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End of Round Stats v0.05 (Updated: 1/4/2011)


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Originally Posted by Capt-Butti*:

 

  bordensize* said:

I haven't looked at the code yet, but perhaps longest kill is a non-sniper rifle kill, although I doubt it.

 

@Capt.Butti - I did the same thing =p Blaction is the one that created the currency plugin, so he knows how to do it, probably just too busy lately.

First, longest Kill should be including sniper-rifles.

and second, no doubt that Blaction knows how to do this :ohmy:

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Originally Posted by IIIAVIII*:

 

Problem with best kdr detection.

Plugin shows best KDr in any moment of game, not the final.

As example: sombody shoots 8/1 but finishing with 10/15 - plugin shows kdr 8.

 

This is not END round stats. Fix pls.

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  • 1 month later...

Originally Posted by BULLET000777*:

 

something is wrong on our 24/7 Oasis server. At the end of every round, it says that the longest shots are somewhere in the 500m-600m range, but here is the problem: Oasis CQ map is only approximately 300 m long! What's going on?

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Originally Posted by SUPERSTAR*:

 

thats called a false return,i think i have figured out that it mainly happens when both ppl die at the same time, i do know a good bit about this plugin as i boosted the stock version up to almost 50 EoRs on our

Modded Game Style server.

 

http://imageshack.us/photo/my-images/28/eors.jpg/

 

If any of u would like a custom one, holla. ill show a pic of ours, also i make our empty values show our clans tags when u it skips round or has an empty value.

 

thankyou blaction for making this plugin for us.

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Originally Posted by BULLET000777*:

 

Hey, Superstar, I am not sure what you meant. How do I fix the problem I have with my Oasis server. One player had a 30kills and 12deaths at the end of the round but it said he had the best KD ration of 12 - 12-KD ratio would mean 36 kills and 3 deaths so the math doesn't work - WTF

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  • 1 month later...

Originally Posted by SUPERSTAR*:

 

  BULLET000777* said:

Hey, Superstar, I am not sure what you meant. How do I fix the problem I have with my Oasis server. One player had a 30kills and 12deaths at the end of the round but it said he had the best KD ration of 12 - 12-KD ratio would mean 36 kills and 3 deaths so the math doesn't work - WTF

meaning @ sum point during that game he went 12 kills and 0 deaths its not a true KDR just merely a killstreak called KDR
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Originally Posted by Fearsyn*:

 

  Nessiroj* said:

Because of the new bf3 system, maybe if someone could adjust it so it sends it to the chat in the new round (so the stats of the previous round in the new round)

I would love this!
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Originally Posted by Moli87*:

 

Yes, im also interseted to run this plugin on our BF3 Servers ;-) If someone have time and can take a look into the code and fix it for BF3, would be really nice. ;-) Its working, but it needs a fix that shows the stats in the new round, where we have 25 seconds before the new round starts.

 

Thanks

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Originally Posted by Fruity*:

 

I've looked at this and it's relatively easy to get it to say the stats at the beginning of the map load (I've got it so it will wait until the first player spawns before it will say them) and I've also added two commands (@lastroundstats for the last round stats and @roundstats for current round stats so far) but for some reason the KD wasn't working correctly - more often than not working like a best kill streak.

 

Currently it will show:

End of Round Stats

First blood: Name! First knife: Name!

Last blood: Name! Last knife: Name!

Best Killstreak: Name! (number) Most Deaths: Name! (number)

Best KD: Name! (ratio) MVP: Name!

 

 

I don't have any time until next week now, but I'll probably look at it again soon to get the KDR and Killstreak working correctly.

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Originally Posted by TimSad*:

 

  Fruity* said:

I've looked at this and it's relatively easy to get it to say the stats at the beginning of the map load (I've got it so it will wait until the first player spawns before it will say them)

I edited the Last Kill Tracker plugin about a month ago (see last post - www.phogue.net/forumvb/showth...0-31-July-2010*) to where it will wait 90 seconds after a round ends (gives it enough time for most players to be spawned on the next round) then executes this...

 

Code:

private void OnTimedEvent(object source, ElapsedEventArgs e)
{
  this.ExecuteCommand("procon.protected.send", "admin.say", "---------- PREVIOUS ROUND'S LAST KILL ----------", "all");
  this.ExecuteCommand("procon.protected.send", "admin.say", this.m_strLastKillString, "all");
  this.ExecuteCommand("procon.protected.send", "admin.say", "----------------------------------------------------------------------------", "all");
  this.myTimer.Enabled = false;
}
The first line and the last line of chat are both of proportional size to each other in game chat so it looks neatly organized.

 

EDIT: I was just thinking... You could probably start a 15 second timer once the first player spawns. That might be the best option. Or possibly a 15 second timer on OnLevelLoaded if that works.

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Originally Posted by Fruity*:

 

Getting it to say on the new load isn't a problem. I've set a bool for bFirstSpawn that gets set OnRoundOver and then a check for the first spawn, so people are likely to see it better.

 

Just need to work on KD.

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