ImportBot Posted March 5, 2013 Share Posted March 5, 2013 Originally Posted by HexaCanon*: What does this limit do ? when a player joins the server, the limit will first check if the player has his stats fetched from battlelog, once the player stats are available, it will check his weapon stats and look for suspicious numbers. the limit requires you to have have "use_direct_fetch" and "use_slow_weapon_stats" set as "true". all suspicious numbers will be given certain amount of Black Points as shown in the picture below (out of date): there are few exceptions : - player has less than 15 hours of play time. - checked weapon has less than 120 kills. Weapons not included : - pistols (plan to add them later). - Shotguns (not adding them). Set limit to evaluate OnSpawn, set action to None. Set first_check to this Expression: Code: (!player.StatsError)Set second_check to this Code: Code: // Revision : 5 // action taken on damage modifiers Action<String> DamageModifierPlayer = delegate(String who) { // set action here default is 1 hour ban String message = "you have been banned for having suscpicious stats"; plugin.EABanPlayerWithMessage(EABanType.EA_GUID, EABanDuration.Temporary, who, 60, message); }; // action taken for blackpoint violaters Action<String> BlackPointPlayer = delegate(String who) { // set action here default is 1 hour ban String message = "you have been banned for having suscpicious stats"; plugin.EABanPlayerWithMessage(EABanType.EA_GUID, EABanDuration.Temporary, who, 60, message); }; // how many black points are required for the action to be taken int TakeAction = 20; // recommended is 20 and above Minimum is 20 // how many black points are required for notification to trigger int NotifyMe = 5; // recommended above 5 and below TakeAction value // here you can setup a notification Action<String> NotifyMeAbout = delegate(String who) { // set notification here, such as email,sound notification, taskbar notification, logging etc .. // this is triggered for all players who have Black points above the NotifyMe value plugin.Log("Cheat-o-meter.log", plugin.R("[%date% %time%] [%server_host%] [server.Name] [player.EAGuid] " + who)); // this will log player name only with his EA GUID, still require testing }; // options END if (limit.Activations(player.Name) != 1) return false; if ( (player.Time/60)/60 < 15) return false; Dictionary<String,double> avg_HK = new Dictionary<String,double>(); // PDW avg_HK["AS VAL"] = 14.83; avg_HK["Weapons/XP2_MP5K/MP5K"] = 13.72; avg_HK["MP7"] = 13.01; avg_HK["Weapons/P90/P90"] = 13.05; avg_HK["Weapons/MagpulPDR/MagpulPDR"] = 15.81; avg_HK["PP-19"] = 11.51; avg_HK["PP-2000"] = 15.45; avg_HK["Weapons/UMP45/UMP45"] = 16.03; // Engineer avg_HK["Weapons/A91/A91"] = 16.36; avg_HK["Weapons/XP2_ACR/ACR"] = 13.62; avg_HK["AKS-74u"] = 16.46; avg_HK["Weapons/G36C/G36C"] = 16.38; avg_HK["HK53"] = 16.58; avg_HK["M4A1"] = 16; avg_HK["Weapons/XP2_MTAR/MTAR"] = 16.96; avg_HK["QBZ-95B"] = 16.22; avg_HK["Weapons/SCAR-H/SCAR-H"] = 19.82; avg_HK["SG 553 LB"] = 16.43; // Assault avg_HK["AEK-971"] = 16.52; avg_HK["Weapons/AK74M/AK74"] = 16.44; avg_HK["AN-94 Abakan"] = 16.04; avg_HK["Steyr AUG"] = 16.63; avg_HK["F2000"] = 17.00; avg_HK["FAMAS"] = 16.8; avg_HK["Weapons/G3A3/G3A3"] = 21.46; avg_HK["Weapons/KH2002/KH2002"] = 16.61; avg_HK["Weapons/XP1_L85A2/L85A2"] = 16.49; avg_HK["M16A4"] = 15.98; avg_HK["Weapons/M416/M416"] = 16.68; avg_HK["SCAR-L"] = 16.53; //Support avg_HK["M27IAR"] = 16.32; avg_HK["RPK-74M"] = 16.04; avg_HK["Weapons/XP2_L86/L86"] = 16.25; avg_HK["LSAT"] = 16.17; avg_HK["M60"] = 19.98; avg_HK["M240"] = 20.09; avg_HK["M249"] = 16.16; avg_HK["MG36"] = 16.44; avg_HK["Pecheneg"] = 20.93; avg_HK["QBB-95"] = 16.31; avg_HK["Type88"] = 15.59; // Recon avg_HK["JNG90"] = 52.62; avg_HK["L96"] = 50.54; avg_HK["M39"] = 31.87; avg_HK["M40A5"] = 52.13; avg_HK["Model98B"] = 52.81; avg_HK["M417"] = 32.76; avg_HK["Mk11"] = 31.4; avg_HK["QBU-88"] = 33.03; avg_HK["SKS"] = 25.55; avg_HK["SV98"] = 48.03; avg_HK["SVD"] = 32.06; // Pistols avg_HK["Glock18"] = 18.43; avg_HK["M1911"] = 25.02; avg_HK["M9"] = 17.89; avg_HK["M93R"] = 18.5; avg_HK["Taurus .44"] = 38.66; avg_HK["Weapons/MP412Rex/MP412REX"] = 35.13; avg_HK["Weapons/MP443/MP443"] = 18.58; Dictionary<String,double> norm_DPS = new Dictionary<String,double>(); // PDW norm_DPS["AS VAL"] = 20; norm_DPS["Weapons/XP2_MP5K/MP5K"] = 25; norm_DPS["MP7"] = 20; norm_DPS["Weapons/P90/P90"] = 20; norm_DPS["Weapons/MagpulPDR/MagpulPDR"] = 25; norm_DPS["PP-19"] = 16.7; norm_DPS["PP-2000"] = 25; norm_DPS["Weapons/UMP45/UMP45"] = 34; // Engineer norm_DPS["Weapons/A91/A91"] = 25; norm_DPS["Weapons/XP2_ACR/ACR"] = 20; norm_DPS["AKS-74u"] = 25; norm_DPS["Weapons/G36C/G36C"] = 25; norm_DPS["HK53"] = 25; norm_DPS["M4A1"] = 25; norm_DPS["Weapons/XP2_MTAR/MTAR"] = 25; norm_DPS["QBZ-95B"] = 25; norm_DPS["Weapons/SCAR-H/SCAR-H"] = 30; norm_DPS["SG 553 LB"] = 25; // Assault norm_DPS["AEK-971"] = 25; norm_DPS["Weapons/AK74M/AK74"] = 25; norm_DPS["AN-94 Abakan"] = 25; norm_DPS["Steyr AUG"] = 25; norm_DPS["F2000"] = 25; norm_DPS["FAMAS"] = 25; norm_DPS["Weapons/G3A3/G3A3"] = 34; norm_DPS["Weapons/KH2002/KH2002"] = 25; norm_DPS["Weapons/XP1_L85A2/L85A2"] = 25; norm_DPS["M16A4"] = 25; norm_DPS["Weapons/M416/M416"] = 25; norm_DPS["SCAR-L"] = 25; //Support norm_DPS["M27IAR"] = 25; norm_DPS["RPK-74M"] = 25; norm_DPS["Weapons/XP2_L86/L86"] = 25; norm_DPS["LSAT"] = 25; norm_DPS["M60"] = 34; norm_DPS["M240"] = 34; norm_DPS["M249"] = 25; norm_DPS["MG36"] = 25; norm_DPS["Pecheneg"] = 34; norm_DPS["QBB-95"] = 25; norm_DPS["Type88"] = 25; // Recon norm_DPS["JNG90"] = 80; norm_DPS["L96"] = 80; norm_DPS["M39"] = 50; norm_DPS["M40A5"] = 80; norm_DPS["Model98B"] = 95; norm_DPS["M417"] = 50; norm_DPS["Mk11"] = 50; norm_DPS["QBU-88"] = 50; norm_DPS["SKS"] = 43; norm_DPS["SV98"] = 80; norm_DPS["SVD"] = 50; // Pistols norm_DPS["Glock18"] = 25; norm_DPS["M1911"] = 34; norm_DPS["M9"] = 25; norm_DPS["M93R"] = 20; norm_DPS["Taurus .44"] = 60; norm_DPS["Weapons/MP412Rex/MP412REX"] = 50; norm_DPS["Weapons/MP443/MP443"] = 25; List<String> cheatometer = new List<String>(); BattlelogWeaponStatsInterface Get = null; String DPSCOLOR = "^2"; String HSKCOLOR = "^2"; String KPMCOLOR = "^2"; String ACCCOLOR = "^2"; String BPCOLOR = "^2"; String BlackPointsCounter= player.Name + "_Weapon_BlackPoints"; String cheatedCounter= player.Name + "_Weapon_cheated"; String DPSmodifier = null; int BlackPoints = 0; int cheated = 0; if (TakeAction < 20) TakeAction = 20; if (NotifyMe >= TakeAction) NotifyMe = TakeAction-1; foreach (String Gun in avg_HK.Keys) { Get = player.GetBattlelog(Gun); if (Get.Kills < 120) continue; Match m = Regex.Match(Gun, @"/([^/]+)$"); String wn = Gun; if (m.Success) wn = m.Groups[1].Value; DPSCOLOR = "^2"; HSKCOLOR = "^2"; KPMCOLOR = "^2"; ACCCOLOR = "^2"; double HSmodifier = 1; if (avg_HK[Gun] > 25) HSmodifier = 1.2; double ShotsHit = Math.Round((Get.ShotsFired*(Get.Accuracy / 100)), 0); double DPS = Math.Round(((Get.Kills/ShotsHit)*100), 2); double HeadshotsRatio = Math.Round(((Get.Headshots/Get.Kills)*100), 2); double HSmodified = Math.Round(HeadshotsRatio * HSmodifier, 2); double MaxDPS = Math.Round((norm_DPS[Gun] * (1+(HSmodified/100))), 0); double KPM = Math.Round(Get.Kills/(Get.TimeEquipped/60), 1); double Accuracy = Math.Round(Get.Accuracy, 0); if (DPS > (MaxDPS * 1.3) && DPS <= (MaxDPS * 1.4)) { DPSCOLOR = "^3"; server.Data.setInt(BlackPointsCounter, BlackPoints+1); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } if (DPS > (MaxDPS * 1.4) && DPS <= (MaxDPS * 1.8)) { DPSCOLOR = "^7"; server.Data.setInt(BlackPointsCounter, BlackPoints+3); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } if (DPS > (MaxDPS * 1.8)) { DPSCOLOR = "^8"; server.Data.setInt(cheatedCounter, 1); } if (avg_HK[Gun] <= 25) { if (DPS <= (MaxDPS * 1.3) && HeadshotsRatio < 40 && ( (KPM <= 3.5 && player.Rank <= 120) || (KPM <= 4 && player.Rank > 120) ) && Accuracy <= 35) continue; if (HeadshotsRatio >= 40 && HeadshotsRatio <= 45) { HSKCOLOR = "^3"; server.Data.setInt(BlackPointsCounter, BlackPoints+2); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } if (HeadshotsRatio > 45 && HeadshotsRatio <=55) { HSKCOLOR = "^7"; server.Data.setInt(BlackPointsCounter, BlackPoints+3); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } if (HeadshotsRatio > 55) { HSKCOLOR = "^8"; server.Data.setInt(BlackPointsCounter, BlackPoints+5); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } if (Accuracy > 35 && Accuracy <= 40) { ACCCOLOR = "^3"; server.Data.setInt(BlackPointsCounter, BlackPoints+1); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } if (Accuracy > 40 && Accuracy <= 50) { ACCCOLOR = "^7"; server.Data.setInt(BlackPointsCounter, BlackPoints+2); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } if (Accuracy > 50) { ACCCOLOR = "^8"; server.Data.setInt(BlackPointsCounter, BlackPoints+3); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } } if (avg_HK[Gun] > 25) { if (DPS <= (MaxDPS * 1.3) && HeadshotsRatio < 90 && ( (KPM <= 3.5 && player.Rank <= 120) || (KPM <= 4 && player.Rank > 120) ) && Accuracy <= 50) continue; if (HeadshotsRatio >= 90 && HeadshotsRatio <= 93) { HSKCOLOR = "^3"; server.Data.setInt(BlackPointsCounter, BlackPoints+1); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } if (HeadshotsRatio > 93 && HeadshotsRatio <=96) { HSKCOLOR = "^7"; server.Data.setInt(BlackPointsCounter, BlackPoints+2); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } if (HeadshotsRatio > 96) { HSKCOLOR = "^8"; server.Data.setInt(BlackPointsCounter, BlackPoints+3); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } if (Accuracy > 50 && Accuracy <= 60) { ACCCOLOR = "^3"; server.Data.setInt(BlackPointsCounter, BlackPoints+1); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } if (Accuracy > 60 && Accuracy <= 70) { ACCCOLOR = "^7"; server.Data.setInt(BlackPointsCounter, BlackPoints+2); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } if (Accuracy > 70) { ACCCOLOR = "^8"; server.Data.setInt(BlackPointsCounter, BlackPoints+3); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } } if (KPM > 3.5 && KPM <= 4.5) { KPMCOLOR = "^3"; if (player.Rank <= 120) server.Data.setInt(BlackPointsCounter, BlackPoints+1); if (player.Rank > 120 && KPM > 4) server.Data.setInt(BlackPointsCounter, BlackPoints+1); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } if (KPM > 4.5 && KPM <= 5.5) { KPMCOLOR = "^7"; if (player.Rank <= 120) server.Data.setInt(BlackPointsCounter, BlackPoints+2); if (player.Rank > 120) server.Data.setInt(BlackPointsCounter, BlackPoints+1); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } if (KPM > 5.5) { KPMCOLOR = "^8"; if (player.Rank <= 120) server.Data.setInt(BlackPointsCounter, BlackPoints+3); if (player.Rank > 120) server.Data.setInt(BlackPointsCounter, BlackPoints+2); if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); } cheatometer.Add("^b[" + wn+ "] " + DPSCOLOR + "DPS : " + DPS + "/" + norm_DPS[Gun] + "-" + MaxDPS + " ^0|" + HSKCOLOR + " Headshot/Kill : " + HeadshotsRatio + "% ^0|" + KPMCOLOR + " Kills/minute : " + KPM + " ^0|" + ACCCOLOR + " Accuracy : " + Accuracy + "% ^0| Kills : " + Get.Kills + "^0^n"); } if (cheatometer.Count == 0) return false; if (server.Data.issetInt(BlackPointsCounter)) BlackPoints = server.Data.getInt(BlackPointsCounter); if (server.Data.issetInt(cheatedCounter)) cheated = server.Data.getInt(cheatedCounter); plugin.PRoConChat("--------------------------------------------------" + player.Name + "--------------------------------------------------"); plugin.PRoConChat("^b^2Green = normal/fine ^0| ^3Yellow = above normal ^0| ^7Pink = highly suspicious ^0 | ^8Red = 99% cheat^n^0"); foreach (String metered in cheatometer) { plugin.PRoConChat(metered); } if (cheated == 1) { DamageModifierPlayer(player.Name); DPSmodifier = " ^8^b, player is damage modifier and is banned^0^n"; } if (BlackPoints >= 1) { // add any action for notifying. plugin.ConsoleWrite("^3^b[Evaluating]^0^n " + player.Name + " has " + BlackPoints + " Black Points"); if (BlackPoints > 5 && BlackPoints <= 10) BPCOLOR = "^3"; if (BlackPoints > 10 && BlackPoints <= 15) BPCOLOR = "^7"; if (BlackPoints > 15) BPCOLOR = "^8"; if (BlackPoints >= TakeAction && cheated == 0) { BlackPointPlayer(player.Name); } if (BlackPoints <= 15 && cheated >= 0) plugin.PRoConChat(player.Name + " has " + BPCOLOR + BlackPoints + "^0^n black points" + DPSmodifier); if (BlackPoints > 15 && BlackPoints < TakeAction && cheated == 1) plugin.PRoConChat(player.Name + " has " + BPCOLOR + BlackPoints + "^0^n black points" + DPSmodifier); if (BlackPoints > 15 && BlackPoints < TakeAction && cheated == 0) plugin.PRoConChat(player.Name + " has " + BPCOLOR + BlackPoints + "^0^n black points, please investigate the player."); if (BlackPoints >= TakeAction && cheated == 1) plugin.PRoConChat(player.Name + " has " + BPCOLOR + BlackPoints + "^0^n black points" + DPSmodifier); if (BlackPoints >= TakeAction && cheated == 0) plugin.PRoConChat(player.Name + " has " + BPCOLOR + BlackPoints + " black points and is banned"); plugin.SendTaskbarNotification("warning", "cheatmeter"); } if (BlackPoints >= NotifyMe) { NotifyMeAbout(player.Name); plugin.Log("cheat-o-meter.log", "--------------------------------------------------" + player.Name + "--------------------------------------------------"); foreach (String metered in cheatometer) { plugin.Log("cheat-o-meter.log", metered); } } return false;the limit will take action on 2 kind of players :1 - players with a single weapon that has high amount of DPS 2 - players who reach a certain amount of Black Points. options provided by the limit (requires the user to edit the code) : 1- Type of Action taken on first kind of players (see above) 2- Type of Action taken on second kind of players (see above) 3- amount of Black Points required for second kind of players 4- amount of Black Points required to notify an admin (must be lower than 3rd option) 5- Type of notification action taken for 4th option. the limit will always output information into procon chat in this format : * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 16, 2013 Author Share Posted March 16, 2013 Originally Posted by PapaCharlie9*: New thread! * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 17, 2013 Author Share Posted March 17, 2013 Originally Posted by dyn*: Was just going to make a post on this and I see a new thread - ha! We have someone getting caught up in the filter who is not cheating. I'm guessing he's being targeted for damage mod. Would there be a way to add these players who are clean to a skip list? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 17, 2013 Author Share Posted March 17, 2013 Originally Posted by EBassie*: Was just going to make a post on this and I see a new thread - ha! We have someone getting caught up in the filter who is not cheating. I'm guessing he's being targeted for damage mod. Would there be a way to add these players who are clean to a skip list? An easy, but dirty fix would be to add that player to the global whitelist. It would be nice if you can use a custom whitelist for this limit * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 17, 2013 Author Share Posted March 17, 2013 Originally Posted by HexaCanon*: Was just going to make a post on this and I see a new thread - ha! We have someone getting caught up in the filter who is not cheating. I'm guessing he's being targeted for damage mod. Would there be a way to add these players who are clean to a skip list? - i will add an exception list (although i won't recommend using it).- reason why i wont recommend it is because i have set a high requirement for someone to be considered a cheater : for example you would be required to have at least 80% more damage than normal amount of bullet damage, or lots of high headshot/kill %. - can i see the player that you think is wrongfully banned ? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 17, 2013 Author Share Posted March 17, 2013 Originally Posted by HexaCanon*: updated main post with revision 4. - players wont be given 1 Black Point if they are within 2 DPS of the expected DPS. - out put information is logged in a better way now in cheat-o-meter file in your procon folder. you can always help by having the limit on virtual mode and report false positives, you will find the option in the limit state (enable/disable/virtual). * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 17, 2013 Author Share Posted March 17, 2013 Originally Posted by dyn*: Excellent! Thank you for the update(s). We're scanning away and am really happy with the results.... I never liked banning someone just for one bad 'mark' on their stats. This looks to be doing a wonderful job. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 19, 2013 Author Share Posted March 19, 2013 Originally Posted by dyfuzor*: Hi, I have a question what I did wrong that I do not shows ProCon chat when I had ProCon in branzone it was ok as ProCon moved to Gameservers stopped working Please help what broke * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 19, 2013 Author Share Posted March 19, 2013 Originally Posted by HexaCanon*: Hi, I have a question what I did wrong that I do not shows ProCon chat when I had ProCon in branzone it was ok as ProCon moved to Gameservers stopped working Please help what broke is this the only limit that does not work ? how do you know it is not working ? if you follow the steps from the main post and your limit compiles without any issue. then it is working. also make sure you have "use_direct_fetch" and "use_slow_weapon_stats" set as "true". * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 20, 2013 Author Share Posted March 20, 2013 Originally Posted by _gp_*: Hexa been looking at this in virtual mode, rather interesting...(when you get pistols in will be much better) Do you need to see any of the logs from server? I do have one regular that has a DPs point for every weapon, for total of 20 points. He is just above the average... _gp? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 21, 2013 Author Share Posted March 21, 2013 Originally Posted by HexaCanon*: Hexa been looking at this in virtual mode, rather interesting...(when you get pistols in will be much better) Do you need to see any of the logs from server? I do have one regular that has a DPs point for every weapon, for total of 20 points. He is just above the average... _gp? you have hardcore mode server ? i am trying to make this work with hardcore, just little busy with university studies at this moment. will give an update in the weekend. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 21, 2013 Author Share Posted March 21, 2013 Originally Posted by _gp_*: -WalkInDead- Located in Chicago, it is a 24 slot hardcore server running GM, TDM and SQDM... ... all close quarter maps... going to leave in virtual mode, watching the logs it appears the people that are getting black points against them, are within 3 of the DPS limit. let me know what you might need. _gp? bf3 I am groundpounder55 * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 23, 2013 Author Share Posted March 23, 2013 Originally Posted by _gp_*: -WalkInDead- Located in Chicago, it is a 24 slot hardcore server running GM, TDM and SQDM... ... all close quarter maps... going to leave in virtual mode, watching the logs it appears the people that are getting black points against them, are within 3 of the DPS limit. let me know what you might need. _gp? bf3 I am groundpounder55 added DOM maps to server... server runs GM map every other map and does use Votemap . I manage to now have a Black Point with Famas _gp? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 24, 2013 Author Share Posted March 24, 2013 Originally Posted by shadow2k1*: What does this limit do ? options provided by the limit (requires the user to edit the code) : 1- Type of Action taken on first kind of players (see above) 2- Type of Action taken on second kind of players (see above) i have a stupid question to ask.im gonna try this out and for the kick message this is auto set in procon violated Limit #%l_id% %l_n% what does #%l_id% %l_n% return? the players name? can i put any message in here or will it mess up the message * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 24, 2013 Author Share Posted March 24, 2013 Originally Posted by HexaCanon*: i have a stupid question to ask. im gonna try this out and for the kick message this is auto set in procon violated Limit #%l_id% %l_n% what does #%l_id% %l_n% return? the players name? can i put any message in here or will it mess up the message you are doing the action taken wrong, the action is already written in the code, you have to edit the code for a different action instead of adding action in the action section. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 24, 2013 Author Share Posted March 24, 2013 Originally Posted by shadow2k1*: you are doing the action taken wrong, the action is already written in the code, you have to edit the code for a different action instead of adding action in the action section.i see, at what line is the action being taken? that i need to adjust? nevermind i found it however ihave a Q about the notification // here you can setup a notification Action NotifyMeAbout = delegate(String who) { // set notification here, such as email,sound notification, taskbar notification, logging etc .. how do you set up a sound notification? and also (EABanType.EA_GUID, EABanDuration.Temporary, who, 60, message) do you have a list or can you point me to where i can find the info to other options then temp ban * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 24, 2013 Author Share Posted March 24, 2013 Originally Posted by HexaCanon*: i see, at what line is the action being taken? that i need to adjust? nevermind i found it however ihave a Q about the notification // here you can setup a notification Action NotifyMeAbout = delegate(String who) { // set notification here, such as email,sound notification, taskbar notification, logging etc .. how do you set up a sound notification? 5,6 and 11,12. the blue text explains how to modify the code. although i think the default settings are good. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 26, 2013 Author Share Posted March 26, 2013 Originally Posted by gregs8624*: Hi,nice plugin, i have install this and i have nothing showing in procon chat,should it show every players stats in the chat? it is compiled no errors showing, thank you * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 26, 2013 Author Share Posted March 26, 2013 Originally Posted by HexaCanon*: Hi,nice plugin, i have install this and i have nothing showing in procon chat,should it show every players stats in the chat? it is compiled no errors showing, thank youIt will only show suspects. I will be updating the code tomorrow for hardcore servers. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 26, 2013 Author Share Posted March 26, 2013 Originally Posted by gregs8624*: thank you * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 26, 2013 Author Share Posted March 26, 2013 Originally Posted by Tomgun*: on nice for HC server, ill wait Good Work * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 26, 2013 Author Share Posted March 26, 2013 Originally Posted by HexaCanon*: university building on fire. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 27, 2013 Author Share Posted March 27, 2013 Originally Posted by dyn*: university building on fire. Guess it's a good thing you didn't have headphones on jamming out. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 27, 2013 Author Share Posted March 27, 2013 Originally Posted by Tomgun*: Guess it's a good thing you didn't have headphones on jamming out.lol, anyway hope ya get the HC settings sorted, great work btw * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 28, 2013 Author Share Posted March 28, 2013 Originally Posted by shadow2k1*: has any false positives been reported for this? a clanmate said using this rule might be an issue if they play hardcore a lot and joins our server. also what will this limit do if the person JUST started to use a damage modifier? would this still work? * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 28, 2013 Author Share Posted March 28, 2013 Originally Posted by HexaCanon*: has any false positives been reported for this? a clanmate said using this rule might be an issue if they play hardcore a lot and joins our server. raising the dps limit will fix it. Basically some weapons will never under any condition do twice the damage. Thse are damage modifiers. also what will this limit do if the person JUST started to use a damage modifier? would this still work? No. But you can add other limits such as 25 kills in 30 seconds result in ban. I want to add the update i have but my ssd crashed 3 days ago and today i have a 7 hours flight. * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 29, 2013 Author Share Posted March 29, 2013 Originally Posted by Tomgun*: raising the dps limit will fix it. Basically some weapons will never under any condition do twice the damage. Thse are damage modifiers. No. But you can add other limits such as 25 kills in 30 seconds result in ban. I want to add the update i have but my ssd crashed 3 days ago and today i have a 7 hours flight. hope ya get sorted, looking forward to setting this up on my HC server * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 29, 2013 Author Share Posted March 29, 2013 Originally Posted by shadow2k1*: raising the dps limit will fix it. Basically some weapons will never under any condition do twice the damage. Thse are damage modifiers.what do you suggest i raise it to? No. But you can add other limits such as 25 kills in 30 seconds result in ban.would you have a limit that does this? I want to add the update i have but my ssd crashed 3 days ago and today i have a 7 hours flight.bummer dude, i hope you get it fixedsafe travels * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted March 31, 2013 Author Share Posted March 31, 2013 Originally Posted by Tomgun*: ...waits in anticipation... * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 1, 2013 Author Share Posted April 1, 2013 Originally Posted by HexaCanon*: ...waits in anticipation...testing a new revision that include pistols, different method to get bullet damage and higher requirements to support HC servers. give me some time. * Restored post. It could be that the author is no longer active. Link to comment
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