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Insane Limits: Service Stars / Ingame Stats


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Originally Posted by LumPenPacK*:

 

There was a little typo. I've corrected it. KdrRound should be killer.KdrRound.

 

Here's the full limit:

 

Usage option 2: Battlefield 4

 

First limit

OnAnyChat

First check

Expression

 

Code:

player.LastChat.StartsWith("@killstats")
Second check

Code

Code:

if (!player.Data.issetBool("NoYell")) {
	player.Data.setBool("NoYell", false);
	plugin.SendPlayerYell(player.Name, plugin.R ("\nMessages on"),5);
	return false;
	}

if(player.Data.getBool("NoYell")) {
player.Data.setBool("NoYell", false);
plugin.SendPlayerYell(player.Name, plugin.R ("\nMessages on"),5);
}
else {
player.Data.setBool("NoYell", true);
plugin.SendPlayerYell(player.Name, plugin.R ("\nMessages off"),5);
}
return false;
Second limit

OnDeath

Code

First check

Code:

if (!player.Data.issetBool("NoYell"))
player.Data.setBool("NoYell", true);

if (player.Data.getBool("NoYell")) 
return false;
else {
if (killer.Name != null) {
plugin.SendPlayerYell(player.Name, plugin.R ("\nHeadshots: " + killer.HeadshotsRound + " Kills: " + killer.KillsRound + "\nDeaths "  + killer.DeathsRound + " KDR: " + killer.KdrRound ), 6);
}
}

return false;
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Originally Posted by LumPenPacK*:

 

You just need to change the Second limit to this.

 

Code:

if (!player.Data.issetBool("NoYell"))
player.Data.setBoo[b]l("NoYell", false);[/b]

if (player.Data.getBool("NoYell")) 
return false;
else {
if (killer.Name != null) {
plugin.SendPlayerYell(player.Name, plugin.R ("\nHeadshots: " + killer.HeadshotsRound + " Kills: " + killer.KillsRound + "\nDeaths "  + killer.DeathsRound + " KDR: " + killer.KdrRound ), 6);
}
}

return false;
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Originally Posted by LumPenPacK*:

 

Not sure if I know exactly what you want but try this one.

 

Code:

if (!player.Data.issetBool("NoYell"))
player.Data.setBool("NoYell", false);

if (player.Data.getBool("NoYell")) 
return false;
else {
if (killer.Name != null) {
plugin.SendPlayerYell(player.Name, plugin.R (killer.Name + ": \nHeadshots: " + killer.HeadshotsRound + " Kills: " + killer.KillsRound + "\nDeaths "  + killer.DeathsRound + " KDR: " + killer.KdrRound ), 6);
}
}

return false;
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Originally Posted by Tomgun*:

 

aarrhh now its does say there name but because it says [admin] before there name it makes everyone look like admin now, could you put player name: [player name]

 

well so it says something like:

 

[ADMIN] who killed you:name

headshots

kills

deaths

KDR

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Originally Posted by Tomgun*:

 

yeah I know that and you know that, sadly some people cant figure that out :tongue: just wanna make it abit clearer as to who killed you and that they are not admin :P

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Originally Posted by PapaCharlie9*:

 

Since it's an admin message, this [admin] prefix cant't be removed.

He means add something between [ADMIN] and killer.Name so that it doesn't look like [ADMIN]PapaCharlieNiner: ....

 

Code:

plugin.SendPlayerYell(player.Name, plugin.R ("Stats for " + killer.Name + ": \nHeadshots: " + killer.HeadshotsRound + " Kills: " + killer.KillsRound + "\nDeaths "  + killer.DeathsRound + " KDR: " + killer.KdrRound ), 6);
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Originally Posted by Tomgun*:

 

lol well ive just been asked by all the guys that just said its brilliant if the current weapon he/she used on that kill underneath

 

other than that its wicked

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  • 2 weeks later...

Originally Posted by Tomgun*:

 

so far this limit has been awesome, bar 1 little niggle, is there a way of stopping it say KDR 1.53333333333 when its doing it calculations and have just have 1.53 so to speak?

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Originally Posted by LumPenPacK*:

 

Try this code instead:

 

Code:

if (!player.Data.issetBool("NoYell"))
player.Data.setBool("NoYell", false);

if (player.Data.getBool("NoYell")) 
return false;
else {
if (killer.Name != null) {
plugin.SendPlayerYell(player.Name, plugin.R ("Stats for " + killer.Name + ": \nHeadshots: " + killer.HeadshotsRound + " Kills: " + killer.KillsRound + "\nDeaths "  + killer.DeathsRound + " KDR: " + Math.Round(killer.KdrRound, 2) ), 6);
}
}

return false;
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  • 7 months later...

Originally Posted by LumPenPacK*:

 

You can't remove that admin prefix. With command @killerstats you can enable and disable the messages you get after you get killed. Don't you get any messages after you've been killed?

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Originally Posted by virusdead*:

 

You can't remove that admin prefix. With command @killerstats you can enable and disable the messages you get after you get killed. Don't you get any messages after you've been killed?

everything works well killed and stats

Thank you

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  • 8 months later...
  • 6 months later...
  • 1 month later...

Originally Posted by CEBEP78*:

 

Hi!

It works, but it is necessary to register a team @killerstats, and how to do to run at all times and did not have to register all this team_(To be included soon! And it was possible to disable command @killerstats)

Question 2 is added to the displayed statistics weapon killer_(It should be the name of weapons and weapon accuracy by the number of killed)

Question 3, how to make the yellow sign hung twice as long(7-10sec)?

1 The name killer - Weapon name

2 Acc weapon - weapon totals killings

3 Deaths - KDR

4 Headshots - Kills

 

Thank you very much for your help!

 

 

 

Attachment 4322

 

Attachment 4323

 

S8li2XU.jpg

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Originally Posted by Chilace*:

 

Hi!

Sorry for replying in Russian, but in this case my answer will be clearer.

 

??? ?????? ???????? ??????? (limit_1_name, limit_2_name) ????? ???????? ??? ???????? ??????????, ????????: KillerStats First Limit, KillerStats Second Limit.

??? ?????????????? ? ?????? ??????? Control+Enter ???????? ????????? ?????? (Enter ???????? ??? ?????? - ??????? ?????? ? ??????? ???????).

 

1. ???? ? ???? ????????? ?????, ?? ?? ?????? ????? ????? ?????????? ??? ??????? ?? ?????????. ? ???? ?????? ?? ?????? ??????, ?? ?????? ???????:

Code:

player.Data.setBool("NoYell", true);
??????? true ?? false:

Code:

player.Data.setBool("NoYell", false);
2. ???????? ???????? ?????? ????? ??????? ??????????? ??????? ??????? ?? ?????? ??????:

Code:

plugin.SendPlayerYell(player.Name, plugin.R ("Stats for " + killer.Name + ": \nHeadshots: " + killer.HeadshotsRound + " Kills: " + killer.KillsRound + "\nDeaths "  + killer.DeathsRound + " KDR: " + Math.Round(killer.KdrRound, 2) ), 6);
?????? ??:

Code:

plugin.SendPlayerYell(player.Name, plugin.R ("\nKiller: " +killer.Name+ " with " + (plugin.FriendlyWeaponName(kill.Weapon).Name) + "\nHeadshots: " + killer.HeadshotsRound + " Kills: " + killer.KillsRound + "\nDeaths "  + killer.DeathsRound + " KDR: " + Math.Round(killer.KdrRound, 2) ), 6);
??? ???????? ???????? ?????? ???? ? ??????????.

 

3. ??? ???????? ????????????????? ????????? Yell. ?? ?????? ??????, ? ??????? ???????:

Code:

plugin.SendPlayerYell(player.Name, plugin.R ("Stats for " + killer.Name + ": \nHeadshots: " + killer.HeadshotsRound + " Kills: " + killer.KillsRound + "\nDeaths "  + killer.DeathsRound + " KDR: " + Math.Round(killer.KdrRound, 2) ), 6);
??????? ????????? ????? 6 ?? ???????? ?????, ???????? 10:

Code:

plugin.SendPlayerYell(player.Name, plugin.R ("Stats for " + killer.Name + ": \nHeadshots: " + killer.HeadshotsRound + " Kills: " + killer.KillsRound + "\nDeaths "  + killer.DeathsRound + " KDR: " + Math.Round(killer.KdrRound, 2) ), 10);
??????????:

??? ????????? ???????? ? ?????? ?????????? ??????? ?????????? ??????? ???????? ???????? use_slow_weapon_stats ? ?????? ? ??????????? ?????????? ?????? ?? ????????. ??? ??????? ???????????? ???????? ???????? ? ??????? ???????, ??? ? ????????? ??????? (????? ?? ????? ??????? ???????? ????????? ??????? ? ????????? ????????????? ???????) ????? ???????? ? ?????????? ???? ????????? IP ?????? ??????? ???????, ??? ???????? ? ????????? ??????????????????? ???????? ???????????? ???????. ???? ???? ??? ?? ??????, ?? ? ???? ??????????? ???????????????? ?????, ?? ?? ??????? ?? ?????????, ????????? ? ?? ???? ?? ?? ?????.

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Originally Posted by CEBEP78*:

 

Sorry for replying in Russian, but in this case my answer will be clearer.

 

??? ?????? ???????? ??????? (limit_1_name, limit_2_name) ????? ???????? ??? ???????? ??????????, ????????: KillerStats First Limit, KillerStats Second Limit.

??? ?????????????? ? ?????? ??????? Control+Enter ???????? ????????? ?????? (Enter ???????? ??? ?????? - ??????? ?????? ? ??????? ???????).

 

1. ???? ? ???? ????????? ?????, ?? ?? ?????? ????? ????? ?????????? ??? ??????? ?? ?????????. ? ???? ?????? ?? ?????? ??????, ?? ?????? ???????:

Code:

player.Data.setBool("NoYell", true);
??????? true ?? false:

Code:

player.Data.setBool("NoYell", false);
2. ???????? ???????? ?????? ????? ??????? ??????????? ??????? ??????? ?? ?????? ??????:

Code:

plugin.SendPlayerYell(player.Name, plugin.R ("Stats for " + killer.Name + ": \nHeadshots: " + killer.HeadshotsRound + " Kills: " + killer.KillsRound + "\nDeaths "  + killer.DeathsRound + " KDR: " + Math.Round(killer.KdrRound, 2) ), 6);
?????? ??:

Code:

plugin.SendPlayerYell(player.Name, plugin.R ("\nKiller: " +killer.Name+ " with " + (plugin.FriendlyWeaponName(kill.Weapon).Name) + "\nHeadshots: " + killer.HeadshotsRound + " Kills: " + killer.KillsRound + "\nDeaths "  + killer.DeathsRound + " KDR: " + Math.Round(killer.KdrRound, 2) ), 6);
??? ???????? ???????? ?????? ???? ? ??????????.

 

3. ??? ???????? ????????????????? ????????? Yell. ?? ?????? ??????, ? ??????? ???????:

Code:

plugin.SendPlayerYell(player.Name, plugin.R ("Stats for " + killer.Name + ": \nHeadshots: " + killer.HeadshotsRound + " Kills: " + killer.KillsRound + "\nDeaths "  + killer.DeathsRound + " KDR: " + Math.Round(killer.KdrRound, 2) ), 6);
??????? ????????? ????? 6 ?? ???????? ?????, ???????? 10:

Code:

plugin.SendPlayerYell(player.Name, plugin.R ("Stats for " + killer.Name + ": \nHeadshots: " + killer.HeadshotsRound + " Kills: " + killer.KillsRound + "\nDeaths "  + killer.DeathsRound + " KDR: " + Math.Round(killer.KdrRound, 2) ), 10);
??????????:

??? ????????? ???????? ? ?????? ?????????? ??????? ?????????? ??????? ???????? ???????? use_slow_weapon_stats ? ?????? ? ??????????? ?????????? ?????? ?? ????????. ??? ??????? ???????????? ???????? ???????? ? ??????? ???????, ??? ? ????????? ??????? (????? ?? ????? ??????? ???????? ????????? ??????? ? ????????? ????????????? ???????) ????? ???????? ? ?????????? ???? ????????? IP ?????? ??????? ???????, ??? ???????? ? ????????? ??????????????????? ???????? ???????????? ???????. ???? ???? ??? ?? ??????, ?? ? ???? ??????????? ???????????????? ?????, ?? ?? ??????? ?? ?????????, ????????? ? ?? ???? ?? ?? ?????.

Sorry for Russian language.

??????? ?? ?????????, ? ??????!

??? ???????? ???????? ???????, ? ???? ?? ?????????? ????????, ??? ?? ???????, ?????? ?? ?????????? ??????? ????????? ?? ??????, ??? ?? ?? ???? ?????????, ??? ??? ??? ????????????? ?????????, ??? ????? ???????????? ? IP ???????????, ??????? ? ??????? ?? ???? ??????. ???? ???????? ???????????????? ?????, ?? ??? ????? ?????? ???????!

??. ??. ??? ????? ??????? ? ?????? ????, ? ?????? ????? ??? ???? ??????? ???? ?????????, ??? ??? ??????? ?? ??????!

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Originally Posted by Chilace*:

 

?? ??????? ? ???? ?????? ?? ???????? ?????????? ? ???????? ?????? ?? ????? ? ??????? ??????, ????? ????? ?????? ????? ???????? ? ??????, ?????? killer.Accuracy

???? ???????? ?????????, ? ?? ????? ?????????? ? ??????? ???????? ????????????? ??????, ??? ?? ?????

????????? ????? ??? http://i.imgur.com/usNWTvy.png

?? ????? ??????????, ????????? ???????? RCON ?? ???????? ???????? ??????????? ?????? ? ?????? ?????????? ??????? ? ????, ?? ?? ????? ????????, ????????? ???????.

??? ??????????? ????? ? Insane Limits: 0.0.9.2:

showthread....DATE-AVAILABLE*

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