ImportBot Posted July 11, 2010 Author Share Posted July 11, 2010 Originally Posted by f0xy0k*: Razor] mine still not listing for some reason arrr, i've even deleted procon from system re-downloaded procon and votemap and still not listing ht emaps. The list option.txt doesn't list level/mp012cq or level/mp_005gr maps either. any ideas. Edit the maps in on the source code, then when you reload the plugin it will show by default.excellent they now show thanks. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 11, 2010 Author Share Posted July 11, 2010 Originally Posted by LAB-HeliMagnet*: *Shrugs shoulders* I just downloaded 0.5.4.5 (clean install), downloaded the plugin on the first page, and it worked for me :? I can add and remove them from the list and they show up in game. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 11, 2010 Author Share Posted July 11, 2010 Originally Posted by LAB-HeliMagnet*: Razor]Hi, first of all thanks for a great tool. However map names still don't display for me so I edited the code and replaced thisThe text in-game when it displays the vote options is going to have redundant information (you are voting on squad deathmatch maps and the options will all say "Squad Deathmatch - " Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 11, 2010 Author Share Posted July 11, 2010 Originally Posted by IRF-Razor*: That it does, but at least now I can see what I'm voting. Before the edit all I saw was 1.2.3.4.5.6. I know it does not make sense but maybe it's my other plugins or even Win7-64 that buggers me around. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 11, 2010 Author Share Posted July 11, 2010 Originally Posted by LAB-HeliMagnet*: Razor]That it does, but at least now I can see what I'm voting. Before the edit all I saw was 1.2.3.4.5.6. I know it does not make sense but maybe it's my other plugins or even Win7-64 that buggers me around.I have the same setup Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 12, 2010 Author Share Posted July 12, 2010 Originally Posted by IRF-Razor*: Yea your right. Don't know how I buggered it up the first time but I reloaded the plugin and it works. Shows all the map names. Thanks for a great plugin. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 12, 2010 Author Share Posted July 12, 2010 Originally Posted by LAB-HeliMagnet*: Maybe you didn't have 1.0.1 before? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 24, 2010 Author Share Posted July 24, 2010 Originally Posted by HelloKitty*: I would like an option to have a fixed gamemode and only vote for the maps.... ..but nice plugin so far..! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 27, 2010 Author Share Posted July 27, 2010 Originally Posted by rubius*: Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 27, 2010 Author Share Posted July 27, 2010 Originally Posted by VAM*: i dont know: how players must vote for other mode and maps? my server has 32 slots. help me to set up map vote. 50 percent of all players must vote the same! is this possible? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 28, 2010 Author Share Posted July 28, 2010 Originally Posted by RadicalMode*: Hey, I have a Rush only server. I don't want to have gametype voting, or leave rush as the only option. Is it possible to implement a DEFAULT gametype to bypass gametype voting? if there's only one option in gametype, then the plugin should bypass the gametype voting and go to the map voting. Thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 30, 2010 Author Share Posted July 30, 2010 Originally Posted by killerin*: works really great, but Nelson Bay and (part of mappack 5) and White Pass doesn't appears even if i changed the code to Code: if(newEntries[i].Equals("levels/mp_001") == false && newEntries[i].Equals("levels/mp_003") == false && newEntries[i].Equals("levels/mp_005") == false && newEntries[i].Equals("levels/mp_006cq") == false && newEntries[i].Equals("levels/mp_007") == false && newEntries[i].Equals("levels/mp_008cq") == false && newEntries[i].Equals("levels/mp_009cq") == false && newEntries[i].Equals("levels/mp_012cq") == false) { MessageBox.Show(@"You entered an incorrect map name. Available names: ""levels/mp_001"" ""levels/mp_003"" ""levels/mp_005"" ""levels/mp_006cq"" ""levels/mp_007"" ""levels/mp_008cq"" ""levels/mp_009cq"" ""levels/mp_012cq""", "Input Error", MessageBoxButtons.OK); if(newEntries.Count == oldEntries.Count) { // Edited an existing entry newEntries[i] = oldEntries[i]; } else { // Added to the list, just add a default gametype newEntries.RemoveAt(i); } } } this.m_conquestList = removeDuplicates(newEntries); } else if (strVariable.CompareTo("Rush Voting Possibilities") == 0) { string[] temp = CPluginVariable.DecodeStringArray(strValue.ToLower()); oldEntries = this.m_rushList; if(temp.Length == 0 || temp[0].Equals("")) { newEntries.Add("levels/mp_002"); } else { for(int i=0; i<temp.Length; i++) { newEntries.Add(temp[i]); } }andCode: for(int i=0; i<newEntries.Count; i++) { if(newEntries[i].Equals("levels/mp_002") == false && newEntries[i].Equals("levels/mp_004") == false && newEntries[i].Equals("levels/mp_005gr") == false && newEntries[i].Equals("levels/mp_006") == false && newEntries[i].Equals("levels/mp_007gr") == false && newEntries[i].Equals("levels/mp_008") == false && newEntries[i].Equals("levels/mp_009gr") == false && newEntries[i].Equals("levels/mp_012gr") == false) { MessageBox.Show(@"You entered an incorrect map name. Available names: ""levels/mp_002"" ""levels/mp_004"" ""levels/mp_005gr"" ""levels/mp_006"" ""levels/mp_007gr"" ""levels/mp_008"" ""levels/mp_009gr"" ""levels/mp_012gr""", "Input Error", MessageBoxButtons.OK); if(newEntries.Count == oldEntries.Count) { // Edited an existing entry newEntries[i] = oldEntries[i]; } else { // Added to the list, just add a default gametype newEntries.RemoveAt(i); } } } this.m_rushList = removeDuplicates(newEntries); } else if (strVariable.CompareTo("Squad Deathmatch Voting Possibilities") == 0) { string[] temp = CPluginVariable.DecodeStringArray(strValue.ToLower()); oldEntries = this.m_sqdmList; if(temp.Length == 0 || temp[0].Equals("")) { newEntries.Add("levels/mp_007sdm"); } else { for(int i=0; i<temp.Length; i++) { newEntries.Add(temp[i]); } }even change the option list toCode: // Gametype List: cq rush sqdm sqrush // Conquest List: levels/mp_001 levels/mp_003 levels/mp_005 levels/mp_006cq levels/mp_007 levels/mp_008cq levels/mp_009cq levels/mp_012cq // Rush List: levels/mp_002 levels/mp_004 levels/mp_005gr levels/mp_006 levels/mp_008 levels/mp_009gr levels/mp_012grWould be great to have the new maps in!!! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 1, 2010 Author Share Posted August 1, 2010 Originally Posted by killerin*: works really great, but Nelson Bay and (part of mappack 5) and White Pass doesn't appears even if i changed the code to Code: if(newEntries[i].Equals("levels/mp_001") == false && newEntries[i].Equals("levels/mp_003") == false && newEntries[i].Equals("levels/mp_005") == false && newEntries[i].Equals("levels/mp_006cq") == false && newEntries[i].Equals("levels/mp_007") == false && newEntries[i].Equals("levels/mp_008cq") == false && newEntries[i].Equals("levels/mp_009cq") == false && newEntries[i].Equals("levels/mp_012cq") == false) { MessageBox.Show(@"You entered an incorrect map name. Available names: ""levels/mp_001"" ""levels/mp_003"" ""levels/mp_005"" ""levels/mp_006cq"" ""levels/mp_007"" ""levels/mp_008cq"" ""levels/mp_009cq"" ""levels/mp_012cq""", "Input Error", MessageBoxButtons.OK); if(newEntries.Count == oldEntries.Count) { // Edited an existing entry newEntries[i] = oldEntries[i]; } else { // Added to the list, just add a default gametype newEntries.RemoveAt(i); } } } this.m_conquestList = removeDuplicates(newEntries); } else if (strVariable.CompareTo("Rush Voting Possibilities") == 0) { string[] temp = CPluginVariable.DecodeStringArray(strValue.ToLower()); oldEntries = this.m_rushList; if(temp.Length == 0 || temp[0].Equals("")) { newEntries.Add("levels/mp_002"); } else { for(int i=0; i<temp.Length; i++) { newEntries.Add(temp[i]); } }andCode: for(int i=0; i<newEntries.Count; i++) { if(newEntries[i].Equals("levels/mp_002") == false && newEntries[i].Equals("levels/mp_004") == false && newEntries[i].Equals("levels/mp_005gr") == false && newEntries[i].Equals("levels/mp_006") == false && newEntries[i].Equals("levels/mp_007gr") == false && newEntries[i].Equals("levels/mp_008") == false && newEntries[i].Equals("levels/mp_009gr") == false && newEntries[i].Equals("levels/mp_012gr") == false) { MessageBox.Show(@"You entered an incorrect map name. Available names: ""levels/mp_002"" ""levels/mp_004"" ""levels/mp_005gr"" ""levels/mp_006"" ""levels/mp_007gr"" ""levels/mp_008"" ""levels/mp_009gr"" ""levels/mp_012gr""", "Input Error", MessageBoxButtons.OK); if(newEntries.Count == oldEntries.Count) { // Edited an existing entry newEntries[i] = oldEntries[i]; } else { // Added to the list, just add a default gametype newEntries.RemoveAt(i); } } } this.m_rushList = removeDuplicates(newEntries); } else if (strVariable.CompareTo("Squad Deathmatch Voting Possibilities") == 0) { string[] temp = CPluginVariable.DecodeStringArray(strValue.ToLower()); oldEntries = this.m_sqdmList; if(temp.Length == 0 || temp[0].Equals("")) { newEntries.Add("levels/mp_007sdm"); } else { for(int i=0; i<temp.Length; i++) { newEntries.Add(temp[i]); } }even change the option list toCode: // Gametype List: cq rush sqdm sqrush // Conquest List: levels/mp_001 levels/mp_003 levels/mp_005 levels/mp_006cq levels/mp_007 levels/mp_008cq levels/mp_009cq levels/mp_012cq // Rush List: levels/mp_002 levels/mp_004 levels/mp_005gr levels/mp_006 levels/mp_008 levels/mp_009gr levels/mp_012grthe only maps available for rush are:levels/mp_002 levels/mp_004 levels/mp_006 levels/mp_008 levels/mp_009gr levels/mp_012gr Would be great to have the new maps in!!! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 1, 2010 Author Share Posted August 1, 2010 Originally Posted by LAB-HeliMagnet*: Bump for new version. Should be able to see Map Pack 5 maps. The map list drop down doesn't include them, so you'll have to manually add them. Still working on the other stuff mentioned. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 15, 2010 Author Share Posted August 15, 2010 Originally Posted by Ozzwald*: Also have a Rush Only Server, so we need a only map vote . I dont want to vote for a gamemode, because its a rush only server. Could you fix this please. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 17, 2010 Author Share Posted August 17, 2010 Originally Posted by Sibul*: Hi! Is it possible for the Plugin to listen to votes not in the form of "/@{voteword} N" ? Like listen to "/@{voteword} N" , "@{voteword} N" , "{voteword} N" and simply "N" alltogether? Reason: My Serverpopularity is to stupid to read, understand and write what they have to do! *facepalm* Today Example: (while 10 Players on Server and me in Console) 5 People tried, but not succeded, to vote (Writing @vote without the / infront AND following by just plain numbers in chat) even after explaining it to them again they had to put a / infront of the @ only one guy actualy voted for rush, everyone else was for conquest, so I lost 8 people after Mapchange to Rush befor I could even change the map to conquest again. Yeah, I know, their fault for being incompetent, but hey, when we could help them, we should try, right? BTW: I read in the thread you are working on a RockTheVote implementation, I realy like it! ;-) I bet you don't like ETA - like every developer - so please let me ask: Got a rough (!) timeframe on that? When you find time to work on this, please consider a "StopTheVote" command for Admins. Thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 18, 2010 Author Share Posted August 18, 2010 Originally Posted by pssparkman*: - A percentage of players voting required to pass vote - Control gametype votes based on current gametype Any update on the few changes that were still to be made? - Option for rock the vote by a player or every map where it is the last round to be playedWhat do you mean by this, can't figure it out, lol? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 18, 2010 Author Share Posted August 18, 2010 Originally Posted by Sibul*: Option for rock the vote by a player or every map where it is the last round to be played -> What do you mean by this, can't figure it out, lol? I bet he's asking for (at least one of) two similar Options:First, a option to let a player start a "RockTheVote" anytime. Second, a option where a player can only start a "RockTheVote" if the last of N rounds on a map is played. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 23, 2010 Author Share Posted August 23, 2010 Originally Posted by Sibul*: Did 0.5.4.9 break this Plugin? Thats in Plugin Console when Server comes up: Code: CMapVote.EnablePlugin(): Request for the permission of type 'System.Net.WebPermission, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' failed.Funky things happen too:I edit the Votelist, after everything was added (all CQ and RUSH maps, everything else removed), i close procon for saving the settings in .cfg. The settings ARE saved in serverip.cfg. After turning Procon on again, settings are revoked and turned back to vote for cq only, one map in each cartegory listed. Woot? Edit: Even when i insert every map and every mode i get a serverip.cfg entry (after CLOSING procon!) like this: Code: procon.protected.plugins.enable "CMapVote" True procon.protected.plugins.setVariable "CMapVote" "Vote Command" "vote" procon.protected.plugins.setVariable "CMapVote" "Cancel Vote Command" "cancelvote" procon.protected.plugins.setVariable "CMapVote" "Full Map List" "Squad Deathmatch - Nelson Bay" procon.protected.plugins.setVariable "CMapVote" "Add or Remove Map in List" "" procon.protected.plugins.setVariable "CMapVote" "Gametype List" "cq|rush|sqrush|sqdm" procon.protected.plugins.setVariable "CMapVote" "Conquest Voting Possibilities" "levels/mp_001|levels/mp_003|levels/mp_005|levels/mp_006cq|levels/mp_007|levels/mp_008cq|levels/mp_009cq|levels/mp_012cq" procon.protected.plugins.setVariable "CMapVote" "Rush Voting Possibilities" "levels/mp_002|levels/mp_004|levels/mp_006|levels/mp_007gr|levels/mp_008|levels/mp_009gr|levels/mp_012gr|levels/mp_005gr" procon.protected.plugins.setVariable "CMapVote" "Squad Deathmatch Voting Possibilities" "levels/mp_004sdm|levels/mp_001sdm|levels/mp_006sdm|levels/mp_007sdm|levels/mp_009sdm|levels/mp_008sdm" procon.protected.plugins.setVariable "CMapVote" "Squad Rush Voting Possibilities" "levels/mp_005sr|levels/mp_001sr|levels/mp_002sr|levels/mp_009sr|levels/mp_012sr|levels/mp_003sr" procon.protected.plugins.setVariable "CMapVote" "Vote Duration" "12" procon.protected.plugins.setVariable "CMapVote" "Number of Vote Prompts" "3" procon.protected.plugins.setVariable "CMapVote" "Yell For Votes" "Every Prompt" procon.protected.plugins.setVariable "CMapVote" "Number of Conquest Rounds" "2" procon.protected.plugins.setVariable "CMapVote" "Number of Rush Rounds" "2" procon.protected.plugins.setVariable "CMapVote" "Number of Squad Deathmatch Rounds" "2" procon.protected.plugins.setVariable "CMapVote" "Number of Squad Rush Rounds" "4"After just starting Procon again:Code: procon.protected.plugins.enable "CMapVote" True procon.protected.plugins.setVariable "CMapVote" "Vote Command" "vote" procon.protected.plugins.setVariable "CMapVote" "Cancel Vote Command" "cancelvote" procon.protected.plugins.setVariable "CMapVote" "Full Map List" "Squad Deathmatch - Nelson Bay" procon.protected.plugins.setVariable "CMapVote" "Add or Remove Map in List" "" procon.protected.plugins.setVariable "CMapVote" "Gametype List" "cq" procon.protected.plugins.setVariable "CMapVote" "Conquest Voting Possibilities" "levels/mp_001" procon.protected.plugins.setVariable "CMapVote" "Rush Voting Possibilities" "levels/mp_002" procon.protected.plugins.setVariable "CMapVote" "Squad Deathmatch Voting Possibilities" "levels/mp_004sdm" procon.protected.plugins.setVariable "CMapVote" "Squad Rush Voting Possibilities" "levels/mp_005sr" procon.protected.plugins.setVariable "CMapVote" "Vote Duration" "12" procon.protected.plugins.setVariable "CMapVote" "Number of Vote Prompts" "3" procon.protected.plugins.setVariable "CMapVote" "Yell For Votes" "Every Prompt" procon.protected.plugins.setVariable "CMapVote" "Number of Conquest Rounds" "2" procon.protected.plugins.setVariable "CMapVote" "Number of Rush Rounds" "2" procon.protected.plugins.setVariable "CMapVote" "Number of Squad Deathmatch Rounds" "2" procon.protected.plugins.setVariable "CMapVote" "Number of Squad Rush Rounds" "4" Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 23, 2010 Author Share Posted August 23, 2010 Originally Posted by just_carl*: i have edited mine it's working fine, only problem i'm having is when it's been on a while, all the maps for voting start to disappear until there's only 1 left on both conquest and rush maps this happened before editing the file as well.. not sure where the problem lies do you have any idea's helimagnet? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 30, 2010 Author Share Posted August 30, 2010 Originally Posted by ChocolateMilkman*: I'm having some difficulty setting this thing up. I cant seem to remove game types or add maps How exactly step by step from the beginning would I set it up so that the players would receive a vote option to vote for squad dm maps only at the end of each map? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 2, 2010 Author Share Posted September 2, 2010 Originally Posted by HelloKitty*: Is it possible to have the option to set only one gametype to play and therefor leave out the ingame voting for the gametype? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 10, 2010 Author Share Posted September 10, 2010 Originally Posted by NummerEins*: The PlugIn must be activatet to set the Maps, but the Add option with the full map method doesn t work! i had to wrote them in the strings! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 24, 2010 Author Share Posted September 24, 2010 Originally Posted by AngelFireDK*: can't get it working either each time procon is restarted the list is back to default and comes with a error that it can't connect to an external server of some how when you enable the plugin. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 24, 2010 Author Share Posted September 24, 2010 Originally Posted by PeStilence*: I can´t get the pulgin working on our Server, too. :mad:ops: Our layer server is hosted by phogue - it doesn´t matter, what I do, the changes seem to be overwritten immediatly. It seems like I have no write permissions or something like that. If i klick "Add", nothing happens at all, if I klick Remove, the Button switches back to "Add" and nothing happens... Ideas :_: Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 25, 2010 Author Share Posted September 25, 2010 Originally Posted by DaBIGfisH*: Thanks for that plugin! I use it with MixedModev3 and EmptyMapOption. The problem is that MapVote loses its Maplists, when the Layer restarts. Did i somthing wrong? And often changing parameters is after a while impossible. When iam playing alone on my server to test it on a Rush map i can set the gametype and after a while my mode wins, then i set the map, but no confirmation comes up that my map wins. somtimes no confoirmation that my preferred gametype won. I don't know what it that means ... Regards, DaBIGfisH Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 9, 2010 Author Share Posted October 9, 2010 Originally Posted by AngelFireDK*: I get this error when enabling the plugin [13:52:38 42] Map Voting Enabled! [13:52:38 42] CMapVote.EnablePlugin(): Request for the permission of type 'System.Net.WebPermission, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' failed. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 30, 2010 Author Share Posted October 30, 2010 Originally Posted by DaBIGfisH*: Well i gave that plugin a 2nd chance, but it fails again. Iam running a rush server, so i setted my procon layer mapvote plugin with procon client/ layer 6.2 to the needed parameters. then enabled the plugin and after short time the client lost connection to the layer. several restarts of the clients didnt change anything, the layer is unreachable. so restarted the layer => all settings are lost, aaarrrgh, again and again ... this plugin does not work and all errors are described above by other users are reproduceable the plugin should be removed from the community plugins list Regards, DaBIGfisH Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 30, 2010 Author Share Posted October 30, 2010 Originally Posted by CaptainSilver*: Unfortunately having the same problems. Procon freezes when starting this plugin. Map voting is really a good idea hope there will be a stable version in near future. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 14, 2010 Author Share Posted November 14, 2010 Originally Posted by CaptainSilver*: Vote here: phogue.net/procon-frostbite/idea-bank/* if you want to have a working Map Vote Plugin. Quote * Restored post. It could be that the author is no longer active. Link to comment
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