Jump to content

Lets talk VU Venise Unleashed Server ,shall we ?


iamadeadpixel

Recommended Posts

Lets talk VU.
At this point i am  making a simple HOWTO inc a sample server configuration how to run a VU server on your local machine ,excluded is  procon, that is a other story.
Yes procon wil run, but not smoot as bf3/4 ,it is not fully compatible, but enough things are running.

a stock VU server wil able to work properly with several maps, as what i know, its trail and error to so what mod is crashing a server when running multiple maps and map modes.
plugins what run with no isue.
basic ingame info
Server rules on request.
spambot
our all favorite, proconrulz.
Dont know how Team VU did it, but basic ingame info's !loc command works,
Procon chat guid and stats logger, well, u need a sql database for it.
asuming u have that.

u can log all the thing we did on a regular BF3 server with a enabled punkbuster system
(Stats logging doesnt work when punkbuster is disabled on bf3)
(as this also count for basic ingame info, it needs punkbuster)
As it comes to adkats, didnt test it yet, that is becouse i have made a small admin script for proconrulz that basicly does what adkats do ,if it comes to commands that is.
inc some extended commands that are not adkats, hehe.
oh, and yes, perhaps most commands are working, but the anti-cheat system is pretty useless with VU, imho that is.

portforwarding:
A VU server need 3 ports, lets say procon runs tempory local, u need to open 2 ports in your router.
Defaulted is the gameserver port, what is in the config 25200
the second port is a Mharmony port (aka zeus backend) ,this is on default 7948 ,both are UDP ports !
the amount on servers u run is depending on the power of the machine, here i have 3 servers running, ok, 18 slots each, stil it works pretty good.
if u have, or had a bf3 server, you proberly have some startup.txt somewhere.
for most part u can use that,
There is however a tweak u need to make on these 2 vars settings , vars.3dSpotting false and vars.3pCam false  ,this enable spotting on the VU server ! ,while on BF3 this will disable ! spotting.
as for server directory.
i placed the server directory in the same directory where vu is installed.
in my case d:\games\vu <-- here is vu, what i unpacked from the zip file.

Server start script:
This is the start script i use for server1
So basicly your whole server instance is located in server1 directory.

@echo off
set INSTANCEDIRECTORY=d:\games\vu\server1
set IP=0.0.0.0
set GAMEPORT=25200
set RCONPORT=47200
set HARMONYPORT=7948
start vu.exe -server -dedicated -high60 -listen %IP%:%GAMEPORT% -RemoteAdminPort %IP%:%RCONPORT% -mHarmonyPort %HARMONYPORT% -serverInstancePath "%INSTANCEDIRECTORY%"
as for multiple server, adjust the batch file with server1 to server2 (eh, as example)
adjust all 3 ports, and forward the gameport and harmonyport in your router.
and yes, dont forgot to set the rcon password in your startup.txt if you tinker with procon.
Think.
this is basicly the whole basic server how to..
cheers, have fun..

Link to comment
Share on other sites

If all went correct
and lets say u install VU on the D drive (content from vu.zip)
a path like d:\games\vu <= where your stuff should come in (top directory)
a path like d:\games\vu\server1 <- where your working sample server config is (content from server.zip)
a path like d:\games\vu\startscript1.bat <- what is working VU server start script you can tinker with.
a path like d:\games\vu\vu <-- if unpacked from the vu.zip file
a path like d:\games\vu\vubin <-- if unpacked from the vu.zip file
a path like d:\games\vu\cacert.pem <-- if unpacked from the vu.zip file
a path like d:\games\vu\vu.com <-- if unpacked from the vu.zip file
a path like d:\games\vu\vu.exe <-- if unpacked from the vu.zip file

your server.key ,what u made on the venise unleashed website is placed in server1 directory

 

server-sample.zip

Link to comment
Share on other sites

Now.

Lets say ,the server is running, and u see a nice console saying server is ready for connection.
Start the vu.exe file, you want to test and see it.
it can happen that it wil ask for your login credentials, just do it.
If you didnt made yet a soldier, yes you can make 4 of them.

click your soldier, and select the servers button.
Now simply wait, you wil not find your server directly, here is a quicky one.
Select the filter.
and write a word from your server in the server name section, and click apply filters
If u see your server name, click the close button !, and click your server.
Happy testing..

 

Link to comment
Share on other sites

Now, lets say you want to use mods.
Again, be carefull, not all mods work correctly when u change map.

lets apply the mods in the modlist.txt sample working file.
InfiniteVehicles
VU-Chaos_ultraAEK
VU-Chaos_SuperJump
VU-Chaos_SuperSpeed
VU-Chaos_Gravity
VU-Chaos_ultraC4
craterdept
NoFlightCeiling
night-time-0.3
vu-compass-1.0.6
VU-No-Vignette-main

A big load on mods i currently use.
copy the file modlist.txt.sample working to modlist.txt (or copy the content in modlist.txt)

You need to restart your server for this, close the server, and start the batch file and wait.
Happy fragging with the mods on kaisar railroad.

Link to comment
Share on other sites

  • 2 weeks later...
  • 3 weeks later...

Archived

This topic is now archived and is closed to further replies.



  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.