ImportBot Posted October 11, 2012 Author Share Posted October 11, 2012 Originally Posted by Singh400*: Using this thread as a C# exercise... * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 11, 2012 Author Share Posted October 11, 2012 Originally Posted by PapaCharlie9*: Nice. Post it on GitHub. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 5, 2012 Author Share Posted December 5, 2012 Originally Posted by falcontx*: Will this be updated for R-34? If so, thanks in advance! * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 5, 2012 Author Share Posted December 5, 2012 Originally Posted by Singh400*: Will this be updated for R-34? If so, thanks in advance! The spreadsheet has been . Changelog:- Added Aftermath Maps Added Aftermath New Mode Note: That Talah Market on CQL has been left out on purpose. Conflicting information. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 5, 2012 Author Share Posted December 5, 2012 Originally Posted by falcontx*: Thank you, sir. Yeah, I had someone tell me that Talah Market used ConquestAssaultLarge0 and ConquestAssaultSmall0 game modes. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 5, 2012 Author Share Posted December 5, 2012 Originally Posted by Singh400*: The spreadsheet has been . Changelog:- Added Aftermath Maps Added Aftermath New Mode Note: That Talah Market on CQL has been left out on purpose. Conflicting information. again. Changed the layout, one spreadsheet was getting cumbersome to manage. Each DLC now has it's own tab along the bottom. And to change values you do so on the first tab. The values will auto-update across all sheets. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 8, 2012 Author Share Posted December 8, 2012 Originally Posted by Singh400*: Thank you, sir. Yeah, I had someone tell me that Talah Market used ConquestAssaultLarge0 and ConquestAssaultSmall0 game modes. again. This time to include ConquestAssaultLarge0 and ConquestAssaultSmall0 for Talah Market. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 8, 2012 Author Share Posted December 8, 2012 Originally Posted by PapaCharlie9*: Is the spreadsheet complete now? I want to wait until we have all the data before I update the table in post #1, since it is a pain to do. EDIT: Whoops, it's missing TeamDeathMatchC0, which I know is supported because I'm running it. Regular TDM is also supported. It's the only map set that supports both so far. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 22, 2012 Author Share Posted December 22, 2012 Originally Posted by Singh400*: Is the spreadsheet complete now? I want to wait until we have all the data before I update the table in post #1, since it is a pain to do. EDIT: Whoops, it's missing TeamDeathMatchC0, which I know is supported because I'm running it. Regular TDM is also supported. It's the only map set that supports both so far. Eurgh, the documentation for the last server release was horrendous. It didn't include all the modes that were support! :@ * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 22, 2012 Author Share Posted December 22, 2012 Originally Posted by PapaCharlie9*: Eurgh, the documentation for the last server release was horrendous. It didn't include all the modes that were support! :@Yeah, I know. Phil_K found an error in the docs when he tried a combination that is supposed to be legal, but isn't. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 10, 2013 Author Share Posted January 10, 2013 Originally Posted by TheDoctor*: https://docs.google.com/spreadsheet/...Xc1WlN1Ti1oZHc Have fun! Changelog:- - Added CQ DLC maps and modes - Fix a small error in calculating SQDM tickets - Made the sheet public, but only one cell is now changeable, meaning no anon's can mess with the formulas - Some of the ticket counts are wrong in the original table (maybe they changed in recent Rxx updates_). Anyway the sheet is correct in terms of default ticket counts. This is awesome. THANK YOU! * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2013 Author Share Posted January 11, 2013 Originally Posted by PapaCharlie9*: That reminds me, should I update the table in post #1 now? Is the spreadsheet as final as it is going to get? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 12, 2013 Author Share Posted January 12, 2013 Originally Posted by Singh400*: That reminds me, should I update the table in post #1 now? Is the spreadsheet as final as it is going to get?Pretty much mate, can't really spend time on find out what Dice did and didn't include in the server documentation. I'll just wait for the next Rxx rollout. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 12, 2013 Author Share Posted January 12, 2013 Originally Posted by PapaCharlie9*: Done. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 31, 2013 Author Share Posted January 31, 2013 Originally Posted by TimSad*: I just went through every map on every game mode. It looks like when scoping out all the Aftermath maps, someone had vars.gameModeCounter set to something other than 100? Because all of those values are off for the Aftermath maps. I also found other random ones to be off. Also, Noshahr Canals map numbers are messed up in that list and aren't all the same. And I found a couple more game modes that are actually compatible with other maps such as TeamDeathMatchC0 which is actually compatible with all of the maps and Gun Master is not only compatible with Close Quarters maps but Aftermath maps as well. I've completely update my CSV file that my webpage uses with all the correct info and values. I'll attach it here if you'd like to use it. Also, would you like to put a link to that webpage on your original post of this thread? http://soldiersofchaosgaming.com/bf3_tickets.php Attached Files: BF3BaselineTickets.zip * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 1, 2013 Author Share Posted February 1, 2013 Originally Posted by PapaCharlie9*: I just went through every map on every game mode. It looks like when scoping out all the Aftermath maps, someone had vars.gameModeCounter set to something other than 100? Because all of those values are off for the Aftermath maps. I also found other random ones to be off. Also, Noshahr Canals map numbers are messed up in that list and aren't all the same. And I found a couple more game modes that are actually compatible with other maps such as TeamDeathMatchC0 which is actually compatible with all of the maps and Gun Master is not only compatible with Close Quarters maps but Aftermath maps as well. I've completely update my CSV file that my webpage uses with all the correct info and values. I'll attach it here if you'd like to use it. Also, would you like to put a link to that webpage on your original post of this thread? http://soldiersofchaosgaming.com/bf3_tickets.php Sure. Were you comparing only to the table in post #1, or to Singh's online spreadsheet as well? We're trying to treat the online spreadsheet as the master and everything else is just a convenience copy. There are likely transcription errors from the online spreadsheet to the table. If there is no actual difference between TeamDeathMatchC0 and TeamDeathMatch for any map other than CQ, I'll just add a note that they are the same. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted February 1, 2013 Author Share Posted February 1, 2013 Originally Posted by TimSad*: Sure. Were you comparing only to the table in post #1, or to Singh's online spreadsheet as well? We're trying to treat the online spreadsheet as the master and everything else is just a convenience copy. There are likely transcription errors from the online spreadsheet to the table. If there is no actual difference between TeamDeathMatchC0 and TeamDeathMatch for any map other than CQ, I'll just add a note that they are the same. Yeah, I think I was just looking at the table you have there. Yeah, definitely no ticket difference. I'm wondering if there is a boundary difference in game, though. Up until last night when I reviewed every single map on every single mode, I had no idea that TDM Close Quarters was available on every map aside from CQ maps. I also didn't know they supported Gun Master for the new Aftermath maps. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by IAF-SDS*: Hey guys. I just went thru every map and game mode on End Game and I have the default tickets shown below: DEFAULT TICKETS FOR END GAME XP5_001 ConquestLarge0 1 --- 200 XP5_002 ConquestLarge0 1 --- 200 XP5_003 ConquestLarge0 1 --- 300 XP5_004 ConquestLarge0 1 --- 300 XP5_001 ConquestSmall0 1 --- 200 XP5_002 ConquestSmall0 1 --- 200 XP5_003 ConquestSmall0 1 --- 200 XP5_004 ConquestSmall0 1 --- 200 XP5_001 RushLarge0 1 --- 75 attackers XP5_002 RushLarge0 1 --- 75 attackers XP5_003 RushLarge0 1 --- 75 attackers XP5_004 RushLarge0 1 --- 75 attackers XP5_001 SquadRush0 1 --- 20 attackers XP5_002 SquadRush0 1 --- 20 attackers XP5_003 SquadRush0 1 --- 20 attackers XP5_004 SquadRush0 1 --- 20 attackers XP5_001 SquadDeathMatch0 1 --- 50 XP5_002 SquadDeathMatch0 1 --- 50 XP5_003 SquadDeathMatch0 1 --- 50 XP5_004 SquadDeathMatch0 1 --- 50 XP5_001 TeamDeathMatch0 1 --- 100 XP5_002 TeamDeathMatch0 1 --- 100 XP5_003 TeamDeathMatch0 1 --- 100 XP5_004 TeamDeathMatch0 1 --- 100 XP5_001 TeamDeathMatchC0 1 --- 100 XP5_002 TeamDeathMatchC0 1 --- 100 XP5_003 TeamDeathMatchC0 1 --- 100 XP5_004 TeamDeathMatchC0 1 --- 100 XP5_001 CaptureTheFlag0 1 --- 3 flags XP5_002 CaptureTheFlag0 1 --- 3 flags XP5_003 CaptureTheFlag0 1 --- 3 flags XP5_004 CaptureTheFlag0 1 --- 3 flags XP5_001 AirSuperiority0 1 --- 250 XP5_002 AirSuperiority0 1 --- 250 XP5_003 AirSuperiority0 1 --- 250 XP5_004 AirSuperiority0 1 --- 250 Edit: Updated to correct SquadDeathMatch0 and SquadRush0. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by TimSad*: Thanks for that, IAF! Also, I think that the CTF time limit should be added somewhere here. By default with vars.ctfRoundTimeModifier set to 100, I believe the time limit will be 20 minutes. We'll finally be able to see in a few more hours here. The question is: Do we make a new cell for that variable/value? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by IAF-SDS*: Falcon thinks the 187 for SquadDeathMatch0 might be wrong. I double checked this number in battlelog because it looked wrong to me too, but it came back at 187. Let me know please if for some reason battlelog is showing that or any other number wrong so I may update my post above. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by PapaCharlie9*: Falcon thinks the 187 for SquadDeathMatch0 might be wrong. I double checked this number in battlelog because it looked wrong to me too, but it came back at 187. Let me know please if for some reason battlelog is showing that or any other number wrong so I may update my post above. I just did a check on XP5_004 and it was 50. What's your methodology? I use Procon to add the map to map list, run that map, and then look at serverInfo. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by TimSad*: Yeah, don't use Battlelog, IAF. Use serverInfo! * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by IAF-SDS*: I just did a check on XP5_004 and it was 50. What's your methodology? I use Procon to add the map to map list, run that map, and then look at serverInfo. I used Procon to add the map to map list, ran that map and game mode, and then refreshed battlelog to give me the numbers. I've caught battlelog give me a bad number only once, but looks like it did it to me again. Sorry about that. I hope the rest are okay. I updated it above to 50 for SquadDeathMatch0. Does everything else look good? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by falcontx*: Does everything else look good?No, Squad Rush is always 20. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 12, 2013 Author Share Posted March 12, 2013 Originally Posted by IAF-SDS*: Updated the list above. Thanks again for catching these two mistakes provided by battlelog. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 17, 2013 Author Share Posted March 17, 2013 Originally Posted by PapaCharlie9*: Are these numbers final now? Waiting for Singh to update the spreadsheet then I'll update post #1. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 17, 2013 Author Share Posted March 17, 2013 Originally Posted by Singh400*: Are these numbers final now? Waiting for Singh to update the spreadsheet then I'll update post #1.Don't know when I'll have time to sit down and update the spreadsheet fella. It's on the list to do, but it's pretty low priority at the moment. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 17, 2013 Author Share Posted March 17, 2013 Originally Posted by PapaCharlie9*: Don't know when I'll have time to sit down and update the spreadsheet fella. It's on the list to do, but it's pretty low priority at the moment.Sorry, didn't mean for that to sound like a demand. Just meant to describe the sequence of events. It's not like I got tons of free time either. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 7, 2013 Author Share Posted April 7, 2013 Originally Posted by EXTREMAL4G*: Hi there Mix server naturally with different maps and modes. Question how to set a certain number of tickets of each mode or map in server / ... / Startup.txt? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 30, 2013 Author Share Posted April 30, 2013 Originally Posted by PapaCharlie9*: Hi there Mix server naturally with different maps and modes. Question how to set a certain number of tickets of each mode or map in server / ... / Startup.txt?Use the Ultimate Map Manager plugin. * Restored post. It could be that the author is no longer active. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.