ImportBot Posted June 25, 2014 Author Share Posted June 25, 2014 Originally Posted by PapaCharlie9*: Doh, that's what I get for trying to code from memory. I corrected all my previous posts where plugin.SendPlayerYell had the wrong parameter order. Good catch LCARS! * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 26, 2014 Author Share Posted June 26, 2014 Originally Posted by LCARSx64*: Doh, that's what I get for trying to code from memory. I corrected all my previous posts where plugin.SendPlayerYell had the wrong parameter order. Good catch LCARS!Thanks Papa But I really only caught that because I've been doing a lot of test limits and having them yell at me in game, rather than minimizing all the time to look at the PRoCon chat/console. If not for that, I would be looking the usage up in the Insane Limits post lol. I also have a quick question that isn't really Insane Limits only related. I created a Photoshop template that I use when setting up in-game messages (chat only not yells), it consists of a *.psd and a outline font pack (a group of *.otf files). I want to share this so that others can use it, would I share that in the Plugin Enhancement sub-forum or should I PM you a link so that you can share it and verify it's all legit? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 26, 2014 Author Share Posted June 26, 2014 Originally Posted by PapaCharlie9*: I also have a quick question that isn't really Insane Limits only related. I created a Photoshop template that I use when setting up in-game messages (chat only not yells), it consists of a *.psd and a outline font pack (a group of *.otf files). I want to share this so that others can use it, would I share that in the Plugin Enhancement sub-forum or should I PM you a link so that you can share it and verify it's all legit?I'm not clear on what that is used for. Do you use it to figure out the formatting of a chat message, by mocking it up in Photoshop? That's amazing, if true. I never would have thought of that. How did you get the OTFs? If you sure it's legit and doesn't violate anyone's copyright, just post it in Procon 1.0 Frostbite/General, with a full explanation and instructions on how to use. Screenshots of the PS screen and in-game screen, as a before/after of some test message, would be highly recommended. Be sure to mention which version of PS it works on, also, unless you can convert it to a universal type without losing anything, like a TIFF or a PNG? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 26, 2014 Author Share Posted June 26, 2014 Originally Posted by LCARSx64*: I'm not clear on what that is used for. Do you use it to figure out the formatting of a chat message, by mocking it up in Photoshop? That's amazing, if true. I never would have thought of that. How did you get the OTFs? If you sure it's legit and doesn't violate anyone's copyright, just post it in Procon 1.0 Frostbite/General, with a full explanation and instructions on how to use. Screenshots of the PS screen and in-game screen, as a before/after of some test message, would be highly recommended. Be sure to mention which version of PS it works on, also, unless you can convert it to a universal type without losing anything, like a TIFF or a PNG? Yeah, I basically do a mock up of the chat text to set it out correctly, of coarse player names are difficult, but I just use long made up names to try to fill it out. I found the font online, it is a free font so no dramas there, if I can find what I did with the original link I'll just link it instead.As for converting to a TIFF or PNG, I don't think that'd be usable because the PSD uses 2 layers (background & text), but I'll experiment a little with it. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 29, 2014 Author Share Posted June 29, 2014 Originally Posted by trans-am*: /* Version: V0.8/R1-Random-yell OMG */ List shame = new List(); shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro!"); shame.Add("%v_n% was shanked by %k_fn%!"); shame.Add("%k_fn% just took %v_n%'s tags and made him cry!"); // Add additional messages here with shame.Add("..."); //Randomize Random rand = new Random(); int next = rand.Next(shame.Count); // Choose random index bounded by list count String msg = plugin.R(shame[next]); //Send message plugin.SendGlobalMessage(msg); return false; For the one in red, if i want say & yell to all player, how do i change it?I try adding these 2 but it doesn't work Code: plugin.SendGlobalMessage(msg) plugin.ServerCommand("admin.yell", msg);What should be the correct one? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 29, 2014 Author Share Posted June 29, 2014 Originally Posted by LCARSx64*: For the one in red, if i want say & yell to all player, how do i change it? I try adding these 2 but it doesn't work Code: plugin.SendGlobalMessage(msg) plugin.ServerCommand("admin.yell", msg);What should be the correct one?Add the line in red (note: change the 5 in the yell to the require duration in seconds):Code: /* Version: V0.8/R1-Random-yell OMG */ List<String> shame = new List<String>(); shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro!"); shame.Add("%v_n% was shanked by %k_fn%!"); shame.Add("%k_fn% just took %v_n%'s tags and made him cry!"); // Add additional messages here with shame.Add("..."); //Randomize Random rand = new Random(); int next = rand.Next(shame.Count); // Choose random index bounded by list count String msg = plugin.R(shame[next]); //Send message plugin.SendGlobalMessage(msg); plugin.SendGlobalYell(msg, 5); return false; * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 30, 2014 Author Share Posted June 30, 2014 Originally Posted by trans-am*: Thanks, may I know if there is any minimum second for yell? Sent from my D6503 using Tapatalk * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 30, 2014 Author Share Posted June 30, 2014 Originally Posted by PapaCharlie9*: Thanks, may I know if there is any minimum second for yell? Sent from my D6503 using Tapatalk 1 second * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 14, 2014 Author Share Posted November 14, 2014 Originally Posted by Level*: what is the difference between %k_n% and %k_fn% THX * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 15, 2014 Author Share Posted November 15, 2014 Originally Posted by PapaCharlie9*: what is the difference between %k_n% and %k_fn% THX %k_n% is the killer's name without a clan tag, for example, PapaCharlieNiner %k_fn% is the killer's name with a clan tag, for example, [LGN]PapaCharlieNiner. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 19, 2014 Author Share Posted November 19, 2014 Originally Posted by Level*: %k_n% is the killer's name without a clan tag, for example, PapaCharlieNiner %k_fn% is the killer's name with a clan tag, for example, [LGN]PapaCharlieNiner. is it the same way at v_n and v_fn? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 19, 2014 Author Share Posted November 19, 2014 Originally Posted by PapaCharlie9*: is it the same way at v_n and v_fn?No. v_n is victim name, v_fn is victim full name (with tag). * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 22, 2014 Author Share Posted November 22, 2014 Originally Posted by Level*: No. v_n is victim name, v_fn is victim full name (with tag).Thank you for your answer PC9 * Restored post. It could be that the author is no longer active. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.