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[MOH] Medal of Honor:Warfighter and Procon - MoH : WF README


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Originally Posted by GH-G4BRI3L*:

 

Sorry for posting in the wrong area....

 

I have a support tic in to Gameservers to make sure the PW change I made took effect in the server cfg.

 

I will respond if I find its a company specific issue.

 

Thanks in advance for all help and suggestions.

It was a - in the password lol. It wasnt to long though.

 

Lovin the Procon admin ability atm.. Better then not having any right?

 

Have you heard yet from the developers on a eta on their updated Rcon list for you guys Phil?

 

Not complainin just wanted to see how much closer to a more functional product you might be.

 

Keep up the good work :P

 

Thanks again for all who helped...

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Originally Posted by Phil_K*:

 

Hi.

 

Have you heard yet from the developers on a eta on their updated Rcon list for you guys Phil?

At the moment I'm debugging some commands compared to BF3, collect weapon codes and

do some first tests to have Procon support MoHW in a more smarter way. :ohmy:

 

Unfortunately daily work slows down some parts. But regarding the weapons you all can help

by playing/killing on the Procon Test Server. You should find it on battlelog.

 

Greets

Phil.

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Originally Posted by Harudude*:

 

With the new server side update the ability to move players to different teams has stopped working. You can only move players to different squads which kills them and puts them in limbo unable to respawn. Say or yell doesnt work. the server allows massive unbalanced joining. we were 8 v 0 this morning and no way to move players

 

Also it appears on the Event tab each event is being duplicated.

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Originally Posted by ucjohn*:

 

I tried it out lastnight with my server packed full and I couldn't really change people to other teams in game auto balance is kinda sloppy on how it works.. Procon worked ok I was able to kick but not switch people and wish I could turn off VOIP in my server damn echo's and hurts the ears!! lol

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Originally Posted by Harudude*:

 

Hi.

 

 

 

At the moment I'm debugging some commands compared to BF3, collect weapon codes and

do some first tests to have Procon support MoHW in a more smarter way. :ohmy:

 

Unfortunately daily work slows down some parts. But regarding the weapons you all can help

by playing/killing on the Procon Test Server. You should find it on battlelog.

 

Greets

Phil.

Thanks for the work you put in on this
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Originally Posted by WarriorII*:

 

It seems that MOHW's in-game chat doesn't allow characters other than letters and numbers, making in-game admin impossible right now. I hope this is something that is fixed.

But I found out that if you try to type a "_" instead it writes a "/"... In other words you can type a slash "/", so there might be light at the end of the tunnel...
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Originally Posted by cjffly*:

 

if you update the localization file, let us know~

ready for that

Hi.

 

 

 

At the moment I'm debugging some commands compared to BF3, collect weapon codes and

do some first tests to have Procon support MoHW in a more smarter way. :ohmy:

 

Unfortunately daily work slows down some parts. But regarding the weapons you all can help

by playing/killing on the Procon Test Server. You should find it on battlelog.

 

Greets

Phil.

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Originally Posted by GrossKopf*:

 

I tried it out lastnight with my server packed full and I couldn't really change people to other teams in game auto balance is kinda sloppy on how it works.. Procon worked ok I was able to kick but not switch people and wish I could turn off VOIP in my server damn echo's and hurts the ears!! lol

Just mute them from the scoreboard. :smile:
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Originally Posted by Phil_K*:

 

Hi.

 

also can the stats look up be coded to go to mohwstats.com for moh servers?

With the next Procon version the default stats link which is located at the main right click menu will direct you

to a standard stats site. Meanwhile you can add a link like that using Procons option dialog to define an own

stats link.

Code:

http://mohwstats.com/stats_pc/%player_name%
Greets

Phil.

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Originally Posted by gabriel-inc*:

 

Hi,

 

somehow my gameserver doesn't accept a password. I know that the vars.ranked 0 command doesn't work but my server is unranked anyway (due to some other settings). I've tried the command vars.gamePassword ... but server is still without password. vars.allUnlocksUnlocked 1 doesn't work, too. I see some password protected servers in battlelog. Any idea?

 

Best regards,

gabrielinc

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Originally Posted by gabriel-inc*:

 

You need to use vars.ranked false

That's what works for me.

Ok but now i have another problem. When i configure my server via server host webinterface everything is ok and i see a running map in battlelog. But when i switch the configuration method to ftp and upload my settings the server is online with its settings but there's no current map or gamemode (both unknown) and i can't switch to another map (error: mapsequencernotavailable). I guess that this problem is due to two possible map rotations (custom and playlist). It seems that the server is not reading my mapcycle.txt. Is there a command to make it running?
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Originally Posted by Hutchew*:

 

Anybody on NFO gameservers able to run Ranked/Immersive?

 

Cuz I damn sure can't, and they are telling me they are waiting on EA for that release (even though I pointed out to them there are dozens of other servers running it RIGHT NOW)!

 

TIA,

Hutchew

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Originally Posted by KillaKali*:

 

also gabriel, i noticed that some commands are case sensitive. so maplist.runnextround doesnt work but mapList.runNextRound does. may be the same for the vars. also, my text in the startup file for passwords and such are in quotations. proper line would be

 

vars.gamePassword "yourpasswordhere"

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Originally Posted by KillaKali*:

 

immersive requires a vars line that is nowhere in the documentation.....

 

vars.hudClassAbility false

 

i guessed and got it right

 

here is my immersive setup. a lot of trial and error went into this setup, which is why so unorganized!! it does work, however, i dont think the game actually recognizes some of the commands (like vars.gameModeCounter)

 

vars.serverName "KillaKali's Karnage 24/7 HC Bomb/TDM 250 TICK"

punkBuster.activate true

admin.password "yourrconpasswordhere"

vars.gamePassword ""

vars.maxPlayers 20

vars.ranked true

vars.roundStartPlayerCount 1

vars.roundRestartPlayerCount 0

vars.hudClassAbility false

vars.hudMinimap false

vars.hudCrosshair false

vars.hudExplosiveIcons false

vars.hudHealthAmmo false

vars.hudObiturary false

vars.hudPointsTracker false

vars.hudEnemyTag false

vars.hudGameMode true

vars.hudBuddyInfo false

vars.hudUnlocks true

vars.buddyOutline false

vars.killCam false

vars.idleTimeout 0

vars.autoBalance true

vars.3dSpotting false

vars.miniMapSpotting true

vars.3pCam false

vars.idleBanRounds 0

vars.bulletDamage 100

vars.nameTag false

vars.regenerateHealth false

vars.hud false

vars.playerRespawnTime 100

vars.gameModeCounter 100

vars.teamKillValueForKick 5

vars.teamKillValueIncrease 1

vars.teamKillValueDecreasePerSecond 1

vars.teamKillKickForBan 0

vars.roundsPerMap 1

vars.friendlyFire true

vars.miniMap true

vars.gameModeCounter 250

vars.serverMessage "Welcome to KillaKali's Karnage!"

reservedSlotList.load

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Originally Posted by daxmorgan*:

 

Ok, so here is the question. I followed the above suggested config for an Immersive server, but BattleLog still does not recognize the game Preset as being Immersive. What are we missing to get BattleLog to recognize the game as being in Immersive mode!

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Originally Posted by GH-G4BRI3L*:

 

Maybe its just me, but up until the last update last night for MOHW I was able to kick so mu members and I could join our pub server. This morning... No go. I can see those in our server and I can highlight them as if I was going to kill kick or ban. But the dishonorable discharge button wont light up or allow me to click. I cant change it to Ip or Guid either. Punkbuster side has the same issue.

 

I'm using Procon dnload package from the main site here 1.3.0.0

 

Thanks again for all your hard work in preparing an update to Procon for MOHW

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Originally Posted by KillaKali*:

 

Ok, so here is the question. I followed the above suggested config for an Immersive server, but BattleLog still does not recognize the game Preset as being Immersive. What are we missing to get BattleLog to recognize the game as being in Immersive mode!

Gotta see your config to analyze it. Also, your RSP should have rolled out Pre-made server settings. There should be an option in your control panel that changes your server from a Pre-set config, to a custom config. To set your server to immersive with the maps you want, you must first change it to custom setting. (Or at least I did, EOReality.net uses tcadmin2)

 

Add me on battlelog, I can help walk you through it if needed.

 

xxKillaKalixx

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Originally Posted by Phil_K*:

 

Hi.

 

I did a quick hack of the BF3.def file which Procon uses at the moment also with MoHW.

If you replace your BF3.def with that in the attached zip the forever spinning wheel at

the start page. You will also see the MoHW version build and the current map / mode running.

 

BF3_MoHW.zip

 

If you want to use that file, you should disable the automatic check for new game configs.

Otherwise that file can get overwritten again.

 

You will also be able to add a map to the rotation, but you will not see the actual maplist.

This is because MoHW lags some commands / parameters in the rcon protocol and Procon

has to be patched for it. Well... I'm on it. :smile:

 

Greets

Phil.

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Originally Posted by gabriel-inc*:

 

Gotta see your config to analyze it. Also, your RSP should have rolled out Pre-made server settings. There should be an option in your control panel that changes your server from a Pre-set config, to a custom config. To set your server to immersive with the maps you want, you must first change it to custom setting. (Or at least I did, EOReality.net uses tcadmin2)

 

Add me on battlelog, I can help walk you through it if needed.

 

xxKillaKalixx

startup.txt

----------

punkBuster.activate 1

vars.ranked false

vars.allUnlocksUnlocked true

vars.serverMessage ""

vars.bannerUrl ""

vars.serverDescription ""

vars.teamKillCountForKick 0

vars.teamKillValueForKick 4.1

vars.teamKillValueIncrease 1

vars.teamKillValueDecreasePerSecond 0.05

vars.teamKillKickForBan 0

vars.maxPlayers 12

vars.serverName ""

admin.password f1reb1rd

vars.gamePassword f1re

vars.gameModeCounter 100

vars.3pCam true

vars.killCam false

vars.3dSpotting true

vars.playerRespawnTime 100

vars.roundStartPlayerCount 2

vars.regenerateHealth true

vars.hud true

vars.roundRestartPlayerCount 1

vars.playerManDownTime 100

vars.friendlyFire true

vars.autoBalance false

vars.soldierHealth 100

vars.nameTag true

vars.idleTimeout 0

vars.bulletDamage 100

vars.miniMapSpotting true

vars.roundsPerMap 1

vars.minimap true

vars.crossHair true

vars.idleBanRounds 0

vars.hudCrosshair true

vars.hudExplosiveIcons true

vars.hudHealthAmmo true

vars.hudObiturary true

vars.hudPointsTracker true

vars.hudEnemyTag true

vars.hudGameMode true

vars.hudBuddyInfo true

vars.hudUnlocks false

vars.buddyOutline true

vars.allUnlocksUnlocked 1

 

mapcycle.txt

-------------

MOHW/Levels/MP/MP_03/MP_03 SectorControl 1

MOHW/Levels/MP/MP_05/MP_05 SectorControl 1

...

 

I have an option for selecting custom playlists but only via webinterface. When i switch to ftp configuration this option is not available anymore. I've already contacted my game server host.

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Originally Posted by daxmorgan*:

 

Gotta see your config to analyze it. Also, your RSP should have rolled out Pre-made server settings. There should be an option in your control panel that changes your server from a Pre-set config, to a custom config. To set your server to immersive with the maps you want, you must first change it to custom setting. (Or at least I did, EOReality.net uses tcadmin2)

 

Add me on battlelog, I can help walk you through it if needed.

 

xxKillaKalixx

I actually found a config that works after a bit of tweaking last night. This config shows as Immersive in Battlelog and feels like HC in BF3.

 

NOTE: Must use Custom Playlist!

 

admin.password "**************"

punkBuster.activate

vars.gamepassword ""

vars.servername "[DTOM] Clan - Immersive TDM"

vars.bannerUrl

vars.serverDescription "[DTOM] Clan - Immersive TDM"

vars.friendlyFire true

vars.autoBalance true

vars.killCam false

vars.hudMinimap false

vars.3dSpotting false

vars.miniMapSpotting true

vars.3pCam false

vars.nameTag false

vars.soldierHealth 60

vars.regenerateHealth false

vars.hudHealthAmmo false

vars.buddyOutline false

vars.hudHealthAmmo false

vars.hudMinimap false

vars.hudCrosshair false

vars.hudObiturary false

vars.hudEnemyTag false

vars.hudUnlocks true

vars.hudClassAbility false

vars.hudBuddyInfo false

vars.hudExplosiveIcons false

vars.hudGameMode true

vars.hudPointsTracker false

vars.servermessage "Welcome to the [DTOM] Immersive TDM server. Please respect all DTOM members and admins."

 

Going to play with some of the settings today to see specifically what triggers the Immersive acknowledgement by Battlelog.

 

Added you on Battlelog anyway, Killa.

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Originally Posted by ucjohn*:

 

Hi.

 

I did a quick hack of the BF3.def file which Procon uses at the moment also with MoHW.

If you replace your BF3.def with that in the attached zip the forever spinning wheel at

the start page. You will also see the MoHW version build and the current map / mode running.

 

BF3_MoHW.zip

 

If you want to use that file, you should disable the automatic check for new game configs.

Otherwise that file can get overwritten again.

 

You will also be able to add a map to the rotation, but you will not see the actual maplist.

This is because MoHW lags some commands / parameters in the rcon protocol and Procon

has to be patched for it. Well... I'm on it. :smile:

 

Greets

Phil.

It works great but setting custom map rotation inside procon does not work.
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