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Stov3top

Battlefield Hardline Weapons Definitions

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Does anyone know the weapons definitions for the last expansion pack dlc (xp4), or know how to find them? The BFHL.def file needs updated so that all the weapons can get logged on the server stats pages. Any help would be great!! I noticed there has been updated to include the maps, but nothing for the weapons.

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From what I can tell it seems to be the last dlc, they are They are: AUG A3 Assault Rifle, MP9 Machine Pistol, SP-AR DMR, Improvised Pistol, MX4 PDW, M98b Sniper Rifle, M1903 Springfield WW1 Rifle, WW1 Lewis Gun, Mammoth Gun (Triple Barrel Shotgun), RPK-74 Assault Rifle, Dual Wield Scorpions (Secondary), A-8S Harpoon Gun, M4 Shotgun, Karambit Knife, Devil’s Toothpick Knife, Cleaver, Inquisition Sword (from Dragon Age), and a Shovel. I have seen a couple from the third dlc showing up, so I am left to assume they are all there.

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Update - Been pulling some of the weapons from inside procon while a round is playing. I may have it figured out. Will update soon on how its going.

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Any idea on how to fix this missing error? Will this keep it from logging the stats?

 

missing.png

Edited by Stov3top

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Well after entering the weapons as they were showing up on the events tab in procon before they were defined in the .loc file, I am still not having any luck. I have only gotten about 4-5 of them to even show up on the stats page. I am not sure what I am doing wrong, it would be great if someone could offer some help at this point.

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At one point we had a weapons logger for when hardline came out but that code was removed from AdKats after a while. 

 

@ColColonCleaner do you think you can build a quick plugin to send weapon kills to the API? So we can update the definition files.


The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

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So the weapons I have here are exactly how they are showing up in procon, but not all of them are even being logged in the sql database. What would keep them from being sent to the database other than maybe the wrong definition? For reference the fantasyknife is the devils toothpick, elephantgun is the mammoth gun, lewisgun is the syndicate gun, skorpion is the dual vz. 61, and the fnar is the sp-ar.

//xp4 (Betrayal) (only ones currently working mx4,m1014,m1903,mp9,cleaver,shovel,karambit)

procon.protected.weapons.add Recon "U_model_98b" Primary SniperRifle
procon.protected.weapons.add Assault "U_rpk74" Primary AssaultRifle
procon.protected.weapons.add None "U_fantasyknife" Secondary Melee
procon.protected.weapons.add Demolition "U_MX4" Primary SMG
procon.protected.weapons.add Support "U_M1014" Primary Shotgun
procon.protected.weapons.add None "U_M1903" Primary SniperRifle
procon.protected.weapons.add Assault "U_auga3" Primary SMG
procon.protected.weapons.add Recon "U_mp9" Auxiliary Handgun
procon.protected.weapons.add Recon "U_improvisedgun" Auxiliary Handgun
procon.protected.weapons.add None "U_a_8s" Primary SniperRifle
procon.protected.weapons.add None "U_elephantgun" Primary Shotgun
procon.protected.weapons.add None "U_lewisgun" Primary LMG
procon.protected.weapons.add None "U_cleaver" Secondary Melee
procon.protected.weapons.add None "U_Shovel" Secondary Melee
procon.protected.weapons.add None "U_skorpion" Auxiliary Handgun
procon.protected.weapons.add None "U_inquisitionsword" Secondary Melee
procon.protected.weapons.add None "U_karambit" Secondary Melee
procon.protected.weapons.add None "U_fnar" Primary SniperRifle
procon.protected.weapons.add None "U_a_8s_ex" Primary SniperRifle

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So the weapons I have here are exactly how they are showing up in procon, but not all of them are even being logged in the sql database. What would keep them from being sent to the database other than maybe the wrong definition? For reference the fantasyknife is the devils toothpick, elephantgun is the mammoth gun, lewisgun is the syndicate gun, skorpion is the dual vz. 61, and the fnar is the sp-ar.

//xp4 (Betrayal) (only ones currently working mx4,m1014,m1903,mp9,cleaver,shovel,karambit)

procon.protected.weapons.add Recon "U_model_98b" Primary SniperRifle
procon.protected.weapons.add Assault "U_rpk74" Primary AssaultRifle
procon.protected.weapons.add None "U_fantasyknife" Secondary Melee
procon.protected.weapons.add Demolition "U_MX4" Primary SMG
procon.protected.weapons.add Support "U_M1014" Primary Shotgun
procon.protected.weapons.add None "U_M1903" Primary SniperRifle
procon.protected.weapons.add Assault "U_auga3" Primary SMG
procon.protected.weapons.add Recon "U_mp9" Auxiliary Handgun
procon.protected.weapons.add Recon "U_improvisedgun" Auxiliary Handgun
procon.protected.weapons.add None "U_a_8s" Primary SniperRifle
procon.protected.weapons.add None "U_elephantgun" Primary Shotgun
procon.protected.weapons.add None "U_lewisgun" Primary LMG
procon.protected.weapons.add None "U_cleaver" Secondary Melee
procon.protected.weapons.add None "U_Shovel" Secondary Melee
procon.protected.weapons.add None "U_skorpion" Auxiliary Handgun
procon.protected.weapons.add None "U_inquisitionsword" Secondary Melee
procon.protected.weapons.add None "U_karambit" Secondary Melee
procon.protected.weapons.add None "U_fnar" Primary SniperRifle
procon.protected.weapons.add None "U_a_8s_ex" Primary SniperRifle

I am using the ProCon Chat, GUID, Stats and Map Logger for this too with my stats page. Idk if it would have anything to do with the plugin or not.

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Well hopefully someone pops in here with more knowledge on all this than me. Been racking my brain to no avail at this point.

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Well I have made a little bit of progress so far, from what I can tell I am only missing a couple weapons now. Capitalization was a huge factor, but the last few no matter how I do it it still wont work. Here is what I have so far.

// xp4 (Betrayal) (still missing augpara, M98B, A 8S, Dual VZ. 61)

procon.protected.weapons.add Recon "U_Model_98B" Primary SniperRifle
procon.protected.weapons.add Assault "U_RPK74" Primary AssaultRifle
procon.protected.weapons.add None "U_FantasyKnife" Secondary Melee
procon.protected.weapons.add Demolition "U_MX4" Primary SMG
procon.protected.weapons.add Support "U_M1014" Primary Shotgun
procon.protected.weapons.add None "U_M1903" Primary SniperRifle
procon.protected.weapons.add Assault "U_AugA3" Primary SMG
procon.protected.weapons.add Recon "U_MP9" Auxiliary Handgun
procon.protected.weapons.add Recon "U_ImprovisedGun" Auxiliary Handgun
procon.protected.weapons.add None "U_A_8S" Primary SniperRifle
procon.protected.weapons.add None "U_ElephantGun" Primary Shotgun
procon.protected.weapons.add None "U_LEWISGUN" Primary LMG
procon.protected.weapons.add None "U_Cleaver" Secondary Melee
procon.protected.weapons.add None "U_Shovel" Secondary Melee
procon.protected.weapons.add None "U_Skorpion" Auxiliary Handgun
procon.protected.weapons.add None "U_InquisitionSword" Secondary Melee
procon.protected.weapons.add None "U_Karambit" Secondary Melee
procon.protected.weapons.add None "U_FNAR" Primary SniperRifle
procon.protected.weapons.add None "U_A_8S_EX" Primary SniperRifle

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Well I have made a little bit of progress so far, from what I can tell I am only missing a couple weapons now. Capitalization was a huge factor, but the last few no matter how I do it it still wont work. Here is what I have so far.

// xp4 (Betrayal) (still missing augpara, M98B, A 8S, Dual VZ. 61)

procon.protected.weapons.add Recon "U_Model_98B" Primary SniperRifle
procon.protected.weapons.add Assault "U_RPK74" Primary AssaultRifle
procon.protected.weapons.add None "U_FantasyKnife" Secondary Melee
procon.protected.weapons.add Demolition "U_MX4" Primary SMG
procon.protected.weapons.add Support "U_M1014" Primary Shotgun
procon.protected.weapons.add None "U_M1903" Primary SniperRifle
procon.protected.weapons.add Assault "U_AugA3" Primary SMG
procon.protected.weapons.add Recon "U_MP9" Auxiliary Handgun
procon.protected.weapons.add Recon "U_ImprovisedGun" Auxiliary Handgun
procon.protected.weapons.add None "U_A_8S" Primary SniperRifle
procon.protected.weapons.add None "U_ElephantGun" Primary Shotgun
procon.protected.weapons.add None "U_LEWISGUN" Primary LMG
procon.protected.weapons.add None "U_Cleaver" Secondary Melee
procon.protected.weapons.add None "U_Shovel" Secondary Melee
procon.protected.weapons.add None "U_Skorpion" Auxiliary Handgun
procon.protected.weapons.add None "U_InquisitionSword" Secondary Melee
procon.protected.weapons.add None "U_Karambit" Secondary Melee
procon.protected.weapons.add None "U_FNAR" Primary SniperRifle
procon.protected.weapons.add None "U_A_8S_EX" Primary SniperRifle

 

Before I release the next version of procon I'll look into getting these added. Hopefully the docs provide more information.


The developer of the Battlefield Admin Control Panel (BFACP)

For BFACP support please post in the BFACP topic linked above.

Do not contact me via PM on the forums for help with procon. Please make a topic for it. Only PM's I will accept will revolve around any website issues.

Air VPN - The air to breathe the real Internet

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Here is the updated localization file (English version) so Procon displays the correct weapon, and no longer shows them as "Missing".

 

au.loc

Edited by Stov3top

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