ImportBot Posted October 30, 2012 Author Share Posted October 30, 2012 Originally Posted by PapaCharlie9*: where do u add these to have them ingame?By "these", you mean what exactly? I'm going to guess you are not a regular Insane Limits user and that you don't realize this is an Insane Limit. See the master Insane Limits thread, post #1, for instructions. Watch the video in the first post of that thread: Insane Limits plugin* * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 20, 2012 Author Share Posted December 20, 2012 Originally Posted by XJaegaX*: Hi, Is it still possible to do admin.yell instead of admin.say for knife kills? I see in the Procon interface Yell is not an option in the _action combobox? I changed admin.say to admin.yell in the source code, but it does not work. Any help would be appreciated. Thanks * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 21, 2012 Author Share Posted December 21, 2012 Originally Posted by PapaCharlie9*: Hi, Is it still possible to do admin.yell instead of admin.say for knife kills? I see in the Procon interface Yell is not an option in the _action combobox? I changed admin.say to admin.yell in the source code, but it does not work. Any help would be appreciated. Thanks Look here first: Insane Limits: How to yell and how to send chat to one player* Then find the plugin.SendGlobalMessage and plugin.SendSquadMessage lines in the knife shamer and make the changes suggested. In a near future version of Insane Limits (probably 9.5), I'll add plugin.SendGlobalYell and plugin.SendPlayerYell, which will make all of this much easier. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 21, 2012 Author Share Posted December 21, 2012 Originally Posted by XJaegaX*: Look here first: Insane Limits: How to yell and how to send chat to one player* Then find the plugin.SendGlobalMessage and plugin.SendSquadMessage lines in the knife shamer and make the changes suggested. In a near future version of Insane Limits (probably 9.5), I'll add plugin.SendGlobalYell and plugin.SendPlayerYell, which will make all of this much easier. Thanks for the reply.A plugin.SendGlobalYell would be great. I would like to yell both first round player deaths and the knife/melee kills, so a general Yell would be very useful. I am actually running 9.3, are the instructions here applicable to 9.3 as well? Thanks * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 21, 2012 Author Share Posted December 21, 2012 Originally Posted by PapaCharlie9*: I am actually running 9.3, are the instructions here applicable to 9.3 as well?Yes. Older limits will always work on newer plugins. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 22, 2012 Author Share Posted December 22, 2012 Originally Posted by XJaegaX*: Hi, I am struggling to get it to yell the Melee|Knife shame message. Not sure what I am doing wrong. I have: limit_1_evaluation: OnKill limit_1_first_check: Expression limit_1_first_check_expression: Regex.Match(kill.Weapon, "(Melee|Knife)").Success limit_1_second_check: Code limit_1_second_check_code: plugin.ServerCommand("admin.yell", "%k_n% just sliced %v_n%'s throat, what a bloody mess!"); limit_1_action: None I don't seem to get the substitution for k_n and v_n. I also tried: limit_1_second_check: Disabled limit_1_action: ServerCommand limit_1_server_command_text: admin.yell "%k_n% just sliced %v_n%'s throat, what a bloody mess!" all Originally I thought I could just use the "Say" action from the dropdown, and then in the .cs file, change all the admin.say to admin.yell? Should that work? The required behaviour that is that all IL messages are yelled. Could you please give me a concrete example of what needs to go in the limit? Thanks * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 22, 2012 Author Share Posted December 22, 2012 Originally Posted by PapaCharlie9*: Could you please give me a concrete example of what needs to go in the limit? Thanks Sure, here ya go: www.phogue.net/forumvb/showth...m-Message-List* Post #1 of this thread already does yells. I suggest just using it as is. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 23, 2012 Author Share Posted December 23, 2012 Originally Posted by XJaegaX*: Sure, here ya go: www.phogue.net/forumvb/showth...m-Message-List* Post #1 of this thread already does yells. I suggest just using it as is. Thanks very much for your help!It is working now. I have reduced it to: String msg = plugin.R("%k_fn% just sliced %v_n%'s throat, what a bloody mess!"); plugin.ServerCommand("admin.yell", msg, "8"); plugin.PRoConChat("ADMIN > " + msg); return false; Thanks again. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 29, 2012 Author Share Posted December 29, 2012 Originally Posted by maxgamestate*: Hello, Question noob poster here, Is there a plug in for the XBow/XBow Scoped Death Shame yet? That would be sweet Thanks * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 30, 2012 Author Share Posted December 30, 2012 Originally Posted by PapaCharlie9*: Hello, Question noob poster here, Is there a plug in for the XBow/XBow Scoped Death Shame yet? That would be sweet Thanks You can use the limit in post #1. Just change the first_check Expression to this: Code: ( Regex.Match(kill.Weapon, "Bow", RegexOptions.IgnoreCase).Success )Oh, and change the messages of course. "X sliced Y's throat" won't make sense for a crossbow. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 31, 2012 Author Share Posted December 31, 2012 Originally Posted by marcos_af*: how to make messages appear on the screen, Yell style? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 21, 2013 Author Share Posted November 21, 2013 Originally Posted by PapaCharlie9*: Bumped for BF4. Should work without changes. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 30, 2013 Author Share Posted November 30, 2013 Originally Posted by Kinsman*: do we just change the 3 admin.yell commands to admin.say for BF4 I guess? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 30, 2013 Author Share Posted November 30, 2013 Originally Posted by PapaCharlie9*: do we just change the 3 admin.yell commands to admin.say for BF4 I guess?You can just leave them in unchanged. They just don't do anything in BF4. The chat message commands are already there. In BF3, you get BOTH a chat message and yell message. In BF4, you will only get the chat message. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 8, 2014 Author Share Posted May 8, 2014 Originally Posted by GR101*: Could you add the functionality for named individual Platoon members to have a custom message else use one in the list? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 8, 2014 Author Share Posted May 8, 2014 Originally Posted by PapaCharlie9*: Could you add the functionality for named individual Platoon members to have a custom message else use one in the list?Not possible, Procon doesn't have access to your Battlelog Platoon. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 9, 2014 Author Share Posted May 9, 2014 Originally Posted by GR101*: Not possible, Procon doesn't have access to your Battlelog Platoon.No not from Battlelog, but a list of player's names, each player will have a unique knife message separate from the other list. Example: if "platoon-member1" say "platoon member 1 unique knife message" if "platoon-member2" say "platoon member 2 unique knife message" etc..... * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 9, 2014 Author Share Posted May 9, 2014 Originally Posted by PapaCharlie9*: No not from Battlelog, but a list of player's names, each player will have a unique knife message separate from the other list. Example: if "platoon-member1" say "platoon member 1 unique knife message" if "platoon-member2" say "platoon member 2 unique knife message" etc..... Oh, okay. So it doesn't have anything to do with Platoon. It's just that you want different messages depending on which player it is. The easiest thing to do is just make a new limit, one per player. Then all you have to do is change the first_check for each limit to test for the matching name, and second_check to have the customized messages. So for example, for "platoon-member1", you would make a new OnKill limit called "Knife Shame platoon-member1", and change first_check to this: Code: ( player.Name == "platoon-member1" && Regex.Match(kill.Weapon, "(Melee|Knife)").Success )Copy & paste second_check and then change the messages in the shame.Add lines to whatever you want. Repeat for platoon-member2: create a new limit, call it "Knife Shame platoon-member2", etc., etc. Note that OnKill is for when you want the named player to be the killer (%k_n%). If you want the named player to be the victim (%v_n%), change OnKill to OnDeath. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 21, 2014 Author Share Posted May 21, 2014 Originally Posted by trans-am*: Code: /* Version: V0.8/R1-Random */ List<String> shame = new List<String>(); shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro!"); shame.Add("%v_n% was shanked by %k_fn%!"); shame.Add("%k_fn% just took %v_n%'s tags and made him cry!"); shame.Add("%k_fn% slipped a shiv into %v_n%'s back!"); shame.Add("%k_fn% knifed %v_n% and Insane Limits approves!"); shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_"); shame.Add("%k_fn% just Tweeted about knifing %v_n%!"); shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!"); // Add additional messages here with shame.Add("..."); //Randomize Random rand = new Random(); int next = rand.Next(shame.Count); // Choose random index bounded by list count String msg = plugin.R(shame[next]); //Send message plugin.SendGlobalMessage(msg); return false; I have 2 question. 1)If i wanna yell at the victim with another message: "OMG", how do i add it in here? plugin.ServerCommand("admin.yell", msg, "5", "player", victim.Name) 2) Can someone help me to rewrite the whole code which combine the quote & #1 Thanks in advance * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 21, 2014 Author Share Posted May 21, 2014 Originally Posted by PapaCharlie9*: I have 2 question. 1)If i wanna yell at the victim with another message: "OMG", how do i add it in here? plugin.ServerCommand("admin.yell", msg, "5", "player", victim.Name) 2) Can someone help me to rewrite the whole code which combine the quote & #1 Thanks in advance Here you are: Code: /* Version: V0.8/R1-Random-yell OMG */ List<String> shame = new List<String>(); shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro!"); shame.Add("%v_n% was shanked by %k_fn%!"); shame.Add("%k_fn% just took %v_n%'s tags and made him cry!"); shame.Add("%k_fn% slipped a shiv into %v_n%'s back!"); shame.Add("%k_fn% knifed %v_n% and Insane Limits approves!"); shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_"); shame.Add("%k_fn% just Tweeted about knifing %v_n%!"); shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!"); // Add additional messages here with shame.Add("..."); //Randomize Random rand = new Random(); int next = rand.Next(shame.Count); // Choose random index bounded by list count String msg = plugin.R(shame[next]); //Send message plugin.SendGlobalMessage(msg); plugin.SendPlayerYell(victim.Name, "OMG!", 5); return false;EDIT: Actually, I'm not sure this is going to work. Can a player see a yell if they are in the killcam view? Since the victim is always dead when this yell is sent, they may not see it. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 4, 2014 Author Share Posted June 4, 2014 Originally Posted by trans-am*: Sorry again , I have another 2 questions 1) This work in bf3 & bf4 right? ( I apologise for this stupid question) 2) For this Code: plugin.SendPlayerYell(victim.Name, 5, "OMG!");Is it possible that to add in a few more message & let it randomises ? Thanks in advance * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 4, 2014 Author Share Posted June 4, 2014 Originally Posted by PapaCharlie9*: Sorry again , I have another 2 questions 1) This work in bf3 & bf4 right? ( I apologise for this stupid question) Yes. 2) For this Code: plugin.SendPlayerYell(victim.Name, 5, "OMG!");Is it possible that to add in a few more message & let it randomises ? Thanks in advance Just change "OMG!" to msg. That's already the random message sent do chat. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 6, 2014 Author Share Posted June 6, 2014 Originally Posted by trans-am*: I apologise that i didn't state clearly. What i mean was i want to have another group of yell message that will send to the victim at random. For example, other than this message Code: plugin.SendPlayerYell(victim.Name, 5, OMG!);i want this message to be include Code: plugin.SendPlayerYell(victim.Name, 5, watch your back next time);So when the victim die, either of the two message will be yell at the victim. ps. for this Code: plugin.SendPlayerYell(victim.Name, 5, [b]"[/b]OMG! [b]"[/b]);do we need "" or remove it? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 7, 2014 Author Share Posted June 7, 2014 Originally Posted by PapaCharlie9*: I apologise that i didn't state clearly. What i mean was i want to have another group of yell message that will send to the victim at random. For example, other than this message Code: plugin.SendPlayerYell(victim.Name, 5, OMG!);i want this message to be include Code: plugin.SendPlayerYell(victim.Name, 5, watch your back next time);So when the victim die, either of the two message will be yell at the victim.Okay, change the "OMG!" line of code to this: Code: if (next % 1 == 0) { plugin.SendPlayerYell(victim.Name, "OMG!", 5); } else { plugin.SendPlayerYell(victim.Name, "Watch your back next time!", 5); }That means that sometimes they will see "OMG!" and sometimes they will see "Watch your back next time!", randomly. If you want more than 2 messages, you have to make a whole new list (use this code instead of the above): Code: List<String> yellMsg = new List<String>(); yellMsg.Add("OMG!"); yellMsg.Add("Watch your back next time!"); yellMsg.Add("Next time block that knife!"); // Add additional messages here with yellMsg.Add("..."); //Randomize int ynext = rand.Next(yellMsg.Count); // Choose random index bounded by list count String ymsg = plugin.R(yellMsg[ynext]); plugin.SendPlayerYell(victim.Name, ymsg, 5); ps. for this Code: plugin.SendPlayerYell(victim.Name, 5, [b]"[/b]OMG! [b]"[/b]);do we need "" or remove it?You need the "quotes". Do not remove them. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 7, 2014 Author Share Posted June 7, 2014 Originally Posted by trans-am*: So if i combine to the way that i want, the new code will be something like this : Code: /* Version: V0.8/R1-Random-yell OMG */ List<String> shame = new List<String>(); shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro!"); shame.Add("%v_n% was shanked by %k_fn%!"); shame.Add("%k_fn% just took %v_n%'s tags and made him cry!"); shame.Add("%k_fn% slipped a shiv into %v_n%'s back!"); shame.Add("%k_fn% knifed %v_n% and Insane Limits approves!"); shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_"); shame.Add("%k_fn% just Tweeted about knifing %v_n%!"); shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!"); // Add additional messages here with shame.Add("..."); //Randomize Random rand = new Random(); int next = rand.Next(shame.Count); // Choose random index bounded by list count String msg = plugin.R(shame[next]); //Yell msg List<String> yellMsg = new List<String>(); yellMsg.Add("OMG!"); yellMsg.Add("Watch your back next time!"); yellMsg.Add("Next time block that knife!"); // Add additional messages here with yellMsg.Add("..."); //Randomize yell int ynext = rand.Next(yellMsg.Count); // Choose random index bounded by list count String ymsg = plugin.R(yellMsg[ynext]); //Send message plugin.SendGlobalMessage(msg); plugin.SendPlayerYell(victim.Name, ymsg, 5); return false; * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 7, 2014 Author Share Posted June 7, 2014 Originally Posted by PapaCharlie9*: So if i combine to the way that i want, the new code will be something like this : Code: /* Version: V0.8/R1-Random-yell OMG */ List<String> shame = new List<String>(); shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro!"); shame.Add("%v_n% was shanked by %k_fn%!"); shame.Add("%k_fn% just took %v_n%'s tags and made him cry!"); shame.Add("%k_fn% slipped a shiv into %v_n%'s back!"); shame.Add("%k_fn% knifed %v_n% and Insane Limits approves!"); shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_"); shame.Add("%k_fn% just Tweeted about knifing %v_n%!"); shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!"); // Add additional messages here with shame.Add("..."); //Randomize Random rand = new Random(); int next = rand.Next(shame.Count); // Choose random index bounded by list count String msg = plugin.R(shame[next]); //Yell msg List<String> yellMsg = new List<String>(); yellMsg.Add("OMG!"); yellMsg.Add("Watch your back next time!"); yellMsg.Add("Next time block that knife!"); // Add additional messages here with yellMsg.Add("..."); //Randomize yell int ynext = rand.Next(yellMsg.Count); // Choose random index bounded by list count String ymsg = plugin.R(yellMsg[ynext]); //Send message plugin.SendGlobalMessage(msg); plugin.SendPlayerYell(victim.Name, 5, ymsg); return false; Looks right to me. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 25, 2014 Author Share Posted June 25, 2014 Originally Posted by trans-am*: I have this error Code: [07:51:59 51] [Insane Limits] Thread(settings): Compiling Limit #1 - Melee/Knife Shame - OnKill [07:51:59 59] [Insane Limits] Thread(settings): ERROR: 4 errors compiling Expression [07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1026, line: 43, column: 40): ) expected [07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1525, line: 75, column: 14): Invalid expression term ')' [07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1002, line: 75, column: 23): ; expected [07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1525, line: 75, column: 23): Invalid expression term ')'These are my setting:http://i60.tinypic.com/qrhul2.png http://i59.tinypic.com/10sc3ki.png code: click to expand: /* Version: V0.8/R1-Random-yell OMG */ List shame = new List(); shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro/sis!"); shame.Add("%k_fn% just took %v_n%'s tags and made him/her cry!"); shame.Add("%k_fn% slipped a shiv into %v_n%'s back!"); shame.Add("%k_fn% knifed %v_n% and the Admins approves!"); shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_"); shame.Add("%k_fn% just Tweeted about knifing %v_n%!"); shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!"); shame.Add("Did you see the YouTube of %k_fn% knifing %v_n%_"); // Add additional messages here with shame.Add("..."); //Randomize Random rand = new Random(); int next = rand.Next(shame.Count); // Choose random index bounded by list count String msg = plugin.R(shame[next]); //Yell msg List yellMsg = new List(); yellMsg.Add("OMG!"); yellMsg.Add("Watch your back next time!"); yellMsg.Add("Next time block that knife!"); yellMsg.Add("Are you gonna let %k_fn% get away with that_!!"); // Add additional messages here with yellMsg.Add("..."); //Randomize yell int ynext = rand.Next(yellMsg.Count); // Choose random index bounded by list count String ymsg = plugin.R(yellMsg[ynext]); //Send message plugin.SendGlobalMessage(msg); plugin.SendPlayerYell(victim.Name, 6, ymsg); return false; Btw, this is for BF3 * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 25, 2014 Author Share Posted June 25, 2014 Originally Posted by LCARSx64*: I have this error Code: [07:51:59 51] [Insane Limits] Thread(settings): Compiling Limit #1 - Melee/Knife Shame - OnKill [07:51:59 59] [Insane Limits] Thread(settings): ERROR: 4 errors compiling Expression [07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1026, line: 43, column: 40): ) expected [07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1525, line: 75, column: 14): Invalid expression term ')' [07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1002, line: 75, column: 23): ; expected [07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1525, line: 75, column: 23): Invalid expression term ')'These are my setting:http://i60.tinypic.com/qrhul2.png http://i59.tinypic.com/10sc3ki.png code: click to expand: /* Version: V0.8/R1-Random-yell OMG */ List shame = new List(); shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro/sis!"); shame.Add("%k_fn% just took %v_n%'s tags and made him/her cry!"); shame.Add("%k_fn% slipped a shiv into %v_n%'s back!"); shame.Add("%k_fn% knifed %v_n% and the Admins approves!"); shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_"); shame.Add("%k_fn% just Tweeted about knifing %v_n%!"); shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!"); shame.Add("Did you see the YouTube of %k_fn% knifing %v_n%_"); // Add additional messages here with shame.Add("..."); //Randomize Random rand = new Random(); int next = rand.Next(shame.Count); // Choose random index bounded by list count String msg = plugin.R(shame[next]); //Yell msg List yellMsg = new List(); yellMsg.Add("OMG!"); yellMsg.Add("Watch your back next time!"); yellMsg.Add("Next time block that knife!"); yellMsg.Add("Are you gonna let %k_fn% get away with that_!!"); // Add additional messages here with yellMsg.Add("..."); //Randomize yell int ynext = rand.Next(yellMsg.Count); // Choose random index bounded by list count String ymsg = plugin.R(yellMsg[ynext]); //Send message plugin.SendGlobalMessage(msg); plugin.SendPlayerYell(victim.Name, 6, ymsg); return false; Btw, this is for BF3 The 2nd last line of code is wrong:Code: plugin.SendPlayerYell(victim.Name, 6 ymsg);It should be:Code: plugin.SendPlayerYell(victim.Name, ymsg, 6);That's the only error I get when I add the code. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 25, 2014 Author Share Posted June 25, 2014 Originally Posted by trans-am*: Code: plugin.SendPlayerYell(victim.Name, ymsg, 6); after i change to that , still get the same error [18:27:18 34] [insane Limits] Thread(delayed_comp): Compiling Limit #1 - Melee/Knife Shame - OnKill [18:27:18 43] [insane Limits] Thread(delayed_comp): ERROR: 4 errors compiling Expression [18:27:18 67] [insane Limits] Thread(delayed_comp): ERROR: (CS1026, line: 43, column: 40): ) expected [18:27:18 68] [insane Limits] Thread(delayed_comp): ERROR: (CS1525, line: 75, column: 14): Invalid expression term ')' [18:27:18 68] [insane Limits] Thread(delayed_comp): ERROR: (CS1002, line: 75, column: 23): ; expected [18:27:18 68] [insane Limits] Thread(delayed_comp): ERROR: (CS1525, line: 75, column: 23): Invalid expression term ')' * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 25, 2014 Author Share Posted June 25, 2014 Originally Posted by LCARSx64*: after i change to that , still get the same error [18:27:18 34] [insane Limits] Thread(delayed_comp): Compiling Limit #1 - Melee/Knife Shame - OnKill [18:27:18 43] [insane Limits] Thread(delayed_comp): ERROR: 4 errors compiling Expression [18:27:18 67] [insane Limits] Thread(delayed_comp): ERROR: (CS1026, line: 43, column: 40): ) expected [18:27:18 68] [insane Limits] Thread(delayed_comp): ERROR: (CS1525, line: 75, column: 14): Invalid expression term ')' [18:27:18 68] [insane Limits] Thread(delayed_comp): ERROR: (CS1002, line: 75, column: 23): ; expected [18:27:18 68] [insane Limits] Thread(delayed_comp): ERROR: (CS1525, line: 75, column: 23): Invalid expression term ')' D'oh, I just looked at your screenshots again ... the second_check is set to Expression, that should be set to Code. * Restored post. It could be that the author is no longer active. Link to comment
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