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Insane Limits V0.8/R2: Melee/Knife Death Shame From Message List


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Originally Posted by PapaCharlie9*:

 

Version: 0.8/R2

 

This limit sends a shame message to the server when a player is knifed. The next message in the list is selected. If at the end of the list, starts over at the top of the list. The code for rotating through a list of messages can be used in other situations.

 

Please share your best messages by posting a reply.

 

Set the limit evaluation to OnKill and set the action to None

 

Set the fist_check to this Expression:

 

Code:

( Regex.Match(kill.Weapon, "(Melee|Knife)").Success )
Set the second_check to this Code:

 

Code:

/* Version: V0.8/R2 */
List<String> shame = new List<String>();
shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro!");
shame.Add("%v_n% was shanked by %k_fn%!");
shame.Add("%k_fn% just took %v_n%'s tags and made him cry!");
shame.Add("%k_fn% slipped a shiv into %v_n%'s back!");
shame.Add("%k_fn% knifed %v_n% and Insane Limits approves!");
shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_");
shame.Add("%k_fn% just Tweeted about knifing %v_n%!");
shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!");
shame.Add("%k_fn%: 'Just die already, %v_n%'"); // From BC2
shame.Add("%k_fn%: 'Hey %v_n%, you want summa this_'"); // From BC2
shame.Add("%v_n% took a gun to a knife fight with %k_fn%, and LOST!");
shame.Add("Did you see the YouTube of %k_fn% knifing %v_n%_");
shame.Add("%k_fn% just added +1 knife kills to his Battlelog stats, thanks to %v_n%");
shame.Add("%k_fn%: 'Hey %v_n%, check your six next time!'");
shame.Add("%v_n%, go tell your momma you lost your tags to %k_fn%!");
shame.Add("%v_n% just wanted to see %k_fn%'s Premium knife, not have it shoved in his eye!"); // Bonus shame for Premium peeps!
// Add additional messages here with shame.Add("...");

int level = 2;

try {
	level = Convert.ToInt32(plugin.getPluginVarValue("debug_level"));
} catch (Exception e) {}

int next = Convert.ToInt32(limit.ActivationsTotal());

next = next % shame.Count; // Ensure rotation of messages
String msg = plugin.R(shame[next]);

/*
To keep a lid on spam, only the first activation per player per
round is sent to all players. Subsequent shames are only sent
to the killer and victim.
*/
bool noSpam = (limit.Activations(killer.Name) > 1);

if (level >= 2) plugin.ConsoleWrite("^b[Knife Shame]^n " + ((noSpam)_"^8private^0: ":"^4public^0: ") + msg);
if (noSpam) {
	plugin.ServerCommand("admin.say", msg, "player", killer.Name);
	plugin.ServerCommand("admin.say", msg, "player", victim.Name);
	plugin.ServerCommand("admin.yell", msg, "8", "player", killer.Name);
	plugin.ServerCommand("admin.yell", msg, "8", "player", victim.Name);
} else {
	plugin.SendGlobalMessage(msg);
	plugin.ServerCommand("admin.yell", msg, "8");
}
plugin.PRoConChat("ADMIN > " + msg);
return false;
Revisions

R2 - Added yells and changed squad chat to individual player chat

R1 - original version

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Originally Posted by PapaCharlie9*:

 

Note: It should be possible to add Tweeting as well, but I haven't tested it. Should look like this (the line after plugin.PRoConChat):

 

Code:

plugin.Tweet(plugin.R(shame[next]));
If you want to keep a lid on Tweet spam, add the line after "plugin.SendGlobalMessage" instead of after "plugin.PRoConChat".
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Originally Posted by PapaCharlie9*:

 

Here's a version that picks a random message from the list (compiled, but not tested). I include all the second_check code for easy copy&paste, but only 3 lines of code had to change changed. Everything else is the same as the OP.

 

 

Code:

/* Version: V0.8/R2-Random */
List<String> shame = new List<String>();
shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro!");
shame.Add("%v_n% was shanked by %k_fn%!");
shame.Add("%k_fn% just took %v_n%'s tags and made him cry!");
shame.Add("%k_fn% slipped a shiv into %v_n%'s back!");
shame.Add("%k_fn% knifed %v_n% and Insane Limits approves!");
shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_");
shame.Add("%k_fn% just Tweeted about knifing %v_n%!");
shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!");
shame.Add("%k_fn%: 'Just die already, %v_n%'"); // From BC2
shame.Add("%k_fn%: 'Hey %v_n%, you want summa this_'"); // From BC2
shame.Add("%v_n% took a gun to a knife fight with %k_fn%, and LOST!");
shame.Add("Did you see the YouTube of %k_fn% knifing %v_n%_");
shame.Add("%k_fn% just added +1 knife kills to his Battlelog stats, thanks to %v_n%");
shame.Add("%k_fn%: 'Hey %v_n%, check your six next time!'");
shame.Add("%v_n%, go tell your momma you lost your tags to %k_fn%!");
shame.Add("%v_n% just wanted to see %k_fn%'s Premium knife, not have it shoved in his eye!"); // Bonus shame for Premium peeps!
// Add additional messages here with shame.Add("...");

int level = 2;

try {
	level = Convert.ToInt32(plugin.getPluginVarValue("debug_level"));
} catch (Exception e) {}

Random rand = new Random();
int next = rand.Next(shame.Count); // Choose random index bounded by list count
String msg = plugin.R(shame[next]);

/*
To keep a lid on spam, only the first activation per player per
round is sent to all players. Subsequent shames are only sent
to the killer and victim.
*/
bool noSpam = (limit.Activations(killer.Name) > 1);

if (level >= 2) plugin.ConsoleWrite("^b[Knife Shame]^n " + ((noSpam)_"^8private^0: ":"^4public^0: ") + msg);
if (noSpam) {
	plugin.ServerCommand("admin.say", msg, "player", killer.Name);
	plugin.ServerCommand("admin.say", msg, "player", victim.Name);
	plugin.ServerCommand("admin.yell", msg, "8", "player", killer.Name);
	plugin.ServerCommand("admin.yell", msg, "8", "player", victim.Name);
} else {
	plugin.SendGlobalMessage(msg);
	plugin.ServerCommand("admin.yell", msg, "8");
}
plugin.PRoConChat("ADMIN > " + msg);
return false;
REVISIONS

R2 - added yells and individual player chat

R1 - original version

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Originally Posted by Inception*:

 

/*

To keep a lid on spam, only the first activation per player per

round is sent to all players. Subsequent shames are only sent

to the killer's squad.

*/

Can you make also one without that option? So every activation is sent to all players. Thanks.
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Originally Posted by PapaCharlie9*:

 

Can you make also one without that option? So every activation is sent to all players. Thanks.

Maybe someone else can do that for you. I hate servers that constantly spam name&shame messages, so please don't ask me to create that monster.
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Originally Posted by Singh400*:

 

Can you make also one without that option? So every activation is sent to all players. Thanks.

My guess would be this:-

 

Code:

/* Version: V0.8/R1-Random */
List<String> shame = new List<String>();
shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro!");
shame.Add("%v_n% was shanked by %k_fn%!");
shame.Add("%k_fn% just took %v_n%'s tags and made him cry!");
shame.Add("%k_fn% slipped a shiv into %v_n%'s back!");
shame.Add("%k_fn% knifed %v_n% and Insane Limits approves!");
shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_");
shame.Add("%k_fn% just Tweeted about knifing %v_n%!");
shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!");
// Add additional messages here with shame.Add("...");

int level = 2;

try {
	level = Convert.ToInt32(plugin.getPluginVarValue("debug_level"));
} catch (Exception e) {}

Random rand = new Random();
int next = rand.Next(shame.Count); // Choose random index bounded by list count
String msg = plugin.R(shame[next]);

//Send message
plugin.SendGlobalMessage(msg);
plugin.PRoConChat("ADMIN > " + msg);

return false;
Edit* Maybe not, I get compiling errors. Sorry! I'm a newb at coding like this.
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Originally Posted by Singh400*:

 

So I tried adding your first example just to mess around with the code. And I get this error:-Code:

[15:37:40 35] [Insane Limits] ERROR: (CS0117, line: 69, column: 20):  'PRoConEvents.PluginInterface' does not contain a definition for 'PRoConChat'
I didn't change anything, it was a direct copy and paste.

 

I'm running Insane Limits v0.0.0.7.

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Originally Posted by PapaCharlie9*:

 

I'm running Insane Limits v0.0.0.7.

The example is labelled "Insane Limits V0.8", which means it requires Insane Limits 0.0.0.8 patch 2 or higher. The V0.8 is short for 0.0.0.8.

 

EDIT: Oh I see, maybe the "tested on 0.7" confused you. I'll remove that. I developed the limit on 0.7 then modified it for 0.8.

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Originally Posted by Singh400*:

 

Can you make also one without that option? So every activation is sent to all players. Thanks.

This work. Just tested it on my server:-

Code:

/* Version: V0.8/R1-Random */
List<String> shame = new List<String>();
shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro!");
shame.Add("%v_n% was shanked by %k_fn%!");
shame.Add("%k_fn% just took %v_n%'s tags and made him cry!");
shame.Add("%k_fn% slipped a shiv into %v_n%'s back!");
shame.Add("%k_fn% knifed %v_n% and Insane Limits approves!");
shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_");
shame.Add("%k_fn% just Tweeted about knifing %v_n%!");
shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!");
// Add additional messages here with shame.Add("...");

//Randomize
Random rand = new Random();
int next = rand.Next(shame.Count); // Choose random index bounded by list count
String msg = plugin.R(shame[next]);

//Send message
plugin.SendGlobalMessage(msg);

return false;

EDIT: Oh I see, maybe the "tested on 0.7" confused you. I'll remove that. I developed the limit on 0.7 then modified it for 0.8.

Yes, it does read as it works on v0.0.0.7.
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Originally Posted by PapaCharlie9*:

 

Here are some more lines you can add. I added these to the OP.

 

C'mon, anyone else have any ideas?

 

Code:

shame.Add("%k_fn%: 'Just die already, %v_n%'"); // From BC2
shame.Add("%k_fn%: 'Hey %v_n%, you want summa this_'"); // From BC2
shame.Add("%v_n% took a gun to a knife fight with %k_fn%, and LOST!");
shame.Add("Did you see the YouTube of %k_fn% knifing %v_n%_");
shame.Add("%k_fn% just added +1 knife kills to his Battlelog stats, thanks to %v_n%");
shame.Add("%k_fn%: 'Hey %v_n%, check your six next time!'");
shame.Add("%v_n%, go tell your momma you lost your tags to %k_fn%!");
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Originally Posted by micovery*:

 

Code:

shame.Add("Sad music plays on the background, while %v_n% bleeds to death ...");
shame.Add("%v_n% is a knife magnet today!");
shame.Add("%v_n% surrendered his tags to %p_n% by way of a knife!");
shame.Add("%p_n% is now wearing %v_n% trophy tags!");
shame.Add("%v_v% smashed the keyboard in anger after %p_n% took his tags!");
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Originally Posted by Singh400*:

 

Clan members suggested a few:

Code:

shame.Add("%v_n% was shanked by %k_n%!");
shame.Add("%k_n% just took %v_n%'s tags and made him cry!");
shame.Add("%k_n% slipped a shiv into %v_n%'s throat!");
shame.Add("%v_n% you gonna let %k_n% get away with taking your tags_");
shame.Add("%k_n% just finished bathing in the blood of %v_n%!");
shame.Add("%v_n% bought a gun to a knife fight and lost to %k_n%!");
shame.Add("%k_n% owned %v_n% with a knife!");
shame.Add("%k_n% walks away with %v_n%'s dogtags!");
shame.Add("%v_n% has been slashed by %k_n%");
shame.Add("%k_n% just sliced %v_n%'s throat, what a bloody mess!");
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Originally Posted by Singh400*:

 

Code:

shame.Add("%k_n% just finished off %v_n% with a knife!");
shame.Add("%k_n% stabbed his way through %v_n%!");
shame.Add("%v_n% that's not a knife! %k_n% THAT'S a knife!");
That last line is inspired by :biggrin:
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Originally Posted by Poperze*:

 

Hey,sounds like cool knife action on my server.

 

But how i "install" it,just copy that in ProconRulez _!

I tried but a lot of error warning´s come into procon :sad:

 

Some help would be nice :smile:

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Originally Posted by Singh400*:

 

Hey,sounds like cool knife action on my server.

 

But how i "install" it,just copy that in ProconRulez _!

I tried but a lot of error warning´s come into procon :sad:

 

Some help would be nice :smile:

You need to install ...* on your ProCon Layer.
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Originally Posted by Poperze*:

 

I have that plugin,if i enabled it:

 

[11:27:56 47] [insane Limits] Thread(activator): EXCEPTION: : System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089".

[11:27:56 47] [insane Limits] Thread(activator): Extra information dumped in file InsaneLimits.dump

[11:27:56 49] [insane Limits] Thread(activator): WARNING: unable to dump extra exception information.

[11:27:56 49] [insane Limits] Thread(activator): EXCEPTION: System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089".

[11:27:56 49] [insane Limits] Thread(activator): Waiting for privacy_policy_agreement value

[11:27:56 49] [insane Limits] Thread(activator): Agreement received, activating plugin now!

[11:27:56 49] [insane Limits] Thread(activator): 74 weapons in dictionary

[11:27:59 06] [insane Limits] Thread(settings): starting

[11:27:59 06] [insane Limits] Thread(say): starting

[11:27:59 06] [insane Limits] Thread(enforcer): starting

[11:27:59 08] [insane Limits] Thread(fetch): starting

[11:27:59 08] [insane Limits] Thread(fetch): no new players, will wait

[11:27:59 08] [insane Limits] sleeping for 30 seconds, before compiling limits

[11:27:59 09] [insane Limits] Thread(activator): EXCEPTION: : System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Net.WebPermission, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089".

[11:27:59 09] [insane Limits] Thread(activator): Extra information dumped in file InsaneLimits.dump

[11:27:59 09] [insane Limits] Thread(activator): WARNING: unable to dump extra exception information.

[11:27:59 09] [insane Limits] Thread(activator): EXCEPTION: System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089".

 

 

:sad:

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Originally Posted by PapaCharlie9*:

 

I have that plugin,if i enabled it:

 

[11:27:56 47] [insane Limits] Thread(activator): EXCEPTION: : System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089".

[11:27:56 47] [insane Limits] Thread(activator): Extra information dumped in file InsaneLimits.dump

[11:27:56 49] [insane Limits] Thread(activator): WARNING: unable to dump extra exception information.

[11:27:56 49] [insane Limits] Thread(activator): EXCEPTION: System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089".

[11:27:56 49] [insane Limits] Thread(activator): Waiting for privacy_policy_agreement value

[11:27:56 49] [insane Limits] Thread(activator): Agreement received, activating plugin now!

[11:27:56 49] [insane Limits] Thread(activator): 74 weapons in dictionary

[11:27:59 06] [insane Limits] Thread(settings): starting

[11:27:59 06] [insane Limits] Thread(say): starting

[11:27:59 06] [insane Limits] Thread(enforcer): starting

[11:27:59 08] [insane Limits] Thread(fetch): starting

[11:27:59 08] [insane Limits] Thread(fetch): no new players, will wait

[11:27:59 08] [insane Limits] sleeping for 30 seconds, before compiling limits

[11:27:59 09] [insane Limits] Thread(activator): EXCEPTION: : System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Net.WebPermission, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089".

[11:27:59 09] [insane Limits] Thread(activator): Extra information dumped in file InsaneLimits.dump

[11:27:59 09] [insane Limits] Thread(activator): WARNING: unable to dump extra exception information.

[11:27:59 09] [insane Limits] Thread(activator): EXCEPTION: System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089".

 

 

:sad:

I'm not sure how this works on a layer, but for local PRoCon, go to Tools menu, Options, Plugins tab, and set the top choice to "Run plugins with no restrictions". You can get those errors if you have the setting set to run plugins in a sandbox.

 

If you have "no restrictions" set on your layer, it probably means your layer host prevents PRoCon from writing files in certain directories.

 

Finally, watch the video in the Examples thread to see how to use Insane Limits:

 

www.phogue.net/forumvb/showth...imits-Examples*

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  • 1 month later...

Originally Posted by PapaCharlie9*:

 

is mav weapon working now since the patch?

No, it is still RoadKill.

 

There is a rumor that underslung grenade launcher might be GP30 now, though I haven't looked at any protocol to verify. If you find out, post in the main Insane Limits thread with your console.log proof.

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Originally Posted by droopie*:

 

No, it is still RoadKill.

 

There is a rumor that underslung grenade launcher might be GP30 now, though I haven't looked at any protocol to verify. If you find out, post in the main Insane Limits thread with your console.log proof.

Regex.Match(kill.Weapon, "(Roadkill)").Success

is that the expression? want it for mav kills on tdm shame

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Originally Posted by PapaCharlie9*:

 

Regex.Match(kill.Weapon, "(Roadkill)").Success

is that the expression? want it for mav kills on tdm shame

If that's all you are going to do, it is simpler to do this:

 

( kill.Weapon == "Roadkill" )

 

Regex.Match is good for ignoring case or for multiple matches, like:

 

Regex.Match(kill.Weapon, @"(_:Roadkill|Death)", RegexOptions.IgnoreCase).Success

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  • 2 weeks later...

Originally Posted by Madbrit*:

 

Hi Guys,

 

New to ALL of this tool, and administrating RCON. Will continue reading...

 

However, in playing I did add the Code to what I think are the right areas... got the following:-

 

[21:15:23 85] [insane Limits] ERROR: 2 errors compiling Code

[21:15:23 85] [insane Limits] ERROR: (CS1002, line: 22, column: 66): ; expected

[21:15:23 87] [insane Limits] ERROR: (CS0162, line: 57, column: 13): Unreachable code detected

 

any ideas?

 

Cheers!

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Originally Posted by Madbrit*:

 

Hi Guys,

 

New to ALL of this tool, and administrating RCON. Will continue reading...

 

However, in playing I did add the Code to what I think are the right areas... got the following:-

 

[21:15:23 85] [insane Limits] ERROR: 2 errors compiling Code

[21:15:23 85] [insane Limits] ERROR: (CS1002, line: 22, column: 66): ; expected

[21:15:23 87] [insane Limits] ERROR: (CS0162, line: 57, column: 13): Unreachable code detected

 

any ideas?

 

Cheers!

Too tired to look more... but I suspect it could be allowing HTTP conncectivity back to my PC... I counted to Line 57... and it mentions HTTP?

 

Cheers

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Originally Posted by PapaCharlie9*:

 

Hi Guys,

 

New to ALL of this tool, and administrating RCON. Will continue reading...

 

However, in playing I did add the Code to what I think are the right areas... got the following:-

 

[21:15:23 85] [insane Limits] ERROR: 2 errors compiling Code

[21:15:23 85] [insane Limits] ERROR: (CS1002, line: 22, column: 66): ; expected

[21:15:23 87] [insane Limits] ERROR: (CS0162, line: 57, column: 13): Unreachable code detected

 

any ideas?

 

Cheers!

Note which limit number you are using. For this example I will use "3", but replace that number with whatever your actual number is.

 

In the Insane Limits Plugin Settings tab, find the "console" line. Type:

 

!dump limit 3

 

and hit Enter. Then look in your procon folder for a file called LimitEvaluator3.cs and reply to this post, attaching that file. Again, replace "3" with whatever the right number is.

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Originally Posted by Madbrit*:

 

Hi Papa,

 

Thanks for the input. I tried it and got the following

 

[20:16:05 63] [insane Limits] Dumping Limit #1 source to file LimitEvaluator1.cs

[20:16:21 54] [insane Limits] Compiling Limit #1 - Knife - OnKill

[20:16:21 61] [insane Limits] ERROR: 1 error compiling Code

[20:16:21 61] [insane Limits] ERROR: (CS1002, line: 22, column: 66): ; expected

 

THis is really foreign to me... any help is appreciated. I am now running Proconn on a hosted service, trying to eliminate any outside issues.

 

Cheers

 

Martin

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Originally Posted by PapaCharlie9*:

 

Hi Papa,

 

Thanks for the input. I tried it and got the following

 

[20:16:05 63] [insane Limits] Dumping Limit #1 source to file LimitEvaluator1.cs

[20:16:21 54] [insane Limits] Compiling Limit #1 - Knife - OnKill

[20:16:21 61] [insane Limits] ERROR: 1 error compiling Code

[20:16:21 61] [insane Limits] ERROR: (CS1002, line: 22, column: 66): ; expected

 

THis is really foreign to me... any help is appreciated. I am now running Proconn on a hosted service, trying to eliminate any outside issues.

 

Cheers

 

Martin

I need to see that LimitEvaluator1.cs file. Either attach it to a reply post or copy&paste the contents into a post between a [ code ] and [ /code ] markup, but without the spaces. If you don't know what that means, just Reply With Quote to this post and follow this instruction:

 

Code:

PASTE THE CONTENTS OF LimitEvaluator1.cs HERE
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Originally Posted by Madbrit*:

 

I need to see that LimitEvaluator1.cs file. Either attach it to a reply post or copy&paste the contents into a post between a [ code ] and [ /code ] markup, but without the spaces. If you don't know what that means, just Reply With Quote to this post and follow this instruction:

 

Code:

PASTE THE CONTENTS OF LimitEvaluator1.cs HERE
Gotcha... Will use the FTP tool I downloaded tonight to see if the LimitEvaluator file exists on the server. Will cut and paste it up for you tonight.

 

Could this problem be a "version" issue... ie the version of Proconn being hosted (thought it was 1.2_)... or perhaps downloading the latest version of the Plugin (0.8_)... but going on memory only.

 

Cheers again.

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Originally Posted by PapaCharlie9*:

 

Gotcha... Will use the FTP tool I downloaded tonight to see if the LimitEvaluator file exists on the server. Will cut and paste it up for you tonight.

 

Could this problem be a "version" issue... ie the version of Proconn being hosted (thought it was 1.2_)... or perhaps downloading the latest version of the Plugin (1.8_)... but going on memory only.

 

Cheers again.

The most likely explanation is that you set first_check to Code instead of Expression. Check that first before trying to download the file.

 

If it's not that, I'll have to look at the file. Make sure you ZIP the file before trying to attach it to a post, apparently this forum doesn't like .cs files.

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