Jump to content

Insane Limits Requests


ImportBot

Recommended Posts

  • Replies 3.2k
  • Created
  • Last Reply

Originally Posted by PapaCharlie9*:

 

Sent and no worries. :smile:

Eh? Limits should be shared for the whole community. Start a new thread and post the code there. Particularly this type of limit, which has general appeal.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by LCARSx64*:

 

Eh? Limits should be shared for the whole community. Start a new thread and post the code there. Particularly this type of limit, which has general appeal.

The limits don't work the way they're suppose to. I've been working on it when I can and will post them if I manage to fix them. :cool:
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ToM666*:

 

Hi guys

 

The problem I am trying to resolve is seeding servers.

 

I tend to sit on a server in an effort to get it going but sometimes I will wander off and hope the server gets going which sometimes it does.

 

However, alot of the time a player joins realises I am AFK and leaves again after about 5 minutes.

 

What I would like is a script that will be configured to email / tweet me as soon as any player joins the server.

This would then notify me on my mobile and I can quickly get back to my computer and have a game.

 

1) The way I see this working is to jump on the server.

2) The script would detect I was inactive and send a tweet / email to me whenever someone joins.

3) As soon as the script detects I am active again it will stop tweeting me when someone joins.

 

What do you think?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by guapoloko*:

 

Papa9, i would leave the code that down there with a kick and only temporary ban. What should I change?

 

/* Version: V0.9.15/R1 */

String kCounter = killer.Name + "_TreatAsOne_Count";

TimeSpan time = TimeSpan.FromSeconds(3); // Activations within 3 seconds count as 1

 

int warnings = 0;

if (server.Data.issetInt(kCounter)) warnings = server.Data.getInt(kCounter);

 

/*

The first time through, warnings is zero. Whether this is an isolated

activation or the first of a sequence of activations in a short period

of time, do something on this first time through.

*/

String msg = "none";

if (warnings == 0) {

msg = plugin.R("Attention %k_n%! DO NOT USE EXPLOSIVES!!%w_n%!"); // First warning message

plugin.ServerCommand("admin.say", msg, "player", killer.Name);

plugin.SendPlayerYell(killer.Name, msg, 10);

plugin.PRoConChat("ADMIN > " + msg);

plugin.KillPlayer(killer.Name, 3);

server.Data.setInt(kCounter, warnings+1);

return false;

}

 

/*

The second and subsequent times through, check to make sure we are not

getting multiple activations in a short period of time. Ignore if

less than the time span required.

*/

 

if (limit.Activations(killer.Name, time) > 1) return false;

 

/*

We get here only if there was exactly one activation in the time span

*/

 

if (warnings == 1) {

msg = plugin.R("FINAL WARNING %k_n%! DO NOT USE EXPLOSIVES!!%w_n% on! Next Violation is a KICK!"); // Second warning message

plugin.ServerCommand("admin.say", msg, "player", killer.Name);

plugin.SendPlayerYell(killer.Name, msg, 10);

plugin.PRoConChat("ADMIN > " + msg);

plugin.KillPlayer(killer.Name, 3);

} else if (warnings == 2) {

msg = plugin.R("Kicking %k_n% for ignoring warnings and killing with %w_n%!");

plugin.SendGlobalMessage(msg);

plugin.PRoConChat("ADMIN > " + msg);

plugin.PRoConEvent(msg, "Insane Limits");

plugin.KickPlayerWithMessage(killer.Name, msg);

} else if (warnings > 2) {

msg = plugin.R("TBANNING %k_n% for 30mins. Still using EXPLOSIVES after being kicked!");

plugin.SendGlobalMessage(msg);

plugin.PRoConChat("ADMIN > " + msg);

plugin.PRoConEvent(msg, "Insane Limits");

plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, killer.Name, 30 /* minutes */, msg);

}

server.Data.setInt(kCounter, warnings+1);

return false;

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Hi guys

 

The problem I am trying to resolve is seeding servers.

 

I tend to sit on a server in an effort to get it going but sometimes I will wander off and hope the server gets going which sometimes it does.

 

However, alot of the time a player joins realises I am AFK and leaves again after about 5 minutes.

 

What I would like is a script that will be configured to email / tweet me as soon as any player joins the server.

This would then notify me on my mobile and I can quickly get back to my computer and have a game.

 

1) The way I see this working is to jump on the server.

2) The script would detect I was inactive and send a tweet / email to me whenever someone joins.

3) As soon as the script detects I am active again it will stop tweeting me when someone joins.

 

What do you think?

Here ya go:

showthread....you-are-idling*

 

Post questions or comments in that thread.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Papa9, gostaria de deixar o código que esta ali embaixo com um kick e banimento temporário apenas. O que tenho que alterar?

Google translate: Papa9, I would leave the code that down there with a kick and only temporary ban. What should I change?

 

Remove the kick? You just want to temporary ban? If so, just delete these lines:

 

Code:

} else if (warnings == 2) {
msg = plugin.R("Kicking %k_n% for ignoring warnings and killing with %w_n%!");
plugin.SendGlobalMessage(msg);
plugin.PRoConChat("ADMIN > " + msg);
plugin.PRoConEvent(msg, "Insane Limits");
plugin.KickPlayerWithMessage(killer.Name, msg);
and change this line:

 

Code:

} else if (warnings > 2) {
to this:

 

Code:

} else {
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by guapoloko*:

 

Google translate: Papa9, I would leave the code that down there with a kick and only temporary ban. What should I change?

 

Remove the kick? You just want to temporary ban? If so, just delete these lines:

 

Code:

} else if (warnings == 2) {
msg = plugin.R("Kicking %k_n% for ignoring warnings and killing with %w_n%!");
plugin.SendGlobalMessage(msg);
plugin.PRoConChat("ADMIN > " + msg);
plugin.PRoConEvent(msg, "Insane Limits");
plugin.KickPlayerWithMessage(killer.Name, msg);
and change this line:

 

Code:

} else if (warnings > 2) {
to this:

 

Code:

} else {
I want to remove only the kils. Leaving the kick temporary ban.

 

Should I remove these lines:

if (warnings == 1) {

msg = plugin.R("FINAL WARNING %k_n%! DO NOT USE EXPLOSIVES!!%w_n% on! Next Violation is a KICK!"); // Second warning message

plugin.ServerCommand("admin.say", msg, "player", killer.Name);

plugin.SendPlayerYell(killer.Name, msg, 10);

plugin.PRoConChat("ADMIN > " + msg);

plugin.KillPlayer(killer.Name, 3);

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

I want to remove only the kils. Leaving the kick temporary ban.

In that case, use this:

 

Code:

/* Version: V0.9.15/R1-kick/tban */
String kCounter = killer.Name + "_TreatAsOne_Count";
TimeSpan time = TimeSpan.FromSeconds(3); // Activations within 3 seconds count as 1

int warnings = 1;
if (server.Data.issetInt(kCounter)) warnings = server.Data.getInt(kCounter);

String msg = "none";

if (limit.Activations(killer.Name, time) > 1 && warnings > 1) return false;

/*
We get here only if there was exactly one activation in the time span
*/

if (warnings == 1) {
msg = plugin.R("Kicking %k_n% for killing with %w_n%!");
plugin.SendGlobalMessage(msg);
plugin.PRoConChat("ADMIN > " + msg);
plugin.PRoConEvent(msg, "Insane Limits");
plugin.KickPlayerWithMessage(killer.Name, msg);
} else {
msg = plugin.R("TBANNING %k_n% for 30mins. Still using EXPLOSIVES after being kicked!");
plugin.SendGlobalMessage(msg);
plugin.PRoConChat("ADMIN > " + msg);
plugin.PRoConEvent(msg, "Insane Limits");
plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, killer.Name, 30 /* minutes */, msg);
}
server.Data.setInt(kCounter, warnings+1);
return false;
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by CBG*:

 

Hi,

 

I am running a BF4 server and would like to display rules to the player that type !rules in chat.

I am not really want it to display rules to everyone just that particular player.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by LCARSx64*:

 

Hi,

 

I am running a BF4 server and would like to display rules to the player that type !rules in chat.

I am not really want it to display rules to everyone just that particular player.

You have a number of options to do this:

 

Option 1: You could use the AdKats - Advanced In-Game Admin plugin it has this feature built-in, you can find that ...*.

 

Option 2: You could use the Server Rules on Request plugin found ...*.

 

Option 3: You could use an Insane Limits limit to do it. Here is ...* but this sends the rules to the player's squad. Here is a modified version that sends only to the player that requested the rules:

 

Rules on Request


This limit will say server rules to the player on request when the player type !rules

Set limit to evaluate OnAnyChat. Set action to None.

 

Set first_check to this Expression:Code:

(player.LastChat.StartsWith("!rules"))
Set second_check to this Code:Code:
// Edit rules here
List<String> Rules = new List<String>();
Rules.Add("----- SERVER RULES -----");
Rules.Add("No Cheating, Glitching, Statspadding!");
Rules.Add("No Baserape or spawncamping");
Rules.Add("No mainbase camping");
// Try not to add more than 7 Rules.Add lines in total, because it won't fit in the chat box.


if(limit.Activations(player.Name) <= 2)
    foreach(string Rule in Rules)
        plugin.SendPlayerMessage(player.Name, Rule);

return false;
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Blaze2014*:

 

(PapaCharlie9 wrote) EDIT: Oops, sorry, I accidentally edited your post when I meant to reply!

 

Hey papa i have questions about this code.I wonder if i can change this code to more simple?

When you are talking about a specific existing limit, it's best to post questions in that thread. I think you are talking about this one, right?

 

myrcon.net/.../insane-limits-v09r6-vote-to-nuke-campingbase-raping-team-or-surrender

 

I'll answer your questions here, but if you want to ask more questions or get changes, do so in the thread.

 

I will have votecamp command to start for camping for hole team/single player(nuke) options.

What do you mean by "single player(nuke)". Do you mean a single player can nuke the whole other team? Or do you mean a team vote can be used to nuke a single player on the other team? Or what?

 

And i will not have the tickets options in code.Only all can started this under the round,not inmortant to tickets.(i mean can start votecamp anytime under round)I will have vote limits,and tis code for bf3 not bf4.Blaze

If tickets are not important, set minTicketPercent to 0 and minTicketGap to -1 and tickets will no longer matter.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Blaze2014*:

 

Hey Papa thanx for your helgs.:smile:Iwill have vote on The hole

team and vote on singel player.So all can vote.Im Tierd when players camps so much.(singel players)Blaze

The best If you can create a code control automatic players camping time.Max 60 sec then he most move

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Saken*:

 

Hi, I have noticed that some servers have a way of ranking the players that visit their servers. I was wondering if this was a function of Insane Limiter, or another Plugin entirely. I have read almost every post here and still am unsure of where I could obtain the information to do this.

 

Thanks in advance for any help.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Hi, I have noticed that some servers have a way of ranking the players that visit their servers. I was wondering if this was a function of Insane Limiter, or another Plugin entirely. I have read almost every post here and still am unsure of where I could obtain the information to do this.

 

Thanks in advance for any help.

No, it's a different plugin. Look here:

 

myrcon.net/.../stats-webpage-for-xpkillers-stats-logger-plugin

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Saken*:

 

Thank you for the help.

 

Another question. I have read a few posts talking about switching their server from normal to hardcore based on the number of people etc.

 

Is there any way to make that work in BF4 or was that specifically for BF3?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by tarreltje*:

 

Im using a limit for announcing the next level with mode. But i was wondering if some1 could change this limit , so that it will announce lets say the next 3 maps with mode.

 

Is this posible?

 

Limit i now use maby by PC9:

 

/* Version 0.9.5/R4 */

String kState = "NextMap_state"; // plugin.RounData int

 

int state = 0;

if (plugin.RoundData.issetInt(kState)) state = plugin.RoundData.getInt(kState);

 

switch (state) {

case 0: {

if ( server.RemainTicketsPercent(1)

state = 1;

} else {

return false;

}

break;

}

case 1: {

if ( server.RemainTicketsPercent(1)

state = 2;

} else {

return false;

}

break;

}

case 2: {

if ( server.RemainTicketsPercent(1)

state = 3;

} else {

return false;

}

break;

}

default: { return false; }

}

 

plugin.RoundData.setInt(kState, state);

 

String mapName = plugin.FriendlyMapName(server.NextMapFileName);

String modeName = plugin.FriendlyModeName(server.NextGamemode);

 

plugin.ServerCommand("admin.say", "The next map will be " + mapName + " on " + modeName, "all");

 

return false;

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Im using a limit for announcing the next level with mode. But i was wondering if some1 could change this limit , so that it will announce lets say the next 3 maps with mode.

That's quite a bit trickier, particularly if you run more than 1 rounds per mode (do you_)

 

You would have to replace this code:

 

Code:

String mapName = plugin.FriendlyMapName(server.NextMapFileName);
String modeName = plugin.FriendlyModeName(server.NextGamemode);

plugin.ServerCommand("admin.say", "The next map will be " + mapName + " on " + modeName, "all");
with something like this:

 

Code:

List<String> mapNames = server.MapFileNameRotation;
List<String> modeNames = server.GamemodeRotation;

int nextIndex = ((server.MapIndex + 1) % mapNames.Count);
int m = 3;

String msg = "The next three map/modes are: ";

for (int i = nextIndex; m > 0 && i < mapNames.Count; i = ((i + 1) % mapNames.Count)) {
    String mapName = plugin.FriendlyMapName(mapNames[i]);
    String modeName = plugin.FriendlyModeName(modeNames[i]);
    String mm = mapName + "/" + modeName;
    msg = msg + mm;
    --m;
    if (m != 0)
        msg = msg + ", ";
}
plugin.SendGlobalMessage(msg);
That will only work if there is only 1 round per map, though.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Blaze2014*:

 

Hey papa i try again!Can i change this code so i can vote single player and team__Blaze

 

 

/* VERSION 0.9.15/R1 */ double percent = 50; // CUSTOMIZE: of losing team that has to vote double timeout = 5.0; // CUSTOMIZE: number of minutes before vote times out int minPlayers = 16; // CUSTOMIZE: minimum players to enable vote double minTicketPercent = 0; // CUSTOMIZE: minimum ticket percentage remaining in the round double minTicketGap = 1; // CUSTOMIZE: minimum ticket gap between winning and losing teams String kCamp = "votecamp"; String kOncePrefix = "votecamp_once_"; String kVoteTime = "votecamp_time"; int level = 2; try { level = Convert.ToInt32(plugin.getPluginVarValue("debug_le vel")); } catch (Exception e) {} String msg = "empty"; Action ChatPlayer = delegate(String name) { // closure bound to String msg plugin.ServerCommand("admin.say", msg, "player", name); plugin.PRoConChat("ADMIN to " + name + " > *** " + msg); }; /* Parse the command */ Match campMatch = Regex.Match(player.LastChat, @"^\s*!votecamp", RegexOptions.IgnoreCase); /* Bail out if not a proper vote */ if (!campMatch.Success) return false; /* Bail out if round about to end */ if (server.RemainTicketsPercent(1) = 2) plugin.ConsoleWrite("^b[VoteCamp]^n " + player.FullName + " voted to stop camping"); msg = "You voted to stop the other team from camping your deployment"; ChatPlayer(player.Name); /* Tally the votes */ int votes = 0; List losers = (losing == 1) ? team1.players : team2.players; /* Bail out if too much time has past */ if (!server.RoundData.issetObject(kVoteTime)) { server.RoundData.setObject(kVoteTime, DateTime.Now); if (level >= 2) plugin.ConsoleWrite("^b[VoteCamp]^n vote timer started"); } DateTime started = (DateTime)server.RoundData.getObject(kVoteTime); TimeSpan since = DateTime.Now.Subtract(started); if (since.TotalMinutes > timeout) { msg = "The voting time has expired, the vote is cancelled!"; plugin.SendGlobalMessage(msg); plugin.SendGlobalYell(msg, 10); if (level >= 2) plugin.ConsoleWrite("^b[VoteCamp]^n vote timeout expired"); foreach (PlayerInfoInterface can in losers) { // Erase the vote if (can.RoundData.issetBool(kCamp)) can.RoundData.unsetBool(kCamp); } server.RoundData.unsetObject(kVoteTime); /* Losing team only gets to try this vote once per round */ server.RoundData.setBool(key, true); return false; } /* Otherwise tally */ foreach(PlayerInfoInterface p in losers) { if (p.RoundData.issetBool(kCamp)) votes++; } if (level >= 3) plugin.ConsoleWrite("^b[VoteCamp]^n loser votes = " + votes + " of " + losers.Count); int needed = Convert.ToInt32(Math.Ceiling((double) losers.Count * (percent/100.0))); int remain = needed - votes; if (level >= 3) plugin.ConsoleWrite("^b[VoteCamp]^n needed = " + needed); String campers = (losing == 1) ? "RU" : "US"; // BF3 String voters = (losing == 1) ? "US" : "RU"; // BF3 if (server.GameVersion == "BF3") { String[] factionNames = new String[]{"US", "RU", "CN"}; int f1 = (team1.Faction == -1 || team1.Faction > 2) ? 0 : team1.Faction; int f2 = (team2.Faction == -1 || team2.Faction > 2) ? 1 : team2.Faction; campers = (losing == 1) ? factionNames[f2] : factionNames[f1]; voters = (losing == 1) ? factionNames[f1] : factionNames[f2]; } if (remain > 0) { msg = remain + " " + voters + " votes needed to punish " + campers + " team! " + Convert.ToInt32(Math.Ceiling(timeout - since.TotalMinutes)) + " mins left to vote!"; plugin.SendGlobalMessage(msg); plugin.SendGlobalYell(msg, 8); if (level >= 2) plugin.ConsoleWrite("^b[VoteCamp]^n " + msg); return false; } /* Punish the campers */ msg = "Vote succeeded: " + campers + " team is being nuked for camping your deployment! Break out now!"; plugin.SendTeamMessage(losing, msg); plugin.SendGlobalMessage(msg, 15); if (level >= 2) plugin.ConsoleWrite("^b[VoteCamp]^n " + msg); List bad = (losing == 1) ? team2.players : team1.players; foreach (PlayerInfoInterface nuke in bad) { plugin.KillPlayer(nuke.Name, 1); if (level >= 3) plugin.ConsoleWrite("^b[VoteCamp]^n killing " + nuke.FullName); } /* Losing team only gets to do this once */ server.RoundData.setBool(key, true); return false;

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Sponge*:

 

vars.gameModeCounter is not the number of tickets. It's a percentage factor multiplied into the default starting tickets. So if the default starting tickets value is 350 and vars.gameModeCounter is 200, that results in 350 x (200 / 100) = 700 as the starting tickets for that round.

 

So for that example, do you want players to see 700 or 200?

Been looking at trying to setup @ticket command to show how many tickets the game will end on for a TDM server. I have adaptive ticket count and people don't always know how many tickets the round end on

 

looked through mutiple threads trying to get this to work on my own but getting no where

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Been looking at trying to setup @ticket command to show how many tickets the game will end on for a TDM server. I have adaptive ticket count and people don't always know how many tickets the round end on

 

looked through mutiple threads trying to get this to work on my own but getting no where

TDM is the easiest, since vars.gameModeCounter is exactly the same as the number of tickets. No other mode has that characteristic.

 

So for Insane Limits, you could try something like this:

 

Create a limit OnAnyChat, call it "ticket command tdm".

 

Set first_check to this Code:

 

Code:

if (!Regex.Match(player.LastChat, "@tickets_", RegexOptions.IgnoreCase).Success)
    return false;
plugin.SendGlobalMessage("Tickets needed to win: " + server.GameModeCounter.ToString("F0"));
return false;
The expression "@tickets_" means that either @ticket or @tickets will be matched/accepted.

 

Note that the value sent to chat is only as good as the last update of vars.gameModeCounter. If adaptive tickets changes the value AFTER someone types the command, people will see the wrong ticket count. It can't be avoided.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

You should probably change the code to this:

 

Code:

if (!Regex.Match(player.LastChat, "@tickets_", RegexOptions.IgnoreCase).Success)
    return false;
if (!server.Gamemode.StartsWith("TeamDeath")) {
    plugin.SendPlayerMessage(player.Name, "This mode is not TDM: ignoring command");
    return false;
}
plugin.SendGlobalMessage("Tickets needed to win: " + server.GameModeCounter.ToString("F0"));
return false;
That will insure that the command only works on TDM.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by tarreltje*:

 

Pc9 i need your help!!

 

Since we have the blackscreen issue i was thinking that votemap en umm, are changing the maplists to late, so that the server is actualy looking for the next map on the list, but that it is cleared by the plugins, but not yet filled.

 

Can you write a sort of limit aka umm, that it changes an selfmade maplist on player count , but on the end of the round? So that it has the all the time during the scorebord to change the list?

 

Verstuurd vanaf mijn Nexus 5 met Tapatalk

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PapaCharlie9*:

 

Pc9 i need your help!!

 

Since we have the blackscreen issue i was thinking that votemap en umm, are changing the maplists to late, so that the server is actualy looking for the next map on the list, but that it is cleared by the plugins, but not yet filled.

 

Can you write a sort of limit aka umm, that it changes an selfmade maplist on player count , but on the end of the round? So that it has the all the time during the scorebord to change the list?

 

Verstuurd vanaf mijn Nexus 5 met Tapatalk

It would be easier to fix xVotemap. Isn't the author already working on that fix?

 

I'm also not sure what you mean by "changes an selfmade maplist on player count". You mean like if there are less than 20 players, set Maplist A, 20 to 40 set Maplist B, more than 40 set Maplist C? Something like that? How would that help?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by EBassie*:

 

I

Pc9 i need your help!!

 

Since we have the blackscreen issue i was thinking that votemap en umm, are changing the maplists to late, so that the server is actualy looking for the next map on the list, but that it is cleared by the plugins, but not yet filled.

 

Can you write a sort of limit aka umm, that it changes an selfmade maplist on player count , but on the end of the round? So that it has the all the time during the scorebord to change the list?

 

Verstuurd vanaf mijn Nexus 5 met Tapatalk

Please read my reply about the black screen issue here:

page1/index.html*

 

It does not matter how you change your maplist or set a different next map. Manual or via a plugin: once you do, you have the chance on a black screen.

 

 

Sent from my GT-I9505 using Tapatalk

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Sponge*:

 

Would love to learn how to write these scripts better but did not find a link anywhere on how to get varables etc

 

Has there been a manual made up or a wiki

 

My ultimate idea is when server if full once round has ended and teams are full remove 2 players from non local country (kind of like country kicker)

* Restored post. It could be that the author is no longer active.
Link to comment

Archived

This topic is now archived and is closed to further replies.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.