Jump to content

Archived

This topic is now archived and is closed to further replies.

  • 0
ImportBot

KDR In-game Limit using a Vehicle [AH-1Z] - Possible?

Question

Originally Posted by UKF_HHA*:

 

Hey guys,

I would like to thank the whole community and ColColonCleaner and other guys for the great plugins they made.

I want to ask if there's a way to limit KDR In-game.

Example:

User X is flying in a Viper with his gunner Y, User X has 50 kills 2 deaths, User Y has 140 kills 2 deaths.

Is there a way to setup a script/code using Insane Limits or any other plugin that check ingame KDR.

And if you want to ask if it's possible to go with a higher KDR or kill streak, yes it's possible.

 

Reason I am requesting or asking this, I see a lot of Helicopter farmers cleaning our servers and I manage some Siege of Shanghai servers, so having this script/code in hand would be perfect.

 

Thank you.

 

Best regards

UKF


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

9 answers to this question

Recommended Posts

Originally Posted by Grovax*:

 

Thats a modified version of my "no mortar" script for insane limit. not tested, but should work.

 

 

SETUP LIMIT#1

limit_evaluation: OnKill

limit_first_check: Expression

limit_first_check_code: paste the CODE#1 here

 

CODE#1

Code:

(Regex.Match(kill.Weapon, @"(_:Heli|Bird|AH-1Z)", RegexOptions.IgnoreCase).Success)
ENABLE SECOND CHECK

limit_second_check: Code

limit_second_check_code: paste the CODE#2 here

 

CODE#2

Code:

// set max intern KDR
int maxKDR = 8;

// set min kills
int minKills = 100;

// set max kills befor warn player
int warnPlayer = 20;

// set max kills to kick/ban
int kickPlayer = 30;

String kCounter = killer.Name + "_Heli_Count";
String kCounterWarn = killer.Name + "_Heli_Count_Warn";

if (limit.Activations(killer.Name, TimeSpan.FromSeconds(2)) > 1) return false;
if (server.RoundData.issetInt(kCounter)) warnings = server.RoundData.getInt(kCounter);
if (server.RoundData.issetInt(kCounterWarn)) showWarnings = server.RoundData.getInt(kCounterWarn);

warnings += 1;
server.RoundData.setInt(kCounter, warnings);

if((player.KillsRound >= minKills) && (player.KdrRound >= maxKDR))
	if ((warnings >= warnPlayer) && (warnings < kickPlayer)) {
		showWarnings += 1;
		String globalMessage = "Dont farm with Heli! Warning (" + showWarnings + "/" + (kickPlayer-warnPlayer) + ")";
		plugin.SendPlayerMessage(killer.Name, globalMessage);
		plugin.SendPlayerYell(killer.Name, globalMessage, 10);
	} else if ((warnings >= kickPlayer)) {
		plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, killer.Name, 20, "Banned (20m) for helicoper farming!");
		
		//plugin.SendGlobalMessage(globalMessage);
		//plugin.PRoConChat("HeliFarmStop > Say > " + globalMessage);
		//plugin.KickPlayerWithMessage(killer.Name, "Kicked for helicoper farming!");
	}
}
return false;
------------------------

v.1.2 - add min. kill

v 1.1 - edit priority KDR>Warning>Kick/Ban

v 1.0 - original version


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by UKF_HHA*:

 

Thats a modified version of my "no mortar" script for insane limit. not tested, but should work.

 

 

SETUP LIMIT#1

limit_evaluation: OnKill

limit_first_check: Expression

limit_first_check_code: paste the CODE#1 here

 

CODE#1

Code:

(Regex.Match(kill.Weapon, @"(_:Heli|Bird|AH-1Z)", RegexOptions.IgnoreCase).Success)
ENABLE SECOND CHECK

limit_second_check: Code

limit_second_check_code: paste the CODE#2 here

 

CODE#2

Code:

// set her the max intern KDR
int maxInternKDR = 8;

// max kills befor warn player
int warnPlayer = 20;

// max kills to kick/ban
int kickPlayer = 30;

String kCounter = killer.Name + "_Heli_Count";
int warnings = 0;

if (limit.Activations(killer.Name, TimeSpan.FromSeconds(2)) > 1) return false;
if (server.RoundData.issetInt(kCounter)) warnings = server.RoundData.getInt(kCounter);
warnings += 1;
server.RoundData.setInt(kCounter, warnings);
if ((warnings >= warnPlayer) && (warnings < kickPlayer) && (player.KdrRound >= maxInternKDR)) {
	String globalMessage = "Dont farm with Heli! Warning (" + warnings + "/" + kickPlayer + ")";
	plugin.SendPlayerMessage(killer.Name, globalMessage);
	plugin.SendPlayerYell(killer.Name, globalMessage, 10);
} else if ((warnings >= kickPlayer) && (player.KdrRound >= maxInternKDR)) {
	//plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, killer.Name, 20, "Banned (20m) for helicoper farming!");
    
    //plugin.SendGlobalMessage(globalMessage);
    //plugin.PRoConChat("HeliFarmStop > Say > " + globalMessage);
    //plugin.KickPlayerWithMessage(killer.Name, "Kicked for helicoper farming!");
}
return false;
What about only kills?

Like 80 kills only?


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by Grovax*:

 

i have edit the code. Now the priority is KDR > Warnings > Kick/Ban

 

example:

check after every heli kill if KDR over 8

when its over KDR 8, send warnings to player (message + yell). number of warnings is the distance between warnPlayer and kickPlayer.

when warnings over kickPlayer, user will be banned for 20 min.

 

(counter will be not reset, when the player is under KDR 8 at one kill)

 

 

Sorry for my english :P


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by UKF_HHA*:

 

i have edit the code. Now the priority is KDR > Warnings > Kick/Ban

 

example:

check after every heli kill if KDR over 8

when its over KDR 8, send warnings to player (message + yell). number of warnings is the distance between warnPlayer and kickPlayer.

when warnings over kickPlayer, user will be banned for 20 min.

 

(counter will be not reset, when the player is under KDR 8 at one kill)

 

 

Sorry for my english :P

I mean like, if he has 100 kills and he has KDR 8, is it possible to make the ban/kick based on KILLS and KDR?

 

Thank you

 

Best regards

UKF

 

Sent from my SM-A800F using Tapatalk


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by Grovax*:

 

I mean like, if he has 100 kills and he has KDR 8, is it possible to make the ban/kick based on KILLS and KDR?

 

Thank you

 

Best regards

UKF

 

Sent from my SM-A800F using Tapatalk

ah, ok.

 

have add a function for min. kills. he get only warnings + kick when he have 100 kills or more and a KDR from 8 or more


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by UKF_HHA*:

 

ah, ok.

 

have add a function for min. kills. he get only warnings + kick when he have 100 kills or more and a KDR from 8 or more

Bro, you are a beast.

 

Thank you, will give it a try soon.

 

Best regards

UKF

 

Sent from my SM-A800F using Tapatalk


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by Grovax*:

 

no problem. you can provide feedback, whether it worked or not :smile:


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by Level*:

 

no problem. you can provide feedback, whether it worked or not :smile:

Hello Grovax,

 

can you help me rewrite this limit ? For all weapons and with time interval.

 

I would like to take the limit on a server. player always make rounds of 80 to 1 or 100 to 4

 

maxdralle: has already written me here a limit with a time interval*.

 

Code:

if ((DateTime.Now.Hour >= 9) && (DateTime.Now.Hour < 15))
THX [email protected]

* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by HATANO_KENJI*:

 

I need to apply kill limits for all attack helicopters.

 

Attack Helicopter

AH-1Z VIPER

Mi-28 HAVOC

Z-10W

 

How can I limit 100 killings?


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

  • Our picks

    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 10 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.