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Originally Posted by PapaCharlie9*:

 

Or this is it: https://github.com/PapaCharlie9/insane-limits/issues/28

 

That wasn't in the plugin README as far as I could see. Does that need overhauling Charlie?

It's in Plugin Details and post #1 of the plugin thread:

 

Code:

List<String> reserved = plugin.GetReservedSlotsList();
if (reserved.Contains(player.Name)) {
...
}
You are right that the Github.com readme.md is out of date. I should replace it with readme.html and save myself the conversion from html to md, which is what causes the lag.
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Originally Posted by MarkusSR1984*:

 

HI all,

I have a litle problem with a new code i write for Insane Limits. I have two ideas to make this going:

1. Way, i need a command to enable and disable a Limit from an other. Exaple (NOT WORKING) "If (player.Count

 

2Way is to use an Global/Publik Variable to set in one Limit and read it in an other.

 

Has anyone an Idee how this is working and give me an example ?

 

PS: @ PapaCharlie9, thanks for your great work

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Originally Posted by PapaCharlie9*:

 

HI all,

I have a litle problem with a new code i write for Insane Limits. I have two ideas to make this going:

1. Way, i need a command to enable and disable a Limit from an other. Exaple (NOT WORKING) "If (player.Count

 

2Way is to use an Global/Publik Variable to set in one Limit and read it in an other.

 

Has anyone an Idee how this is working and give me an example ?

 

PS: @ PapaCharlie9, thanks for your great work

The second way is easiest.

 

This is how you set the value:

 

Code:

String key = "Make up a unique key name here";
plugin.Data.setBool(key, true);
Here is how you test the flag in the other limit:

 

Code:

String key = "Make up a unique key name here"; // IMPORTANT: the string must be IDENTICAL
bool flag = false;
if (plugin.Data.issetBool(key)) flag = plugin.Data.getBool(key);
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Originally Posted by Singh400*:

 

HI all,

I have a litle problem with a new code i write for Insane Limits. I have two ideas to make this going:

1. Way, i need a command to enable and disable a Limit from an other. Exaple (NOT WORKING) "If (player.Count

 

2Way is to use an Global/Publik Variable to set in one Limit and read it in an other.

 

Has anyone an Idee how this is working and give me an example ?

 

PS: @ PapaCharlie9, thanks for your great work

What's the condition for enabling/disabling a liimt? Why not just add it into the limit itself. So let's say you only want a limit to work above four players.

 

Code:

if(server.PlayerCount > 4 && ##the rest of your condition##)
{
// do stuff here
}
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Originally Posted by MarkusSR1984*:

 

Thanks PapaCharly, i did read this in the Plugin description but i could not find the right syntax. with this command it will work fine.

 

Singh400, thanks for your answer, but for my function it´s impossible to use an easy way like this.

The funktion is written in 3 Limits to realize it and have to work hand in hand. It have to be enabled and disabled from a chat command. automatic disabled when server is empty. and have to react on Joining players.

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Originally Posted by xFaNtASyGiRLx*:

 

Wow. How is that even possible? Nevermind, clearly the hacker community has gotten a copy of the sources or reverse engineered the server. There sure has been an explosion of hacks lately.

 

Decide how many suicides you think is reasonable in a round, represented as X below.

 

Create a limit to evaluate OnSuicide, set the Action(s) to whatever you want, e.g., Log and Ban.

 

Set first_check Expression to (true).

 

Set second_check Code to:

 

Code:

if (limit.Activations(player.Name) > X) {
    plugin.ConsoleWrite(player.FullName + " exceeded max suicides for round!");
    return true;
}
return false;
Thanks for this. I want to ban by ea guid. I want the reason for ban to show up on my ban list as: player name suicider. This is so it makes it easy to track who it bans and shows more than just the guid.
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Originally Posted by xFaNtASyGiRLx*:

 

Something like the format that Zaeed has for the nopbguid plugin would be great!

 

EA_556B4B29B924FDF92E5D5C280B28A279 Guid Permanent 16/09/2013 1:02:26 PM - PB Hack detected for PrvT_Vi0I3nc3

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Originally Posted by Singh400*:

 

Something like the format that Zaeed has for the nopbguid plugin would be great!

Use do-able using ...*.

 

Code:

String ban_msg = "Suicider " + player.Name;
plugin.EABanPlayerWithMessage(EABanType.EA_GUID, EABanDuration.Permanent, player.Name, 0, ban_msg );
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Originally Posted by IAF-SDS*:

 

Thanks for this. I want to ban by ea guid. I want the reason for ban to show up on my ban list as: player name suicider. This is so it makes it easy to track who it bans and shows more than just the guid.

suicide hack?

Here you go Zaeed and FantasyGirl.

 

All credit goes to Papa for the suicide hack limit and EBassie for bringing this suicide hack to light.

 

This depicts (from my notes) how I've set up the suicide crash hack preventer per Papa's and EBassie's posts above at myrcon.net/...insane-limits-requests#entry26723 to ban by EA GUID and to show the player's name within the reason:

 

 

 

Suicide Crash Hack Preventer (used to crash server with excessive suicides) per this thread:

myrcon.net/...insane-limits-requests#entry26723

 

NOTE - This hack averages 1.7 suicides per second (68 suicides in 40 seconds).

If you set the max suicides per round to 30, then it will ban the suicide hacker in 15 to 20 seconds.

It shouldn't ban a normal player because he should not reach 30 suicides per round.

 

Limit #X - Suicide Crash Hack Preventer

limit_X_hide: Show

limit_X_state: Enabled

limit_X_name: Suicide Crash Hack Preventer

limit_X_evaluation: OnSuicide

limit_X_first_check: Expression

limit_X_first_check_expression: (true)

limit_X_second_check: Code

limit_X_second_check_code:

Code:

/* Version 2 - Suicide Crash Hack Preventer */
// Bans player using a hack to crash the server by flooding it with excessive suicides.
// Set the number of max suicides (activations) per round below.
// 
if (limit.Activations(player.Name) > 30) {
    plugin.ConsoleWrite(player.FullName + " exceeded max suicides for round!");
    return true;
}
return false;
limit_X_new_action: ...

limit_X_action: EABan | PRoConChat

 

[X] [ ----EABan Action----]

limit_X_ea_ban_type: EA_GUID

limit_X_ea_ban_duration: Permanent

limit_X_ea_ban_message: [%date% %time%] - %p_fn% BAN for Suicide Crash Hack

 

[X] [ ----PRoConChat Action----]

limit_X_procon_chat_text: %p_fn% BANNED for Suicide Crash Hack

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Originally Posted by xFaNtASyGiRLx*:

 

thanks! can you give me an example of what the ban looks like in procon?

 

ALSO- off topic- can someone here who has a ton of time on their hands sort this thread so that there's a list of limits thats easily viewable/available? This thread is 137 pages and its almost impossible to find things :sad:

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Originally Posted by EBassie*:

 

ALSO- off topic- can someone here who has a ton of time on their hands sort this thread so that there's a list of limits thats easily viewable/available? This thread is 137 pages and its almost impossible to find things :sad:

Maybe you don't remember any more, but yesterday you volunteered to be the janitor of this thread :ohmy:
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Originally Posted by IAF-SDS*:

 

thanks! can you give me an example of what the ban looks like in procon?

 

ALSO- off topic- can someone here who has a ton of time on their hands sort this thread so that there's a list of limits thats easily viewable/available? This thread is 137 pages and its almost impossible to find things :sad:

It looks as shown above at the limit_X_ea_ban_message line:

 

[%date% %time%] - %p_fn% BAN for Suicide Crash Hack

 

9/18/2013 5:57:44 AM - JohnDoe BAN for Suicide Crash Hack

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Originally Posted by Mandizzy*:

 

Why do you want them to linger around your server for that long? Just ban their asses as soon as you detect it. Here's a more streamlined limit:

 

This is an adaptation from excessive kill rate checker. One could lower the time from 10 seconds to even 5 or something but don't forget, sometimes procon lags because of these plug-ins. Bottom line, no one should be able to suicide 2 times within 10 seconds without using hacks.

 

 

limit_X_second_check: Expression

limit_X_second_check_expression: ( limit.Activations(player.Name, TimeSpan.FromSeconds(10)) > 2 )

 

[X] [ ----EABan Action----]

limit_X_ea_ban_type: EA_GUID

limit_X_ea_ban_duration: Permanent

limit_X_ea_ban_message: [%date% %time%] %p_fn% - cheater using suicide crash hack

 

I also changed the ban reason to include date/time and player name and added keyword cheater to help with metabans filters.

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Originally Posted by supermillhouse*:

 

bad_words.Add(@"n+[4aiu*]+[ -/:-@[-`{-~£]*b+");

.......

 

foreach(String bad_word in bad_words)

if (Regex.Match(player.LastChat, "^"+bad_word+"$", RegexOptions.IgnoreCase).Success)

.......

 

I cant get this to match on the number 4 in the words above, any ideas?

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Originally Posted by xFaNtASyGiRLx*:

 

Why do you want them to linger around your server for that long? Just ban their asses as soon as you detect it. Here's a more streamlined limit:

 

This is an adaptation from excessive kill rate checker. One could lower the time from 10 seconds to even 5 or something but don't forget, sometimes procon lags because of these plug-ins. Bottom line, no one should be able to suicide 2 times within 10 seconds without using hacks.

 

 

limit_X_second_check: Expression

limit_X_second_check_expression: ( limit.Activations(player.Name, TimeSpan.FromSeconds(10)) > 2 )

 

[X] [ ----EABan Action----]

limit_X_ea_ban_type: EA_GUID

limit_X_ea_ban_duration: Permanent

limit_X_ea_ban_message: [%date% %time%] %p_fn% - cheater using suicide crash hack

 

I also changed the ban reason to include date/time and player name and added keyword cheater to help with metabans filters.

I went with this cause it seems simpler but it doesnt seem to like the xpression.

 

[08:03:55 79] [insane Limits] Compiling Limit #1 - SuicideHack - OnSuicide

[08:03:55 84] [insane Limits] ERROR: 1 error compiling Expression

[08:03:55 84] [insane Limits] ERROR: (CS0103, line: 23, column: 25): The name 'limit' does not exist in the current context

EDIT-NVM. IT WAS A SECOND EXPRESSION THAT WAS NEEDED. THANKS EB
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Originally Posted by PapaCharlie9*:

 

bad_words.Add(@"n+[4aiu*]+[ -/:-@[-`{-~£]*b+");

.......

 

foreach(String bad_word in bad_words)

if (Regex.Match(player.LastChat, "^"+bad_word+"$", RegexOptions.IgnoreCase).Success)

.......

 

I cant get this to match on the number 4 in the words above, any ideas?

Well, you've got unbalanced square brackets for one thing. I'm surprised you don't get a runtime error. I think you meant \[ for the inner one.

 

Use http://regexpal.com/ to test out patterns. It's very handy.

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Originally Posted by DonPrus*:

 

Hello, I want to make a plugin with insane limits.

I'm pretty familiar with ProconRulz, but not with limits yet.

 

I have some eXtreme Leveling servers, where players gould statpadding their stats.

So I want to change some premium players from the losing team, near the end of the round to the winning team.

 

I try to do it with ProconRulz, but I couldn't get the list of the team.

Could you help me with it? May be some simular plugins, or some manuals. Or may be some code.

Thanks.

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Originally Posted by Hutchew*:

 

Help, please........can't figure out why the following lines don't protect my clan tags. Is my syntax wrong for isInClanWhitelist?

 

if (plugin.isInList(target.Name, WLName) || plugin.isInClanWhitelist(player.Name) || Regex.Match(target.CountryCode, IgnoredCountries, RegexOptions.IgnoreCase).Success) {

plugin.SendGlobalMessage (player.Name + " the reported player is protected against hax votes");

return false;

 

Thanks in advance,

 

Hutchew

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Originally Posted by PapaCharlie9*:

 

Help, please........can't figure out why the following lines don't protect my clan tags. Is my syntax wrong for isInClanWhitelist?

 

if (plugin.isInList(target.Name, WLName) || plugin.isInClanWhitelist(player.Name) || Regex.Match(target.CountryCode, IgnoredCountries, RegexOptions.IgnoreCase).Success) {

plugin.SendGlobalMessage (player.Name + " the reported player is protected against hax votes");

return false;

 

Thanks in advance,

 

Hutchew

That should work, but it means you have to put every clan member's name in to the clan_white_list.

 

If you want to use clan tag, change plugin.isInClanWhitelist(player.Name) to (player.Tag == "XXX"), where XXX is your clan tag. Note that due to the delay in fetching Battelog stats, this test may not work until the player has been in the game for several minutes.

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Originally Posted by Hutchew*:

 

That should work, but it means you have to put every clan member's name in to the clan_white_list.

 

If you want to use clan tag, change plugin.isInClanWhitelist(player.Name) to (player.Tag == "XXX"), where XXX is your clan tag. Note that due to the delay in fetching Battelog stats, this test may not work until the player has been in the game for several minutes.

Thanks for the reply, PC........... Still have problems though. Now it tells me everybody is protected, regardless of tags or country.

 

if (plugin.isInList(target.Name, WLName) || (player.Tag == "rTr") || Regex.Match(target.CountryCode, IgnoredCountries, RegexOptions.IgnoreCase).Success) {

plugin.SendGlobalMessage (player.Name + " the reported player is protected against lag votes");

return false;

 

Any ideas?

 

Also, for my info..........what does the | and || do? I assume they are separators, like and/or?

 

TIA,

Hutchew

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Originally Posted by jking54*:

 

Regarding the suicide hack limit, I got this:

 

[21:03:16 82] [insane Limits] Enabled!

[21:03:16 83] [insane Limits] Battlelog Cache plugin will be used for stats fetching!

[21:03:16 92] [insane Limits] Thread(activator): Waiting for privacy_policy_agreement value

[21:03:18 13] [insane Limits] Thread(activator): Agreement received, activating plugin now!

[21:03:20 72] [insane Limits] Thread(settings): Version = 0.9.12.0

[21:03:20 76] [insane Limits] Thread(activator): WARNING: not tweeting, virtual_mode is on

 

should we leave this on for now?

 

Also for Mandizzy, how is your adaptation working out?

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Originally Posted by PapaCharlie9*:

 

Thanks for the reply, PC........... Still have problems though. Now it tells me everybody is protected, regardless of tags or country.

 

if (plugin.isInList(target.Name, WLName) || (player.Tag == "rTr") || Regex.Match(target.CountryCode, IgnoredCountries, RegexOptions.IgnoreCase).Success) {

plugin.SendGlobalMessage (player.Name + " the reported player is protected against lag votes");

return false;

 

Any ideas?

 

Also, for my info..........what does the | and || do? I assume they are separators, like and/or?

 

TIA,

Hutchew

|| means "or", as in (player's name is in the list called WLName) or (player's tag is rTr) or (player's country matches IgnoredCountries). If any statement is true, the if clause is executed.

 

| also means "or", but only in the context of a Regex.Match statement.

 

I might have made a mistake. I just noticed that you used target.Name, not player.Name, in the other clauses. What is "target"? Maybe I should have said (target.Tag == "rTr"), but I'd need to see more of the code to be sure.

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Originally Posted by PapaCharlie9*:

 

Regarding the suicide hack limit, I got this:

 

[21:03:16 82] [insane Limits] Enabled!

[21:03:16 83] [insane Limits] Battlelog Cache plugin will be used for stats fetching!

[21:03:16 92] [insane Limits] Thread(activator): Waiting for privacy_policy_agreement value

[21:03:18 13] [insane Limits] Thread(activator): Agreement received, activating plugin now!

[21:03:20 72] [insane Limits] Thread(settings): Version = 0.9.12.0

[21:03:20 76] [insane Limits] Thread(activator): WARNING: not tweeting, virtual_mode is on

 

should we leave this on for now?

 

Also for Mandizzy, how is your adaptation working out?

Turn virtual mode off. If virtual mode is on, nothing interesting will be done. Virtual mode is for testing without actually doing anything to the game server.

 

There is a setting at the top of the plugin settings that puts the whole plugin in Virtual mode, and then each limit may individually be put in Virtual mode. Make sure none of those are set to virtual mode.

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Originally Posted by Mandizzy*:

 

should we leave this on for now?

 

Also for Mandizzy, how is your adaptation working out?

Never had a single one show up in my server using this :smile:

 

At this point, I'm going to keep running it and pbguidhack plug-in over the weekend. If nothing shows up then I'll disable them both.

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Originally Posted by jking54*:

 

Turn virtual mode off. If virtual mode is on, nothing interesting will be done. Virtual mode is for testing without actually doing anything to the game server.

 

There is a setting at the top of the plugin settings that puts the whole plugin in Virtual mode, and then each limit may individually be put in Virtual mode. Make sure none of those are set to virtual mode.

Got it, ty PC
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Originally Posted by LumPenPacK*:

 

Does somebody know what is causing the following error messages?

 

[11:14:26 55] [insane Limits] Thread(fetch): WARNING: could not check if MP-Ghostarmy is in clan white list, he is not in interval players list

I'm trying to use a simple players white list with the simple expression:

 

First check expression

(player.Time

Second check expression

blabla

Additional question:

 

Whats the difference between the object "inPlayerWhitelist" and "isInWhitelist"? Does "isInWhitelist" check both player_white_list and clan_white_list entries?

 

Thanks.

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Originally Posted by cptcrusty1*:

 

There's so much in this forum I don't know where to start.

 

I need some help with a rule. We have a group of about 9 old farts, Army Veterans and we have a lot of fun. However, we allowed on of the kids of our group to play and he is owning us BADLY. We're checking to see if he's using any bots, but, in case he's just that good, we want to add a rule that limits kill streaks, which should be easy; but we also want to add a rule that slows down an over-achiever a bit. For instance, the kid's stats last night were nearly 4-1 kills over anyone else on our server last night. The 2 guys that usually do great were on the other team and still getting owned by this 17 y/o. We want to limit the kill ratio to 2.5-1 for the highest player to the next highest. For example if someone 38 kills and the next highest kill count is 15, we want to slow that person down by only letting him (her_) get 1 kill at a time until someone else can catch up.

 

Does that sound possible?

Yes, it's just a game, but we're all older professional guys with kids, wives, and careers and the kid does nothing but play BF3 after school. We want to make it competitive again on our server.

 

Thanks

Crusty

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Originally Posted by LumPenPacK*:

 

There's so much in this forum I don't know where to start.

 

I need some help with a rule. We have a group of about 9 old farts, Army Veterans and we have a lot of fun. However, we allowed on of the kids of our group to play and he is owning us BADLY. We're checking to see if he's using any bots, but, in case he's just that good, we want to add a rule that limits kill streaks, which should be easy; but we also want to add a rule that slows down an over-achiever a bit. For instance, the kid's stats last night were nearly 4-1 kills over anyone else on our server last night. The 2 guys that usually do great were on the other team and still getting owned by this 17 y/o. We want to limit the kill ratio to 2.5-1 for the highest player to the next highest. For example if someone 38 kills and the next highest kill count is 15, we want to slow that person down by only letting him (her_) get 1 kill at a time until someone else can catch up.

 

Does that sound possible?

Yes, it's just a game, but we're all older professional guys with kids, wives, and careers and the kid does nothing but play BF3 after school. We want to make it competitive again on our server.

 

Thanks

Crusty

In my opinion it would be better and much more fair not to punish people only because they are killing you but I would prefer a stats check when somebody is connecting.

 

So you could kick all "good" players before they have been playing for a while on the server.

 

This is also much easier to do than some ingame server punishment which would make people very angry.

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    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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