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Insane Limits V0.8/R2: Melee/Knife Death Shame From Message List


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Originally Posted by PapaCharlie9*:

 

where do u add these to have them ingame?

By "these", you mean what exactly?

 

I'm going to guess you are not a regular Insane Limits user and that you don't realize this is an Insane Limit. See the master Insane Limits thread, post #1, for instructions. Watch the video in the first post of that thread:

 

Insane Limits plugin*

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  • 1 month later...
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Originally Posted by XJaegaX*:

 

Hi,

Is it still possible to do admin.yell instead of admin.say for knife kills?

I see in the Procon interface Yell is not an option in the _action combobox?

I changed admin.say to admin.yell in the source code, but it does not work.

Any help would be appreciated.

Thanks

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Originally Posted by PapaCharlie9*:

 

Hi,

Is it still possible to do admin.yell instead of admin.say for knife kills?

I see in the Procon interface Yell is not an option in the _action combobox?

I changed admin.say to admin.yell in the source code, but it does not work.

Any help would be appreciated.

Thanks

Look here first:

 

Insane Limits: How to yell and how to send chat to one player*

 

Then find the plugin.SendGlobalMessage and plugin.SendSquadMessage lines in the knife shamer and make the changes suggested.

 

In a near future version of Insane Limits (probably 9.5), I'll add plugin.SendGlobalYell and plugin.SendPlayerYell, which will make all of this much easier.

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Originally Posted by XJaegaX*:

 

Look here first:

 

Insane Limits: How to yell and how to send chat to one player*

 

Then find the plugin.SendGlobalMessage and plugin.SendSquadMessage lines in the knife shamer and make the changes suggested.

 

In a near future version of Insane Limits (probably 9.5), I'll add plugin.SendGlobalYell and plugin.SendPlayerYell, which will make all of this much easier.

Thanks for the reply.

A plugin.SendGlobalYell would be great. I would like to yell both first round player deaths and the knife/melee kills, so a general Yell would be very useful.

I am actually running 9.3, are the instructions here applicable to 9.3 as well?

Thanks

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Originally Posted by XJaegaX*:

 

Hi,

 

I am struggling to get it to yell the Melee|Knife shame message.

Not sure what I am doing wrong.

 

I have:

limit_1_evaluation: OnKill

limit_1_first_check: Expression

limit_1_first_check_expression: Regex.Match(kill.Weapon, "(Melee|Knife)").Success

limit_1_second_check: Code

limit_1_second_check_code: plugin.ServerCommand("admin.yell", "%k_n% just sliced %v_n%'s throat, what a bloody mess!");

limit_1_action: None

 

I don't seem to get the substitution for k_n and v_n.

 

I also tried:

limit_1_second_check: Disabled

limit_1_action: ServerCommand

limit_1_server_command_text: admin.yell "%k_n% just sliced %v_n%'s throat, what a bloody mess!" all

 

Originally I thought I could just use the "Say" action from the dropdown, and then in the .cs file, change all the admin.say to admin.yell? Should that work? The required behaviour that is that all IL messages are yelled.

 

Could you please give me a concrete example of what needs to go in the limit?

Thanks

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Originally Posted by PapaCharlie9*:

 

Could you please give me a concrete example of what needs to go in the limit?

Thanks

Sure, here ya go:

 

www.phogue.net/forumvb/showth...m-Message-List*

 

Post #1 of this thread already does yells. I suggest just using it as is.

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Originally Posted by XJaegaX*:

 

Sure, here ya go:

 

www.phogue.net/forumvb/showth...m-Message-List*

 

Post #1 of this thread already does yells. I suggest just using it as is.

Thanks very much for your help!

It is working now. I have reduced it to:

 

String msg = plugin.R("%k_fn% just sliced %v_n%'s throat, what a bloody mess!");

plugin.ServerCommand("admin.yell", msg, "8");

plugin.PRoConChat("ADMIN > " + msg);

return false;

 

Thanks again.

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Originally Posted by PapaCharlie9*:

 

Hello,

Question noob poster here, Is there a plug in for the XBow/XBow Scoped Death Shame

yet? That would be sweet

Thanks

You can use the limit in post #1. Just change the first_check Expression to this:

 

Code:

( Regex.Match(kill.Weapon, "Bow", RegexOptions.IgnoreCase).Success )
Oh, and change the messages of course. "X sliced Y's throat" won't make sense for a crossbow.
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  • 10 months later...
  • 2 weeks later...

Originally Posted by PapaCharlie9*:

 

do we just change the 3 admin.yell commands to admin.say for BF4 I guess?

You can just leave them in unchanged. They just don't do anything in BF4. The chat message commands are already there. In BF3, you get BOTH a chat message and yell message. In BF4, you will only get the chat message.
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  • 5 months later...

Originally Posted by PapaCharlie9*:

 

Could you add the functionality for named individual Platoon members to have a custom message else use one in the list?

Not possible, Procon doesn't have access to your Battlelog Platoon.
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Originally Posted by GR101*:

 

Not possible, Procon doesn't have access to your Battlelog Platoon.

No not from Battlelog, but a list of player's names, each player will have a unique knife message separate from the other list.

 

Example:

 

if "platoon-member1" say "platoon member 1 unique knife message"

if "platoon-member2" say "platoon member 2 unique knife message"

etc.....

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Originally Posted by PapaCharlie9*:

 

No not from Battlelog, but a list of player's names, each player will have a unique knife message separate from the other list.

 

Example:

 

if "platoon-member1" say "platoon member 1 unique knife message"

if "platoon-member2" say "platoon member 2 unique knife message"

etc.....

Oh, okay. So it doesn't have anything to do with Platoon. It's just that you want different messages depending on which player it is.

 

The easiest thing to do is just make a new limit, one per player. Then all you have to do is change the first_check for each limit to test for the matching name, and second_check to have the customized messages.

 

So for example, for "platoon-member1", you would make a new OnKill limit called "Knife Shame platoon-member1", and change first_check to this:

 

Code:

( player.Name == "platoon-member1" && Regex.Match(kill.Weapon, "(Melee|Knife)").Success )
Copy & paste second_check and then change the messages in the shame.Add lines to whatever you want.

 

Repeat for platoon-member2: create a new limit, call it "Knife Shame platoon-member2", etc., etc.

 

Note that OnKill is for when you want the named player to be the killer (%k_n%). If you want the named player to be the victim (%v_n%), change OnKill to OnDeath.

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  • 2 weeks later...

Originally Posted by trans-am*:

 

Code:

/* Version: V0.8/R1-Random */
List<String> shame = new List<String>();
shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro!");
shame.Add("%v_n% was shanked by %k_fn%!");
shame.Add("%k_fn% just took %v_n%'s tags and made him cry!");
shame.Add("%k_fn% slipped a shiv into %v_n%'s back!");
shame.Add("%k_fn% knifed %v_n% and Insane Limits approves!");
shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_");
shame.Add("%k_fn% just Tweeted about knifing %v_n%!");
shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!");
// Add additional messages here with shame.Add("...");

//Randomize
Random rand = new Random();
int next = rand.Next(shame.Count); // Choose random index bounded by list count
String msg = plugin.R(shame[next]);

//Send message
plugin.SendGlobalMessage(msg);

return false;
I have 2 question.

 

1)If i wanna yell at the victim with another message: "OMG", how do i add it in here?

plugin.ServerCommand("admin.yell", msg, "5", "player", victim.Name)

 

 

2) Can someone help me to rewrite the whole code which combine the quote & #1

 

Thanks in advance

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Originally Posted by PapaCharlie9*:

 

I have 2 question.

 

1)If i wanna yell at the victim with another message: "OMG", how do i add it in here?

plugin.ServerCommand("admin.yell", msg, "5", "player", victim.Name)

 

 

2) Can someone help me to rewrite the whole code which combine the quote & #1

 

Thanks in advance

Here you are:

 

Code:

/* Version: V0.8/R1-Random-yell OMG */
List<String> shame = new List<String>();
shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro!");
shame.Add("%v_n% was shanked by %k_fn%!");
shame.Add("%k_fn% just took %v_n%'s tags and made him cry!");
shame.Add("%k_fn% slipped a shiv into %v_n%'s back!");
shame.Add("%k_fn% knifed %v_n% and Insane Limits approves!");
shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_");
shame.Add("%k_fn% just Tweeted about knifing %v_n%!");
shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!");
// Add additional messages here with shame.Add("...");

//Randomize
Random rand = new Random();
int next = rand.Next(shame.Count); // Choose random index bounded by list count
String msg = plugin.R(shame[next]);

//Send message
plugin.SendGlobalMessage(msg);
plugin.SendPlayerYell(victim.Name, "OMG!", 5);

return false;
EDIT: Actually, I'm not sure this is going to work. Can a player see a yell if they are in the killcam view? Since the victim is always dead when this yell is sent, they may not see it.
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  • 2 weeks later...

Originally Posted by trans-am*:

 

Sorry again , I have another 2 questions

 

1) This work in bf3 & bf4 right? ( I apologise for this stupid question)

 

2) For this Code:

plugin.SendPlayerYell(victim.Name, 5, "OMG!");
Is it possible that to add in a few more message & let it randomises ?

 

Thanks in advance :smile:

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Originally Posted by PapaCharlie9*:

 

Sorry again , I have another 2 questions

 

1) This work in bf3 & bf4 right? ( I apologise for this stupid question)

Yes.

 

2) For this Code:

plugin.SendPlayerYell(victim.Name, 5, "OMG!");
Is it possible that to add in a few more message & let it randomises ?

 

Thanks in advance :smile:

Just change "OMG!" to msg. That's already the random message sent do chat.
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Originally Posted by trans-am*:

 

I apologise that i didn't state clearly. What i mean was i want to have another group of yell message that will send to the victim at random.

 

For example, other than this message

Code:

plugin.SendPlayerYell(victim.Name, 5, OMG!);
i want this message to be include

Code:

plugin.SendPlayerYell(victim.Name, 5, watch your back next time);
So when the victim die, either of the two message will be yell at the victim.

 

 

 

 

ps. for this Code:

plugin.SendPlayerYell(victim.Name, 5,  [b]"[/b]OMG! [b]"[/b]);
do we need "" or remove it?
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Originally Posted by PapaCharlie9*:

 

I apologise that i didn't state clearly. What i mean was i want to have another group of yell message that will send to the victim at random.

 

For example, other than this message

Code:

plugin.SendPlayerYell(victim.Name, 5, OMG!);
i want this message to be include

Code:

plugin.SendPlayerYell(victim.Name, 5, watch your back next time);
So when the victim die, either of the two message will be yell at the victim.
Okay, change the "OMG!" line of code to this:

 

Code:

if (next % 1 == 0) {
    plugin.SendPlayerYell(victim.Name, "OMG!", 5);
} else {
    plugin.SendPlayerYell(victim.Name, "Watch your back next time!", 5);
}
That means that sometimes they will see "OMG!" and sometimes they will see "Watch your back next time!", randomly.

 

If you want more than 2 messages, you have to make a whole new list (use this code instead of the above):

 

Code:

List<String> yellMsg = new List<String>();
yellMsg.Add("OMG!");
yellMsg.Add("Watch your back next time!");
yellMsg.Add("Next time block that knife!");
// Add additional messages here with yellMsg.Add("...");

//Randomize
int ynext = rand.Next(yellMsg.Count); // Choose random index bounded by list count
String ymsg = plugin.R(yellMsg[ynext]);

plugin.SendPlayerYell(victim.Name, ymsg, 5);

ps. for this Code:

plugin.SendPlayerYell(victim.Name, 5,  [b]"[/b]OMG! [b]"[/b]);
do we need "" or remove it?
You need the "quotes". Do not remove them.
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Originally Posted by trans-am*:

 

So if i combine to the way that i want, the new code will be something like this :

Code:

/* Version: V0.8/R1-Random-yell OMG */
List<String> shame = new List<String>();
shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro!");
shame.Add("%v_n% was shanked by %k_fn%!");
shame.Add("%k_fn% just took %v_n%'s tags and made him cry!");
shame.Add("%k_fn% slipped a shiv into %v_n%'s back!");
shame.Add("%k_fn% knifed %v_n% and Insane Limits approves!");
shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_");
shame.Add("%k_fn% just Tweeted about knifing %v_n%!");
shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!");
// Add additional messages here with shame.Add("...");

//Randomize
Random rand = new Random();
int next = rand.Next(shame.Count); // Choose random index bounded by list count
String msg = plugin.R(shame[next]);

//Yell msg
List<String> yellMsg = new List<String>();
yellMsg.Add("OMG!");
yellMsg.Add("Watch your back next time!");
yellMsg.Add("Next time block that knife!");
// Add additional messages here with yellMsg.Add("...");

//Randomize yell
int ynext = rand.Next(yellMsg.Count); // Choose random index bounded by list count
String ymsg = plugin.R(yellMsg[ynext]);

//Send message
plugin.SendGlobalMessage(msg);
plugin.SendPlayerYell(victim.Name, ymsg, 5);

return false;
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Originally Posted by PapaCharlie9*:

 

So if i combine to the way that i want, the new code will be something like this :

Code:

/* Version: V0.8/R1-Random-yell OMG */
List<String> shame = new List<String>();
shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro!");
shame.Add("%v_n% was shanked by %k_fn%!");
shame.Add("%k_fn% just took %v_n%'s tags and made him cry!");
shame.Add("%k_fn% slipped a shiv into %v_n%'s back!");
shame.Add("%k_fn% knifed %v_n% and Insane Limits approves!");
shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_");
shame.Add("%k_fn% just Tweeted about knifing %v_n%!");
shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!");
// Add additional messages here with shame.Add("...");

//Randomize
Random rand = new Random();
int next = rand.Next(shame.Count); // Choose random index bounded by list count
String msg = plugin.R(shame[next]);

//Yell msg
List<String> yellMsg = new List<String>();
yellMsg.Add("OMG!");
yellMsg.Add("Watch your back next time!");
yellMsg.Add("Next time block that knife!");
// Add additional messages here with yellMsg.Add("...");

//Randomize yell
int ynext = rand.Next(yellMsg.Count); // Choose random index bounded by list count
String ymsg = plugin.R(yellMsg[ynext]);

//Send message
plugin.SendGlobalMessage(msg);
plugin.SendPlayerYell(victim.Name, 5, ymsg);

return false;
Looks right to me.
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  • 3 weeks later...

Originally Posted by trans-am*:

 

I have this error

Code:

[07:51:59 51] [Insane Limits] Thread(settings): Compiling Limit #1 - Melee/Knife Shame - OnKill
[07:51:59 59] [Insane Limits] Thread(settings): ERROR: 4 errors compiling Expression
[07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1026, line: 43, column: 40):  ) expected
[07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1525, line: 75, column: 14):  Invalid expression term ')'
[07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1002, line: 75, column: 23):  ; expected
[07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1525, line: 75, column: 23):  Invalid expression term ')'
These are my setting:

http://i60.tinypic.com/qrhul2.png

http://i59.tinypic.com/10sc3ki.png

code:

click to expand:

 

 

/* Version: V0.8/R1-Random-yell OMG */

List shame = new List();

shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro/sis!");

shame.Add("%k_fn% just took %v_n%'s tags and made him/her cry!");

shame.Add("%k_fn% slipped a shiv into %v_n%'s back!");

shame.Add("%k_fn% knifed %v_n% and the Admins approves!");

shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_");

shame.Add("%k_fn% just Tweeted about knifing %v_n%!");

shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!");

shame.Add("Did you see the YouTube of %k_fn% knifing %v_n%_");

// Add additional messages here with shame.Add("...");

 

//Randomize

Random rand = new Random();

int next = rand.Next(shame.Count); // Choose random index bounded by list count

String msg = plugin.R(shame[next]);

 

//Yell msg

List yellMsg = new List();

yellMsg.Add("OMG!");

yellMsg.Add("Watch your back next time!");

yellMsg.Add("Next time block that knife!");

yellMsg.Add("Are you gonna let %k_fn% get away with that_!!");

// Add additional messages here with yellMsg.Add("...");

 

//Randomize yell

int ynext = rand.Next(yellMsg.Count); // Choose random index bounded by list count

String ymsg = plugin.R(yellMsg[ynext]);

 

//Send message

plugin.SendGlobalMessage(msg);

plugin.SendPlayerYell(victim.Name, 6, ymsg);

 

return false;

 

 

 

 

Btw, this is for BF3

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Originally Posted by LCARSx64*:

 

I have this error

Code:

[07:51:59 51] [Insane Limits] Thread(settings): Compiling Limit #1 - Melee/Knife Shame - OnKill
[07:51:59 59] [Insane Limits] Thread(settings): ERROR: 4 errors compiling Expression
[07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1026, line: 43, column: 40):  ) expected
[07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1525, line: 75, column: 14):  Invalid expression term ')'
[07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1002, line: 75, column: 23):  ; expected
[07:51:59 59] [Insane Limits] Thread(settings): ERROR: (CS1525, line: 75, column: 23):  Invalid expression term ')'
These are my setting:

http://i60.tinypic.com/qrhul2.png

http://i59.tinypic.com/10sc3ki.png

code:

click to expand:

 

 

/* Version: V0.8/R1-Random-yell OMG */

List shame = new List();

shame.Add("%k_fn% just sliced %v_n%'s throat, what a shame, bro/sis!");

shame.Add("%k_fn% just took %v_n%'s tags and made him/her cry!");

shame.Add("%k_fn% slipped a shiv into %v_n%'s back!");

shame.Add("%k_fn% knifed %v_n% and the Admins approves!");

shame.Add("%v_n%, you gonna let %k_fn% get away with taking your tags_");

shame.Add("%k_fn% just Tweeted about knifing %v_n%!");

shame.Add("%k_fn% just posted %v_n%'s tags on Facebook!");

shame.Add("Did you see the YouTube of %k_fn% knifing %v_n%_");

// Add additional messages here with shame.Add("...");

 

//Randomize

Random rand = new Random();

int next = rand.Next(shame.Count); // Choose random index bounded by list count

String msg = plugin.R(shame[next]);

 

//Yell msg

List yellMsg = new List();

yellMsg.Add("OMG!");

yellMsg.Add("Watch your back next time!");

yellMsg.Add("Next time block that knife!");

yellMsg.Add("Are you gonna let %k_fn% get away with that_!!");

// Add additional messages here with yellMsg.Add("...");

 

//Randomize yell

int ynext = rand.Next(yellMsg.Count); // Choose random index bounded by list count

String ymsg = plugin.R(yellMsg[ynext]);

 

//Send message

plugin.SendGlobalMessage(msg);

plugin.SendPlayerYell(victim.Name, 6, ymsg);

 

return false;

 

 

 

 

Btw, this is for BF3

The 2nd last line of code is wrong:

Code:

plugin.SendPlayerYell(victim.Name, 6 ymsg);
It should be:

Code:

plugin.SendPlayerYell(victim.Name, ymsg, 6);
That's the only error I get when I add the code.
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Originally Posted by trans-am*:

 

Code:

plugin.SendPlayerYell(victim.Name, ymsg, 6);
after i change to that , still get the same error

 

[18:27:18 34] [insane Limits] Thread(delayed_comp): Compiling Limit #1 - Melee/Knife Shame - OnKill

[18:27:18 43] [insane Limits] Thread(delayed_comp): ERROR: 4 errors compiling Expression

[18:27:18 67] [insane Limits] Thread(delayed_comp): ERROR: (CS1026, line: 43, column: 40): ) expected

[18:27:18 68] [insane Limits] Thread(delayed_comp): ERROR: (CS1525, line: 75, column: 14): Invalid expression term ')'

[18:27:18 68] [insane Limits] Thread(delayed_comp): ERROR: (CS1002, line: 75, column: 23): ; expected

[18:27:18 68] [insane Limits] Thread(delayed_comp): ERROR: (CS1525, line: 75, column: 23): Invalid expression term ')'

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Originally Posted by LCARSx64*:

 

after i change to that , still get the same error

 

[18:27:18 34] [insane Limits] Thread(delayed_comp): Compiling Limit #1 - Melee/Knife Shame - OnKill

[18:27:18 43] [insane Limits] Thread(delayed_comp): ERROR: 4 errors compiling Expression

[18:27:18 67] [insane Limits] Thread(delayed_comp): ERROR: (CS1026, line: 43, column: 40): ) expected

[18:27:18 68] [insane Limits] Thread(delayed_comp): ERROR: (CS1525, line: 75, column: 14): Invalid expression term ')'

[18:27:18 68] [insane Limits] Thread(delayed_comp): ERROR: (CS1002, line: 75, column: 23): ; expected

[18:27:18 68] [insane Limits] Thread(delayed_comp): ERROR: (CS1525, line: 75, column: 23): Invalid expression term ')'

D'oh, I just looked at your screenshots again ... the second_check is set to Expression, that should be set to Code.
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      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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