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View File Procon Client Download for Procon 1.X for BFC2, BF3, BF4, MoH & BFH Attached to this post, you can find the latest downloads of Procon 1.X and everything attached to it. To download the latest version available, simply click the big LATEST VERSION link. In order to be able to run Procon You can find the changelogs for all patches in this thread: TBD If you're interested in some of the older versions of Procon 1.X, please follow this link: TBD Starting with version 1.4.1.4, we will not include the media files (maps, kill icons, etc.) for Battlefield: Bad Company 2 and Medal of Honor with the re…
Last reply by iongeneral, -
- 6 replies
- 4.5k views
Hi there guys, i find this tutorial very userful for those who whiches to host their own Layer on an Ubuntu Server. This tutorial has been extracted from MyRcon (Old WebSite) and updated by MARL, so all credits goes to him for taking sometime to update and write everything down. I've gone ahead and updated some of the info. So lets Begin; Works with: Ubuntu 14.04 Ubuntu 16.04 Ubuntu 18.04 First step, make sure you have those installed on your Sys. mono-2.0-service (mono-complete also works) libmono-winforms2.0-cil mono-mcs supervisor nano sudo apt-get install mono-2.0-service ///OR/// sudo apt-get install mono-complete sudo apt-get install libmono-wi…
Last reply by maddog, -
- 0 replies
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PREVIOUS VERSIONS v1.5.2.1.zip procon_1.5.1.1.zip procon_mediapack_bfbc2_moh.zip
Last reply by Prophet731, -
- 0 replies
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Originally Posted by leibhold*: Hello, as you all are aware, procon is surviving well past the expected "who is going to be still using this anyway" date. To keep the forum running and not to burden the original creator with the ongoing costs, there is now a patreon donation system setup. https://www.patreon.com/myrcon/overview If you can spare some cash, please donate to keep the forum running. We will see how it goes, if there is enough interest, then the forum can keep running. Ed.
Last reply by ImportBot, -
Originally Posted by PapaCharlie9*: Battlelog Cache Author: MorpheusX(AUT) BATTLELOG CACHE DOES NOT WORK FOR BF4 AND MOST LIKELY NEVER WILL. Description This plugin should be used by plugin-authors to query for Battlelog-stats. It uses a MySQL-Database to cache requests and thus allows reducing the load on Battlelog. This version if the very first public release and thus may contain bugs, however it has proven stable over a few days of testing on multiple servers. If you encounter any bugs, please inform the plugin author. Whilst this caching-plugin will reduce the amount of requests made towards Battlelog, it doesn't solve the 'Too Many Requests' p…
Last reply by ImportBot, -
Originally Posted by falcontx*: Description This plugin is intended to get players into squads automatically. When enabled, squads up players who are not already in a squad. Players are assigned to the most full squads first, then empty squads if all other squads are full. If a player intentionally leaves a squad, they will be ignored by the plugin, as it is assumed that the player is either looking for a new squad to join, or desires not to be in a squad. Known issues: - Due to a server-side bug, the plugin is not able to move players if a team is full. Hopefully this will be fixed soon, but knowing EA/DICE, it'll be a while. Commands This plug-in has no i…
Last reply by ImportBot, -
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Originally Posted by EBassie*: This guide will help you to manully update game definition files (ie: BF4.def) when new maps and weapons are released for Procon supported games. Usually when the game developer releases a game patch, Procon needs an updated 'definition file' to make sure new maps and weapons are known to Procon. On 'patch day' it may take up to several hours for us to publish these updated files to the auto-updater function of Procon, so here is the guide how to manually update these config / definition files. Stop your Layer (if you use a layer) and / or Procon client. On both the Procon Layer & Procon client you have to be sure …
Last reply by ImportBot, -
- 2 replies
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Originally Posted by MorpheusX(AUT)*: This list should have done quite some time back, but we all waited for miracle to happen and for us to finally move to our new site/domain. Since this - as usual with the Procon Team - takes longer than scheduled, here's a list of currently registered (and thus authorized) Procon Hosting Providers. This list is ordered by the date of application for a license, so no "preferences" or similar are given Authorized Procon Hosting Providers Branzone - https://www.branzone.com GameServers - http://www.gameservers.com Hosters.at - http://www.hosters.at ArtOfWar - http://www.artofwarcentral.com gamed!de - http://gameser…
Last reply by ImportBot, -
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Originally Posted by Phogue*: 0.1.0.0 -> 0.1.0.1 Improvements In game admin Customizable commands, three different scopes for the responses and a spell checker/correcter on player names. Take note it's a spell checker not a magic mind reader, it will get some things wrong if you don't provide it enough data. Welcome messages Delay on the message when joining, customizable message with no frills and a display time Mixed Gamemode (Very experimental, let me know how you go if you want to try it out) Add maps to a list and let procon cycle through them, changing the gamemode if need be.[*]Added comments into config files.[*]Added colour variables 1-9 so col…
Last reply by ImportBot, -
- 1 reply
- 1.5k views
Originally Posted by stajs*: http://battlelog.battlefield.com/bf4...0494051524581/ http://www.reddit.com/r/battlefield_...oldier_aiming/
Last reply by ImportBot, -
- 1 reply
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Originally Posted by Phogue*: Company I, Geoff "Phogue" Green*, am the only legal employee of Myrcon Pty. Ltd. Myrcon is located in South Australia, Adelaide. iOS/Android Myrcon didn't exist when the iOS application was initially released. Myrcon sort of existed when the Android application was released. We will support the developer of an Android/iOS version of Procon in anyway we can. Just ask and if we can do it or fund it, we will Myrcon hasn't taken money from any sales of an application since just before BF3's launch. Myrcon has never taken any of the minimal profits generated from the Android version of Procon. Financials Before Myrcon …
Last reply by ImportBot, -
- 2 replies
- 2.4k views
Originally Posted by stajs*: So, you have an idea for a Procon plugin, but you don't know where to begin? The aim of this guide is to help you set up your development environment and source control repositories so you can start turning your fantastic idea into an actual plugin that people can use. Prerequisites A GitHub account. Sure, you could probably use other providers, but Procon is hosted on GitHub so it's much easier to just use that. This also implies some knowledge of git-based activities such as forking. Visual Studio. The solution file name hints at VS2008, but it runs fine with VS2013. This also implies some knowledge of programming in C# and h…
Last reply by ImportBot, -
- 1 reply
- 1.3k views
Originally Posted by MorpheusX(AUT)*: On the contrary to our list of Authorized Procon Hosting Providers (to be found here: www.phogue.net/forumvb/showth...ting-Providers*), we're also providing a "blacklist" of hosters which failed to communicate with us or provided doubtful services. We STRONGLY DISADVICE you to use any services provided by those companies since they have proven to be negative in at least one way (see explanation for each hoster). Procon Hosting Provider BLACKLIST Rconhostingservices - http://www.rconhostingservices.net (repeated failure to respond to customer requests, disappearing without announcement and redirecting to different hos…
Last reply by ImportBot, -
- 0 replies
- 961 views
Originally Posted by MorpheusX(AUT)*: Since this has been asked by several people lately, here's a short HowTo on disabling the auto-restart after patching. If you're running Procon's auto-updater with "default" settings, it will kill any Procon instances running in this folder, apply the patches and the re-launch Procon again. However, this behaviour can be unwanted (e.g. if you're running Procon from a webinterface/monitoring system that relies on launching Procon itself), so running the auto-updater to keep up-to-date can be quite problematic. You can, however, disable the auto-restart functionality of the auto-updater, which will then just perform the patc…
Last reply by ImportBot, -
- 0 replies
- 1.3k views
Originally Posted by KinJO187*: I am still noticing many server owners having issues connecting or using Procon with there BF4 servers. In this short video i go over what you have to do to connect and walk through a few features within the admin panel. Thanks for watching and hope this helps! PapaCharlie9 Edit: 1.4.1.2 download page is here: showthread....oad-Procon-1-X* Discussion thread for this video is here: showthread....rocon-Tutorial*
Last reply by ImportBot, -
- 0 replies
- 7k views
Originally Posted by MorpheusX(AUT)*: Battlefield 4 rcon documentation You can find the links to the latest Battlefield 4 rcon documentations in this thread. R1: page1/index.html* (direct download: http://eaassets-a.akamaihd.net/dice-...inistrator.zip) or showthread....st-Server-Docs*
Last reply by ImportBot, -
- 19 replies
- 1.9k views
Originally Posted by Phil_K*: Hi. Just in case you haven't noticed the Stats-Link tab in the main options dialog of Procon. If not then now is the time to take a look. As you know if you right click on a player in Procons player-tab you get a small menu which also includes an entry called "Stats-Lookup". Until Procon 1.3.0.0 a click on this entry calls a stats lookup on the game related main stats site. For example on BF3 it gets you to bf3stats.com. Now since Procon 1.3.0.0 this link is enhanced. This means hovering your mouse over it will open up a sub menu with all the entries you have defined on the above mentioned Stats-Link option. If you d…
Last reply by ImportBot, -
- 0 replies
- 5.8k views
Originally Posted by MorpheusX(AUT)*: If you are interested in hosting/renting out Procon Layer servers, please take some time to get familiar with our Procon Hosting License. You can find the full license here: myrcon.com/licenses/myrcon.pdf* All individuals/companies wanting to host our software for paying customers are required to be registered as an Authorised Procon Hosting Provider (APHP). Depending on your project's structure, you'll be required to pay a monthly licensing fees for each Procon Layer running on your systems (please consult the license for a more detailed explanations of fees and requirements). If you are interested in becoming a regis…
Last reply by ImportBot, -
- 24 replies
- 3.4k views
Originally Posted by Phil_K*: Hi. Procon 1.4.0.7 is ready. This version features a few bug fixes and is compatible to BF3 R-38 server. Remember, since version 1.3.0.0 Procon uses .NET 3.5. Make sure you have that installed before you use Procon. Procon 1.3.0.0 made smaller use of it so lower .Net could provide what was needed. But since version 1.4.0.0 Procon will need the 3.5 tree for sure. Because of this you should check which .NET is installed on your system. To do so please refer to one of the following links: http://www.asoft.be/prod_netver.html http://msdn.microsoft.com/en-us/kb/k...aspx_id=318785 http://hannes-schurig.de/14/06/2010/...erau…
Last reply by ImportBot, -
- 12 replies
- 3.3k views
Originally Posted by PapaCharlie9*: How to set up a MySQL server for Procon These instructions are intended for admins who have control (root or admin access) of a host machine (e.g., local PC, rented server, Amazon EC2 instance, or Virtual Dedicated Server). If you get all of your administration from a hosting service (e.g., Branzone, Gameservers, NFO, etc.), you may be able to get MySQL services set up for you without needing these instructions. These instructions are only about setup and configuration up to the point of being ready to create a table and use queries. The specifics of the table creation and queries are not included in this post, you will have…
Last reply by ImportBot, -
- 13 replies
- 7.7k views
Originally Posted by Phogue*: Feel free to use these here or on other sites
Last reply by ImportBot, -
Originally Posted by MorpheusX(AUT)*: Feel free to post any findings here. I will keep this first post updated with information we've learned from you to avoid double-posts. We already have: * Output of admin.help command * Confirmation of functionality of basic admin-commands (thanks to ADKGamers*) - not confirmed * MoH-Ingame Chat just allowes numbers and letters (thanks to GrossKopf*) - not comfirmed
Last reply by ImportBot, -
Originally Posted by XpKiller*: Setting up Procon on Linux NOTICE: PRoCon is developed for Windows! Expect Problems! You will NOT get the same support as if you running it on Windows Supported PRoCon Versions: PRoCon 1.4.0.6 is WORKING Requirements: a Server with Linux Mono 2.6+ installed ( other Version might work) on Debian mono 2.6.7 (Debian 2.6.7-5) is working Some linux knowledge a text editor of your choice (nano, vim, ...) No root rights needed Step-by-Step Download PRoCon and put on your linux host create a folder and unzip the zip thereCode: mkdir PRoCon-1.2.0.0 cp procon-1.2.0.0.zip PRoCon-1.2.0.0/ cd PRoCon-1.2.0.0 unzip procon…
Last reply by ImportBot, -
- 6 replies
- 950 views
Originally Posted by Phil_K*: Hi. Actually MoHW R-6 has been released and applied to the servers. The good point is this patch brings to rcon what we all have long waited for, the admin.say and yell commands. But where is light there has to be shadow. And that is that admin.yell uses a changed command syntax then all other Frostbit games. Therefor Procon has to be tweaked at more then one code line to have it send correctly and have it reported correctly to plugins etc. Here is a small and first list of changes I faced on the server: chat tab works chowing chat of players admin.say on chat tab and via plugin works admin.yell has to be changed adm…
Last reply by ImportBot, -
- 13 replies
- 2.9k views
Originally Posted by XpKiller*: Service installation Install PRoCon as normal and setup your Servers and Layers Make sure you can connect to your Layer Server when the Full Client or the Console is running Close PRoCon Open a CMD Prompt with Administrator Rights Run this command:Code: C:\Windows\system32>sc create PRoConLayerService start= auto binpath= "E:\Procon \Procon_Instance\PRoCon.Service.exe" DisplayName= "PRoCon Layer Service"Note:"binpath" is the full path the PRoCon.Service.exe Dont forget the whitespaces after the "=", it is necessary. If the command was correct you should get such an response.Code: [SC] CreateService SUCCESS Now you serv…
Last reply by ImportBot, -
- 5 replies
- 2.4k views
Originally Posted by Phil_K*: Hi. After a few questions regarding maplist and some other settings I'll think it is a good idea to put some informations together for faster finding. Documentation There is some documentation (Knowledge-Base) but at the moment expect it to be a quick overview. The zip also contains some files showing playlists, maps, modes and their documentation. Rcon usable commands List of available commands (R-5): Code: admin.eventsEnabled admin.help admin.kickPlayer admin.killPlayer admin.listPlayers admin.movePlayer admin.password admin.shutDown banList.add banList.clear banList.list banList.load banList.remov…
Last reply by ImportBot, -
- 20 replies
- 1.9k views
Originally Posted by Phil_K*: Hi. Today Mikael send a round mail to all rcon developers which included documentation for R-29. Until Mikael updates his post at page1/index.html* download by following the link. There is no real change log with it, but if you see the Changes files you see the differences. Mainly BF3 will provide a new server event indicating that the effective max player size has been changed and a command for querying the actual effective max player size if you don't want to rely on the serverInfo response which includes this also. Edit: Just to make sure... regarding the change log I was only revering to the documentation and not …
Last reply by ImportBot,
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Our picks
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EZRCON Update (9/4/2021)
Prophet731 posted a topic in News,
Game Server Hosting:
We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.
You can see all the available games here. Currently, we have the following games available.
Valheim (From $1.50 USD)
Rust (From $3.20 USD)
Minecraft (Basic) (From $4.00 USD)
Call of Duty 4X (From $7.00 USD)
OpenTTD (From $4.00 USD)
Squad (From $9.00 USD)
Insurgency: Sandstorm (From $6.40 USD)
Changes to US-East:
Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.-
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Prophet731, -
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EZRCON Update 5/13/2021
Prophet731 posted a topic in News,
Hello All,
I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully.
We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.
We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.-
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Prophet731, -
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Procon Version 1.5.3.5 Released
Prophet731 posted a topic in News,
Added ability to disable the new API check for player country info
Updated GeoIP database file
Removed usage sending stats
Added EZRCON ad banner
If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.
procon.private.options.UseGeoIpFileOnly False
procon.private.options.BlockRssFeedNews False
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Prophet731, -
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Procon, Database & BFACP Hosting
Prophet731 posted a topic in News,
I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.
Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.
Single MySQL database (up to 30 GB) is $10 USD per month.
If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.
Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.
Databases will also be backed up daily and retained for 7 days.
Procon Layer will be $2 USD per month.
Each layer will only allow one (1) game server connection. The reason behind this is for performance.
Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.
Each layer will automatically restart if Procon crashes.
Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.
Custom plugins can be installed by submitting a support ticket.
Battlefield Admin Control Panel (BFACP) will be $5 USD per month
As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.
All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.
If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html
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Prophet731, -
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Procon Version 1.5.3.4 Released
Prophet731 posted a topic in News,
I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.
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