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Originally Posted by IAF-SDS*:

 

Hi Papa.

 

Im sure you probably already plan on making a limit for the MAA now that the vehicle codes are available, but I'll make the request here for you to make it when you're ready.

 

I would appreciate a limit that will prohibit the Mobile-AA and this new Anti-Air mine please. I would like it to work like this:

 

First Kill Violation

Violation kill count does not reset on new round/map and keeps accumulating (until ProCon restarts)

Any first kill with the Mobile-AA = Auto KILL with a public message in chat and a private yell to the player

Any first kill with the AA-mine = Auto KILL with a public message in chat and a private yell to the player

 

Public message in chat for the respective violation:

PlayerName AUTO-KILLED for using the PROHIBITED Mobile-AA

PlayerName AUTO-KILLED for using the PROHIBITED Anti-Air Mine

 

Private yell for 20 seconds to the player for the respective violation:

The Mobile-AA is prohibited. You will be AUTO-KICKED if you use it again.

The AA-Mine is prohibited. You will be AUTO-KICKED if you use it again.

 

 

Second Kill Violation

Any second kill with the Mobile-AA = Auto KICK with Kick Reason to the player and same kick reason shown in public chat

Any second kill with the AA-mine = Auto KICK with Kick Reason to the player and same kick reason shown in public chat

 

Kick Reason shown in both public chat and provided as the kick reason to the player for the respective violation:

PlayerName AUTO-KICKED for using the PROHIBITED Mobile-AA

PlayerName AUTO-KICKED for using the PROHIBITED Anti-Air Mine

 

 

Third or greater Kill (running count until ProCon restarts)

Any third or greater kill with the Mobile-AA = Auto 1 HR TEMP BAN with Reason to the player and same reason shown in public chat

Any third or greater kill with the AA-mine = Auto 1 HR TEMP BAN with Reason to the player and same reason shown in public chat

 

Temp Ban Reason shown in both public chat and provided to the player for the respective violation:

PlayerName TEMP BAN 1 HOUR for using the PROHIBITED Mobile-AA

PlayerName TEMP BAN 1 HOUR for using the PROHIBITED Anti-Air Mine

 

 

 

Please also add as part of a second limit the messages shown below.

 

1. The following private chat and private yell are sent at 2 seconds after the player first reaches the deploy screen (before he spawns), but it is sent just one time during his total play session and only on his very first deploy screen (not beyond the first map):

(This is similar to the way Adaptive Server Size sends the welcome message as soon as the player reaches the deploy screen.)

 

Private Chat Message:

WARNING: You will be AUTO-KICKED if you use the PROHIBITED Mobile-AA or AA-Mine!

 

Private Yell for 20 seconds (has different formatting with extra spaces after the words "AUTO-KICKED" to center the message nicely):

Code:

[b]WARNING: You will be AUTO-KICKED                                                                      if you use the PROHIBITED Mobile-AA or AA-Mine![/b]
.

2. The following two private chat messages are sent 30 seconds after the player first spawns, but they are sent just one time during his session and only after his very first spawn (not beyond the first map):

.

WARNING: You will be AUTO-KICKED if you use the PROHIBITED Mobile-AA or AA-Mine!

.

Please type @rules in chat to see the Server Rules.

 

 

 

.

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Originally Posted by PapaCharlie9*:

 

Good detail. I wish all requests were like that.

 

Let me come back to this after I've updated Insane Limits. I need to do an update first to accommodate the new format of vehicle codes. plugin.FriendlyWeaponName doesn't work correctly for the new vehicles codes, as of R28.

 

I'm waiting to get a full list of codes before attempting the update, so there will be a delay.

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Originally Posted by dixa1*:

 

ok this seems to be the place to ask. for bf4, i only want insane limits to check on round start and whenever a player joins their battlelog skill, and kick them if it's over 351. I know jack about coding and could use a LOT of help with this.

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Originally Posted by PapaCharlie9*:

 

ok this seems to be the place to ask. for bf4, i only want insane limits to check on round start and whenever a player joins their battlelog skill, and kick them if it's over 351. I know jack about coding and could use a LOT of help with this.

Find the Insane Limits Plugin thread, post #1, and watch the video. It shows you exactly what to do. Just change player.Rank to player.Skill and of course, 45 to 351.
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Originally Posted by IAF-SDS*:

 

Good detail. I wish all requests were like that.

 

Let me come back to this after I've updated Insane Limits. I need to do an update first to accommodate the new format of vehicle codes. plugin.FriendlyWeaponName doesn't work correctly for the new vehicles codes, as of R28.

 

I'm waiting to get a full list of codes before attempting the update, so there will be a delay.

Sounds good Papa. I updated the end of the request with a second limit for messages to support the initial limit.
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Originally Posted by boookal*:

 

So I tried looking at your Limit examples thread and trying to find one, or cobble together a couple of ones to get what I want. Basically, to avoid gathering in a thousand or so screenshots a day, i thought i could just trigger a full set of shots from everybody whenever somebody says cheat, hack, hax, etcetc.

 

I pulled in the first check from a random admin call example

 

Regex.Match(player.LastChat, @"cheat", RegexOptions.IgnoreCase);

 

along with the second check of this

myrcon.net/...insane-limits-examples#entry18465

but it's not working. As i'm not a coder, I figured before I start breaking things, I should just come in here and ask.

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Originally Posted by Hutchew*:

 

THIS IS A GOOD ONE..............

 

I want a limit for our limited/no explosive servers, that basically will do a player "yell" on their first spawn saying:

 

STOP! READ THIS FIRST BEFORE ENTERING THE BATTLE.

 

THIS IS A NO EXPLOSIVES SERVER.

NO ROCKETS. NO GRENADES. NO FRAG ROUNDS. NO C4. NO MORTARS.

NOTHING THAT EXPLODES IN A LETHAL MANNER!

FLASH & SMOKE OK, NOTHING ELSE!

 

 

GOT IT? GOOD! SAY !OK IN CHAT IF YOU AGREE TO THESE LIMITATIONS.

 

 

and then if they say !ok in chat, they are good for the rest of their stay on the server (or would that have to be a round-to-round occurence_) and if they don't, or they say something besides !OK, it kicks them. Booyah.

 

Discuss, please.

 

Hutchew

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Originally Posted by ColColonCleaner*:

 

THIS IS A GOOD ONE..............

 

I want a limit for our limited/no explosive servers, that basically will do a player "yell" on their first spawn saying:

 

STOP! READ THIS FIRST BEFORE ENTERING THE BATTLE.

 

THIS IS A NO EXPLOSIVES SERVER.

NO ROCKETS. NO GRENADES. NO FRAG ROUNDS. NO C4. NO MORTARS.

NOTHING THAT EXPLODES IN A LETHAL MANNER!

FLASH & SMOKE OK, NOTHING ELSE!

 

 

GOT IT? GOOD! SAY !OK IN CHAT IF YOU AGREE TO THESE LIMITATIONS.

 

 

and then if they say !ok in chat, they are good for the rest of their stay on the server (or would that have to be a round-to-round occurence_) and if they don't, or they say something besides !OK, it kicks them. Booyah.

 

Discuss, please.

 

Hutchew

Everyone who doesn't speak english is screwed.
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Originally Posted by Hutchew*:

 

Everyone who doesn't speak English is screwed.

No different than the server banners that popped up in CounterStrike and Day of Defeat, to name a few. You had to agree to those before you could play on the server.........and there are still a lot of games that have a splash screen like that today.

 

A little before your time, I know.......youngster.

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Originally Posted by PapaCharlie9*:

 

So I tried looking at your Limit examples thread and trying to find one, or cobble together a couple of ones to get what I want. Basically, to avoid gathering in a thousand or so screenshots a day, i thought i could just trigger a full set of shots from everybody whenever somebody says cheat, hack, hax, etcetc.

 

I pulled in the first check from a random admin call example

 

Regex.Match(player.LastChat, @"cheat", RegexOptions.IgnoreCase);

 

along with the second check of this

myrcon.net/...insane-limits-examples#entry18465

but it's not working. As i'm not a coder, I figured before I start breaking things, I should just come in here and ask.

Post what you do have and the error you are seeing, or explain in more detail what is not working. A screenshot of the limit settings would be good too.
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Originally Posted by FISHBONE89*:

 

On my server is only Rush mode (64-players) and with only all vanilla maps.

I want to add a rule:

1. No mortars on all maps

1.1. First kill - kill action with message "NO MORTAR - next time kick!"

1.2. Second kill - kick action with message "NO MORTAR - read the rules!"

Can you help me with it?

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Originally Posted by PapaCharlie9*:

 

THIS IS A GOOD ONE..............

 

I want a limit for our limited/no explosive servers, that basically will do a player "yell" on their first spawn saying:

 

STOP! READ THIS FIRST BEFORE ENTERING THE BATTLE.

 

THIS IS A NO EXPLOSIVES SERVER.

NO ROCKETS. NO GRENADES. NO FRAG ROUNDS. NO C4. NO MORTARS.

NOTHING THAT EXPLODES IN A LETHAL MANNER!

FLASH & SMOKE OK, NOTHING ELSE!

 

 

GOT IT? GOOD! SAY !OK IN CHAT IF YOU AGREE TO THESE LIMITATIONS.

 

 

and then if they say !ok in chat, they are good for the rest of their stay on the server (or would that have to be a round-to-round occurence_) and if they don't, or they say something besides !OK, it kicks them. Booyah.

 

Discuss, please.

 

Hutchew

I'm pretty sure that wall of words won't work as a yell. For one thing, it's too long. For another, I don't think it is possible to show blank lines.

 

You can try it out for yourself by copy&pasting this command into the Procon Console window while someone else (our yourself with 2 screens or laptop + desktop) is in the game. Screenshot it for all of us to see.

 

Code:

admin.yell STOP! READ THIS FIRST BEFORE ENTERING THE BATTLE.\n\nTHIS IS A NO EXPLOSIVES SERVER. NO ROCKETS. NO GRENADES. NO FRAG ROUNDS. NO C4. NO MORTARS. NOTHING THAT EXPLODES IN A LETHAL MANNER! FLASH & SMOKE OK, NOTHING ELSE!\n\nGOT IT_ GOOD! SAY !OK IN CHAT IF YOU AGREE TO THESE LIMITATIONS. 20 all
If by some miracle that actuall works, let me know and I'll write up the code. The "memory" of who said !OK will only be as long as Procon stays up, so if you have to restart Procon, it will forget all the agreements. Not that that should matter, its really only the ones that fail to say !OK that are acted on anyway.
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Originally Posted by ColColonCleaner*:

 

No different than the server banners that popped up in CounterStrike and Day of Defeat, to name a few. You had to agree to those before you could play on the server.........and there are still a lot of games that have a splash screen like that today.

 

A little before your time, I know.......youngster.

I could set up this in AdKats for optional use... because i log commands i can see if players have read the @rules in the past few weeks. If they have not, warn them on spawn that they must, or be kicked in 2 minutes.

 

This might be an issue for you because i limit rules to 1500 characters and apparently you exceed that for some ungodly reason, lol.

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Originally Posted by PapaCharlie9*:

 

On my server is only Rush mode (64-players) and with only all vanilla maps.

I want to add a rule:

1. No mortars on all maps

1.1. First kill - kill action with message "NO MORTAR - next time kick!"

1.2. Second kill - kick action with message "NO MORTAR - read the rules!"

Can you help me with it?

Create a limit to evaluate OnKill. Call it NO MORTAR.

 

Set first_check to this Expression:

Code:

(kill.Weapon == "M224")
Set second_check to this Code:

Code:

int count = limit.Activations(killer.Name);
if (count < 2) {
    plugin.SendPlayerMessage(killer.Name, "NO MORTAR - next time kick!");
    plugin.KillPlayer(killer.Name, 3);
} else {
    plugin.KickPlayerWithMessage(killer.Name, "NO MORTAR - read the rules!");
    String msg = "Kicked " + killer.FullName + " for killing with MORTAR"
    plugin.PRoConChat(msg);
    plugin.PRoConEvent(msg, "Insane Limits");
}
return false;
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Originally Posted by boookal*:

 

Post what you do have and the error you are seeing, or explain in more detail what is not working. A screenshot of the limit settings would be good too.

This is what I have.

 

http://cl.ly/image/3J1B0X0J1E0m

 

The first line is cutoff, but it's just different key words for "Regex.Match(player.LastChat, @"cheat", RegexOptions.IgnoreCase);"

 

Insane limits is compiling it, doesn't show any errors. It just isn't doing anything. It doesn't need to find a certain player and only take a pbss of that player, because not everybody names names. I just want it to take a pbss of everybody ('pb_sv_getss' command) if somebody were to say in chat the word cheat, or hack or a small list of other things they could possibly cry about.

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Originally Posted by PapaCharlie9*:

 

This is what I have.

 

http://cl.ly/image/3J1B0X0J1E0m

 

The first line is cutoff, but it's just different key words for "Regex.Match(player.LastChat, @"cheat", RegexOptions.IgnoreCase);"

 

Insane limits is compiling it, doesn't show any errors. It just isn't doing anything. It doesn't need to find a certain player and only take a pbss of that player, because not everybody names names. I just want it to take a pbss of everybody ('pb_sv_getss' command) if somebody were to say in chat the word cheat, or hack or a small list of other things they could possibly cry about.

Your first_check is incorrect.

 

You can fix it yourself by following this pattern: you can put all the keywords in one statement. Let's say you want "cheat", "hacker" and "hax" as the keywords. The entire first_check Expression (not Code, that's also wrong in your screenshot), would be:

 

Code:

Regex.Match(player.LastChat, @"(cheat|hacker|hax)", RegexOptions.IgnoreCase).Success
EDIT: Also, your second_check isn't right. I looked up the pb_sv_getss command. It requires a player name. So to get all players, you need to change second_check to this:

 

Code:

plugin.PRoConChat("Getting screenshots ...");
foreach (PlayerInfoInterface p in team1.players) {
    plugin.ServerCommand("punkBuster.pb_sv_command", "PB_SV_GetSs \""+p.Name+"\"");
}

foreach (PlayerInfoInterface p in team2.players) {
    plugin.ServerCommand("punkBuster.pb_sv_command", "PB_SV_GetSs \""+p.Name+"\"");
}
It takes time to process screenshots, so give it a few minutes before you check your sceenshot repository.
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Originally Posted by boookal*:

 

EDIT: Also, your second_check isn't right. I looked up the pb_sv_getss command. It requires a player name. So to get all players, you need to change second_check to this:

Thanks for the help, I'll try it out. But you are incorrect about the pb_sv_getss command. While it can use a player name to get a specific screenshot, if you don't supply a name, it will request a screenshot from everybody. You can try it out in the procon pb console.

 

edit: I changed your second that second check to this, and it works

Code:

plugin.PRoConChat("Getting screenshots ...");
plugin.ServerCommand("punkBuster.pb_sv_command", "PB_SV_GetSs");
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Originally Posted by FISHBONE89*:

 

Create a limit to evaluate OnKill. Call it NO MORTAR.

 

Set first_check to this Expression:

Code:

(kill.Weapon == "M224")
Set second_check to this Code:

Code:

int count = limit.Activations(killer.Name);
if (count < 2) {
    plugin.SendPlayerMessage(killer.Name, "NO MORTAR - next time kick!");
    plugin.KillPlayer(killer.Name, 3);
} else {
    plugin.KickPlayerWithMessage(killer.Name, "NO MORTAR - read the rules!");
    String msg = "Kicked " + killer.FullName + " for killing with MORTAR"
    plugin.PRoConChat(msg);
    plugin.PRoConEvent(msg, "Insane Limits");
}
return false;
"The Insame Limits Plugin can not be used. In order to use it, we would have to disable the sandbox function in ProCon. But due to Security Reasons, this is not possible."

 

Is any other option to enable a "NO MORTAR" restriction on my server? :sad:

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Originally Posted by Hutchew*:

 

"The Insame Limits Plugin can not be used. In order to use it, we would have to disable the sandbox function in ProCon. But due to Security Reasons, this is not possible."

 

Is any other option to enable a "NO MORTAR" restriction on my server? :sad:

ProconRulz, maybe. Or time to find a new host.
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Originally Posted by PapaCharlie9*:

 

Thanks for the help, I'll try it out. But you are incorrect about the pb_sv_getss command. While it can use a player name to get a specific screenshot, if you don't supply a name, it will request a screenshot from everybody. You can try it out in the procon pb console.

 

edit: I changed your second that second check to this, and it works

Code:

plugin.PRoConChat("Getting screenshots ...");
plugin.ServerCommand("punkBuster.pb_sv_command", "PB_SV_GetSs");
I stand corrected. The evenbalance.com BF4 admin document is incorrect, I guess.
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Originally Posted by PapaCharlie9*:

 

Hi Papa.

 

Im sure you probably already plan on making a limit for the MAA now that the vehicle codes are available, but I'll make the request here for you to make it when you're ready.

 

I would appreciate a limit that will prohibit the Mobile-AA and this new Anti-Air mine please.

Okay, it's done:

 

myrcon.net/.../insane-limits-mobile-anti-air-and-aa-mine-limit

 

It may not be quite what you wanted, due to limitations of Insane Limits and some assumptions on my part.

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Originally Posted by boookal*:

 

I stand corrected. The evenbalance.com BF4 admin document is incorrect, I guess.

Well the EB docs aren't exactly the easiest to read and somewhat old. You'll notice that one of the screenshots there has been recycled since the BF2 days.
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Originally Posted by PapaCharlie9*:

 

hello if I could ask for it to welcome to show for advertising my other servers

You could use the Spambot plugin in Procon to do that. It will send a message every few minutes to all players.

 

If you only want to send a message once when the player joins, use this:

 

Create a limit to evaluate OnSpawn, call it "Welcome messages".

 

Set first_check to this Expression:

 

Code:

(true)
Set second_check to this Code:

 

Code:

return (limit.ActivationsTotal(player.Name) == 1);
Set Action to Say.

 

Set say_message to whatever you want. For example:

 

Welcome %p_n%, try our TDM server dyfuzor's Deathmatch

 

Set say_audience to Player.

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Originally Posted by Arpadiusz*:

 

Hi,

 

I found a very good limit, what I like to use with some modification. To modify weapon and message not problem. But I need a major change in the action and unfortunately I don't know how to do it.

 

The original limit:

 

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxx

 

Knife Only Server

This limit will check for how many times a player made non-kife kills. On the first kill, it will send a warning on chat, on the second kill, it will kick the player.

 

 

Set limit to evaluate OnKill, set action to None

 

 

Set first_check to this Expression:

 

Code: ! Regex.Match(kill.Weapon, @"(Melee|Knife)", RegexOptions.IgnoreCase).Success

 

Set second_check to this Code:

 

Code: double count = limit.Activations(player.Name);

 

if (count == 1)

plugin.SendGlobalMessage(plugin.R("%p_n%, this is a knife only server, do not use %w_n% again! Next time kick"));

else if (count > 1)

plugin.KickPlayerWithMessage(player.Name, plugin.R("%p_n%, kicked you for using %w_n% on knife only server"));

 

return false;

 

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxx

 

My goal is to show "zero tolerance" against trolls and provide a nice enviroment to my player community. My modification request is:

 

Only one reaction, Temporary ban for 1 hour.

 

I hope you can help me! Thanks!

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Originally Posted by PapaCharlie9*:

 

Hi,

 

I found a very good limit, what I like to use with some modification. To modify weapon and message not problem. But I need a major change in the action and unfortunately I don't know how to do it.

 

The original limit:

 

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxx

 

Knife Only Server

This limit will check for how many times a player made non-kife kills. On the first kill, it will send a warning on chat, on the second kill, it will kick the player.

 

 

Set limit to evaluate OnKill, set action to None

 

 

Set first_check to this Expression:

 

Code: ! Regex.Match(kill.Weapon, @"(Melee|Knife)", RegexOptions.IgnoreCase).Success

 

Set second_check to this Code:

 

Code: double count = limit.Activations(player.Name);

 

if (count == 1)

plugin.SendGlobalMessage(plugin.R("%p_n%, this is a knife only server, do not use %w_n% again! Next time kick"));

else if (count > 1)

plugin.KickPlayerWithMessage(player.Name, plugin.R("%p_n%, kicked you for using %w_n% on knife only server"));

 

return false;

 

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxx

 

My goal is to show "zero tolerance" against trolls and provide a nice enviroment to my player community. My modification request is:

 

Only one reaction, Temporary ban for 1 hour.

 

I hope you can help me! Thanks!

Delete this line:

 

Code:

plugin.KickPlayerWithMessage(player.Name, plugin.R("%p_n%, kicked you for using %w_n% on knife only server"));
Replace with this line:

 

Code:

plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, player.Name, 60, plugin.R("%p_n%, 1 hour ban for using %w_n% on knife only server"));
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Originally Posted by megchan*:

 

hi, I installed this mod and tried to create rank limit, but it didn't work...

This is my setting.

 

??.jpg

 

I refererd the Youtube videos.

https://www.youtube.com/watch_v=TPUqIAx8UOk

 

But as you can see, there are a lot of message down below,

[insane Limits] Thread(fetch): kicking player megchan, (activated Limit #1), with message: "megchan kicked from server. Rank Limit >40 #1 Simple Rank Limit

but actually I didn't kicked from server and could keep playing.

 

What is wrong about my settings?

 

(Maybe the round wasn't started because I am a only player in my server, that' s why_)

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Originally Posted by PapaCharlie9*:

 

hi, I installed this mod and tried to create rank limit, but it didn't work...

This is my setting.

 

??.jpg

 

I refererd the Youtube videos.

https://www.youtube.com/watch_v=TPUqIAx8UOk

 

But as you can see, there are a lot of message down below,

 

but actually I didn't kicked from server and could keep playing.

 

What is wrong about my settings?

 

(Maybe the round wasn't started because I am a only player in my server, that' s why_)

Which server are you using? Provide the Battlelog server link.

 

I think you are using an Official server, which does not allow kicking.

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Originally Posted by Arpadiusz*:

 

Delete this line:

 

Code:

plugin.KickPlayerWithMessage(player.Name, plugin.R("%p_n%, kicked you for using %w_n% on knife only server"));
Replace with this line:

 

Code:

plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, player.Name, 60, plugin.R("%p_n%, 1 hour ban for using %w_n% on knife only server"));
Hello!

 

Thank you its works perfect, except one thing what I forget. Is it possible to display the message to all players?

 

Thanks!

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    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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