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Originally Posted by dyn*:

 

what ?

 

i dont want to go full retard

I went to reply to this post with a link to youtube. Then I see in the reply field that there is already the exact same link i was going to post there. It was hidden because the link text is the same color as normal text.
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Originally Posted by HexaCanon*:

 

Code:

[20:55:26 43] [Insane Limits] EXCEPTION: : System.Net.Mail.SmtpException: Exceeded storage allocation. The server response was: 5.3.4 Requested action aborted; Our daily message limit was meant to stop spammers--we're sorry that it's getting in your way. You can wait a day to send your message.
[20:55:26 43] [Insane Limits] Extra information dumped in file InsaneLimits.dump
_?
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Originally Posted by HexaCanon*:

 

what about this ?

 

Code:

[17:51:13 62] [Insane Limits] Thread(fetch): ERROR: JSON response data does not contain overviewStats
[17:55:14 13] [Insane Limits] Thread(fetch): ERROR: JSON response data does not contain overviewStats
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Originally Posted by PapaCharlie9*:

 

That happens for several reasons:

1) The player has changed soldier names

2) The player had their account reset

3) The format of the Battlelog JSON has changed (but then every player would fail)

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Originally Posted by Singh400*:

 

That happens for several reasons:

1) The player has changed soldier names

2) The player had their account reset

3) The format of the Battlelog JSON has changed (but then every player would fail)

It's something to do with the player name and Battlelog ID.

 

Always happens with this player: http://battlelog.battlefield.com/bf3/user/gbh4/

 

Battlelog ID is "gbh4" but player name in-game is "iGiGreg".

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Originally Posted by Itz_cujo666*:

 

It's on my to-do list, but I have to finish the Zombie Mode 2.0 plugin first. Halloween is coming up fast!

Hi PapaCharlie,

 

Happy Halloween for yesterday. How did the Zombie Mode 2.0 work out...? What's next on your list...(he asks hopefully)? :smile:

 

(sorry to keep chasing, I hope it's not a pain).

 

Regards,

Cujo

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Originally Posted by PapaCharlie9*:

 

Hi PapaCharlie,

 

Happy Halloween for yesterday. How did the Zombie Mode 2.0 work out...? What's next on your list...(he asks hopefully)? :smile:

 

(sorry to keep chasing, I hope it's not a pain).

 

Regards,

Cujo

I sent you a PM about SQDM balancer. Now I am waiting for you!
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Originally Posted by HexaCanon*:

 

and

 

Code:

[17:14:00 15] [Insane Limits] Thread(fetch): EXCEPTION: Timeout(65 seconds) expired, while waiting for indices_handle within getMapIndicesSync
[17:15:05 65] [Insane Limits] Thread(fetch): EXCEPTION: Timeout(65 seconds) expired, while waiting for info_handle within getServerInfoSync
[17:16:11 15] [Insane Limits] Thread(fetch): EXCEPTION: Timeout(65 seconds) expired, while waiting for list_handle within getMapListSync
[17:17:16 65] [Insane Limits] Thread(fetch): EXCEPTION: Timeout(65 seconds) expired, while waiting for indices_handle within getMapIndicesSync
[17:18:22 21] [Insane Limits] Thread(fetch): EXCEPTION: Timeout(65 seconds) expired, while waiting for info_handle within getServerInfoSync
:huh:
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Originally Posted by PapaCharlie9*:

 

Lag. Setting the delay to 65 should reduce the number of timeouts, but not make them go away completely. You will still get them when your game server, layer or the network between them is congested.

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Originally Posted by sikmedve*:

 

Hi,

 

 

I try to control too good players from destructing game balance, i figured out the following rule, but I don't know if it's possible to program or how:

 

Conditions:

AND - More than X players on the server

AND - Player has more than X kills

AND - Player has X% more kill then the best player in the other team

AND/OR - Player's KDR is more than X% higher than other teams best players KDR

 

Action:

1. PlayerYell to Player to stop destructive gameplay

2. If conditions are still valid after X second then Kill Player

3. If conditions are still valid after additional X second then Temporary Ban or Kick player

 

Can somebody help me on this?

 

Thank you

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Originally Posted by faddn*:

 

Hi, is it possible to get admin name behind reason with Insane Limit?

 

Here's my origninal post:

www.phogue.net/forumvb/showth...-tban-and-pban*

 

Hey!

 

I don't know if there is such plugin available, so I'm asking if there is or if someone can make on.

 

I need this for both bf3 and bc2, the plugin should simply log the admin name that forced the ban.

 

I was simply thinking adding the name on the admin behind every reason, just like this:

 

!ban Player cheating

 

my name should then arrive behind the reason in the banlist;

 

Reason

Cheating - Faddn

 

If they don't add a reason, their name will just show up like this:

Reason

- Faddn

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Originally Posted by Singh400*:

 

Hi, is it possible to get admin name behind reason with Insane Limit?

 

Here's my origninal post:

www.phogue.net/forumvb/showth...-tban-and-pban*

Depends on how the admin issues the ban. Using the procon UI, no. Using a custom limit inside of Insane Limits, yes.

 

If they do it via a layer, their name will show up in the event log anyway FYI.

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Originally Posted by faddn*:

 

Hi, and thanks for your anwser. I know you can't get this working on through the procon layer, so I'm just intersted in getting it on "ingame banning". What would it take to get this working?

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Originally Posted by Singh400*:

 

Hi, and thanks for your anwser. I know you can't get this working on through the procon layer, so I'm just intersted in getting it on "ingame banning". What would it take to get this working?

Just use the admin audit trail limit.
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Originally Posted by HexaCanon*:

 

spammed with this all day

 

Code:

[17:23:08 68] [Insane Limits] Thread(fetch): EXCEPTION: : System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
[17:23:08 68] [Insane Limits] Thread(fetch): Extra information dumped in file InsaneLimits.dump
[17:26:06 80] [Insane Limits] Thread(fetch): EXCEPTION: : System.Net.WebException: The remote server returned an error: (429) Too Many Requests.
[17:26:06 80] [Insane Limits] Thread(fetch): Extra information dumped in file InsaneLimits.dump
Code:
Version: InsaneLimits 0.0.0.8-patch-4
Date: 09/11/2012 17:26:06
Data: 
System.Net.WebException: The remote server returned an error: (429) Too Many Requests.

Stack Trace: 
   at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
   at System.Net.WebClient.DownloadString(Uri address)
   at System.Net.WebClient.DownloadString(String address)
   at PRoConEvents.BattleLog.fetchWebPage(String& html_data, String url)
   at PRoConEvents.BattleLog.fetchStats(PlayerInfo pinfo)

MSIL Stack Trace:
    Byte[] DownloadDataInternal(System.Uri, System.Net.WebRequest ByRef), IL: 0x88
    System.String DownloadString(System.Uri), IL: 0x32
    System.String DownloadString(System.String), IL: 0x0
    System.String fetchWebPage(System.String ByRef, System.String), IL: 0x7B
    PRoConEvents.PlayerInfo fetchStats(PRoConEvents.PlayerInfo), IL: 0xD
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Originally Posted by HexaCanon*:

 

this happens few times every month

 

Posted Image

 

the 5haftoe is the guy who used grenade i think. no idea why peter was the one banned.

 

the code

 

Code:

if ((server.Host == "173.199.105.62" || server.Host == "173.199.105.65") && Regex.Match(kill.Weapon, @"(M320|RPG-7|SMAW|M67|USAS-12|C4|Claymore|Jackhammer|DAO-12|SPAS-12|Siaga20k|M1014|870MCS|M26|FGM-148)", RegexOptions.IgnoreCase).Success) {
String kCounter = killer.Name + "_TreatAsOne_Count";
TimeSpan time = TimeSpan.FromSeconds(5); // Activations within 5 seconds count as 1
    
int warnings = 0;
if (server.Data.issetInt(kCounter)) warnings = server.Data.getInt(kCounter);

Match m = Regex.Match(kill.Weapon, @"/([^/]+)$");
String wn = kill.Weapon;
if (m.Success) wn = m.Groups[1].Value;

if (warnings == 0) {
	String First = plugin.R("%k_n% was Killed for using " + wn);
    plugin.KillPlayer(killer.Name);
	plugin.SendGlobalMessage (First);
    if (server.PlayerCount >= 16) {
        server.Data.setInt(kCounter, warnings+1);}
	server.Data.setInt(kCounter, warnings+1);
	return false;
}

if (limit.Activations(killer.Name, time) > 1) return false;

if (warnings == 1) {
	String Second = plugin.R("%k_n% 30 minutes ban for using " + wn);
	plugin.PBBanPlayerWithMessage(PBBanDuration.Temporary, killer.Name, 30, Second);
	plugin.SendGlobalMessage (Second);
} else if (warnings > 2) {
	String Third = plugin.R("%k_n% permanent ban for using " + wn);
	plugin.PBBanPlayerWithMessage(PBBanDuration.Permanent, killer.Name, 0, Third);
	plugin.SendGlobalMessage (Third);
}
server.Data.setInt(kCounter, warnings+1);
}
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Originally Posted by HexaCanon*:

 

this is the whole code

 

Code:

if ( Regex.Match(kill.Weapon, @"(ACB-90|Knife|Melee)", RegexOptions.IgnoreCase).Success ) {
	List<String> KnifeShame = new List<String>();
	KnifeShame.Add("%v_n% hold still, %k_n% is trying to cut you out of your gimp costume");
	KnifeShame.Add("could you please have a look for %k_n%'s knife, it was last seen in the vicinity of %v_n%");
	KnifeShame.Add("%k_n% whispers 'you are my bitch now' as he pull knife out of %v_n%");
	KnifeShame.Add("%k_n% just sliced %v_n%'s throat, what a shame, bro!");
	KnifeShame.Add("as %k_n% knifes %v_n% he wonders if O.J Simpson's lawyer is available");
	KnifeShame.Add("%v_n% was shanked by %k_n%!");
	KnifeShame.Add("%v_n% regrets playing 'pin the tail on the donkey' with %k_n%");
	KnifeShame.Add("%k_n% stabbed his way through %v_n%!");
	KnifeShame.Add("%k_n% starts the bidding for %v_n%'s organs at $1");
	KnifeShame.Add("%k_n% just sliced %v_n%'s throat, what a bloody mess!");
	KnifeShame.Add("%k_n%'s knife is ribbed for your pleasure %v_n%");
	KnifeShame.Add("%k_n% just took %v_n%'s tags and made him cry!");
	KnifeShame.Add("%v_n% has been slashed by %k_n%");
	KnifeShame.Add("%k_n% slipped a shiv into %v_n%'s back!");
	KnifeShame.Add("%k_n% owned %v_n% with a knife!");
	KnifeShame.Add("%k_n% tells %v_n% 'stop screaming, i've seen men put bigger things into you on porntube'");
	KnifeShame.Add("%v_n% now knows why %k_n%'s nickname is McStabby");
	KnifeShame.Add("%k_n% knifed %v_n% and Insane Limits approves!");
	KnifeShame.Add("%v_n%, you gonna let %k_n% get away with taking your tags_");
	KnifeShame.Add("%k_n% just finished bathing in the blood of %v_n%!");
	KnifeShame.Add("%k_n% just Tweeted about knifing %v_n%!");
	KnifeShame.Add("%v_n% smashed the keyboard in anger after %k_n% took his tags!");
	KnifeShame.Add("%k_n% just posted %v_n%'s tags on Facebook!");
	KnifeShame.Add("%k_n% is now wearing %v_n% trophy tags!");
	KnifeShame.Add("%k_n%: 'Just die already, %v_n%'"); // From BC2
	KnifeShame.Add("%k_n%: 'Hey %v_n%, you want summa this_'"); // From BC2
	KnifeShame.Add("%v_n% took a gun to a knife fight with %k_n%, and LOST!");
	KnifeShame.Add("%k_n% it's fair enough that you killed %v_n% but why you putting a dress and make-up on him... ");
	KnifeShame.Add("Disturbing... %k_n% laughs like a 12 year old school girl as he repeatedly knifes %v_n% and dances around in his blood");
	KnifeShame.Add("Did you see the YouTube of %k_n% knifing %v_n%_");
	KnifeShame.Add("%k_n% just added +1 knife kills to his Battlelog stats, thanks to %v_n%");
	KnifeShame.Add("as %k_n% removed knife from %v_n% he wonders why it's so hard to make friends ...");
	KnifeShame.Add("%v_n% Just made %k_n% knife dirty,by falling on his knife!");
	KnifeShame.Add("%k_n%: 'Hey %v_n%, check your six next time!'");
	KnifeShame.Add("%v_n%, go tell your momma you lost your tags to %k_n%!");
	KnifeShame.Add("%k_n% Lost his knife in the fat of %v_n% body");
	KnifeShame.Add("%k_n% sliced %v_n% throat and burned his body");
	KnifeShame.Add("%v_n% regrets taking the piss out of %k_n%'s kitten...Mr fluffykins");
	KnifeShame.Add("%k_n% pulled out %v_n% heart, and fed it to the dog.");
	KnifeShame.Add("%k_n% added %v_n% dogtags to his dogtags trophy section.");
	KnifeShame.Add("%k_n% shoved the knife into %v_n% eyeball,and kicked him off the ledge screaming: This is SPAAAAAARTAAA!");
	KnifeShame.Add("%k_n%, %v_n%'s mam has been on the phone asking for his dogtags back");
	KnifeShame.Add("%k_n% split %v_n% throat and urinated on him");
	KnifeShame.Add("%k_n% just chopped %v_n% balls off! that gotta hurt !!");
	KnifeShame.Add("%k_n% Humiliated %v_n%");
	KnifeShame.Add("%v_n%'s blood is now sprayed everywhere due to %k_n% knife's action!");
	KnifeShame.Add("Sad music plays on the background, while %v_n% bleeds to death ...");
	KnifeShame.Add("%k_n% Cutted out %v_n% ribs and shouted: BBQ Tonight at my place.");
	KnifeShame.Add("%v_n% regrets betting %k_n% that he couldn't guess what he had for lunch");
	KnifeShame.Add("%v_n% is a knife magnet today!");
	KnifeShame.Add("%v_n% surrendered his tags to %k_n% by way of a knife!");
	int level = 2;
	try {
	level = Convert.ToInt32(plugin.getPluginVarValue("debug_level"));
	} catch (Exception e) {}
	int next = Convert.ToInt32(limit.ActivationsTotal());
	next = next % KnifeShame.Count; // Ensure rotation of messages
    String knifemessage = plugin.R(KnifeShame[next]);
    plugin.ServerCommand("admin.yell", knifemessage, "12");
}

if ( Regex.Match(kill.Weapon, @"(C4)", RegexOptions.IgnoreCase).Success && server.Host != "173.199.105.62" && server.Host != "173.199.105.65" ) {
	if ( limit.Activations(player.Name, TimeSpan.FromSeconds(10)) > 1 ) {
		plugin.ServerCommand("admin.yell", plugin.R("%p_n% multi-kill with C4!"), "12");
	}
}

if ( Regex.Match(kill.Weapon, @"(M67)", RegexOptions.IgnoreCase).Success && server.Host != "173.199.105.62" && server.Host != "173.199.105.65" ) {
	if ( limit.Activations(player.Name, TimeSpan.FromSeconds(10)) > 1 ) {
		plugin.ServerCommand("admin.yell", plugin.R("%p_n% multi-kill with %w_n% Hand Grenade!"), "12");
	}
}
if ((server.Host == "173.199.105.62" || server.Host == "173.199.105.65") && Regex.Match(kill.Weapon, @"(M320|RPG-7|SMAW|M67|USAS-12|C4|Claymore|Jackhammer|DAO-12|SPAS-12|Siaga20k|M1014|870MCS|M26|FGM-148)", RegexOptions.IgnoreCase).Success) {
String kCounter = killer.Name + "_TreatAsOne_Count";
TimeSpan time = TimeSpan.FromSeconds(5); // Activations within 5 seconds count as 1
    
int warnings = 0;
if (server.Data.issetInt(kCounter)) warnings = server.Data.getInt(kCounter);

Match m = Regex.Match(kill.Weapon, @"/([^/]+)$");
String wn = kill.Weapon;
if (m.Success) wn = m.Groups[1].Value;

if (warnings == 0) {
	String First = plugin.R("%k_n% was Killed for using " + wn);
    plugin.KillPlayer(killer.Name);
	plugin.SendGlobalMessage (First);
    if (server.PlayerCount >= 16) {
        server.Data.setInt(kCounter, warnings+1);}
	server.Data.setInt(kCounter, warnings+1);
	return false;
}

if (limit.Activations(killer.Name, time) > 1) return false;

if (warnings == 1) {
	String Second = plugin.R("%k_n% 30 minutes ban for using " + wn);
	plugin.PBBanPlayerWithMessage(PBBanDuration.Temporary, killer.Name, 30, Second);
	plugin.SendGlobalMessage (Second);
} else if (warnings > 2) {
	String Third = plugin.R("%k_n% permanent ban for using " + wn);
	plugin.PBBanPlayerWithMessage(PBBanDuration.Permanent, killer.Name, 0, Third);
	plugin.SendGlobalMessage (Third);
}
server.Data.setInt(kCounter, warnings+1);
}

if (limit.Activations() == 1) {
    Match m = Regex.Match(kill.Weapon, @"/([^/]+)$");
    String wn = kill.Weapon;
    if (m.Success) wn = m.Groups[1].Value;
    plugin.ServerCommand("admin.yell", plugin.R(killer.FullName + " got the first kill against " + victim.FullName +  " with " + wn + "!"), "12");
}

if (player[kill.Weapon].KillsTotal > 10) {
	String hsCounter = player.Name + "_HS_Count";
	double current = 0;
	if (server.Data.issetInt(hsCounter)) current = server.Data.getInt(hsCounter);
	Match m = Regex.Match(kill.Weapon, @"/([^/]+)$");
	String wn = kill.Weapon;
	if (m.Success) wn = m.Groups[1].Value;
	double HeadshotsRatio = Math.Round(((player[kill.Weapon].HeadshotsTotal/player[kill.Weapon].KillsTotal)*100), 2);
	String HK = plugin.R("%k_n% > ["+ wn +"] " + player[kill.Weapon].KillsTotal + " Kills | " + player[kill.Weapon].HeadshotsTotal + " HeadShots | " + HeadshotsRatio + "% HeadShots per Kill");
	if (HeadshotsRatio != current) {
		if (HeadshotsRatio > 90 && Regex.Match(kill.Weapon, @"(_:JNG90|M417|L96|M39|M40A5|Mk11|Model98B|QBU-88|SKS|SV98|SVD)", RegexOptions.IgnoreCase).Success) {
			plugin.PRoConChat("^6^b" + HK + "^0^n");
			server.Data.setDouble(hsCounter, HeadshotsRatio);
		}
		if (HeadshotsRatio > 60 && !Regex.Match(kill.Weapon, @"(_:JNG90|M417|L96|M39|M40A5|Mk11|Model98B|QBU-88|SKS|SV98|SVD)", RegexOptions.IgnoreCase).Success) {
			plugin.PRoConChat("^6^b" + HK + "^0^n");
			server.Data.setDouble(hsCounter, HeadshotsRatio);
		}
	}
}

return false;
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Originally Posted by PapaCharlie9*:

 

this is the whole code

If you are sure that is the correct limit code (and not some other limit that did it), I will need to see the console.log around the time of that ban to understand what is going on. Find the log for that day and search for "pb_sv_kick" and either the 5haftoe or the peterf83 name. I'll need to see everything around that line, before and after.

 

I looked in the Insane Limits code and everything seems correct. There's no place where killer.Name gets switched with some other name that I can see.

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