

look at the first page first post, i have updated my rulz for bf4!!!!!!!!!!!!!!!!!!!!
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