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Insane Limits: Service Stars / Ingame Stats


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Originally Posted by Chilace*:

 

1 The name killer - Weapon name

2 Acc weapon - weapon totals killings

3 Deaths - KDR

4 Headshots - Kills

??????? ???????????:

 

1. ??? ?????? ? ???????? ??????

2. ???????? ?????? ? ??????? ? ???? ?? ????????

3. KDR - ?? ?????, ?? ????? ??? ? ?????? (???????? ?? ???????) ?

4. Headshots - ????? ?? ????? ??? ??? ?????? ???????? ?? ???????? ?

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Originally Posted by Chilace*:

 

??????? ??????? ?????? ?????????? ?? ????? ??????

?????? ??????, ??? ??????, ??????, ??????

?????? ??????, ?????????? ?????????? ?? ??????, ? ???????? ?? ??????

?????? ??????, ????????? ?????? ?? ??????? ?????

Attachment 4327

????? ?????????? ??????, ?? ?????? ?????? ????????? ???????? !killerstats off, ???? ??? ?????? ?????? ???????? ??????? ??

???? ????? ???????? ?? ????????? ???????? ?? ?? ? ????????? ?? ??????? ??? ????????? Yell ?? ???????????, ?? ? ???? ? ????????? ????? Yell (????????? ?????? ????) ?????? ? ???? ? ??????? ?????????? ?????????.
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Originally Posted by Chilace*:

 

@Timm

? ?????? ?????????? ????????? ??????.

???? ????????? Yell ?????????? ???????? ?????, ?? ????? ???????? ?? ????? ???????? ????????? ?????????????? ?????????.

????? ?????? ????????? ? ????????? ???????, ?? ? ?? ??? ??????????? ? ????????. ???? ?????, ??? ????????? ????????? ??? ????????? Yell, ????? ?? ?????? ?? ??????.

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Originally Posted by CEBEP78*:

 

??????? ?? ????????? ??????!

 

Chilace

????? ??????????, ????? ?? ?????????? ? ?????????, ? ?????? ??? ?? ???????

? ?????? ?????, ??? ????????, ????? ????? ???????????? ??????, ??? ?????? ???????, ??? ??????????

?????? ????? ?? ??????

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Originally Posted by CEBEP78*:

 

1

 

Code:

if (!player.Data.issetBool("NoYell"))
	player.Data.setBool("NoYell", false);

if (player.Data.getBool("NoYell")) 
	return false;
else {
	if (killer.Name != null) {
		BattlelogWeaponStatsInterface WeaponStats = killer.GetBattlelog(kill.Weapon);			
		if (WeaponStats != null) {
		double WeaponTotalKills = WeaponStats.Kills; 
			if (WeaponTotalKills > 0) {
			double WeaponUsagePercentage = Convert.ToInt32(WeaponTotalKills/killer.Kills*100);
			double ServiceStars = Convert.ToInt32(WeaponTotalKills/100);
			plugin.SendPlayerYell(player.Name, plugin.R (killer.Name+ " with " + (plugin.FriendlyWeaponName(kill.Weapon).Name) + "\nWeapon kills: " + WeaponTotalKills + "   |   " + "Acc: " + Math.Round(killer.GetBattlelog(kill.Weapon).Accuracy, 2) + "%" + "   |   "  + WeaponUsagePercentage + "% of all "  + killer.Kills + " kills." + "\n" + "Round Stats: " + "HS: " + killer.HeadshotsRound + " | " + "Kills: " + killer.KillsRound + " | " + "Deaths "  + killer.DeathsRound + "\n" + " K/D: " + Math.Round(killer.KdrRound, 2) + " | " + "HSK: " + Math.Round(killer.HeadshotsRound*100/killer.KillsRound, 2)  + "%" + " | " + "KPM: " + Math.Round(killer.KillsRound/killer.TimeRound*60, 2)), 10);
			}
		}
	}				
}

return false;
2

 

Code:

if (!player.Data.issetBool("NoYell"))
	player.Data.setBool("NoYell", false);

if (player.Data.getBool("NoYell")) 
	return false;
else {
	if (killer.Name != null) {
		BattlelogWeaponStatsInterface WeaponStats = killer.GetBattlelog(kill.Weapon);			
		if (WeaponStats != null) {
		double WeaponTotalKills = WeaponStats.Kills; 
			if (WeaponTotalKills > 0) {
			double WeaponUsagePercentage = Convert.ToInt32(WeaponTotalKills/killer.Kills*100);
			double ServiceStars = Convert.ToInt32(WeaponTotalKills/100);
			plugin.SendPlayerYell(player.Name, plugin.R (killer.Name+ " from " +killer.CountryName+ "\n" + (plugin.FriendlyWeaponName(kill.Weapon).Name) + WeaponTotalKills + "   |   " + "Acc: " + Math.Round(killer.GetBattlelog(kill.Weapon).Accuracy, 2) + "%" + "   |   "  + WeaponUsagePercentage + "% of all "  + killer.Kills + " kills." + "\n" + "Round Stats: " + "HS: " + killer.HeadshotsRound + " | " + "Kills: " + killer.KillsRound + " | " + "Deaths "  + killer.DeathsRound + "\n" + " KDR: " + Math.Round(killer.KdrRound, 2) + " | " + "HSK: " + Math.Round(killer.HeadshotsRound*100/killer.KillsRound, 2)  + "%" + " | " + "KPM: " + Math.Round(killer.KillsRound/killer.TimeRound*60, 2)), 10);
			}
		}
	}				
}

return false;
??? ? ?????? ?????? ? ??, ? ???????? ?????????
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Originally Posted by Chilace*:

 

??????? ?? ????????? ??????!

 

Chilace

????? ??????????, ????? ?? ?????????? ? ?????????, ? ?????? ??? ?? ???????

? ?????? ?????, ??? ????????, ????? ????? ???????????? ??????, ??? ?????? ???????, ??? ??????????

?????? ????? ?? ??????

??? ?????? ??????? ?????????? ????? Plugins\BF4\InsaneLimits_IP_PORT.conf, ??? ???????? ????????? ????????? ? ??? ??????.

??? ???????????? ? Base64, ????? ?????? ??????? ????? ?????-?????? ?????? ???????, ???????? base64.ru. ????????:

Code:

procon.protected.plugins.setVariable "InsaneLimits" "limit_1_name" "BASE64:TWlzc2luZyBQaW5nIEtpY2tlcg=="
??????? ??????? ?????? ???????? ?????? ?????? (???????) ???, ????/???? ? ???????.

???? ?????????? ???????? ????????????? ????? ?????, ?? ????????? notepad++, ?? ????????? ???????? ? ?????????? UTF without BOM, ? ???? ?? ??? ?????? ??????? "Compare Plugin 1.5.6.2" ??? ????? ???????? ????? ?????? ?????????? 2 ????? ?? ??????? ???????, ???????? ??? ????????? 2 ?????? ?????? ?????.

 

???? ????? ??????????? ?????? ?????? ? ???? ????? ?? ????????, ? ? ???????????????? ?????????? ?? ???????????? ? ???????????? ??????? ???????? ??????????????????, ?? ?? ???????? ????????, ????? ?????? ????? ????????, ? ??? ??? ?? ????? ???? ???????????? ? ????????. ? ???? ?????? ??????? ??? ?????? IL, ?????? ?????-?????? ?????? ?????? ? ??????????, ????? ?????? IL ??????? ?????? ?? ????????, ?? ??????? ??? ??????, ????? ??????? ????????? ??????? ?????????????? ??? ??????????? ???????? ??????????????????.

 

???? ?????? ??? ?? ?????????, ?? ??? ?????? ????? ???????? ????????????? ? ???????? (???????? ??-?? ????? ?????????????? ? ????????).

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Originally Posted by CEBEP78*:

 

??? ?????? ??????? ?????????? ????? Plugins\BF4\InsaneLimits_IP_PORT.conf, ??? ???????? ????????? ????????? ? ??? ??????.

??? ???????????? ? Base64, ????? ?????? ??????? ????? ?????-?????? ?????? ???????, ???????? base64.ru. ????????:

Code:

procon.protected.plugins.setVariable "InsaneLimits" "limit_1_name" "BASE64:TWlzc2luZyBQaW5nIEtpY2tlcg=="
??????? ??????? ?????? ???????? ?????? ?????? (???????) ???, ????/???? ? ???????.

???? ?????????? ???????? ????????????? ????? ?????, ?? ????????? notepad++, ?? ????????? ???????? ? ?????????? UTF without BOM, ? ???? ?? ??? ?????? ??????? "Compare Plugin 1.5.6.2" ??? ????? ???????? ????? ?????? ?????????? 2 ????? ?? ??????? ???????, ???????? ??? ????????? 2 ?????? ?????? ?????.

 

???? ????? ??????????? ?????? ?????? ? ???? ????? ?? ????????, ? ? ???????????????? ?????????? ?? ???????????? ? ???????????? ??????? ???????? ??????????????????, ?? ?? ???????? ????????, ????? ?????? ????? ????????, ? ??? ??? ?? ????? ???? ???????????? ? ????????. ? ???? ?????? ??????? ??? ?????? IL, ?????? ?????-?????? ?????? ?????? ? ??????????, ????? ?????? IL ??????? ?????? ?? ????????, ?? ??????? ??? ??????, ????? ??????? ????????? ??????? ?????????????? ??? ??????????? ???????? ??????????????????.

 

???? ?????? ??? ?? ?????????, ?? ??? ?????? ????? ???????? ????????????? ? ???????? (???????? ??-?? ????? ?????????????? ? ????????).

??????? ?????????, ???? ?????????.

???????, ??? ?????? ?????, ????? ???????? ????? InsaneLimits.dll , InsaneLimits_IP.conf , ?????? ?? ??? root ??????????, ? ?? procon ??? ? ???? ?????????? ??? ???????. ? ????? 0644 ???????? ?? ??? ?????. ??? ?????? ?????

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Originally Posted by Chilace*:

 

??????? ?????????, ???? ?????????.

???????, ??? ?????? ?????, ????? ???????? ????? InsaneLimits.dll , InsaneLimits_IP.conf , ?????? ?? ??? root ??????????, ? ?? procon ??? ? ???? ?????????? ??? ???????. ? ????? 0644 ???????? ?? ??? ?????. ??? ?????? ?????

??????, ?? ? ?????? ? ???????? ? ???? ?? ????????. ???????? ?????????? ? ??????? ??????? "76th Ranger Rgt" ? ???? ?????? ???? ?? ???????. ????? ?? ?????? ?? ??? ????? Hodor:

member.php_28197-Hodor*

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  • 2 weeks later...

Originally Posted by CEBEP78*:

 

1

 

Code:

if (!player.Data.issetBool("NoYell"))
	player.Data.setBool("NoYell", false);

if (player.Data.getBool("NoYell")) 
	return false;
else {
	if (killer.Name != null) {
		BattlelogWeaponStatsInterface WeaponStats = killer.GetBattlelog(kill.Weapon);			
		if (WeaponStats != null) {
		double WeaponTotalKills = WeaponStats.Kills; 
			if (WeaponTotalKills > 0) {
			double WeaponUsagePercentage = Convert.ToInt32(WeaponTotalKills/killer.Kills*100);
			double ServiceStars = Convert.ToInt32(WeaponTotalKills/100);
			plugin.SendPlayerYell(player.Name, plugin.R (killer.Name+ " with " + (plugin.FriendlyWeaponName(kill.Weapon).Name) + "\nWeapon kills: " + WeaponTotalKills + "   |   " + "Acc: " + Math.Round(killer.GetBattlelog(kill.Weapon).Accuracy, 2) + "%" + "   |   "  + WeaponUsagePercentage + "% of all "  + killer.Kills + " kills." + "\n" + "Round Stats: " + "HS: " + killer.HeadshotsRound + " | " + "Kills: " + killer.KillsRound + " | " + "Deaths "  + killer.DeathsRound + "\n" + " K/D: " + Math.Round(killer.KdrRound, 2) + " | " + "HSK: " + Math.Round(killer.HeadshotsRound*100/killer.KillsRound, 2)  + "%" + " | " + "KPM: " + Math.Round(killer.KillsRound/killer.TimeRound*60, 2)), 10);
			}
		}
	}				
}

return false;
2

 

Code:

if (!player.Data.issetBool("NoYell"))
	player.Data.setBool("NoYell", false);

if (player.Data.getBool("NoYell")) 
	return false;
else {
	if (killer.Name != null) {
		BattlelogWeaponStatsInterface WeaponStats = killer.GetBattlelog(kill.Weapon);			
		if (WeaponStats != null) {
		double WeaponTotalKills = WeaponStats.Kills; 
			if (WeaponTotalKills > 0) {
			double WeaponUsagePercentage = Convert.ToInt32(WeaponTotalKills/killer.Kills*100);
			double ServiceStars = Convert.ToInt32(WeaponTotalKills/100);
			plugin.SendPlayerYell(player.Name, plugin.R (killer.Name+ " from " +killer.CountryName+ "\n" + (plugin.FriendlyWeaponName(kill.Weapon).Name) + WeaponTotalKills + "   |   " + "Acc: " + Math.Round(killer.GetBattlelog(kill.Weapon).Accuracy, 2) + "%" + "   |   "  + WeaponUsagePercentage + "% of all "  + killer.Kills + " kills." + "\n" + "Round Stats: " + "HS: " + killer.HeadshotsRound + " | " + "Kills: " + killer.KillsRound + " | " + "Deaths "  + killer.DeathsRound + "\n" + " KDR: " + Math.Round(killer.KdrRound, 2) + " | " + "HSK: " + Math.Round(killer.HeadshotsRound*100/killer.KillsRound, 2)  + "%" + " | " + "KPM: " + Math.Round(killer.KillsRound/killer.TimeRound*60, 2)), 10);
			}
		}
	}				
}

return false;
Hello all

?????? ????. ???, ????? ????? ?????????? ????????? ? ?????? ???, ????? ???????? ??????, ? ?????????? ? ???????, ??????? ?????? ?? ????, ??? ?? ??? ?

[19:37:46 54] [insane Limits] Thread(Threadpool worker): ERROR: (CS0103, line: 33, column: 18): The name `killer' does not exist in the current context

[19:37:46 54] [insane Limits] Thread(Threadpool worker): ERROR: (CS0103, line: 34, column: 59): The name `killer' does not exist in the current context

[19:37:46 55] [insane Limits] Thread(Threadpool worker): ERROR: (CS0103, line: 38, column: 80): The name `killer' does not exist in the current context

[19:37:46 55] [insane Limits] Thread(Threadpool worker): ERROR: (CS0103, line: 40, column: 61): The name `killer' does not exist in the current context

 

??????? ??????????, ? ?????? ?????? ???????? OnAnyChat ????? ??, ??????? ?? OnDeath ? ?????? ??????? hnaUmtn.png

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Originally Posted by Hodor*:

 

Why statistics of Kills, Deaths displays incorrectly? In scoreboard(TAB) shows me Player: BlaBlaname his Kills 10 and deaths 15, but rule shows me that Player: BlaBlaname have 12 kills and 17 deaths.. It is because of kill assistance in BF4 and because of revives? Dunno..... This plugin can display correctly Kills and Deaths "Chat, GUID, Stats and Mapstats Logger" it somehow takes the statistics from the DICE RCON i think while Insane Limits triggered on Kills and Deaths information from the player.

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  • 3 weeks later...

Originally Posted by Hodor*:

 

May be your layer does not manage to process information. As far as I know, this script loads significantly layer. I use this script for a long time, and did not notice any discrepancies.

????????? ? ???? ?????? ?????????? ?????????? ???????????? ??????? ? ???? ????? ?????????? ??????: Kills/Death? ??? ?????? ????? ?? ??????????? ? ????????? Yell ? ?????????? ? TAB (????????? ???????)?

 

7c2548a755.jpg

 

 

53a9045b95.jpg

 

????, ??????? ????? ?? ??????, ????? ? ????????, ??? ? ???? ?????????? ????????? ??????????

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  • 5 months later...

Originally Posted by CEBEP78*:

 

????????? ? ???? ?????? ?????????? ?????????? ???????????? ??????? ? ???? ????? ?????????? ??????: Kills/Death? ??? ?????? ????? ?? ??????????? ? ????????? Yell ? ?????????? ? TAB (????????? ???????)?

 

7c2548a755.jpg

 

 

53a9045b95.jpg

 

????, ??????? ????? ?? ??????, ????? ? ????????, ??? ? ???? ?????????? ????????? ??????????

???? ????? ??????????? ? ??????, ?? ???????????? ?? ????? ??????????. ? ???? ?????? ???, ??? ???????.
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Originally Posted by Hodor*:

 

???? ????? ??????????? ? ??????, ?? ???????????? ?? ????? ??????????. ? ???? ?????? ???, ??? ???????.

?????? ???????? ????? :mad:

? ???? ?? ??? ? ???? - ?? ? ? ????????? ?? IL ??????

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Originally Posted by CEBEP78*:

 

?????? ???????? ????? :mad:

? ???? ?? ??? ? ???? - ?? ? ? ????????? ?? IL ??????

??, ???? ????? ??????, ??? ????? ??????????, ?? ????? ??? ?????????????? ????? ??????? ????????, ? ???? ?????? ??? ?? ?????? ?????. ?????? ???? ?? ????????? ???? ????????????, ?????? ??????, ???? ??? ???????, ?? ?????? ??????? ??????.
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Originally Posted by Hodor*:

 

??, ???? ????? ??????, ??? ????? ??????????, ?? ????? ??? ?????????????? ????? ??????? ????????, ? ???? ?????? ??? ?? ?????? ?????. ?????? ???? ?? ????????? ???? ????????????, ?????? ??????, ???? ??? ???????, ?? ?????? ??????? ??????.

??????? ?????? ?????? ?? ????? ?????, ????????? il ? ???????? ???????, ??? ?? ???????? ? ????????????... ????? ?? ?????? ???????????? ??????!
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  • 8 months later...

Originally Posted by HATANO_KENJI*:

 

Code:

if ( (player.CountryCode == "tw") || (player.CountryCode == "hk") || (player.CountryCode == "cn") ){
tw = true;
}else{
if (player.Ping < 100){
tw = true;
}
}
if (tw == true){
plugin.SendPlayerYell(player.Name, plugin.R ("???? " + killer.Name + ":\n???: " + killer.KillsRound + " ???:" + killer.DeathsRound + " K/D: " + Math.Round(killer.KdrRound, 2) + "\n???: " + killer.HeadshotsRound + " ???: " + Math.Round((killer.HeadshotsRound/killer.KillsRound)*100, 2) + "% ?????: " + Math.Round(killer.KpmRound, 2)), 6);
}else{
plugin.SendPlayerYell(player.Name, plugin.R ("Stats for " + killer.Name + ":\nKills: " + killer.KillsRound + " Deaths:" + killer.DeathsRound + " K/D: " + Math.Round(killer.KdrRound, 2) + "\nHeadshots: " + killer.HeadshotsRound + " HS/K: " + Math.Round((killer.HeadshotsRound/killer.KillsRound)*100, 2) + "% KPM: " + Math.Round(killer.KpmRound, 2)), 6);
}
May I ask someone to fix my code for me?

 

This is something I learned from someone else's configuration file, But my code seems to be wrong.

 

My needs:

(player.CountryCode == "tw") || (player.CountryCode == "hk") || (player.CountryCode == "cn")

 

are based on the content of "tw" prevail, Other countries display information in English.

 

if (player.Ping

tw = true;

}

 

I do not know what this code means, If i can want to delete.

 

Can you help me confirm it?

 

Thank you very much!

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