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Originally Posted by kaminari*:

 

hello!

 

There is a difference in the load time of the round start.

I stop ticket decreased 2 minutes round start. (vers.ticketBleedRate 0%)

2 minutes after the ticket decrease start. (vers.ticketBleedRate 100%)

Do you come possible to plug-in like this?

 

thanks

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Originally Posted by PapaCharlie9*:

 

Hello!

 

Thank you its works perfect, except one thing what I forget. Is it possible to display the message to all players?

 

Thanks!

Your modified code should look like this now:

 

Code:

else if (count > 1)
    plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, player.Name, 60, plugin.R("%p_n%, 1 hour ban for using %w_n% on knife only server"));
You must change that code so that it looks like this EXACTLY:

 

Code:

else if (count > 1) 
{
    String ban = plugin.R("%p_n%, 1 hour ban for using %w_n% on knife only server");
    plugin.SendGlobalMessage(ban);
    plugin.PRoConChat("ADMIN > " + ban);
    plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, player.Name, 60, ban);
}
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Originally Posted by PapaCharlie9*:

 

hello!

 

There is a difference in the load time of the round start.

I stop ticket decreased 2 minutes round start. (vers.ticketBleedRate 0%)

2 minutes after the ticket decrease start. (vers.ticketBleedRate 100%)

Do you come possible to plug-in like this?

 

thanks

Setting to 0 is not allowed by the server, that's why it goes back to 100. The lowest you can set vars.ticketBleedRate is 1, and you can only do that if your server is Unranked.
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Originally Posted by Arpadiusz*:

 

Your modified code should look like this now:

 

Code:

else if (count > 1)
    plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, player.Name, 60, plugin.R("%p_n%, 1 hour ban for using %w_n% on knife only server"));
You must change that code so that it looks like this EXACTLY:

 

Code:

else if (count > 1) 
{
    String ban = plugin.R("%p_n%, 1 hour ban for using %w_n% on knife only server");
    plugin.SendGlobalMessage(ban);
    plugin.PRoConChat("ADMIN > " + ban);
    plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, player.Name, 60, ban);
}
Thank you, I will test it soon.
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Originally Posted by TMiland*:

 

Hey, PapaCharlie9, just a question:

 

I want to use the AdKats punish system with some of my limits, i have asked here: myrcon.net/...advanced-in-game-admin-and-ban-enforcer-adkats#entry37937 how this works, but i don't have the knowledge to do this, do you have any ideas? :smile:

 

Take the No Explosives limit as an example: showthread....etro-Op-Locker*

 

Or the Tk punish: showthread....ll=1#post99483*

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Originally Posted by PapaCharlie9*:

 

Hey, PapaCharlie9, just a question:

 

I want to use the AdKats punish system with some of my limits, i have asked here: myrcon.net/...advanced-in-game-admin-and-ban-enforcer-adkats#entry37937 how this works, but i don't have the knowledge to do this, do you have any ideas? :smile:

 

Take the No Explosives limit as an example: showthread....etro-Op-Locker*

 

Or the Tk punish: showthread....ll=1#post99483*

In that post, Colcoloncleaner gave you the limit code already, although it's not quite right. It's best to get him to help you with this, since I don't understand AdKats at all and he at least understands Insane Limits a little.

 

Try his code, but you need to add plugin. to two lines and false to one line:

 

Code:

if(![b]plugin.[/b]IsOtherPluginEnabled("AdKats", "IssueCommand")){
    //AdKats isn't enabled, don't try to call it.
    return [b]false[/b];
}
var requestHashtable = new Hashtable{
{"caller_identity", "InsaneLimits"},
{"response_requested", false},
{"command_type", "player_punish"},
{"source_name", "AutoAdmin"},
{"target_name", "TargetPlayerName"},
{"target_guid", "EA_TargetPlayerEAGUID"},
{"record_message", "Punish Message"}
};
[b]plugin.[/b]CallOtherPlugin("AdKats", "IssueCommand", requestHashtable);
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Originally Posted by TMiland*:

 

In that post, Colcoloncleaner gave you the limit code already, although it's not quite right. It's best to get him to help you with this, since I don't understand AdKats at all and he at least understands Insane Limits a little.

 

Try his code, but you need to add plugin. to two lines and false to one line:

 

Code:

if(![b]plugin.[/b]IsOtherPluginEnabled("AdKats", "IssueCommand")){
    //AdKats isn't enabled, don't try to call it.
    return [b]false[/b];
}
var requestHashtable = new Hashtable{
{"caller_identity", "InsaneLimits"},
{"response_requested", false},
{"command_type", "player_punish"},
{"source_name", "AutoAdmin"},
{"target_name", "TargetPlayerName"},
{"target_guid", "EA_TargetPlayerEAGUID"},
{"record_message", "Punish Message"}
};
[b]plugin.[/b]CallOtherPlugin("AdKats", "IssueCommand", requestHashtable);
Hmm, i don't understand either, but thanks anyways. :smile:
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Originally Posted by Arpadiusz*:

 

Your modified code should look like this now:

 

Code:

else if (count > 1)
    plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, player.Name, 60, plugin.R("%p_n%, 1 hour ban for using %w_n% on knife only server"));
You must change that code so that it looks like this EXACTLY:

 

Code:

else if (count > 1) 
{
    String ban = plugin.R("%p_n%, 1 hour ban for using %w_n% on knife only server");
    plugin.SendGlobalMessage(ban);
    plugin.PRoConChat("ADMIN > " + ban);
    plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, player.Name, 60, ban);
}
Hi,

 

I tested the new limit and its had some error. I made the modifications and now ist work perfecty. This is how its looks now:

 

 

if (count == 1)

{

String ban = plugin.R("%p_n%, 1 hour ban for using %w_n% on knife only server");

plugin.SendGlobalMessage(plugin.R("ban"));

plugin.PRoConChat("ADMIN > " + ban);

plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, player.Name, 60, ban);

}

 

 

Thanks for your help!

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Originally Posted by PapaCharlie9*:

 

Hi, I was wondering if someone can convert these simple rules from proconrulz to insane limits..

 

On Spawn;

PlayerOnce;PlayerYell 12 Welcome %p%, please add our server to your favourites. Thanks for your support!

PlayerOnce;PlayerSay Welcome %p% to Dirty Heroes

PlayerOnce;PlayerSay Gameplay rules: sniper limit only, currently 4 per side

PlayerOnce;PlayerSay Other rules: No discrimination (eg racism)

PlayerOnce;PlayerSay autoadmin active. Type !admin for an admin

PlayerOnce;PlayerSay and no god damn bloody swear filter!!!

PlayerCount 1;PlayerOnce;PlayerSay %p% details of our teamspeak below..

PlayerCount 1;PlayerOnce;PlayerSay IP = 212.187.209.62:9284 - pw = dirty

PlayerCount 1;PlayerOnce;PlayerSay ask in TS global chat for assistance

PlayerCount 2;PlayerOnce;PlayerSay our website is www.dirtyheroes.net

PlayerCount 2;PlayerOnce;PlayerSay to help with server lag, ping limit is 120

PlayerCount 2;PlayerOnce;PlayerSay Admins are DIRTYGreeny/HOCKSTER

PlayerCount 2;PlayerOnce;PlayerSay Play fair, gl and hf

This needs to be split into two limits in order to get the timing approximately the same. The first limit does the first block of welcomes as soon after the player joins as possible (which could actually be pretty late, given Battlelog stats fetching which Insane Limits does but Rulz do not) and the second limit does the spawn counts.

 

Limit 1

Create a limit to evaluate OnJoin, call it "Join Welcome", leave Action set to None.

 

Set first_check to this Code:

 

Code:

plugin.SendPlayerYell(player.Name, plugin.R("Welcome %p_n%, please add our server to your favourites. Thanks for your support!"), 12);
plugin.SendPlayerMessage(player.Name, plugin.R("Welcome %p_n%% to Dirty Heroes"));
plugin.SendPlayerMessage(player.Name, plugin.R("Gameplay rules: sniper limit only, currently 4 per side"));
plugin.SendPlayerMessage(player.Name, plugin.R("Other rules: No discrimination (eg racism)"));
plugin.SendPlayerMessage(player.Name, plugin.R("autoadmin active. Type !admin <reason> for an admin"));
plugin.SendPlayerMessage(player.Name, plugin.R("and no god damn bloody swear filter!!!"));
return false;
Limit 2

 

Create a limit to evaluate OnSpawn, call it "Welcome", leave Action set to None.

 

Set first_check to this Expression:

 

Code:

(true)
Set second_check to this Code:

 

Code:

double count = limit.Activations(player.Name);

if (count == 1) {
    plugin.SendPlayerMessage(player.Name, plugin.R("%p_n% details of our teamspeak below.."));
    plugin.SendPlayerMessage(player.Name, plugin.R("IP = 212.187.209.62:9284 - pw = dirty"));
    plugin.SendPlayerMessage(player.Name, plugin.R("ask in TS global chat for assistance"));
} else if (count == 2) {
    plugin.SendPlayerMessage(player.Name, plugin.R("our website is www.dirtyheroes.net"));
    plugin.SendPlayerMessage(player.Name, plugin.R("to help with server lag, ping limit is 120"));
    plugin.SendPlayerMessage(player.Name, plugin.R("Admins are DIRTYGreeny/HOCKSTER"));
    plugin.SendPlayerMessage(player.Name, plugin.R("Play fair, gl and hf "));
}
return false;
For the Teamspeak message at count == 1, it might be better to use a single "say" formatted into multiple lines. So instead of this:

 

Code:

plugin.SendPlayerMessage(player.Name, plugin.R("%p_n% details of our teamspeak below.."));
    plugin.SendPlayerMessage(player.Name, plugin.R("IP = 212.187.209.62:9284 - pw = dirty"));
    plugin.SendPlayerMessage(player.Name, plugin.R("ask in TS global chat for assistance"));
replace with this:

 

Code:

plugin.SendPlayerMessage(player.Name, plugin.R("%p_n% details of our teamspeak below..\nIP = 212.187.209.62:9284 - pw = dirty\nask in TS global chat for assistance"));
The \n means start a new line. That's 109 characters of overhead and the max is 127, so there's room for the player's name, but not much room for any additional wording.

 

Try the first version, look at the chat in game, then try the second version, and decide which you like better. I think you'll find the second easier to read in game, but YMMV.

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Originally Posted by Szakal*:

 

What I want is rather simple no explosive limit to use on metro only server.

Meaning no explosives of any kind except flashbang (cause as I recall it is possible to kill with it).

Rule would be 1st time kill and some warning 2nd time kick, 3rd time ban.

 

Yeah, I am sure this kind of limit is somewhere already but I can't find it. :

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Originally Posted by TMiland*:

 

What I want is rather simple no explosive limit to use on metro only server.

Meaning no explosives of any kind except flashbang (cause as I recall it is possible to kill with it).

Rule would be 1st time kill and some warning 2nd time kick, 3rd time ban.

 

Yeah, I am sure this kind of limit is somewhere already but I can't find it. :

Try this -> https://github.com/tmiland/ProconLim...h%20Explosives :smile:
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Originally Posted by Hutchew*:

 

PC, any way to ban the use of EOD without banning the 50 cal in C tower on locker? I don't think there is, but with the new categories, maybe?

 

And sorry if it's already been asked.........

 

Hutchew

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Originally Posted by TMiland*:

 

PC, any way to ban the use of EOD without banning the 50 cal in C tower on locker? I don't think there is, but with the new categories, maybe?

 

And sorry if it's already been asked.........

 

Hutchew

No idea if it works, but it's defined in the BF4.def:

Code:

procon.protected.weapons.add Demolition "EODBot" Secondary Impact
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Originally Posted by PapaCharlie9*:

 

PC, any way to ban the use of EOD without banning the 50 cal in C tower on locker? I don't think there is, but with the new categories, maybe?

 

And sorry if it's already been asked.........

 

Hutchew

You can try what TMiland suggested. Some kind of OnKill limit with this first_check Expression:

 

Code:

(kill.Weapon == "EODBot")
Maybe graft it onto the second_check of the explosives limit:

 

showthread....etro-Op-Locker*

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Originally Posted by Arpadiusz*:

 

Hello,

 

I using the following code, see above. It's working like a dream, but I have a problem.

Trolls using not allowed weapons, to pissing off players. But because no kill, no ban.

My trick is kill them with not allowed weapon. I got ban, but I join to the server again.

So the troll think, the auto-ban not working and a next minute he kill and get banned.

This kind of lesson very effective, but take time to rejoin. My request is a modification

in the limit, or a new limit what giving me "ban immunity". Thank you!

 

---------------------------------------------------------------------------------------------

 

Set limit to evaluate OnKill, set action to None

 

 

Set first_check to this Expression:

 

Code: ! Regex.Match(kill.Weapon, @"(Melee|Knife)", RegexOptions.IgnoreCase).Success

 

Set second_check to this Code:

 

Code: double count = limit.Activations(player.Name);

 

if (count == 1)

{

String ban = plugin.R("%p_n%, 1 hour ban for using %w_n% on knife only server");

plugin.SendGlobalMessage(plugin.R("%p_n%, 1 hour ban for using %w_n% on knife only server"));

plugin.PRoConChat("ADMIN > " + ban);

plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, player.Name, 60, ban);

}

else if (count > 1)

plugin.KickPlayerWithMessage(player.Name, plugin.R("%p_n%, kicked you for using %w_n% on knife only server"));

 

return false;

 

 

--------------------------------------------------------------------------------------------------

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Originally Posted by Arpadiusz*:

 

Hello,

 

I looking for some auto balance limit. Unfortunately the game server settings not working and I cant find

this kind of limit here. Maybe I missed...

 

Thank you!

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Originally Posted by crasht01*:

 

Hi,

 

I would like to know if it is possible to have the reserved slots random kick so it could exclude top 2 or 3 players from each side and last 4 players who joined and pick someone random in between?

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Originally Posted by PapaCharlie9*:

 

That was what i was looking for yes. :smile:

 

I see there is 3 different groups for exposives: "Secondary Explosive", "ProjectileExplosive" and "Auxiliary Explosive".

No, that's not right. Each line is several fields and each field is separated by a space. Only read the last field, that is, whatever comes after the last space. If you are isolating all explosives, the categories you want are Explosive, ProjectileExplosive and Impact.

 

How will i go about that?

 

This is what i have now:

Code:

(Regex.Match(server.MapFileName, @"(_:MP_Prison|XP0_Metro)", RegexOptions.IgnoreCase).Success && (Regex.Match(kill.Weapon, @"(AA Mine|M320|_LVG|_HE|_3GL|_AT4|_C4|_Claymore|_FGM148|_FIM92|_FLASH|_Flashbang|_GrenadeRGO|_M15|_M224|_M34|_M67|_MGL|_NLAW|_RPG7|_Sa18IGLA|_SLAM|_SMAW|_SRAW|_Starstreak|_Tomahawk|_UCAV|_V40|_XM25|ROADKILL|Death)", RegexOptions.IgnoreCase).Success && !Regex.Match(kill.Weapon, @"(_SMK|_Smoke|_Suicide|_SoldierCollision|_DamageArea)", RegexOptions.IgnoreCase).Success))
If you only had one category, like "ProjectileExplosive", you could use kill.Category == "ProjectileExplosive", but since you have three, it's best to continue Regex.Match, although you only need "Explosive" to match either ProjectileExplosive or Explosive. It's just shorter, and you need a different one from kill.Weapon:

 

Code:

(
Regex.Match(server.MapFileName, @"(_:MP_Prison|XP0_Metro)", RegexOptions.IgnoreCase).Success 
    && (
        (
        Regex.Match(kill.Category, @"(Explosive|Impact)").Success
        || Regex.Match(kill.Weapon, @"(ROADKILL|Death)", RegexOptions.IgnoreCase).Success 
        )
    && !Regex.Match(kill.Weapon, @"(Suicide|SoldierCollision|DamageArea)", RegexOptions.IgnoreCase).Success
    )
)
BTW, your exclusions for Suicide, DamageArea, etc, were wrong. I corrected them. Also notice that the kill.Category for Suicide, SoldierCollision and DamageArea are all "Suicide". So you could replace the last part as follows:

 

Code:

(
Regex.Match(server.MapFileName, @"(_:MP_Prison|XP0_Metro)", RegexOptions.IgnoreCase).Success 
    && (
        (
        Regex.Match(kill.Category, @"(Explosive|Impact)").Success
        || Regex.Match(kill.Regex.Match(kill.Weapon, @"(ROADKILL|Death)", RegexOptions.IgnoreCase).Success 
        )
    && !(kill.Category == "Suicide")
    )
)
EDIT: Fixed cut&paste error.
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Originally Posted by PapaCharlie9*:

 

Hello,

 

I using the following code, see above. It's working like a dream, but I have a problem.

Trolls using not allowed weapons, to pissing off players. But because no kill, no ban.

My trick is kill them with not allowed weapon. I got ban, but I join to the server again.

So the troll think, the auto-ban not working and a next minute he kill and get banned.

This kind of lesson very effective, but take time to rejoin. My request is a modification

in the limit, or a new limit what giving me "ban immunity". Thank you!

Sorry, I can't help you with that. Limits that allow weapons for admins but not allow the same weapons for other players isn't something I want to encourage.
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Originally Posted by PapaCharlie9*:

 

Hello,

 

I looking for some auto balance limit. Unfortunately the game server settings not working and I cant find

this kind of limit here. Maybe I missed...

 

Thank you!

Not a limit, a plugin:

 

showthread....-0-19-FEB-2014*

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Originally Posted by PapaCharlie9*:

 

Hi,

 

I would like to know if it is possible to have the reserved slots random kick so it could exclude top 2 or 3 players from each side and last 4 players who joined and pick someone random in between?

That's not possible with the built-in reserved slots mechanism. You could request that feature change from DICE if you want.
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Originally Posted by TMiland*:

 

No, that's not right. Each line is several fields and each field is separated by a space. Only read the last field, that is, whatever comes after the last space. If you are isolating all explosives, the categories you want are Explosive, ProjectileExplosive and Impact.

 

 

 

If you only had one category, like "ProjectileExplosive", you could use kill.Category == "ProjectileExplosive", but since you have three, it's best to continue Regex.Match, although you only need "Explosive" to match either ProjectileExplosive or Explosive. It's just shorter, and you need a different one from kill.Weapon:

 

Code:

(
Regex.Match(server.MapFileName, @"(_:MP_Prison|XP0_Metro)", RegexOptions.IgnoreCase).Success 
    && (
        (
        Regex.Match(kill.Category, @"(Explosive|Impact)").Success
        || Regex.Match(kill.Regex.Match(kill.Weapon, @"(ROADKILL|Death)", RegexOptions.IgnoreCase).Success 
        )
    && !Regex.Match(kill.Weapon, @"(Suicide|SoldierCollision|DamageArea)", RegexOptions.IgnoreCase).Success
    )
)
BTW, your exclusions for Suicide, DamageArea, etc, were wrong. I corrected them. Also notice that the kill.Category for Suicide, SoldierCollision and DamageArea are all "Suicide". So you could replace the last part as follows:

 

Code:

(
Regex.Match(server.MapFileName, @"(_:MP_Prison|XP0_Metro)", RegexOptions.IgnoreCase).Success 
    && (
        (
        Regex.Match(kill.Category, @"(Explosive|Impact)").Success
        || Regex.Match(kill.Regex.Match(kill.Weapon, @"(ROADKILL|Death)", RegexOptions.IgnoreCase).Success 
        )
    && !(kill.Category == "Suicide")
    )
)
Thank you for taking the time to explain everything, i understand better now! :biggrin:

 

This will make things a lot easier in the future!

 

Just to be sure, is it missing a closing ")" at the end? :smile:

 

*edit:

I had trouble with this line:

Code:

Regex.Match(kill.Regex.Match(kill.Weapon,
This is my final code:

Code:

(
Regex.Match(server.MapFileName, @"(_:MP_Prison|XP0_Metro)", RegexOptions.IgnoreCase).Success 
&& (
		(
		Regex.Match(kill.Category, @"(Explosive|Impact)").Success
		|| Regex.Match(kill.Weapon, @"(ROADKILL|Death)", RegexOptions.IgnoreCase).Success
		)
		&& !(kill.Category == "Suicide")
	)
)
Seems to be doing the job okay now. :biggrin:
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Originally Posted by GerWonder*:

 

Hi all,

 

I tried the whole day if it is possible to get running a script for autokill on explosive weapons if the server is running with preset infantry. But for now I have not found any script first checking the preset.

 

If this possible? An what will be the command for checking the preset first?

 

 

Thanks for your help...

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Originally Posted by Arpadiusz*:

 

Sorry, I can't help you with that. Limits that allow weapons for admins but not allow the same weapons for other players isn't something I want to encourage.

Ok, I understand. Thanks anyway!
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Originally Posted by mad1*:

 

Hi all,

 

im german and new to this board. I know that theres an additional german section but i couldnt find an answer to my Request, neither here.

 

Im looking for a simple score (stats) announcer without the need to install an extra SQL-Database like this

 

If any Player stats > 10.000 yell "%p_n% reached 10.000 Points" in the actual round. a.s.o

 

Is there any possibility?

 

Sorry for my bad english

 

Thanks in advance

 

Frank

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      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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