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DeadlyPewPew

End the round faster

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Hi all 

There was a plug-in I saw in many years ago .

It's in conquest or conquest large Metro .

When a team cap all the flags , 

Server will claim that this team will win this round if another team can't cap any flag in 5 minutes .

Also there's another plug-in , still in conquest map

If the tickets diff between 2 teams more than a number , EX 700-400=300 , more than 300 tickets . the team who has 700 tickets will win this round .

I don't know where can I find these 2 plug-in .

These both are good for avoiding base-rape in conquest map .

I have proconRulz tool , but I don't get it how to use it XD

I'm  just a newbie about procon .

Hope someone can potin me a way for these plug-in  :)

Thx all

 

Also ...

I need help in Procon .

Procon > Server Settings > Gameplay > Gamemode Counter

I change the game mode counter (%) from 100% to 500%

But through the BF3 server brwoser webpage , it's still Team Ticket Count % : 100

What mistake I've made ?  :( 

Edited by DeadlyPewPew

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use IL, limits can read live tickets. 

public interface TeamInfoInterface
{
    List<PlayerInfoInterface> players { get; }

    double KillsRound { get; }
    double DeathsRound { get; }
    double SuicidesRound { get; }
    double TeamKillsRound { get; }
    double TeamDeathsRound { get; }
    double HeadshotsRound { get; }
    double ScoreRound { get; }

    int TeamId { get; }
    double Tickets { get; }
    double RemainTickets { get; }
    double RemainTicketsPercent { get; }
    double StartTickets { get; }

    // BF4
    int Faction { get; } // US = 0, RU = 1, CN = 2
}

is from docs. You can check my big thread where I used RemainTicketsPercent thing, you would use just Tickets for your case. And going >400% tickets is possible only non public servers.
 

Quote

Server will claim that this team will win this round if another team can't cap any flag in 5 minutes 

rcon can't read flags or anything related to it, just tickets but that wouldn't be accurate since respawns can -1... tickets 

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