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Insane Limits - Examples


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Originally Posted by Athlon*:

 

Not quite right. When you have if/else if/else if/... etc., it means only one of those conditions will execute. If you would remove all the "else" keywords and just have everything be "if", it would work.

 

It would be better to group everything under the count you want in multiple line blocks, like this:

 

Code:

double count = limit.Spree(player.Name);

        if (count == 10) {
	    plugin.SendGlobalMessage(plugin.R("%p_n% killed %r_x% in a row!"));
            plugin.Tweet(plugin.R("%p_n% killed %r_x% in a row!"));
        }
        if (count == 15) {
            plugin.SendGlobalMessage(plugin.R("%p_n% killed %r_x% in a row!  Stop him!!")); 
            plugin.Tweet(plugin.R("%p_n% killed %r_x% in a row!"));
        }
        if (count == 20) {
            plugin.SendGlobalMessage(plugin.R("%p_n% killed %r_x% in a row!  Insane!!"));
            plugin.Tweet(plugin.R("%p_n% killed %r_x% in a row!"));
        }
        if ( count >= 25) {
            plugin.SendGlobalMessage(plugin.R("%p_n% killed %r_x% in a row!  He's hacking like a cheating mofo!"));
            plugin.Tweet(plugin.R("%p_n% killed %r_x% in a row!"));
        }

        return false;
Check the message for the count >= 25 case, I changed it to reflect reality. :smile:
:smile: LOL

 

Thanks Papa!

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Originally Posted by Mootart*:

 

This limit combines both Kdr, and Accuracy measurements from Battlelog to kick suspicious players.

 

Set limit to evaluate OnJoin, and action to Kick

 

Set first_check to this Expression:

 

Code:

(  player.Kdr > 4.0   ||  player.Accuracy > 50  )
You may adjust the values of Kdr, and Accuracy as you see fit.

hi sir i use this kind of limit my server...

 

(player.Spm > 951 || player.Kdr > 5.01 || player.KillStreakBonus > 200 || player.Kpm > 10 || player.Skill > 1500)

 

but if i want to put a player on whitelist. that is possible but the problem is he can by pass all limits. like the headshhot counter etc. and weapons limits...

 

is there a way to make a whitelist only specified to this limit?

(player.Spm > 951 || player.Kdr > 5.01 || player.KillStreakBonus > 200 || player.Kpm > 10 || player.Skill > 1500)

 

if possible. please let me know sir thank you so much! micovery and papacharlie! will buy beer for you guys hehehe thanks a lot!

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Originally Posted by QUACK-Major-Pain*:

 

Looking for a little help with this. Using an adaptive tickets limit, we have decided only to use this on TDM and leave conquest and rush at normal tickets.

 

Is this correct:

 

Code:

if (Regex.Match(server.Gamemode, @"TDM", RegexOptions.IgnoreCase).Success )

{
if (server.PlayerCount >= 0 && server.PlayerCount < 12) 
{
    plugin.ServerCommand("vars.gameModeCounter", "100"); 
}
else if (server.PlayerCount >= 12 && server.PlayerCount < 14)
{
    plugin.ServerCommand("vars.gameModeCounter", "110");
}
else if (server.PlayerCount >= 14 && server.PlayerCount < 16)
{
    plugin.ServerCommand("vars.gameModeCounter", "120");
}
else if (server.PlayerCount >= 16 && server.PlayerCount < 18)
{
    plugin.ServerCommand("vars.gameModeCounter", "130");
}
else if (server.PlayerCount >= 18 && server.PlayerCount < 20)
{
    plugin.ServerCommand("vars.gameModeCounter", "140");
}
else if (server.PlayerCount >= 20 && server.PlayerCount < 22)
{
    plugin.ServerCommand("vars.gameModeCounter", "150");
}
else if (server.PlayerCount >= 22 && server.PlayerCount < 24)
{
    plugin.ServerCommand("vars.gameModeCounter", "160");
}
else if (server.PlayerCount >= 24 && server.PlayerCount < 26)
{
    plugin.ServerCommand("vars.gameModeCounter", "170");
}
else if (server.PlayerCount >= 26 && server.PlayerCount < 28)
{
    plugin.ServerCommand("vars.gameModeCounter", "180");
}
else if (server.PlayerCount >= 28 && server.PlayerCount < 30)
{
    plugin.ServerCommand("vars.gameModeCounter", "190");
}
else if (server.PlayerCount >= 30)
{
    plugin.ServerCommand("vars.gameModeCounter", "200");
}

else 
{
    plugin.ServerCommand("vars.gameModeCounter", "100");
}

}
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Originally Posted by QUACK-Major-Pain*:

 

After posting the above, I guess this won't work since the setting needs to be applied on the round before, and since we use xVote, this would require more thought.

 

I guess the logic would have to be that once the xVote is finished, the nextmap would have to be examined, and then the above applied before the current round ends.

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Originally Posted by QUACK-Major-Pain*:

 

You could create a list and then check the list before hand.

 

plugin.isInList(player.name, "stats_white_list")

 

Not knowing coding, I don't know the proper code.

 

Might be something like:

 

if (plugin.isInList(player.name, "stats_white_list")) = false

{

(player.Spm > 951 || player.Kdr > 5.01 || player.KillStreakBonus > 200 || player.Kpm > 10 || player.Skill > 1500)

}

 

or maybe use 2 checks:

 

1) (plugin.isInList(player.name, "stats_white_list")) = false

 

2) (player.Spm > 951 || player.Kdr > 5.01 || player.KillStreakBonus > 200 || player.Kpm > 10 || player.Skill > 1500)

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Originally Posted by PapaCharlie9*:

 

After posting the above, I guess this won't work since the setting needs to be applied on the round before, and since we use xVote, this would require more thought.

 

I guess the logic would have to be that once the xVote is finished, the nextmap would have to be examined, and then the above applied before the current round ends.

Or, you can just set your code to evaluate OnRoundStart.

 

BTW, you want to use "Team" instead of "TDM" for the Gamemode Regex. You want to use a short string that is unique for the mode you want (no other mode has the same string in it). Only TeamDeathMatch0 has "Team" in it. Nothing has "TDM" in it.

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Originally Posted by PapaCharlie9*:

 

You could create a list and then check the list before hand.

 

plugin.isInList(player.name, "stats_white_list")

 

Not knowing coding, I don't know the proper code.

 

Might be something like:

 

if (plugin.isInList(player.name, "stats_white_list")) = false

{

(player.Spm > 951 || player.Kdr > 5.01 || player.KillStreakBonus > 200 || player.Kpm > 10 || player.Skill > 1500)

}

 

or maybe use 2 checks:

 

1) (plugin.isInList(player.name, "stats_white_list")) = false

 

2) (player.Spm > 951 || player.Kdr > 5.01 || player.KillStreakBonus > 200 || player.Kpm > 10 || player.Skill > 1500)

That's very close. You have the logic right, but the syntax of the if statement needs a little fixing:

 

Code:

if (plugin.isInList(player.Name, "stats_white_list") == false) { ...
"equals" is ==, while "assignment" is =. You can also do this short-hand:

 

Code:

if (!plugin.isInList(player.Name, "stats_white_list")) { ...
Which is "logical negation" or "not". If expression==true, !expression==false. If expression==false, !expression==true.
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Originally Posted by Satanja*:

 

Is it possible to compare play time against rank?

 

I'm thinking about gathering some statistical data from really good players that plays a lot, and then seeing how long it takes to reach various ranks. Reaching a rank faster than that would be a good indicator of cheating, or stat padding. At any rate it could trigger a warning so I could keep an eye out.

 

If possible, does anyone have an example of doing this that I could work with? (Not good at coding)

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Originally Posted by Mootart*:

 

That's very close. You have the logic right, but the syntax of the if statement needs a little fixing:

 

Code:

if (plugin.isInList(player.Name, "stats_white_list") == false) { ...
"equals" is ==, while "assignment" is =. You can also do this short-hand:

 

Code:

if (!plugin.isInList(player.Name, "stats_white_list")) { ...
Which is "logical negation" or "not". If expression==true, !expression==false. If expression==false, !expression==true.
sorry i just got home.... im confused.. what code should i use? sorry again papacharlie... please help.
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Originally Posted by HexaCanon*:

 

sorry i just got home.... im confused.. what code should i use? sorry again papacharlie... please help.

both are fine, but i prefer the 2nd one.

 

Edit : i just saw posts in the previouse page, i know you need full explaination (or just giving you the whole limit evaluation/checks/actions), at the moment i am in the university if i come back and i dont find an answer from papacharlie or anyone else i will give you the whole limit.

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Originally Posted by Mootart*:

 

both are fine, but i prefer the 2nd one.

 

Edit : i just saw posts in the previouse page, i know you need full explaination (or just giving you the whole limit evaluation/checks/actions), at the moment i am in the university if i come back and i dont find an answer from papacharlie or anyone else i will give you the whole limit.

thank you so much for you time bro! will wait for you! :biggrin: takecare...
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Originally Posted by Singh400*:

 

That should work fine with OnSpawn, though if two spawns happen one immediately after the other, the announcement will spam twice and then stop for the rest of the round.

 

If you really want it to run exactly twice and space out the announcements over some period of time, use OnIntervalServer set to 30 seconds and make the first_check be this:

 

Code:

( (!server.RoundData.issetBool("Singh_announcer") && (team1.RemainTicketsPercent < 10 || team2.RemainTicketsPercent < 10)) || (server.RoundData.issetBool("Singh_announcer") && (team1.RemainTicketsPercent < 5 || team2.RemainTicketsPercent < 5)) )
second_check Code start like this:

 

Code:

if (limit.Activations() > 2) return false;
server.RoundData.setBool("Singh_announcer", true);

... the rest of your code follows here ...
That will insure that the announcement happens exactly twice and that it happens near 10% and near 5% instead of immediately one after the other, though again, you will go from slightly over 5% to 0% before 30 seconds expires, so you'll miss the second announcement sometimes. In a 300 ticket round with a full server, 5% is only 15 tickets and 15 tickets can go to zero very quickly with a bleed on. If you want to guarantee everyone sees the second message, set the the percentages to 15 and 10 or 12 and 8, something like that.
Thanks a ton for your help mate. Been dead helpful!

 

Wondering if you can help me modify the Admin Audit Trail I've got running on the server. Here is the code as it stands:

Code:

String txt = player.LastChat;

/* Remove the first character if it is "/" */

if (txt.Length > 0 && txt[0] == '/' )
    txt = txt.Substring(1);

/* Exit if text is not prefixed with "/", "!", "@", or "_" */ 
if (!plugin.IsCommand(txt))
    return false;

txt = plugin.ExtractCommand(txt);

List<String> commands = new List<String>();
commands.Add("kick");
commands.Add("tban");
commands.Add("kill");

List<String> words = new List<String>(Regex.Split(txt.Trim(), @"\s+"));

/* Exit if not enough words */
if ( words.Count < 2)
    return false;

/* Get the command being executed */
String command = words[0];

/* Exit if command is not in list */
if (!commands.Contains(command)) 
    return false;

/* Determine the player being kicked/banned/killed */

String typed_name = words[1];
String actual_name = plugin.BestPlayerMatch(words[1]);

if (actual_name == null)
    actual_name = "Unknown";

String admin_name = player.Name;
String message = "[%date% - %time%] " + admin_name + "> " +  command + " " + typed_name + " (Actual Name: " + actual_name + ")";

plugin.Log("Logs/InsaneLimits_AAT.log", plugin.R(message));
So at the moment if I issue any one of these commands:-

 

/!tban Papa 60 he's name is in purple

/!kill PapaCharlie random reason

/!kick PapaCharlie9 zomghacker

They will all be logged as this:

 

[%date%] [%time%] - Singh400> tban Papa (Actual Name: PapaCharlie9)

[%date%] [%time%] - Singh400> kill PapaCharlie (Actual Name: PapaCharlie9)

[%date%] [%time%] - Singh400> kick PapaCharlie9 (Actual Name: PapaCharlie9)

Which is great, but I would like to capture the entire string as it is entered into the chat box. So ideally the log file would look like this instead:-

 

[%date%] [%time%] - Singh400> tban Papa 60 he's name is in purple (Actual Name: PapaCharlie9)

[%date%] [%time%] - Singh400> kill PapaCharlie random reason (Actual Name: PapaCharlie9)

[%date%] [%time%] - Singh400> kick PapaCharlie9 zomghacker (Actual Name: PapaCharlie9)

I've tried to modify the code myself without much success. I just end up breaking it completely and it refuses to compile. I though perhaps commenting out the trim feature might work, but it didn't :sad:

 

Any help? :smile:

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Originally Posted by Mootart*:

 

Thanks a ton for your help mate. Been dead helpful!

 

Wondering if you can help me modify the Admin Audit Trail I've got running on the server. Here is the code as it stands:

Code:

String txt = player.LastChat;

/* Remove the first character if it is "/" */

if (txt.Length > 0 && txt[0] == '/' )
    txt = txt.Substring(1);

/* Exit if text is not prefixed with "/", "!", "@", or "_" */ 
if (!plugin.IsCommand(txt))
    return false;

txt = plugin.ExtractCommand(txt);

List<String> commands = new List<String>();
commands.Add("kick");
commands.Add("tban");
commands.Add("kill");

List<String> words = new List<String>(Regex.Split(txt.Trim(), @"\s+"));

/* Exit if not enough words */
if ( words.Count < 2)
    return false;

/* Get the command being executed */
String command = words[0];

/* Exit if command is not in list */
if (!commands.Contains(command)) 
    return false;

/* Determine the player being kicked/banned/killed */

String typed_name = words[1];
String actual_name = plugin.BestPlayerMatch(words[1]);

if (actual_name == null)
    actual_name = "Unknown";

String admin_name = player.Name;
String message = "[%date% - %time%] " + admin_name + "> " +  command + " " + typed_name + " (Actual Name: " + actual_name + ")";

plugin.Log("Logs/InsaneLimits_AAT.log", plugin.R(message));
So at the moment if I issue any one of these commands:-

 

 

 

They will all be logged as this:

 

 

 

Which is great, but I would like to capture the entire string as it is entered into the chat box. So ideally the log file would look like this instead:-

 

 

 

I've tried to modify the code myself without much success. I just end up breaking it completely and it refuses to compile. I though perhaps commenting out the trim feature might work, but it didn't :sad:

 

Any help? :smile:

where did you get the original one.
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Originally Posted by Singh400*:

 

Is it possible to compare play time against rank?

 

I'm thinking about gathering some statistical data from really good players that plays a lot, and then seeing how long it takes to reach various ranks. Reaching a rank faster than that would be a good indicator of cheating, or stat padding. At any rate it could trigger a warning so I could keep an eye out.

 

If possible, does anyone have an example of doing this that I could work with? (Not good at coding)

...

You would have to create your own math equation of time/rank.

Then use it as a limit once you esablish what you think is legit.

 

eg. time/rank

Learn to quote replies MajorPain :ohmy:

 

And Satanja I don't think this is a good idea at all. Filtering out insanely high SPMs would be easier and more efficient.

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Originally Posted by Mootart*:

 

...

 

 

Learn to quote replies MajorPain :ohmy:

 

And Satanja I don't think this is a good idea at all. Filtering out insanely high SPMs would be easier and more efficient.

i agree with this bec sometime players have more hours played yet they are still having it really hard and complicated to estimate the play times and rank. for me i am using spm kdr killstreak bonus and player skills
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Originally Posted by Singh400*:

 

Thanks a ton for your help mate. Been dead helpful!

 

Wondering if you can help me modify the Admin Audit Trail I've got running on the server. Here is the code as it stands:

Code:

String txt = player.LastChat;

/* Remove the first character if it is "/" */

if (txt.Length > 0 && txt[0] == '/' )
    txt = txt.Substring(1);

/* Exit if text is not prefixed with "/", "!", "@", or "_" */ 
if (!plugin.IsCommand(txt))
    return false;

txt = plugin.ExtractCommand(txt);

List<String> commands = new List<String>();
commands.Add("kick");
commands.Add("tban");
commands.Add("kill");

List<String> words = new List<String>(Regex.Split(txt.Trim(), @"\s+"));

/* Exit if not enough words */
if ( words.Count < 2)
    return false;

/* Get the command being executed */
String command = words[0];

/* Exit if command is not in list */
if (!commands.Contains(command)) 
    return false;

/* Determine the player being kicked/banned/killed */

String typed_name = words[1];
String actual_name = plugin.BestPlayerMatch(words[1]);

if (actual_name == null)
    actual_name = "Unknown";

String admin_name = player.Name;
String message = "[%date% - %time%] " + admin_name + "> " +  command + " [b]" + player.LastChat + "[/b] " + typed_name + " (Actual Name: " + actual_name + ")";

plugin.Log("Logs/InsaneLimits_AAT.log", plugin.R(message));
So at the moment if I issue any one of these commands:-

 

 

 

They will all be logged as this:

 

 

 

Which is great, but I would like to capture the entire string as it is entered into the chat box. So ideally the log file would look like this instead:-

 

 

 

I've tried to modify the code myself without much success. I just end up breaking it completely and it refuses to compile. I though perhaps commenting out the trim feature might work, but it didn't :sad:

 

Any help? :smile:

Ugh, I was being an idiot. I just added " + player.LastChat + " and it works fine. Amazing what you can do, if you don't look at it at 4 in the morning :biggrin:

 

where did you get the original one.

That is the original. I can't take credit for it. Micovery did all the work. I just asked for it, and he kindly coded it for me. I've just edited for my server.
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Originally Posted by PapaCharlie9*:

 

Can't use OnRoundStart. Changing the settings then only take affect on the next map, which could be conquest or rush or TDM.

Okay, how about OnRoundOver and test server.NextGamemode then?
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Originally Posted by PapaCharlie9*:

 

...

 

 

Learn to quote replies MajorPain :ohmy:

 

And Satanja I don't think this is a good idea at all. Filtering out insanely high SPMs would be easier and more efficient.

I have to agree. Just use player.Spm (score per minute) and player.Kpm (kills per minute). There will be a very high correspondence between high values of those stats and a rapid increase of rank. You can look at Battlelog Spm Kicker* as a starting point -- which, not coincidentally, was written by our friend Singh400.
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Originally Posted by Mootart*:

 

Ugh, I was being an idiot. I just added " + player.LastChat + " and it works fine. Amazing what you can do, if you don't look at it at 4 in the morning :biggrin:

 

That is the original. I can't take credit for it. Micovery did all the work. I just asked for it, and he kindly coded it for me. I've just edited for my server.

nice so how does it work? and how should be. first check etc,

 

thanks in advance.

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Originally Posted by QUACK-Major-Pain*:

 

...

 

 

Learn to quote replies MajorPain :ohmy:

 

And Satanja I don't think this is a good idea at all. Filtering out insanely high SPMs would be easier and more efficient.

I did when I posted it, but I accidentally deleted it in the edit, and I could find the original post.
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Originally Posted by Singh400*:

 

Set limit to evaluate OnAnyChat, set action to None.

 

Set first_check to this Code:

Code:

String txt = player.LastChat;

/* Remove the first character if it is "/" */

if (txt.Length > 0 && txt[0] == '/' )
    txt = txt.Substring(1);

/* Exit if text is not prefixed with "/", "!", "@", or "_" */ 
if (!plugin.IsCommand(txt))
    return false;

txt = plugin.ExtractCommand(txt);

List<String> commands = new List<String>();
commands.Add("kick");
commands.Add("tban");
commands.Add("kill");

List<String> words = new List<String>(Regex.Split(txt.Trim(), @"\s+"));

/* Exit if not enough words */
if ( words.Count < 2)
    return false;

/* Get the command being executed */
String command = words[0];

/* Exit if command is not in list */
if (!commands.Contains(command)) 
    return false;

/* Determine the player being kicked/banned/killed */

String typed_name = words[1];
String actual_name = plugin.BestPlayerMatch(words[1]);

if (actual_name == null)
    actual_name = "Unknown";

String admin_name = player.Name;
String message = "[%date% - %time%] " + admin_name + " > " +  command + " " + player.LastChat + " " + typed_name + " (Actual Name: " + actual_name + ")";

plugin.Log("Logs/InsaneLimits_AAT.log", plugin.R(message));
Please note: I did not code this, Micovery did. He kindly coded it for me when I asked. I've modified it to suits my needs. Thanks again Micovery :cool:
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Originally Posted by Mootart*:

 

Set limit to evaluate OnAnyChat, set action to None.

 

Set first_check to this Code:

Code:

String txt = player.LastChat;

/* Remove the first character if it is "/" */

if (txt.Length > 0 && txt[0] == '/' )
    txt = txt.Substring(1);

/* Exit if text is not prefixed with "/", "!", "@", or "_" */ 
if (!plugin.IsCommand(txt))
    return false;

txt = plugin.ExtractCommand(txt);

List<String> commands = new List<String>();
commands.Add("kick");
commands.Add("tban");
commands.Add("kill");

List<String> words = new List<String>(Regex.Split(txt.Trim(), @"\s+"));

/* Exit if not enough words */
if ( words.Count < 2)
    return false;

/* Get the command being executed */
String command = words[0];

/* Exit if command is not in list */
if (!commands.Contains(command)) 
    return false;

/* Determine the player being kicked/banned/killed */

String typed_name = words[1];
String actual_name = plugin.BestPlayerMatch(words[1]);

if (actual_name == null)
    actual_name = "Unknown";

String admin_name = player.Name;
String message = "[%date% - %time%] " + admin_name + " > " +  command + " " + player.LastChat + " " + typed_name + " (Actual Name: " + actual_name + ")";

plugin.Log("Logs/InsaneLimits_AAT.log", plugin.R(message));
Please note: I did not code this, Micovery did. He kindly coded it for me when I asked. I've modified it to suits my needs. Thanks again Micovery :cool:
Thank you so much bro! thanks to micovery too... (So how does it works? :biggrin:)
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Originally Posted by Singh400*:

 

hi sir i use this kind of limit my server...

 

(player.Spm > 951 || player.Kdr > 5.01 || player.KillStreakBonus > 200 || player.Kpm > 10 || player.Skill > 1500)

 

but if i want to put a player on whitelist. that is possible but the problem is he can by pass all limits. like the headshhot counter etc. and weapons limits...

 

is there a way to make a whitelist only specified to this limit?

(player.Spm > 951 || player.Kdr > 5.01 || player.KillStreakBonus > 200 || player.Kpm > 10 || player.Skill > 1500)

 

if possible. please let me know sir thank you so much! micovery and papacharlie! will buy beer for you guys hehehe thanks a lot!

The plugin features a whitelist feature already.

 

Set the value use_white_list to true.

 

I personally don't operate any white-list on any of my limits and/or plug-ins.

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Originally Posted by Mootart*:

 

The plugin features a whitelist feature already.

 

Set the value use_white_list to true.

 

I personally don't operate any white-list on any of my limits and/or plug-ins.

the plug in has a player white list but the problem is if i use that. player will able to bypass weapon limit and other security scripts. like heashot counter etc.
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Originally Posted by QUACK-Major-Pain*:

 

the plug in has a player white list but the problem is if i use that. player will able to bypass weapon limit and other security scripts. like heashot counter etc.

Already posted how to do it but will post it again and more clearer hopefully:

 

Set use_custom_lists to True and create a new list with these parameters:

 

Code:

name = stats_white_list
       data = playername1, playername2, playername3, ...
Set limit to evaluate OnJoin, set action to Kick or ban, or any other action you wish

 

Set first_check to this Code:

 

Code:

if ( !plugin.isInList(player.Name, "stats_white_list") &&
     (player.Spm > 951 || player.Kdr > 5.01 || player.KillStreakBonus > 200 || player.Kpm > 10 || player.Skill > 1500)

   )
    return true;
else
    return false;
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Originally Posted by Mootart*:

 

Already posted how to do it but will post it again and more clearer hopefully:

 

Set use_custom_lists to True and create a new list with these parameters:

 

Code:

name = stats_white_list
       data = playername1, playername2, playername3, ...
Set limit to evaluate OnJoin, set action to Kick or ban, or any other action you wish

 

Set first_check to this Expression:

 

 

 

i got errors

[02:17:48 86] [insane Limits] ERROR: 5 errors compiling Expression

[02:17:48 86] [insane Limits] ERROR: (CS1525, line: 22, column: 23): Invalid expression term 'if'

[02:17:48 86] [insane Limits] ERROR: (CS1002, line: 24, column: 114): ; expected

[02:17:48 86] [insane Limits] ERROR: (CS1525, line: 25, column: 2): Invalid expression term ')'

[02:17:48 86] [insane Limits] ERROR: (CS1002, line: 25, column: 11): ; expected

[02:17:48 86] [insane Limits] ERROR: (CS1525, line: 25, column: 11): Invalid expression term ')'

 

Code:

if (!plugin.isInList(player.Name, "stats_white_list"))
{
(player.Spm > 951 || player.Kdr > 5.01 || player.KillStreakBonus > 200 || player.Kpm > 10 || player.Skill > 1500)
}
so if i put a player on the whitelist a a battlog stats will not check this player right?
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