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blund adaptive ticket size when u use the fun-bot mod on a VU server.


iamadeadpixel

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Hi, and thank u for reading.
as the mods progress more and more in the VU community the tweaking of a server is geting more fun
but also very time costly.
lets example this setup with 2 mod i am running on my TDM server.
Mod used: Majorvictory87's weaponpack mod.
this contains some heavy overpowered weapons for extreme mayhem on a server.

Mod used: de_joe-91's Fun-bots.
This will add bots to your server.

also recomended is the no-preround mod.
this wil allow to start the server instantly with no 10 seconds delay.
the bots ignore this preround and on view they will kill you.

Tip: Adjust the player health - vars.soldierHealth 4000 (or what u want, yes this works)
but there also comes a isue with your ticket size if u use bots with the weapon pack mod
a single player can easy clean out the map from bots under 2 minutes, so get your tickets high enough
to get enough fun for it.

but what if players join ?, lets say 3 more ?
the ticket rate u set is quick reached with 4 players.

ok, u can use the adaptive ticketsize plugin for procon.
litle problem here.
bots will count as players to, so the ticket size is set insanly high ,even if u are the only real player.

the rude solution i made for proconrulz works, if u get some understanding of proconrulz script u can see what it does.
basicly, if a players spawns the first time, a counter is raised with 1.
the more players join, and spawn, the higher the counter wil get, and yes, on server leave, it wil decrease that number.
i shoose for the %ini_ becouse i noticed on endround all the variables are reseted to zero, err,,, not the idea i want.
simply adjust the ticket size on how far you modded the weaponpack config file, what i modded to nuthouse style.
Basicly i never got more as 8 players , and the mayhem is insane and a ticket rate of 450 kill is good enough.

Have fun.


[code]
## VU major mod funbots
# Experimental for VU servers running procon.
on round;set %ini_vars_playersize% 0

on spawn;playerfirst;incr %ini_vars_playersize%;adminsay New player size %ini_vars_playersize%;end
on leave;            decr %ini_vars_playersize%;adminsay New player size %ini_vars_playersize%;end

on roundover;adminsay Reseting...counters...
On RoundOver;If %ini_vars_playersize% = 1; exec vars.gameModeCounter 50; say %ini_vars_playersize% player, Setting kill limit to 50 kills;end
On RoundOver;If %ini_vars_playersize% = 2; exec vars.gameModeCounter 100; say %ini_vars_playersize% players, Setting kill limit to 100 kills;end
On RoundOver;If %ini_vars_playersize% = 3; exec vars.gameModeCounter 200; say %ini_vars_playersize% players, Setting kill limit to 200 kills;end
On RoundOver;If %ini_vars_playersize% = 4; exec vars.gameModeCounter 350;say %ini_vars_playersize% players, Setting kill limit to 350 kills;end
On RoundOver;If %ini_vars_playersize% = 5; exec vars.gameModeCounter 350;say %ini_vars_playersize% players, Setting kill limit to 350 kills;end
On RoundOver;If %ini_vars_playersize% = 6; exec vars.gameModeCounter 400;say %ini_vars_playersize% players, Setting kill limit to 400 kills;end
On RoundOver;If %ini_vars_playersize% = 7; exec vars.gameModeCounter 400;say %ini_vars_playersize% players, Setting kill limit to 400 kills;end
On RoundOver;If %ini_vars_playersize% = 8; exec vars.gameModeCounter 450;say %ini_vars_playersize% players, Setting kill limit to 450 kills;end
On RoundOver;If %ini_vars_playersize% = 9; exec vars.gameModeCounter 500;say %ini_vars_playersize% players, Setting kill limit to 500 kills;end
On RoundOver;If %ini_vars_playersize% = 10; exec vars.gameModeCounter 550;say %ini_vars_playersize% players, Setting kill limit to 550 kills;end
On RoundOver;If %ini_vars_playersize% = 11; exec vars.gameModeCounter 550;say %ini_vars_playersize% players, Setting kill limit to 550 kills;end
On RoundOver;If %ini_vars_playersize% = 12; exec vars.gameModeCounter 600;say %ini_vars_playersize% players, Setting kill limit to 600 kills;end
On RoundOver;If %ini_vars_playersize% = 13; exec vars.gameModeCounter 600;say %ini_vars_playersize% players, Setting kill limit to 600 kills;end
On RoundOver;If %ini_vars_playersize% = 14; exec vars.gameModeCounter 600;say %ini_vars_playersize% players, Setting kill limit to 600 kills;end
On RoundOver;If %ini_vars_playersize% = 15; exec vars.gameModeCounter 600;say %ini_vars_playersize% players, Setting kill limit to 600 kills;end
On RoundOver;If %ini_vars_playersize% = 16; exec vars.gameModeCounter 600;say %ini_vars_playersize% players, Setting kill limit to 600 kills;end
On RoundOver;If %ini_vars_playersize% = 17; exec vars.gameModeCounter 700;say %ini_vars_playersize% players, Setting kill limit to 700 kills;end
On RoundOver;If %ini_vars_playersize% = 18; exec vars.gameModeCounter 700;say %ini_vars_playersize% players, Setting kill limit to 700 kills;end
On RoundOver;If %ini_vars_playersize% = 19; exec vars.gameModeCounter 700;say %ini_vars_playersize% players, Setting kill limit to 700 kills;end
On RoundOver;If %ini_vars_playersize% = 20; exec vars.gameModeCounter 700;say %ini_vars_playersize% players, Setting kill limit to 700 kills;end
On RoundOver;If %ini_vars_playersize% = 21; exec vars.gameModeCounter 850;say %ini_vars_playersize% players, Setting kill limit to 850 kills;end
On RoundOver;If %ini_vars_playersize% = 22; exec vars.gameModeCounter 850;say %ini_vars_playersize% players, Setting kill limit to 850 kills;end
On RoundOver;If %ini_vars_playersize% = 23; exec vars.gameModeCounter 850;say %ini_vars_playersize% players, Setting kill limit to 850 kills;end
On RoundOver;If %ini_vars_playersize% = 24; exec vars.gameModeCounter 850;say %ini_vars_playersize% players, Setting kill limit to 850 kills;end
On RoundOver;If %ini_vars_playersize% => 25; exec vars.gameModeCounter 1000;say %ini_vars_playersize% players, Setting kill limit to 1000 kills;end

[/code]

Have fun with fun-bots and this litle proconrulz script.

 

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