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Procon Rulz - Bounty Script System - BF4


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Battlefield 4 Procon Rulz Bounty Script System.

BF4 - works

BF3 - untested but should work apart from bounty ecsape. (will make a bf3 version is requested)

made this Procon Rulz Bounty script so im sharing it with you all
do note my original wording for this bounty system was The Hunt. ive changed it to bounty for everyone who wants to use it here for user friendliness

Winner is whoever gets to 6 kills on the bounty in that round. if they win there given 3 days of vip time
requires Vip Slot Manager plugin to give out vip rewards

it also has a form of currency system within called Bounty Bits that can be used to buy vip slot times.  every kill on a bounty target gets +1 Bounty Bit. bountys also get Bounty bits when attempting to escape there bounty
using bounty bits for vip slots happens when a player first reaches 20 bounty bits. there given a chance to use or save the 20 bits for 24 hours of vip. if saved they can no longer use the bits untill they reach the next chance at 40 bits.
(20 = 1 day)(40 = 3 days)(60 = 7 days);PlayerSay <^> (80 = 14 days)(100 = 30 days)

this version can have 1 manual admin activated bounty and 1 auto activated bounty at even given moment in a round

auto bounty is set to the first player to reach 6 kills in a new round.

theres a number of commands for all sorts of info needed ingame
Admin Commands
/bounty start [playername]                      
/bounty stop

Player Commands
/bounty info - https://prnt.sc/Hay6E4kooAjp
/bounty help - https://prnt.sc/xA6bv7zgcZ2z
/bounty bits - https://prnt.sc/qkYdgygcCj-e
/bounty escape - https://prnt.sc/mukrVYShM5me  
/bounty use    
/bounty save  

 

message me on discord or here if something doesnt work for you or if you need me to explain how somethings work with this

#########################################################
####            BF4 Bounty System /bounty            ####
####        by SirSpins - Discord MrSpins#0175       ####
#########################################################

### Manual Bounty Command Setup ###
On Say; Admin; Text /bounty start;If %server_manualbountyflag% == 0
    Set %server_manualbountytarget% none;TargetPlayer;Set %server_manualbountytarget% %t%;Set %server_bountyconfirmflag% 1;Set %server_confirmflag% 1
    If %server_manualbountytarget% == none;PlayerSay Bounty target name not found

### Informs admins if manual bounty already started ###
On Say; Admin; Text /bounty start;If %server_manualbountyflag% == 1
    PlayerSay The Bounty already active on (%server_manualbountytarget%)

### Checking manual bounty Target is correct (for my own peace of mind) ###
On Say;If %server_bountyconfirmflag% == 1;If %server_confirmflag% == 1
    PlayerSay Confirm Bounty target on (%server_manualbountytarget%) /yes or /no;Set %server_confirmflag% 0

### Confirming manual bounty Target ###
On Say; Admin; Text /yes;If %server_bountyconfirmflag% == 1;Set %server_manualbountyflag% 1

### Not confirming manual bounty Target ###
On Say; Admin; Text /no;If %server_bountyconfirmflag% == 1
    PlayerSay <^> Bounty Canceled;Set %server_manualbountyflag% 0;Set %server_bountyconfirmflag% 0

### Cancel active manual bounty ###
On Say; Admin; Text /bounty stop;If %server_manualbountyflag% == 1
    Log ^b^3Manual Bounty ^0>^n force stopped by ^b^5%p%^0^n;Say <^> The Bounty on (%server_manualbountytarget%) was called off!;Set %server_manualbountyflag% 0       

### When bounty confirmed will display to server there is a bounty on Traget Player ###
On Say;If %server_manualbountyflag% == 1;If %server_bountyconfirmflag% == 1
    If %server_autobountyflag% == 1;Log ^b^3Manual Bounty ^0>^n ^b^5%p%^0^n set ^b^8%server_manualbountytarget%^0^n as Bounty Target;Say <^>     Round Bounty (2)     <^>;Say <^> The Bounty for (%server_manualbountytarget%) is on;Say <^> Pursue and kill them (6) times;Say <^> Win To Earn (72 hours) of !VIP;Say <^> type (/bounty help) for bounty commands;Yell <^> Bounty - %server_manualbountytarget% <^>;Set %server_bountyconfirmflag% 0
    If %server_autobountyflag% == 0;Log ^b^3Manual Bounty ^0>^n ^b^5%p%^0^n set ^b^8%server_manualbountytarget%^0^n as Bounty Target;Say <^>     Round Bounty (1)     <^>;Say <^> The Bounty for (%server_manualbountytarget%) is on;Say <^> Pursue and kill them (6) times;Say <^> Win To Earn (72 hours) of !VIP;Say <^> type (/bounty help) for bounty commands;Yell <^> Bounty - %server_manualbountytarget% <^>;Set %server_bountyconfirmflag% 0

### Auto bounty start trigger ###
On Kill;If %server_autobountyflag% == 0;If %ts1% + %ts2% > 30;
    Incr %startkills%;
    If %server_manualbountyflag% == 1;If %startkills% == 6;ServerFirst;Set %server_autobountytarget% none;Set %server_autobountytarget% %p%;Log ^b^3Auto Bounty ^0>^n ^b^8%p%^0^n Set as Bounty Target;Set %server_autobountyflag% 1;Set %server_autobountyconfirmflag% 1;Say <^>     Round Bounty (2)     <^>;Say <^> The Bounty for (%server_autobountytarget%) is on;Say <^> Pursue and kill them (6) times;Say <^> Win To Earn (72 hours) of !VIP;Say <^> type (/bounty help) for bounty commands;Yell <^> Bounty - %server_autobountytarget% <^>;Set %server_autobountyconfirmflag% 0
    If %server_manualbountyflag% == 0;If %startkills% == 6;ServerFirst;Set %server_autobountytarget% none;Set %server_autobountytarget% %p%;Log ^b^3Auto Bounty ^0>^n ^b^8%p%^0^n Set as Bounty Target;Set %server_autobountyflag% 1;Set %server_autobountyconfirmflag% 1;Say <^>     Round Bounty (1)     <^>;Say <^> The Bounty for (%server_autobountytarget%) is on;Say <^> Pursue and kill them (6) times;Say <^> Win To Earn (72 hours) of !VIP;Say <^> type (/bounty help) for bounty commands;Yell <^> Bounty - %server_autobountytarget% <^>;Set %server_autobountyconfirmflag% 0

### Tracks and counts kills on active auto bounty and rewards the player who reaches 6/6 kills ###
On Kill;If %server_autobountyflag% == 1;if %server_autobountytarget% == %v%;
    Incr %autobountykills%;
    Incr %ini_bountybits_%p%%;
    If %autobountykills% < 5;PlayerSay You Hunted (%server_autobountytarget%) (%autobountykills%/6) +1 Bounty Bits;VictimSay (%p%) has (%autobountykills%/6) Bounty kills on you;ServerFirst;Say <^> %p% First to Hunt (%server_autobountytarget%) (1/6);ServerFirst;VictimSay <^>;ServerFirst;VictimSay <^> (%server_autobountytarget%) you are being hunted;ServerFirst;VictimSay <^> Escape your hunters by killing with;ServerFirst;VictimSay <^> (Knifes) (Pistols) (Defibs) (RepairTool);ServerFirst;VictimSay <^>
    If %autobountykills% == 5;PlayerSay You Hunted (%server_autobountytarget%) (%autobountykills%/6) +1 Bounty Bits;VictimSay (%p%) has (%autobountykills%/6) Bounty kills on you;ServerFirst;Say <^> %p% has (%autobountykills%/6) kills on the Bounty for (%server_autobountytarget%)
    Log ^b^3Auto Bounty ^0>^n ^b^5%p%^0^n killed bounty target ^b^8%server_autobountytarget%^0^n ^b%autobountykills%/6^n
    If %autobountykills% == 6;Say <^> (%p%) WON the Bounty for (%server_autobountytarget%);Say <^> and was rewarded with (3 days) of !VIP;Say /vsm-addvip %p% +3;Log ^b^3Auto Bounty ^0>^n ^b^5%p%^0^n WON the bounty on ^b^8%server_autobountytarget%^0^n ^b%autobountykills%/6^n;Set %server_autobountyflag% 0
    If %ini_bountybits_%p%% == 20;Set %player_confirmbits% 1;PlayerSay <^>     Bounty Bits     <^>;PlayerSay <^> %p%, you have reached (20) Bounty Bits;PlayerSay <^> type (/bounty use) to claim (1 day) of !VIP;PlayerSay <^> type (/bounty save) to save Bounty Bits;PlayerSay <^> type (/bounty bits) for info on Bounty Bits
    If %ini_bountybits_%p%% == 40;Set %player_confirmbits% 1;PlayerSay <^>     Bounty Bits     <^>;PlayerSay <^> %p%, you have reached (40) Bounty Bits;PlayerSay <^> type (/bounty use) to claim (3 days) of !VIP;PlayerSay <^> type (/bounty save) to save Bounty Bits;PlayerSay <^> type (/bounty bits) for info on Bounty Bits
    If %ini_bountybits_%p%% == 60;Set %player_confirmbits% 1;PlayerSay <^>     Bounty Bits     <^>;PlayerSay <^> %p%, you have reached (60) Bounty Bits;PlayerSay <^> type (/bounty use) to claim (7 days) of !VIP;PlayerSay <^> type (/bounty save) to save Bounty Bits;PlayerSay <^> type (/bounty bits) for info on Bounty Bits
    If %ini_bountybits_%p%% == 80;Set %player_confirmbits% 1;PlayerSay <^>     Bounty Bits     <^>;PlayerSay <^> %p%, you have reached (80) Bounty Bits;PlayerSay <^> type (/bounty use) to claim (14 days) of !VIP;PlayerSay <^> type (/bounty save) to save Bounty Bits;PlayerSay <^> type (/bounty bits) for info on Bounty Bits
    If %ini_bountybits_%p%% == 100;Set %player_confirmbits% 1;PlayerSay <^>     Bounty Bits     <^>;PlayerSay <^> %p%, you have reached (100) Bounty Bits;PlayerSay <^> You have been rewarded with (30 days) of !VIP;Say /vsm-addvip %p% +30;Set %ini_bountybits_%p%% 0;Set %player_confirmbits% 0

### Tracks and counts kills on active manual bounty and rewards the player who reaches 6/6 kills ###
On Kill;If %server_manualbountyflag% == 1;if %server_manualbountytarget% == %v%;
    Incr %manualbountykills%;
    Incr %ini_bountybits_%p%%;
    If %manualbountykills% < 5;PlayerSay You Hunted (%server_manualbountytarget%) (%manualbountykills%/6) +1 Bounty Bits;VictimSay %p% has (%manualbountykills%/6) Bounty kills on you;ServerFirst;Say <^> %p% First to Hunt (%server_manualbountytarget%) (1/6);ServerFirst;VictimSay <^>;ServerFirst;VictimSay <^> (%server_manualbountytarget%) you are being hunted;ServerFirst;VictimSay <^> Escape your hunters by killing with;ServerFirst;VictimSay <^> (Knifes) (Pistols) (Defibs) (RepairTool);ServerFirst;VictimSay <^>
    If %manualbountykills% == 5;PlayerSay You Hunted (%server_manualbountytarget%) (%manualbountykills%/6) +1 Bounty Bits;VictimSay %p% has (%manualbountykills%/6) Bounty kills on you;ServerFirst;Say <^> %p% has almost won! (%manualbountykills%/6) kills on the Bounty for (%server_manualbountytarget%)
    Log ^b^3Manual Bounty ^0>^n ^b^5%p%^0^n killed bounty target ^b^8%server_manualbountytarget%^0^n ^b%manualbountykills%/6^n
    If %manualbountykills% == 6;Say <^> (%p%) WON the Bounty for (%server_manualbountytarget%);Say <^> and was rewarded with (3 days) of !VIP;Say /vsm-addvip %p% +3;Log ^b^3Bounty ^0>^n ^b^5%p%^0^n WON the bounty on ^b^8%server_manualbountytarget%^0^n ^b%manualbountykills%/6^n;Set %server_manualbountyflag% 0
    If %ini_bountybits_%p%% == 20;Set %player_confirmbits% 1;PlayerSay <^>     Bounty Bits     <^>;PlayerSay <^> %p%, you have reached (20) Bounty Bits;PlayerSay <^> type (/bounty use) to claim (1 day) of !VIP;PlayerSay <^> type (/bounty save) to save Bounty Bits;PlayerSay <^> type (/bounty bits) for info on Bounty Bits
    If %ini_bountybits_%p%% == 40;Set %player_confirmbits% 1;PlayerSay <^>     Bounty Bits     <^>;PlayerSay <^> %p%, you have reached (40) Bounty Bits;PlayerSay <^> type (/bounty use) to claim (3 days) of !VIP;PlayerSay <^> type (/bounty save) to save Bounty Bits;PlayerSay <^> type (/bounty bits) for info on Bounty Bits
    If %ini_bountybits_%p%% == 60;Set %player_confirmbits% 1;PlayerSay <^>     Bounty Bits     <^>;PlayerSay <^> %p%, you have reached (60) Bounty Bits;PlayerSay <^> type (/bounty use) to claim (7 days) of !VIP;PlayerSay <^> type (/bounty save) to save Bounty Bits;PlayerSay <^> type (/bounty bits) for info on Bounty Bits
    If %ini_bountybits_%p%% == 80;Set %player_confirmbits% 1;PlayerSay <^>     Bounty Bits     <^>;PlayerSay <^> %p%, you have reached (80) Bounty Bits;PlayerSay <^> type (/bounty use) to claim (14 days) of !VIP;PlayerSay <^> type (/bounty save) to save Bounty Bits;PlayerSay <^> type (/bounty bits) for info on Bounty Bits
    If %ini_bountybits_%p%% == 100;Set %player_confirmbits% 1;PlayerSay <^>     Bounty Bits     <^>;PlayerSay <^> %p%, you have reached (100) Bounty Bits;PlayerSay <^> You have been rewarded with (30 days) of !VIP;Say /vsm-addvip %p% +30;Set %ini_bountybits_%p%% 0;Set %player_confirmbits% 0

### Bounty escape challange ###
On Kill;Damage Melee;
    If %server_manualbountyflag% == 1;If %server_manualbountytarget% == %p%;Incr %escapekills%
    If %server_autobountyflag% == 1;If %server_autobountytarget% == %p%;Incr %escapekills%

On Kill;Damage Handgun;
    If %server_manualbountyflag% == 1;If %server_manualbountytarget% == %p%;Incr %escapekills%
    If %server_autobountyflag% == 1;If %server_autobountytarget% == %p%;Incr %escapekills%

On Kill;If %player_bountyescape% == 1
    If %escapekills% == 1;PlayerSay Bounty Escape Challange (%escapekills%/8)
    If %escapekills% == 2;PlayerSay Bounty Escape Challange (%escapekills%/8) +1 Bounty Bits;Incr %ini_bountybits_%p%%
    If %escapekills% == 3;PlayerSay Bounty Escape Challange (%escapekills%/8)
    If %escapekills% == 4;PlayerSay Bounty Escape Challange (%escapekills%/8) +1 Bounty Bits;Incr %ini_bountybits_%p%%
    If %escapekills% == 5;PlayerSay Bounty Escape Challange (%escapekills%/8)
    If %escapekills% == 6;PlayerSay Bounty Escape Challange (%escapekills%/8) +1 Bounty Bits;Incr %ini_bountybits_%p%%
    If %escapekills% == 7;PlayerSay Bounty Escape Challange (%escapekills%/8)
    If %escapekills% == 8;If %server_manualbountytarget% == %p%;Say <^> (%server_manualbountytarget%) Escaped the Hunt on their head!;Incr %ini_bountybits_%p%%;Set %server_manualbountyflag% 0;Log ^b^3Manual Bounty ^0>^n ^b^8%server_manualbountytarget%^0^n Escaped The Hunt
    If %escapekills% == 8;If %server_autobountytarget% == %p%;Say <^> (%server_autobountytarget%) Escaped the Hunt on their head!;Incr %ini_bountybits_%p%%;Set %server_autobountyflag% 0;Log ^b^3Auto Bounty ^0>^n ^b^8%server_autobountytarget%^0^n Escaped The Hunt
    Set %player_bountyescape% 0

### Command to claim Bounty Bits ###
On Say; Text /bounty use;If %player_confirmbits% == 1;
    If %ini_bountybits_%p%% == 20;PlayerSay <^> You have been rewarded with (1 day) of !VIP;Say /vsm-addvip %p% +1;Set %ini_bountybits_%p%% 0
    If %ini_bountybits_%p%% == 40;PlayerSay <^> You have been rewarded with (3 days) of !VIP;Say /vsm-addvip %p% +3;Set %ini_bountybits_%p%% 0
    If %ini_bountybits_%p%% == 60;PlayerSay <^> You have been rewarded with (7 days) of !VIP;Say /vsm-addvip %p% +7;Set %ini_bountybits_%p%% 0
    If %ini_bountybits_%p%% == 80;PlayerSay <^> You have been rewarded with (14 days) of !VIP;Say /vsm-addvip %p% +14;Set %ini_bountybits_%p%% 0
    If %ini_bountybits_%p%% == 100;PlayerSay <^> You have been rewarded with (30 days) of !VIP;Say /vsm-addvip %p% +30;Set %ini_bountybits_%p%% 0
    Set %player_confirmbits% 0

### Command to save Bounty Bits ###
On Say; Text /bounty save;If %player_confirmbits% == 1;
    If %ini_bountybits_%p%% == 20;PlayerSay <^> You have chosen to save your Bounty Bits;PlayerSay <^> Next claim at (40) Bounty Bits
    If %ini_bountybits_%p%% == 40;PlayerSay <^> You have chosen to save your Bounty Bits;PlayerSay <^> Next claim at (60) Bounty Bits
    If %ini_bountybits_%p%% == 60;PlayerSay <^> You have chosen to save your Bounty Bits;PlayerSay <^> Next claim at (80) Bounty Bits
    If %ini_bountybits_%p%% == 80;PlayerSay <^> You have chosen to save your Bounty Bits;PlayerSay <^> Next claim at (100) Bounty Bits
    Set %player_confirmbits% 0

### Bounty Info ###
On Say; Text /bounty info
    PlayerSay <^>     Bounty  Info     <^>
    If %server_autobountyflag% == 1;If %server_manualbountyflag% == 0;PlayerSay <^> Current Bounty: %server_autobountytarget%
    If %server_autobountyflag% == 0;If %server_manualbountyflag% == 1;PlayerSay <^> Current Bounty: %server_manualbountytarget%
    If %server_autobountyflag% == 1;If %server_manualbountyflag% == 1;PlayerSay <^> Current Bountys: %server_autobountytarget% & %server_manualbountytarget%
    If %server_autobountyflag% == 0;If %server_manualbountyflag% == 0;PlayerSay <^> Current Bounty: No Bounty active
    PlayerSay <^> Kill the Rounds Bounty for Bounty Bits;PlayerSay <^> Get (6/6) kills in this round to win!;PlayerSay <^> type (/bounty bits) for info on Bounty Bits;PlayerSay <^> type (/bounty escape) for info on Bounty Escape 

### Bounty Player Bits ###
On Say; Text /bounty playerbits;TargetPlayer;Playersay %t% Has (%ini_bountybits_%t%%) Bounty Bits

### Bounty help ###
On Say; Text /bounty help
    PlayerSay <^>     Bounty Commands     <^>;PlayerSay <^> type (/bounty info) for info on The Bounty;PlayerSay <^> type (/bounty bits) for info on Bounty Bits;PlayerSay <^> type (/bounty escape) for info on Bounty Escape;PlayerSay <^> type (/bounty playerbits playername) to see others Bounty Bits

### Bounty Bits Info ###
On Say; Text /bounty bits
    PlayerSay <^>     Bounty Bits Info     <^>;PlayerSay <^> You have %ini_bountybits_%p%% Bounty Bits;PlayerSay <^> Bounty Bits are our server currency;PlayerSay <^> Every 20 Bounty Bits you can claim !VIP;PlayerSay <^> (20 = 1 day)(40 = 3 days)(60 = 7 days);PlayerSay <^> (80 = 14 days)(100 = 30 days)

### Escape Challange Info ###
On Say; Text /bounty escape
    PlayerSay <^>     Bounty Escape Info     <^>;PlayerSay <^> If you are the Bounty;PlayerSay <^> You can escape by killing;PlayerSay <^> With knifes, pistols, defibs or repair-tools;PlayerSay <^> get (8) Kills to break free;PlayerSay <^> +1 Bounty Bit every 2 kills

### Game round ends, Clears bounty and tells the server ###
On RoundOver;
    If %server_manualbountyflag% == 0;If %server_autobountyflag% == 1;Say <^> The Bounty for (%server_autobountytarget%) Failed;Log ^b^3Auto Bounty ^0>^n Round End - ^b^8%server_autobountytarget%^0^n - Bounty Cleared
    If %server_manualbountyflag% == 1;If %server_autobountyflag% == 0;Say <^> The Bounty for (%server_manualbountytarget%) Failed;Log ^b^3Manual Bounty ^0>^n Round End - ^b^8%server_manualbountytarget%^0^n - Bounty Cleared
    If %server_manualbountyflag% == 1;If %server_autobountyflag% == 1;Say <^> The Bounty for (%server_manualbountytarget%) & (%server_autobountytarget%) Failed;Log ^b^3Bounty ^0>^n Round End - ^b^8%server_manualbountytarget%^0^n & ^b^8%server_autobountytarget%^0^n - Bountys Cleared
    Set %player_confirmbits% 0;Set %server_autobountyflag% 0;Set %server_manualbountyflag% 0

### Bounty target leaves, Clears bounty and tells the server ###
On Leave;
    If %server_autobountyflag% == 1;If %server_autobountytarget% == %p%;Say <^> The Bounty Failed;Say <^> (%server_autobountytarget%) fled from the server;Log ^b^3Auto Bounty ^0>^n ^b^8%server_autobountytarget%^0^n Left - Bounty Cleared;Set %server_autobountyflag% 0
    If %server_manualbountyflag% == 1;If %server_manualbountytarget% == %p%;Say <^> The Bounty Failed;Say <^> (%server_manualbountytarget%) fled from the server;Log ^b^3Manual Bounty ^0>^n ^b^8%server_manualbountytarget%^0^n Left - Bounty Cleared;Set %server_manualbountyflag% 0

 

Edited by MrSpins
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      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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