Jump to content

Archived

This topic is now archived and is closed to further replies.

  • 0
ImportBot

In-Game Admin prefix @ or # (BFBC2)

Question

Originally Posted by KRAT*:

 

Please, help.

Procon 1.5.1.1 / In-Game Admin - 3.3.1.0 / Game Battlefield: Bad Company 2

 

If I use commands with @ prefixes or # server records, players see the command text. I changed @ and # to my new prefix - the result does not change.

 

How can I fix this?

Many thanks.

(I'm writing with Google Translit)


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

13 answers to this question

Recommended Posts

Originally Posted by ColColonCleaner*:

 

Please, help.

Procon 1.5.1.1 / In-Game Admin - 3.3.1.0 / Game Battlefield: Bad Company 2

 

If I use commands with @ prefixes or # server records, players see the command text. I changed @ and # to my new prefix - the result does not change.

 

How can I fix this?

Many thanks.

(I'm writing with Google Translit)

In BF3/BF4 the character to hide chat text is /, try changing your command prefix to / instead.

* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by KRAT*:

 

I changed @ and # to other prefixes - no changes, all my entries in the chat are seen by all players.

Here are my usual plugin settings:

______.PNG


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by ColColonCleaner*:

 

I changed @ and # to other prefixes - no changes, all my entries in the chat are seen by all players.

Here are my usual plugin settings:

______.PNG

That's just the response scope. Plugins can't remove your messages from chat. Sure the plugin won't tell anyone what happened because of your chat message, but the fact that you made that chat message will still be seen by everyone.

 

You need to use the / prefix for your private ones.


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by KRAT*:

 

I do not understand what I need to do.

I write: @...

And all the players see in the chat: @ ...

I'm changing In-Game Admin @ to %, writing in chat: % ...

And all the players see in the chat: % ...

The same happens when writing through #

 

How to solve this problem ?


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by ColColonCleaner*:

 

For the third time now, try using /


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by KRAT*:

 

You need to use the / prefix for your private ones.

Can you please explain in detail how to do this?

Probably Google translator does not allow me to correctly understand the meaning of your message.

I use private prefixes: @ and #, but still each player sees the text of the command.


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by KRAT*:

 

The third time it starts working as it should?


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by KRAT*:

Thank you, tomorrow I will try and let you know about the results.

 

Use Prefix:

<div class="bbcode_container">
	<div class="bbcode_description">PHP Code:</div>
	<div class="bbcode_code" style="height:36px;"><code><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #007700">/ 
</span><span style="color: #0000BB"></span>
</span>
</code></code></div>
</div>

* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by ColColonCleaner*:

 

The third time it starts working as it should?

No. Do not use !, do not use @, do not use #.

 

Use /

 

Or just put a / in front of your command when you type it.


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by KRAT*:

 

I need to save / in In-GameAdmin ?

 

Or without making a change in In-GameAdmin just write:

/@...

 

?


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by ColColonCleaner*:

 

I need to save / in In-GameAdmin ?

 

Or without making a change in In-GameAdmin just write:

/@...

 

?

try /@ first

 

If that does not work, then try putting / into in-gameadmin.


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by KRAT*:

 

Thanks, I'll try tomorrow.


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites

Originally Posted by KRAT*:

 

Many thanks. :biggrin:

When I write

/@ kick ...

no one sees the inscription except me.

 

Also works if you change @ to / in In-GameAdmin

----------------------------------------------

Is there an additional spare (working) symbol, other than / ?

I would fix it as a symbol instead of #


* Restored post. It could be that the author is no longer active.

Share this post


Link to post
Share on other sites



  • Our picks

    • Hi All,

      So I've been thinking about doing something like this for a while but I always talked myself out of it. I want to get some feedback on this idea and how many would think about using it if it was offered.

      In the past I know how hard it was for some users to get a MySQL database going and running the BFACP (since it's a bit requirement heavy in some cases). What I would be doing is offering to manage both of these for you.

      If enough interest was shown in something like this I would definitely think about doing it. Of course, I also know the risks I would be taking in something like this, but to list what I would be offering I guess is this.

      MySQL Hosting


      Daily backups of the database to a remote site & option to download it yourself.


      No limit on how big your database can be (within reason).




      BFACP Hosting (If running AdKats on your layers)


      This would run the newest version (v3.0)


      Will still be available to run on your own hardware


      Will have extra features that are not available for an open source setup (still need to think of good things )


      Able to use your own domain name with the proper DNS setup.




      Both Above



      Please let me know what you think of this idea and vote in the poll. Again not confirming anything like this will happen but if I get enough interest from the community for something like this then please let me know.

      Disclaimer: This will NOT be something affiliated with MyRCON but will be ran through it in terms of a payment processor.
      • 10 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.