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[Insane Limits] Auto Punish for Stolen Enemy Vehicles — With AA Exception for Specific Maps


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Hi everyone,

I'm sharing a working Insane Limits- 0.9.18.2 script that automatically punishes players who steal and use enemy faction vehicles (e.g., CN player using T90, US player using Type 99, etc). This helps enforce server rules without needing manual moderation.

✅ The logic includes:

  • Full faction checks (US, CN, RU) based on killer.TeamId.

  • Vehicle detection using FriendlyWeaponName().

  • ✅ Exception for AA vehicles on maps that have only one AA (like Hainan Resort, Rogue Transmission, and Giants of Karelia), to avoid false punishment.

📜 Script is wrapped in a try/catch block for safety, and uses plugin.KillPlayer() with custom messages for education.

This limit keeps the server clean, fair, and aligned with the rules — all automated.

Feel free to customize the map list or add more vehicles if needed.

Let me know if it helps!
 

🔧 Tutorial – Auto-Punish for Enemy Vehicle Stealing (Insane Limits)

Purpose: This script automatically punishes players who steal vehicles from an enemy faction in Battlefield 4. It’s ideal for enforcing server rules without requiring active moderators.


✅ Features

  • Detects faction-vehicle mismatches

  • Auto-kills violators with 5s delay

  • Sends global chat warning

  • Excludes mobile AA on specific maps (e.g., Hainan Resort)

  • Ignores reserved slot players (VIPs)


🔢 Limit Settings (Example from UI)

Setting Value
limit_1_name Stolen Enemy Vehicles
limit_1_state Enabled
limit_1_evaluation OnKill
limit_1_first_check Code
limit_1_second_check Disabled
limit_1_action `Say
limit_1_kill_delay 5
limit_1_say_message %k_n%, you were detected using an enemy faction vehicle (%w_n%). This is not allowed!
limit_1_say_audience All
limit_1_say_delay 5
limit_1_say_procon_chat True

 

if (plugin.GetReservedSlotsList().Contains(player.Name)) return false;

List<string> mapasComAAUnico = new List<string> {
    "MP_007",  // Hainan Resort
    "MP_011",  // Rogue Transmission
    "XP5_002", // Giants of Karelia (Final Stand)
    // Add more as needed
};

var reason = plugin.FriendlyWeaponName(kill.Weapon);
string vehicle = reason?.VehicleName ?? "Unknown";
int team = killer.TeamId;

plugin.ConsoleWrite($"[DEBUG] Weapon: '{kill.Weapon}', Vehicle: '{vehicle}', TeamId: {team}");

if (vehicle == "Unknown")
{
    plugin.ConsoleWrite("[DEBUG] Vehicle not identified. Ignoring.");
    return false;
}

// US using Chinese vehicle
if (team == 1 && (
    vehicle.Contains("ZBD") || vehicle.Contains("Type 99") || vehicle.Contains("WZ-10") ||
    vehicle.Contains("Z-9") || vehicle.Contains("PGZ") || vehicle.Contains("J-20") || vehicle.Contains("Type 22")))
{
    plugin.SendPlayerMessage(killer.Name, $"You were detected using a vehicle from the enemy faction ({vehicle}). Automatically punished.");
    plugin.ConsoleWrite("[STEAL] US using CN vehicle.");
    plugin.KillPlayer(killer.Name, 1);
    return true;
}

// CN using US or Russian vehicle
if (team == 2 && (
    vehicle.Contains("Abrams") || vehicle.Contains("M1A2") || vehicle.Contains("LAV-25") ||
    vehicle.Contains("AH-6") || vehicle.Contains("AH-1Z") || vehicle.Contains("F/A-18") ||
    vehicle.Contains("M1128") || vehicle.Contains("M16 AA") || vehicle.Contains("T90")))
{
    plugin.SendPlayerMessage(killer.Name, $"You were detected using a vehicle from the enemy faction ({vehicle}). Automatically punished.");
    plugin.ConsoleWrite("[STEAL] CN using US/RU vehicle.");
    plugin.KillPlayer(killer.Name, 1);
    return true;
}

// RU using US or Chinese vehicle
if (team == 3 && (
    vehicle.Contains("Abrams") || vehicle.Contains("LAV-25") || vehicle.Contains("ZBD") ||
    vehicle.Contains("Type 99") || vehicle.Contains("AH-6") || vehicle.Contains("F/A-18") ||
    vehicle.Contains("DV-15") || vehicle.Contains("J-20")))
{
    plugin.SendPlayerMessage(killer.Name, $"You were detected using a vehicle from the enemy faction ({vehicle}). Automatically punished.");
    plugin.ConsoleWrite("[STEAL] RU using US/CN vehicle.");
    plugin.KillPlayer(killer.Name, 1);
    return true;
}

plugin.ConsoleWrite("[DEBUG] Vehicle compatible with faction. OK.");
return false;

 

Edited by BruceLeeSoldier
Just 1 more
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