ImportBot Posted March 29, 2011 Author Share Posted March 29, 2011 Originally Posted by IIIAVIII*: It is just any non headshot kill. One more bug. Some times plugin returns false best KDr ratio and name of best KDr shooter. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 3, 2011 Author Share Posted April 3, 2011 Originally Posted by Zetiel*: ehi where is download of this plug in? in home page of procon it doesn't appear Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 10, 2011 Author Share Posted April 10, 2011 Originally Posted by Capt-Butti*: I haven't looked at the code yet, but perhaps longest kill is a non-sniper rifle kill, although I doubt it. @Capt.Butti - I did the same thing =p Blaction is the one that created the currency plugin, so he knows how to do it, probably just too busy lately. First, longest Kill should be including sniper-rifles.and second, no doubt that Blaction knows how to do this Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 13, 2011 Author Share Posted April 13, 2011 Originally Posted by alone76*: hi all... soryy for the stupid question but.... where acn i download it? thank you in advance Regards! Alone Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 13, 2011 Author Share Posted April 13, 2011 Originally Posted by IIIAVIII*: Problem with best kdr detection. Plugin shows best KDr in any moment of game, not the final. As example: sombody shoots 8/1 but finishing with 10/15 - plugin shows kdr 8. This is not END round stats. Fix pls. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 14, 2011 Author Share Posted April 14, 2011 Originally Posted by Sgt-WhiskyJak*: Yeah...where is the download link? Not finding it in the post either. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 14, 2011 Author Share Posted April 14, 2011 Originally Posted by MorpheusX(AUT)*: http://www.phogue.net/forumvb/attach...1&d=1294174483 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 2, 2011 Author Share Posted May 2, 2011 Originally Posted by sunset*: Very good plugin, thank you! Is it possible to add option (or checkbox) to define (display or hidden) which message will be displayed? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 26, 2011 Author Share Posted June 26, 2011 Originally Posted by BULLET000777*: something is wrong on our 24/7 Oasis server. At the end of every round, it says that the longest shots are somewhere in the 500m-600m range, but here is the problem: Oasis CQ map is only approximately 300 m long! What's going on? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 30, 2011 Author Share Posted June 30, 2011 Originally Posted by SUPERSTAR*: thats called a false return,i think i have figured out that it mainly happens when both ppl die at the same time, i do know a good bit about this plugin as i boosted the stock version up to almost 50 EoRs on our Modded Game Style server. http://imageshack.us/photo/my-images/28/eors.jpg/ If any of u would like a custom one, holla. ill show a pic of ours, also i make our empty values show our clans tags when u it skips round or has an empty value. thankyou blaction for making this plugin for us. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 2, 2011 Author Share Posted July 2, 2011 Originally Posted by BULLET000777*: Hey, Superstar, I am not sure what you meant. How do I fix the problem I have with my Oasis server. One player had a 30kills and 12deaths at the end of the round but it said he had the best KD ration of 12 - 12-KD ratio would mean 36 kills and 3 deaths so the math doesn't work - WTF Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 22, 2011 Author Share Posted August 22, 2011 Originally Posted by SUPERSTAR*: Hey, Superstar, I am not sure what you meant. How do I fix the problem I have with my Oasis server. One player had a 30kills and 12deaths at the end of the round but it said he had the best KD ration of 12 - 12-KD ratio would mean 36 kills and 3 deaths so the math doesn't work - WTFmeaning @ sum point during that game he went 12 kills and 0 deaths its not a true KDR just merely a killstreak called KDR Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 20, 2011 Author Share Posted October 20, 2011 Originally Posted by jtsiper*: I was wondering will this plugin be supported with BF3? we really want to use it we love the end of round stats. Thanks, jt Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 28, 2011 Author Share Posted October 28, 2011 Originally Posted by Dubie*: Nice app, keep up the good work. Yes would be cool to get this plugin updated to BF3. Peace Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 29, 2011 Author Share Posted October 29, 2011 Originally Posted by Sage-BRIG*: it works on BF3 but the round ends and replaces it before u can read it, so its irrelevant at this time. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 30, 2011 Author Share Posted October 30, 2011 Originally Posted by Nessiroj*: Because of the new bf3 system, maybe if someone could adjust it so it sends it to the chat in the new round (so the stats of the previous round in the new round) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 3, 2011 Author Share Posted November 3, 2011 Originally Posted by Fearsyn*: Because of the new bf3 system, maybe if someone could adjust it so it sends it to the chat in the new round (so the stats of the previous round in the new round)I would love this! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 22, 2011 Author Share Posted December 22, 2011 Originally Posted by Marceus*: Hey blactionhero, very nice plugin and idea. But is it possible to program it for a BF 3 Server. It would be very nice! Best regards Marceus Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 1, 2012 Author Share Posted January 1, 2012 Originally Posted by Phil2003*: Id love to use this on my bf3 server! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 5, 2012 Author Share Posted January 5, 2012 Originally Posted by fr0zenfr0g*: please fix 4 bf3 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 6, 2012 Author Share Posted January 6, 2012 Originally Posted by Moli87*: Yes, im also interseted to run this plugin on our BF3 Servers ;-) If someone have time and can take a look into the code and fix it for BF3, would be really nice. ;-) Its working, but it needs a fix that shows the stats in the new round, where we have 25 seconds before the new round starts. Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2012 Author Share Posted January 11, 2012 Originally Posted by lampy*: Great app would love it if it would display the stats in the new round for BF3.... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 12, 2012 Author Share Posted January 12, 2012 Originally Posted by codlink*: It would be nice to see the stats for the last round upon a new round. Right now the plugin is displaying chat a split second before the closing screen. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 15, 2012 Author Share Posted January 15, 2012 Originally Posted by Lylasz*: If it can be fixed to show on next round (delay the msg 40 seconds) I will donate that person, shouldn't be hard if you know how this code works right? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 15, 2012 Author Share Posted January 15, 2012 Originally Posted by Fruity*: I've looked at this and it's relatively easy to get it to say the stats at the beginning of the map load (I've got it so it will wait until the first player spawns before it will say them) and I've also added two commands (@lastroundstats for the last round stats and @roundstats for current round stats so far) but for some reason the KD wasn't working correctly - more often than not working like a best kill streak. Currently it will show: End of Round Stats First blood: Name! First knife: Name! Last blood: Name! Last knife: Name! Best Killstreak: Name! (number) Most Deaths: Name! (number) Best KD: Name! (ratio) MVP: Name! I don't have any time until next week now, but I'll probably look at it again soon to get the KDR and Killstreak working correctly. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 15, 2012 Author Share Posted January 15, 2012 Originally Posted by TimSad*: I've looked at this and it's relatively easy to get it to say the stats at the beginning of the map load (I've got it so it will wait until the first player spawns before it will say them)I edited the Last Kill Tracker plugin about a month ago (see last post - www.phogue.net/forumvb/showth...0-31-July-2010*) to where it will wait 90 seconds after a round ends (gives it enough time for most players to be spawned on the next round) then executes this... Code: private void OnTimedEvent(object source, ElapsedEventArgs e) { this.ExecuteCommand("procon.protected.send", "admin.say", "---------- PREVIOUS ROUND'S LAST KILL ----------", "all"); this.ExecuteCommand("procon.protected.send", "admin.say", this.m_strLastKillString, "all"); this.ExecuteCommand("procon.protected.send", "admin.say", "----------------------------------------------------------------------------", "all"); this.myTimer.Enabled = false; }The first line and the last line of chat are both of proportional size to each other in game chat so it looks neatly organized. EDIT: I was just thinking... You could probably start a 15 second timer once the first player spawns. That might be the best option. Or possibly a 15 second timer on OnLevelLoaded if that works. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 15, 2012 Author Share Posted January 15, 2012 Originally Posted by Fruity*: Getting it to say on the new load isn't a problem. I've set a bool for bFirstSpawn that gets set OnRoundOver and then a check for the first spawn, so people are likely to see it better. Just need to work on KD. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Author Share Posted January 16, 2012 Originally Posted by codlink*: Awesome, hope you guys will post it up once your finished! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 19, 2012 Author Share Posted January 19, 2012 Originally Posted by Sage-BRIG*: It is to fast, about one second end of round and it disappears. No way to adjust it. Standing by. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 23, 2012 Author Share Posted January 23, 2012 Originally Posted by Sage-BRIG*: hello? Quote * Restored post. It could be that the author is no longer active. Link to comment
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