Jump to content
  • 0

.net framework error


ImportBot

Question

Originally Posted by vis_ionmas_ter*:

 

In the past two days I have had multiple pop up windows from .net framework with no visible info. When these occur, I can still click on things/type in procon, but it isnt being sent to the server, nor is the in-game chat updating in procon. Ive had this happen a handful of times since I started using the program a few months ago, but the past few days it has been occurring within a few minutes of booting procon almost without fail. Usually [but not always] procon will lose connection for a few seconds after the window pops up, then reconnect automatically [which is when I am no longer albe to make changes via procon]. Attempting to close the .net window gives me a "Procon is not responding" dialogue, and I am forced to close it.

 

Running Windows 7 Ultimate x64 with .NET Framework 3.5 [via windows features] and 4.6.2 installed.

 

1343bf3e87746deba78720ef427f6482.png

* Restored post. It could be that the author is no longer active.
Link to comment
Share on other sites

7 answers to this question

Recommended Posts

Originally Posted by vis_ionmas_ter*:

 

UPDATE: The error window [for the first time ever] displayed text!!

update.png

This is the details text:

See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.

 

************** Exception Text **************

System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

at System.Windows.Forms.UnsafeNativeMethods.CallWindo wProc(IntPtr wndProc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam)

at System.Windows.Forms.NativeWindow.DefWndProc(Messa ge& m)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.RichTextBox.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

 

************** Loaded Assemblies **************

mscorlib

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)

CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll

----------------------------------------

PRoCon

Assembly Version: 1.5.1.1

Win32 Version: 1.5.1.1

CodeBase: file:///C:/Users/VisionMaster/Desktop/Games/Related/Procon/PRoCon.exe

----------------------------------------

System.Windows.Forms

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Drawing

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

PRoCon.Core

Assembly Version: 1.5.1.1

Win32 Version: 1.5.1.1

CodeBase: file:///C:/Users/VisionMaster/Desktop/Games/Related/Procon/PRoCon.Core.DLL

----------------------------------------

System.Core

Assembly Version: 3.5.0.0

Win32 Version: 3.5.30729.5420 built by: Win7SP1

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll

----------------------------------------

System.Xml

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

System.Configuration

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

----------------------------------------

PRoConPluginEnumAssembly

Assembly Version: 0.0.0.0

Win32 Version: 1.5.1.1

CodeBase: file:///C:/Users/VisionMaster/Desktop/Games/Related/Procon/PRoCon.exe

----------------------------------------

PRoConPluginEnumAssembly

Assembly Version: 0.0.0.0

Win32 Version: 1.5.1.1

CodeBase: file:///C:/Users/VisionMaster/Desktop/Games/Related/Procon/PRoCon.exe

----------------------------------------

Accessibility

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

----------------------------------------

 

************** JIT Debugging **************

To enable just-in-time (JIT) debugging, the .config file for this

application or computer (machine.config) must have the

jitDebugging value set in the system.windows.forms section.

The application must also be compiled with debugging

enabled.

 

For example:

 

 

When JIT debugging is enabled, any unhandled exception

will be sent to the JIT debugger registered on the computer

rather than be handled by this dialog box.

* Restored post. It could be that the author is no longer active.
Link to comment
Share on other sites

Originally Posted by vis_ionmas_ter*:

 

Nothing in 3 months? Not even a "me too"? Because I know of at least 3 other people that have this problem occasionally....I get it literally EVERY time I have procon up and I start playing. Just DGAF? K then.

* Restored post. It could be that the author is no longer active.
Link to comment
Share on other sites

Originally Posted by ColColonCleaner*:

 

Everyone has really been silent about procon itself because the devs have been gone for a long time and people haven't reported issues with it. Obviously not including plugins in that, those are constantly evolving.

 

I haven't seen this issue before over the last 5 years, or heard of anyone reporting it other that this thread. I think you're alone on this one man.

 

AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

 

You said it happens when you have procon up and you start your game, so considering this is dealing with memory being accessed from places it shouldn't be that sounds like an OS memory management issue.

 

The only odd thing i can see about your system is that it's running a 32 bit OS. A 32 bit OS can only manage 4GB of memory, so if you're running battlefield on top of hosting a procon layer and all your other applications whatever they may be, you could be running out of memory.

* Restored post. It could be that the author is no longer active.
Link to comment
Share on other sites

Originally Posted by ty_ger07*:

 

Video card manufacturers don't even support 32-bit Windows any more. Time to format and upgrade. You probably should have swapped to 64-bit Windows 8 years ago; when the rest of us did.

* Restored post. It could be that the author is no longer active.
Link to comment
Share on other sites

Originally Posted by ColColonCleaner*:

 

Video card manufacturers don't even support 32-bit Windows any more. Time to format and upgrade. You probably should have swapped to 64-bit Windows 8 years ago; when the rest of us did.

He mentions in the first post that he's running x64 windows 7, but procon is reporting he's running 32, or at least it appears that way.

 

Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)

 

Looked up that message and it's not procon specific, the 'Win32 Version:' part, but i'm still not sure if that actually means it's a 32 bit system or if that's just a message from ages old that they haven't updated.

 

EDIT: If he isn't actually on 32bit then i'm not sure what it could be. The issue is happening when he has a lot of memory churning around when he boots up the game, several gigs, so it's still likely an issue with his system in some aspect. I wonder if any other .NET applications are having issues on his system when he boots up battlefield.

* Restored post. It could be that the author is no longer active.
Link to comment
Share on other sites

Originally Posted by vis_ionmas_ter*:

 

Im def running x64 windows. Heres my system specs:79d839509653b1c08ffc3f6e637e5213.png

What other .net apps would be running while Im playing BF?

 

EDIT: Forgot the gfx: 2048MB ATI AMD Radeon HD 7700 Series (MSI)

 

Also, thank you for responding :smile:

* Restored post. It could be that the author is no longer active.
Link to comment
Share on other sites

Originally Posted by leibhold*:

 

If this is a problem, I would remove/update/reinstall all .net versions

 

This is not an issue with procon but with your system, which occurred in the 1st October 2017 - assuming as you said it worked before.

 

So reinstall/update the .nets 2,3,4,5 what ever you have.

* Restored post. It could be that the author is no longer active.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.



  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.