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I have been a Battlefield 3 server administrator for a very long time. Between 2011 and 2014, there was a Droid Procon app for Android, which allowed me to manage the server directly from my smartphone. The main difficulty was the lack of a physical menu button on many new smartphones to add a game or procon server to the app. But we managed to solve the problem. Application is fully working, there is a chat, the ability to send commands, change maps and other server settings. If you have an Android and you need such an application on your phone, I am ready to provide an .apk build for you, for a small fee, please contact in private message on the forum or Disco…
Last reply by StalKlim, -
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So I am wondering what the difference between GetPluginVariables() and GetDisplayPluginVariables() is. I use to think that GetDisplayPluginVariables() was solely for displaying stuff and somehow, the respective plugin variable was fired. As in, you could name variables different, easier to access names in GetPluginVariables(). This is wrong. On top of that, it seems GetPluginVariables() is never called again except on compile. Tl;dr: What's the difference between GetPluginVariables() and GetDisplayPluginVariables()?
Last reply by Kontra, -
- 1 reply
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I've combed through the github for adkats and know how to fetch a user list, let's say "donators" for all the players that have been assigned the donator role from my own plugin. I'm wondering if there is a way to interface directly with adkats to add users back into this role. If not, is there at least a way to remove it with adkats directly? If not I suppose I will attempt to mess with the SQL tables for the users but I was hoping to keep everything strictly interfacing with Adkats alone. TLDR; Much like fetchauthorizedsoldiers, is there a function like "giveauthorizedsoldiers", that feeds a user list back into Adkats? Thanks in advance.
Last reply by Hedius, -
- 10 replies
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How hard would it be to make a discord procon plugin, that can send the current amount of players to a discord server? Or automatically update a channel/post in a channel to the current player count?
Last reply by Hedius, -
- 1 reply
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So I've been trying to develop a basic plugin but one thing that I've noticed while working in the plugin console and normal console is that whenever I type into the Console, the events that I typed in do not respond or at least run the functions it should listen to. I type "maplist.list" into the plugin console, OnMaplistList is supposed to print "Hello" and store the current maplist but I get nothing. Furthermore, if I type "maplist.getMapIndices" OnMaplistGetMapIndices tries to fetch the current map and the next map and errors if it fails, it should run OnMaplistList via the basic servercommand("maplist.list") so that it saves itself from trouble the next go…
Last reply by maxdralle, -
Hey Mates, i get always this meassge with adkats: [11:43:50 42] [AdKats] ERROR-7605: [Error processing battlelog stats for "Playername". Stats response did not contain weapon stats data.] Wath kind of Problem is this and how i find the solution? Thanks in adcance, 5chroeder
Last reply by 5chroeder, -
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Hi all There was a plug-in I saw in many years ago . It's in conquest or conquest large Metro . When a team cap all the flags , Server will claim that this team will win this round if another team can't cap any flag in 5 minutes . Also there's another plug-in , still in conquest map If the tickets diff between 2 teams more than a number , EX 700-400=300 , more than 300 tickets . the team who has 700 tickets will win this round . I don't know where can I find these 2 plug-in . These both are good for avoiding base-rape in conquest map . I have proconRulz tool , but I don't get it how to use it XD I'm just a newbie about …
Last reply by Bartis11313, -
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So I've been creating another Ultimate map manager type plugin specifically suited for our server's needs and i've been hitting a roadblock where whenever I add a new maplist or map, the variables just disappear. Does anyone have any idea as to why plugin variables might disappear?
Last reply by Kontra, -
- 4 replies
- 8k views
I'm simply wondering if there are any procon test layers I can access to run prototypes of my plugins. Currently, I have to do it on the server I run and that takes a while and requires that the server be empty so I don't obliterate the rules or enforcement systems.
Last reply by Hedius, -
- 6 replies
- 5.6k views
I'm trying to develop a plugin, but I can't seem to find documentation on many data types, specifically: public virtual void OnPlayerKilled(Kill kKillerVictimDetails) { } What does a Kill consist of? What kind of things are stored in a Kill object? Where can I find documentation on the events like OnPlayerKilled? I can read the code for the C# in the PRoCon github, but is there documentation anywhere? Sorry if this is answered other places, I can't seem to find them.
Last reply by Flash_Hit, -
- 5 replies
- 2.2k views
BF4 Asia is being killed by evil Chinese, Only because Battlefield 4 is an illegal game in China, Therefore, criminals in China treat DDoS attacks as a game every day. These people use VPS and VPN to launch UDP FLOOD ATTACK every day, For this reason, it takes a few seconds to change the IP address again and launch the attack again. Such a criminal act, All server providers are unable to provide any help in real time, Even if the EA can solve this problem, They are also reluctant to change the Battlelog code. So we want to be able to detect the connection packet size of each IP, If the same IP address proposes to exceed the specified packet size, block imm…
Last reply by COREHQ Network, -
- 0 replies
- 1.3k views
Assassination & WAR Mode plugin for Procon ? Havent seen such plugin. Would be nice when there mini games for procon.
Last reply by BestNoob, -
- 1 reply
- 2.9k views
So I created a simple shop rulz and coin system which I really like. But it doesnt work unfortunately, at least not the shop items because i'm using Adkats wrong I think. One of the rulz is "!shop vip" which spews out an AdminSay /reserve 30 %p% Adkats does not seem to respond at all. Furthermore, how does Proconrulz determine what an Admin is? Does it do it like the Ingame admin plugin?
Last reply by Flash_Hit, -
- 5 replies
- 1.6k views
Hey, so while working on the Battlefield Agency plugin (where I strive to kick as fast as possible with the lowest performance impact) I noticed the following oddity, already posted by FalconTx in 2011 (!) In BF4, the order of events is this: player.onJoin name eaguid (sent by the server on blaze reserve slot request) and once actually connected player.onAuthenticated name Naively, you'd now think that to get those events, you listen to OnPlayerJoin and OnPlayerAuthenticated. But what actually happens confused the hell out of me: - player.onJoin fires OnPlayerJoin and OnPlayerAuthenticated - player.onAuthenticated fires nothin…
Last reply by Prophet731, -
- 2 replies
- 1.3k views
Hey, Do you guys still have these threads or archived somewhere, i just booked marked the threads before the site went down Useful-threads-for-plugin-development https://forum.myrcon.com/showthread.php?3787-Useful-threads-for-plugin-development How-to-start-the-development-of-my-first-plugin https://forum.myrcon.com/showthread.php?7322-How-to-start-the-development-of-my-first-plugin Getting-started-with-this-bare-bones-BF3-plugin-template https://forum.myrcon.com/showthread.php?5094-Getting-started-with-this-bare-bones-BF3-plugin-template Or maybe you can help, i have Visual Studio, have a dev game server, have procon setup locally,…
Last reply by maddog, -
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- 964 views
I saw a server running a No vehicle spawn server but it always has ''Normal'' preset on. How is it possible tho, i've tried all options.... Could a plugin or command make the server change the preset at the end of each round and then change it back right after new round loaded?(Start round Custom+NoVehicle spawn and then immediately change to Normal preset and so on...every round. That's the only way i see to have the server run the entire round with Custom but showing in the Normal playlist. Anyone have any suggestion how others manage to do it?
Last reply by wam, -
- 2 replies
- 2.9k views
Hello Community, Is there a plugin with the !votenext and !surrender commands excluding AdKats System? I wont use Adkats btw, i only need the !votenext and !surrender command for my server. Is there any alternative to it? PS: For BF3 Server Thanks.
Last reply by gelljhow,
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EZRCON Update (9/4/2021)
Prophet731 posted a topic in News,
Game Server Hosting:
We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.
You can see all the available games here. Currently, we have the following games available.
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Changes to US-East:
Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.-
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EZRCON Update 5/13/2021
Prophet731 posted a topic in News,
Hello All,
I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully.
We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.
We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.-
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Procon Version 1.5.3.5 Released
Prophet731 posted a topic in News,
Added ability to disable the new API check for player country info
Updated GeoIP database file
Removed usage sending stats
Added EZRCON ad banner
If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.
procon.private.options.UseGeoIpFileOnly False
procon.private.options.BlockRssFeedNews False
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Procon, Database & BFACP Hosting
Prophet731 posted a topic in News,
I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.
Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.
Single MySQL database (up to 30 GB) is $10 USD per month.
If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.
Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.
Databases will also be backed up daily and retained for 7 days.
Procon Layer will be $2 USD per month.
Each layer will only allow one (1) game server connection. The reason behind this is for performance.
Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.
Each layer will automatically restart if Procon crashes.
Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.
Custom plugins can be installed by submitting a support ticket.
Battlefield Admin Control Panel (BFACP) will be $5 USD per month
As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.
All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.
If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html
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Procon Version 1.5.3.4 Released
Prophet731 posted a topic in News,
I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.
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