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Insane Limits: Welcome/Notification message for RESERVED users


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Originally Posted by LumPenPacK*:

 

It should be possible with Insane Limits:

 

Try this one. (not tested yet)

 

 

On join

First check code

 

Code:

List<String> ReservervedSlots = plugin.GetReservedSlotsList();
if (ReservervedSlots.Contains(player.Name))
return true;
else
return false;
Second check code

Code:

plugin.SendGlobalMessage(plugin.R("VIP %k_fn% is joining the server."));
plugin.PRoConChat(plugin.R("[VIP Announcer] > VIP %k_fn% is joining the server."));
return false;
But this only announces when a VIP is joining, the player will not see this message himself. Do you want also a welcome message?
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Originally Posted by exadmin*:

 

It should be possible with Insane Limits:

 

Try this one. (not tested yet)

 

 

On join

First check expression

 

Code:

List<String> ReservervedSlots = plugin.GetReservedSlotsList();
plugin.isInList(player.name, "ReservervedSlots");
Second check code

Code:

plugin.SendGlobalMessage(plugin.R("VIP %k_fn% is joining the server."));
plugin.PRoConChat(plugin.R("[VIP Announcer] > VIP %k_fn% is joining the server."));
return false;
But this only announces when a VIP is joining, the player will not see this message himself. Do you want also a welcome message?
Hey man, I'll try this one and will let you know if it's working. Thanks
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Originally Posted by exadmin*:

 

It should be possible with Insane Limits:

 

Try this one. (not tested yet)

 

 

On join

First check expression

 

Code:

List<String> ReservervedSlots = plugin.GetReservedSlotsList();
plugin.isInList(player.name, "ReservervedSlots");
Second check code

Code:

plugin.SendGlobalMessage(plugin.R("VIP %k_fn% is joining the server."));
plugin.PRoConChat(plugin.R("[VIP Announcer] > VIP %k_fn% is joining the server."));
return false;
But this only announces when a VIP is joining, the player will not see this message himself. Do you want also a welcome message?
It's throwing out 4 errors

 

Code:

[10:04:57 89] [Insane Limits] Compiling Limit #1 - Reserve Slut - OnJoin
[10:04:58 19] [Insane Limits] ERROR: 4 errors compiling Expression
[10:04:58 21] [Insane Limits] ERROR: (CS1026, line: 27, column: 81):  ) expected
[10:04:58 21] [Insane Limits] ERROR: (CS1525, line: 27, column: 82):  Invalid expression term ')'
[10:04:58 22] [Insane Limits] ERROR: (CS1002, line: 27, column: 91):  ; expected
[10:04:58 22] [Insane Limits] ERROR: (CS1525, line: 27, column: 91):  Invalid expression term ')'
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Originally Posted by LumPenPacK*:

 

I've just tested this, it should work:

 

First check

code

 

Code:

List<String> ReservervedSlots = plugin.GetReservedSlotsList();
if (ReservervedSlots.Contains(player.Name))
return true;
else
return false;
Second check

code

 

Code:

plugin.SendGlobalMessage(plugin.R("VIP %k_fn% is joining the server."));
plugin.PRoConChat(plugin.R("[VIP Announcer] > VIP %k_fn% is joining the server."));
return false;
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Originally Posted by exadmin*:

 

I've just tested this, it should work:

 

First check

code

 

Code:

List<String> ReservervedSlots = plugin.GetReservedSlotsList();
if (ReservervedSlots.Contains(player.Name))
return true;
else
return false;
Second check

code

 

Code:

plugin.SendGlobalMessage(plugin.R("VIP %k_fn% is joining the server."));
plugin.PRoConChat(plugin.R("[VIP Announcer] > VIP %k_fn% is joining the server."));
return false;
It's working now. Thanks for the assistance :smile:
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Originally Posted by t0p8uzz*:

 

I've just tested this, it should work:

 

First check

code

 

Code:

List<String> ReservervedSlots = plugin.GetReservedSlotsList();
if (ReservervedSlots.Contains(player.Name))
return true;
else
return false;
Second check

code

 

Code:

plugin.SendGlobalMessage(plugin.R("VIP %k_fn% is joining the server."));
plugin.PRoConChat(plugin.R("[VIP Announcer] > VIP %k_fn% is joining the server."));
return false;
Tested and works fine, but wondering if this code can also query the ProCon admin list and use that rather than Reserved Slots so that i can say "admin xxxx" has joined the server as we have admins and reserved slot users
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Originally Posted by LumPenPacK*:

 

Set "use_custom_mist" true

Set "new_list" true

Scroll down and add all your admins to the new list e.g admin1, admin2, admin3

Rename the list to "AdminList"

 

Modify the second check code

 

Code:

if (plugin.isInList(player.Name, "AdminList"))
	{
	plugin.SendGlobalMessage(plugin.R("Admin %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[Admin Announcer] > Admin %k_fn% is joining the server."));
	}
else
	{
	plugin.SendGlobalMessage(plugin.R("VIP %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[VIP Announcer] > VIP %k_fn% is joining the server."));
	}
return false;
NOTE: This code requires that all your admins are on reserved slot list.
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Originally Posted by PapaCharlie9*:

 

Set "use_custom_mist" true

Set "new_list" true

Scroll down and add all your admins to the new list e.g admin1, admin2, admin3

Rename the list to "AdminList"

 

Modify the second check code

 

Code:

if (plugin.isInList(player.Name, "AdminList"))
	{
	plugin.SendGlobalMessage(plugin.R("Admin %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[Admin Announcer] > Admin %k_fn% is joining the server."));
	}
else
	{
	plugin.SendGlobalMessage(plugin.R("VIP %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[VIP Announcer] > VIP %k_fn% is joining the server."));
	}
return false;
NOTE: This code requires that all your admins are on reserved slot list.
It would be better to use this plugin function:

 

Code:

/* This method checks if the currently in-game player with matching name has
       a Procon account on the Procon instance controlling this game server. Returns
       False if the name does not match any of the players currently joined to the game server.
       The canBan value is set to true if the player can temporary ban or permanently ban.
    */
    bool CheckAccount(String name, out bool canKill, out bool canKick, out bool canBan, out bool canMove, out bool canChangeLevel);
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Originally Posted by t0p8uzz*:

 

Set "use_custom_mist" true

Set "new_list" true

Scroll down and add all your admins to the new list e.g admin1, admin2, admin3

Rename the list to "AdminList"

 

Modify the second check code

 

Code:

if (plugin.isInList(player.Name, "AdminList"))
	{
	plugin.SendGlobalMessage(plugin.R("Admin %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[Admin Announcer] > Admin %k_fn% is joining the server."));
	}
else
	{
	plugin.SendGlobalMessage(plugin.R("VIP %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[VIP Announcer] > VIP %k_fn% is joining the server."));
	}
return false;
NOTE: This code requires that all your admins are on reserved slot list.
Works perfect, thank you very much indeed - just need to remember to edit that list with admins, or as Papa said above, use the ProCon list but happy as it is now. Thanks a bunch dude!
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Originally Posted by LumPenPacK*:

 

It would be better to use this plugin function:

 

Code:

/* This method checks if the currently in-game player with matching name has
       a Procon account on the Procon instance controlling this game server. Returns
       False if the name does not match any of the players currently joined to the game server.
       The canBan value is set to true if the player can temporary ban or permanently ban.
    */
    bool CheckAccount(String name, out bool canKill, out bool canKick, out bool canBan, out bool canMove, out bool canChangeLevel);
That's much smarter but I'm not 100% sure how to use this CheckAccount function.

The other thing is that in case he uses plugins like AdKats to manage the admin accounts, not every admin has a Procon account

 

My question how to use CheckAccount:

 

Example:

Case 1: A Procon account has only "canKill"-privileges.

Case 2: A Procon account has all privleges.

 

Code:

bool canKill = true;
bool allOtherRights = false;
CheckAccount("ProconAccountName", out canKill, out allOtherRights, out allOtherRights, out allOtherRights, out allOtherRights);
What is CheckAccount returning in Case 1, what in Case 2, true or false?
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Originally Posted by PapaCharlie9*:

 

The out parameters are all output parameters, which means they are return values. You use it like this:

 

Code:

bool canKill = false;
bool canKick = false;
bool canBan = false;
bool canMove = false;
bool canChangeLevel = false;

if (plugin.CheckAccount(player.Name, out bool canKill, out bool canKick, out bool canBan, out bool canMove, out bool canChangeLevel))
{
    // if (canKill == true) ... the player can admin.kill
    // if (canKick == true) ... the player can admin.kickPlayer
    // if (canBan == true) ... the player can ban players
    // if (canMove == true) ... the player can move players
    // if (canChangeLevel == true) ... the player can change the map
    // Or you can just ignore the can... flags and just add the player name to a list inside of here
}
You are right that admins in AdKats or other external tracking would not show up here. Only Procon accounts.

 

To answer your questions,

 

Case 1: canKill is true, everything else is false, inside the if clause

Case 2: all can... values are true inside the if clause

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  • 1 month later...

Originally Posted by jking54*:

 

Set "use_custom_mist" true

Set "new_list" true

Scroll down and add all your admins to the new list e.g admin1, admin2, admin3

Rename the list to "AdminList"

 

Modify the second check code

 

Code:

if (plugin.isInList(player.Name, "AdminList"))
	{
	plugin.SendGlobalMessage(plugin.R("Admin %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[Admin Announcer] > Admin %k_fn% is joining the server."));
	}
else
	{
	plugin.SendGlobalMessage(plugin.R("VIP %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[VIP Announcer] > VIP %k_fn% is joining the server."));
	}
return false;
NOTE: This code requires that all your admins are on reserved slot list.
Could one augment this with say a 3rd list for Server Owner? I created a 2nd list called "ServerOwnerList" with only myself on it but it announces me as a VIP and Server Owner, so could sue a bit of help here, thanks.
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Originally Posted by LumPenPacK*:

 

Try this one:

 

Code:

if (plugin.isInList(player.Name, "ServerOwnerList"))
	{
	plugin.SendGlobalMessage(plugin.R("Server Owner %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[Server Owner Announcer] > Server Owner %k_fn% is joining the server."));
	}
else if (plugin.isInList(player.Name, "AdminList"))
	{
	plugin.SendGlobalMessage(plugin.R("Admin %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[Admin Announcer] > Admin %k_fn% is joining the server."));
	}
else
	{
	plugin.SendGlobalMessage(plugin.R("VIP %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[VIP Announcer] > VIP %k_fn% is joining the server."));
	}
	
return false;
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Originally Posted by jking54*:

 

Try this one:

 

Code:

if (plugin.isInList(player.Name, "ServerOwnerList"))
	{
	plugin.SendGlobalMessage(plugin.R("Server Owner %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[Server Owner Announcer] > Server Owner %k_fn% is joining the server."));
	}
else if (plugin.isInList(player.Name, "AdminList"))
	{
	plugin.SendGlobalMessage(plugin.R("Admin %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[Admin Announcer] > Admin %k_fn% is joining the server."));
	}
else
	{
	plugin.SendGlobalMessage(plugin.R("VIP %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[VIP Announcer] > VIP %k_fn% is joining the server."));
	}
	
return false;
Nice, I actually got it to work before I checked your reply with this code, about the same except not in same order:

 

Code:

if (plugin.isInList(player.Name, "AdminList"))
	{
	plugin.SendGlobalMessage(plugin.R("Admin %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[Admin Announcer] > Admin %k_fn% is joining the server."));
	}
else
if (plugin.isInList(player.Name, "ServerOwnerList"))
	{
	plugin.SendGlobalMessage(plugin.R("Server Owner %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[Server Owner Announcer] > ServerOwner %k_fn% is joining the server."));
	}
else
	{
	plugin.SendGlobalMessage(plugin.R("VIP %k_fn% is joining the server."));
	plugin.PRoConChat(plugin.R("[VIP Announcer] > VIP %k_fn% is joining the server."));
	}
return false;
This is a nice code as one can see the possibilities for say "GuyWhoNeverDonatesToServer" list lol
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  • 1 year later...
  • 2 weeks later...
  • 7 months later...

Originally Posted by mambochambo*:

 

Hello Guys- i set up the Announcement like described, i want to add the Players ranking from xpkillers chat, stats logger plugin,

that it show, Player "name" is joining with the "Rank" rank "allrank"

Is that possible because its too different plugins. I looked in the Cs. file, there is a line for external plugin support_!....

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