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Procon Client

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Procon Client


Download for Procon 1.X for BFC2, BF3, BF4, MoH & BFH

 

Attached to this post, you can find the latest downloads of Procon 1.X and everything attached to it. To download the latest version available, simply click the big LATEST VERSION link.
 
In order to be able to run Procon
 
You can find the changelogs for all patches in this thread: TBD
 
If you're interested in some of the older versions of Procon 1.X, please follow this link: TBD
 
Starting with version 1.4.1.4, we will not include the media files (maps, kill icons, etc.) for Battlefield: Bad Company 2 and Medal of Honor with the regular Procon download anymore.
 
This measure allows us to drastically reduce the size of each Procon download and thus saves us and your bandwidth and resources during updates. For version 1.4.1.4, we have however included the media files once more (renamed as "AlphaPack") to allow a smooth transition for BFBC2 and MoH users. Version 1.4.1.5 and upward will no longer contain these files, however, they will be available as a separate download: procon_mediapack_bfbc2_moh.zip
 
The source code of Procon 1.X can be found at our GitHub-repository: https://github.com/AdKats/Procon-1

Note: Starting from version 1.5.3.0 you will need to have .NET 4.7 installed.

 

Old Versions can be downloaded from here.

 

 


 


The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

Air VPN - The air to breathe the real Internet

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Options Stats-Links metabans.com is no longer active.

But maybe you can add this instead:
https://www.pbbans.com/mpi/results.php?srchtype=GUID&srchdata=%player_PBguid%&game_id=36
https://www.ggc-stream.net/search/server/guid/game/3/gid/%player_PBguid%

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4 hours ago, BestNoob said:

Should we report issues & feedback to https://github.com/AdKats/Procon-1/issues

? Or where ? In general ?

 

btw. its called BFBC2 not BFC2

But its great to hear that u guys still working on it :)

Any issues/feedback just post them on the forums here.


The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

Air VPN - The air to breathe the real Internet

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Ok ill post my feedback here.

Would be nice when you guys can tweak the standard procon integrated plugins, remove broken links/donation buttons etc.

The standard HPK - High Ping Kick (Ping Kicker) should set to a real count and not 400 in standard, i mean BFBC2 is checking client - server - client - server so the ping is doubled not tribbled or 4x
a ping over 200 should get kicked as standard to keep a servers performance, this is still a client ping of 100. For smooth and fairplay or competitive it should not be more than 60-80 (so 120-160 in BC2)

Its hard to find working plugins updates and most plugins miss the info for which game they are. So it would be nice when you can add back the plugin pool easy install via procon or integrate some more plugins as standard.

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Posted (edited)

Logfiles not correctly created.

When a plugin brings plugin manager (or procon) to crash all after this crash is not logged. Just (maybe) printed out in the log window inside procon.
 

Is there a way to get a full logfile of plugin crashes anyway ?

btw. this is not mine, seems to be a old codesnippet of a function
C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs

its from the Plugin InsanePunisher & InsanePunisher_BC2 (plugins not activated, just in plugins folder)

 

One crash example:

)
   bei PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Create(String assemblyFile, String typeName, Object[] constructArguments)
   bei System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
   bei System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg)

Exception rethrown at [0]:
   bei System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   bei System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
   bei PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Create(String assemblyFile, String typeName, Object[] constructArguments)
   bei PRoCon.Core.Plugin.PluginManager.LoadPlugin(String pluginClassName, CPRoConPluginLoaderFactory pluginFactory, Boolean blSandboxDisabled) in C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs:Zeile 815.
   bei PRoCon.Core.Plugin.PluginManager.CompilePlugins(PermissionSet pluginSandboxPermissions, List`1 ignoredPluginClassNames) in C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs:Zeile 986.

WRN: Protokollierung der Assemblybindung ist AUS.
Sie können die Protokollierung der Assemblybindungsfehler aktivieren, indem Sie den Registrierungswert [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) auf 1 festlegen.
Hinweis: Die Protokollierung der Assemblybindungsfehler führt zu einer gewissen Leistungseinbuße.
Sie können dieses Feature deaktivieren, indem Sie den Registrierungswert [HKLM\Software\Microsoft\Fusion!EnableLog] entfernen.
System.TypeLoadException: Der Typ "PRoConEvents.InsanePunisher_BC2" in der Assembly "InsanePunisher_BC2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" konnte nicht geladen werden.

Server stack trace:
   bei System.Reflection.RuntimeAssembly.GetType(RuntimeAssembly assembly, String name, Boolean throwOnError, Boolean ignoreCase, ObjectHandleOnStack type)
   bei System.Reflection.RuntimeAssembly.GetType(String name, Boolean throwOnError, Boolean ignoreCase)
   bei System.Activator.CreateInstanceFromInternal(String assemblyFile, String typeName, Boolean ignoreCase, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, Evidence securityInfo)
   bei PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Create(String assemblyFile, String typeName, Object[] constructArguments)
   bei System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
   bei System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg)

Exception rethrown at [0]:
   bei System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
   bei System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
   bei PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Create(String assemblyFile, String typeName, Object[] constructArguments)
   bei PRoCon.Core.Plugin.PluginManager.LoadPlugin(String pluginClassName, CPRoConPluginLoaderFactory pluginFactory, Boolean blSandboxDisabled) in C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs:Zeile 815.
   bei PRoCon.Core.Plugin.PluginManager.CompilePlugins(PermissionSet pluginSandboxPermissions, List`1 ignoredPluginClassNames) in C:\Users\andre\Source\Repos\AdKats\Procon-1\src\PRoCon.Core\Plugin\PluginManager.cs:Zeile 986.

 

Edited by BestNoob

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Google Translator API Plugin & Procon SANDBOX not working for me ....

[14:42:55 07] Creating and configuring compiler..
[14:42:55 11] Running with native .Net..
[14:42:55 11] Building sandbox..
[14:42:55 12] Configuring sandbox..
[14:42:55 14] Beim Überschreiben des Members "PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.InitializeLifetimeService()" wurden die Vererbungssicherheitsregeln verletzt. Der Sicherheitszugriff der überschreibenden Methode muss mit dem Sicherheitszugriff der überschriebenen Methode übereinstimmen.

 

 

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Hi :)

Can You please add more protocol for connection... (i dont know , other option , websocket , https (ssl tcp listner), udp and ..)

image.png.5b9d3595e33f0b0af90926c85415c0cd.png

its stuck in loading sometime... sometime its become green and connect but still stuck in connecting and ...

image.png.6c252b2802df5fc2360709918eb79eea.png

image.png.b6b27d03691c936902f144dd71242d48.png

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  • Our picks

    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
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