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Table of starting ticket counts vs. vars.gameModeCounter AND factions by map


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Originally Posted by Singh400*:

 

BF4 as of R12.

 

Currently two spreadsheets available:-

 

  • , that is similar to my
  • And created by LumPenPacK

Faction codes:

 

0 = US

1 = RU

2 = CN

 

Keywords: BF4, tickets, vars.gameModeCounter, maps, calculator, factions, China, Russia, US

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Originally Posted by PapaCharlie9*:

 

Done, and thanks again!

 

Er, is someone going to fill in the faction spreadsheet with the info that miked0602 posted?

 

showthread....ll=1#post86633*

 

I tried to enter the Conquest factions, but I don't have edit permission.

 

Also, please most the Conquest tab to be first. Thanks.

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Originally Posted by PapaCharlie9*:

 

if a new spreadsheet is needed for the info it can be accomplished if need be

Not if we can help it. :smile:

 

It would be better for everyone if LumPenPack gave you write access to his.

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Originally Posted by LumPenPacK*:

 

We could also merge both spreadsheets. I think it would be more helpful to have all those information in one document. What do you think Sing400?

 

BTW: I'm still waiting for the full RCON name of Airsuperiority game mode. Furthermore I'm trying to find all default round times.

 

Gesendet von meinem GT-I9505 mit Tapatalk

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Originally Posted by LumPenPacK*:

 

Update:

 

- Added china rising maps

- Added air superiority game mode

 

With the very useful information from the last server patch documentation --> showthread....st-Server-Docs*

 

- Added round time

- Added player spawn time

- Added vehicle spawn delay

 

 

Whats missing:

Rush stages for china rising maps

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Originally Posted by PapaCharlie9*:

 

The R13 documentation contains a handy PDF called "Default Values" pretty much everything we need.

About time, eh?

 

Now if they'd only make the servers match the documentation, lol. According to EBassie, Air Superiority is 100 tickets, not 300.

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Originally Posted by XSGamers*:

 

About time, eh?

 

Now if they'd only make the servers match the documentation, lol. According to EBassie, Air Superiority is 100 tickets, not 300.

Thats correct. It's 100 tickets and the fastest ticket bleed known to man.
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Originally Posted by Singh400*:

 

About time, eh?

 

Now if they'd only make the servers match the documentation, lol. According to EBassie, Air Superiority is 100 tickets, not 300.

I thought something was funky. I've seen both. I did initially set my spreadsheet to 100, but the official documentation stated 300 so I changed it to that... :\
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  • 2 months later...
  • 1 month later...

Originally Posted by PapaCharlie9*:

 

I would greatly appreciate someone researching the number of Rush stages for each of the DLC maps. If you can only do Naval Strike, that's fine. I'd like to post an update of MB for Naval Strike, but I'm stuck on Rush stage counts.

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Originally Posted by PapaCharlie9*:

 

Here's China Rising:

 

XP1_001 Silk Road - 3 stages

XP1_002 Altai Range - 4 stages

XP1_003 Guilin Peaks - 3 stages

XP1_004 Dragon Pass - 4 stages

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Originally Posted by PapaCharlie9*:

 

Here's what I already had for Second Assault:

 

XP0_Caspian Caspian Border 2014 - 3 stages

XP0_Firestorm Operation Firestorm 2014 - 3 stages

XP0_Metro Operation Metro 2014 - 4 stages

XP0_Oman Gulf of Oman 2014 - 4 stages

 

Regarding the screenshot: I think you posted the wrong screenshot, but I looked at the Server Browser page and sure enough, the "quick" live view does show current and max stages, like 2/5 for Op. Locker.

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Originally Posted by LumPenPacK*:

 

The screenshot I've posted shows the number of stages that are left but right, you can actually see the number of stages on this "small" server info box. I didn't know that. Could be useful in the future. I took my information while playing all the maps with the hope that every stage will be taken. :ohmy:

 

Posted Image

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  • 11 months later...

Originally Posted by B-Murda*:

 

Need Hardline ticket counts by map. Any kind sole willing to do the research?

It's going to change on some maps when R3 is released next week (possibly week after) so might not be worth messing with.
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  • 3 weeks later...

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