ImportBot Posted April 19, 2012 Share Posted April 19, 2012 Originally Posted by Kal-El*: Hi falcontx i have been using your UMM and other plug-ins for awhile now alongside aether's vote map. 1 problem i was having was when i ran mixed modes in UMM with the vote map. First half of my rotation would have Small conquest,Rush and TDM and after 16 players the larger Conquest would replace the smaller versions. Now say for example Caspian Border (CNQ) was voted on while in the first half rotation and the server then filled up past the 16 player limit the UMM would ignore the Conquest part of the vote and play Rush or TDM Caspian Border instead. I asked aether in his votemap thread if he knew of the problem and he said UMM is given the voting result to decide the best next map available. You'll have to ask falcontx for this change. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 19, 2012 Share Posted April 19, 2012 Originally Posted by falcontx*: Hi falcontx i have been using your UMM and other plug-ins for awhile now alongside aether's vote map. 1 problem i was having was when i ran mixed modes in UMM with the vote map. First half of my rotation would have Small conquest,Rush and TDM and after 16 players the larger Conquest would replace the smaller versions. Now say for example Caspian Border (CNQ) was voted on while in the first half rotation and the server then filled up past the 16 player limit the UMM would ignore the Conquest part of the vote and play Rush or TDM Caspian Border instead. I asked aether in his votemap thread if he knew of the problem and he said That's normal. If map lists are changed, UMM will choose the voted map and game mode, if available. However, if the exact game mode isn't available on the new list, as in this case, it just chooses the same map. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 20, 2012 Share Posted April 20, 2012 Originally Posted by Kal-El*: But the game mode is available its just the size of the map that has changed from the first rotation to the next. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 20, 2012 Share Posted April 20, 2012 Originally Posted by falcontx*: But the game mode is available its just the size of the map that has changed from the first rotation to the next.From the perspective of the server/plugin, it's still a different game mode. I'll see if I can work something out in a future update, though. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 20, 2012 Share Posted April 20, 2012 Originally Posted by Kal-El*: From the perspective of the server/plugin, it's still a different game mode. I'll see if I can work something out in a future update, though.That would be awesome cheers falcontx Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by ISC4RIOT3*: Hi all. First im not english speaker, so sorry for my bad english. I need some help here to use this plugin. Im having some troubles with it, the map rotation sometimes get crazy and sometimes we play the same map 3 times. I need this configuration to my BF3 server: 00 To 16 players: TDM Maps. 16 T0 32 players: RUSH Maps. 32 To 64 players: Conquest Large. This is our setup. UMM1.jpgUMM2.jpgUMM3.jpgUMM4.jpgUMM5.jpg Do we have to delete all maplist.txt? To create the new one? Im getting crazy! THX 4 ALL! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by falcontx*: Hi all. First im not english speaker, so sorry for my bad english. I need some help here to use this plugin. Im having some troubles with it, the map rotation sometimes get crazy and sometimes we play the same map 3 times. I need this configuration to my BF3 server: 00 To 16 players: TDM Maps. 16 T0 32 players: RUSH Maps. 32 To 64 players: Conquest Large. This is our setup. UMM1.jpgUMM2.jpgUMM3.jpgUMM4.jpgUMM5.jpg THX 4 ALL! There's nothing particularly wrong with your setup, but if the number of players is hovering around 16 or 32 players, it may keep switching between the map lists those min/max values. On top of that, it seems you're always using "Start with first map", which means that each time the map list changes, it's always going back to the same map. I'm sure the combination of these things is what's causing your problem. First, you should change the configuration to something like: 00-20 TDM 16-32 Rush 28-64 CQ64 I just made those numbers up, but by creating an overlap between the min/max values, you're less likely to have it switch between map lists so often. Also, consider changing the list start preference to something other than "Start with first map". Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by ISC4RIOT3*: Ok, i have changed the configuration and put the second option "Start with first map unlees it was just played" Do i have to delete all the maps in the List/maplist of the procon layer? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by falcontx*: Ok, i have changed the configuration and put the second option "Start with first map unlees it was just played" Do i have to delete all the maps in the List/maplist of the procon layer? No. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by ISC4RIOT3*: ok! Thank you very much! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by ISC4RIOT3*: No way same problem again... i think im idiot or something Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by Geordie_Ben*: FalconTX, I think another nice addition to this would be to trigger the map changes, would be if you set the minimum players of 1map list to say 20 if your server reaches 20 at the end of a round the next map list should kick in. I know theres an option that changes the server immediately if you set a player count but its kinda know what i'm looking for. I have 2 map list maplist 0 with all maps and maplist 1 with just oman. I fill the server up on oman and once the server is full and the round ends i'd like maplist 0 to kick in but it doesnt Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2012 Share Posted April 21, 2012 Originally Posted by falcontx*: FalconTX, I think another nice addition to this would be to trigger the map changes, would be if you set the minimum players of 1map list to say 20 if your server reaches 20 at the end of a round the next map list should kick in. I know theres an option that changes the server immediately if you set a player count but its kinda know what i'm looking for. I have 2 map list maplist 0 with all maps and maplist 1 with just oman. I fill the server up on oman and once the server is full and the round ends i'd like maplist 0 to kick in but it doesnt Assuming you have it configured properly, that's what should happen. For example, if you have MapList0 set from 8 to 64 and MapList1 set from 0 to 20, then the server would start with MapList1 and once it had more than 20 players at the end of the round, it would switch to MapList0. Then once MapList0 has less than 8 players, it would switch back to MapList1. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by S69Dessy*: Hi , how large is the plugin file? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by falcontx*: Hi , how large is the plugin file?The zipped file is ~17kB. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by S69Dessy*: The zipped file is ~17kB.Donated , keep up the great work...Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by ISC4RIOT3*: And one suggestion: Now the Yell command is working, so you can add the option to yell that the server is going to change game mode before the end of the current map. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by S69Dessy*: Can some one explain to me if it can be done with this plugin ? How to set the number of tickets for Conquest and Assault to 500 ? I have tried with Adaptive Ticket Count but I get Karg Island , Caspian Border , Karkand with 500 and Gulf of Oman with 577? Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by falcontx*: falcontx the plugin is working fine now, but when they start with the third rotation maps configuration they only shows Caspian border and no more maps. So we have to put the maps manually on the procon map list layer if we dont want to play allways Caspian. The TDM and Rush maps works so fine. But with Conquest 64 nothing seems to work. Some screenshots of the config again: Attachment 1573Attachment 1574Attachment 1575Attachment 1576 This is the plugins we have on procon, maybe one of them is doing something wrong with it. Attachment 1577 I can send you a PM to acces to my procon if u want. (4 me thes best way) Thank you so much again, and sorry for being bored. But this is the best plugin i have ever use and i want to make it working You're going to need to provide more information. Please refer to the Support section of the first post. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by falcontx*: And one suggestion: Now the Yell command is working, so you can add the option to yell that the server is going to change game mode before the end of the current map. The plugin doesn't know if it's going to change until after the round is over. If I did this, then the plugin may yell that the map list is changing, but if some players leave at the end of the round, it may not actually change. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by falcontx*: Can some one explain to me if it can be done with this plugin ? How to set the number of tickets for Conquest and Assault to 500 ? I have tried with Adaptive Ticket Count but I get Karg Island , Caspian Border , Karkand with 500 and Gulf of Oman with 577? Thanks It could be done with this plugin, but there's no reason why Adaptive Ticket Count wouldn't work if it's configured properly. Post about your issue in that thread. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2012 Share Posted April 22, 2012 Originally Posted by ISC4RIOT3*: Sending you a PM with all data. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 23, 2012 Share Posted April 23, 2012 Originally Posted by Geordie_Ben*: Assuming you have it configured properly, that's what should happen. For example, if you have MapList0 set from 8 to 64 and MapList1 set from 0 to 20, then the server would start with MapList1 and once it had more than 20 players at the end of the round, it would switch to MapList0. Then once MapList0 has less than 8 players, it would switch back to MapList1.Thanks FalconTX, I must of had this config incorrect as this did not work, the setting i have now is maplist0 set at 20/64 and maplist1 0/40 would this setting work if i start fill the server on maplist1? Thanks for your support buddy Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 23, 2012 Share Posted April 23, 2012 Originally Posted by Polak*: guys, im switching my procon hosting and I need to move my config from one to other. Which file is? Peace. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 23, 2012 Share Posted April 23, 2012 Originally Posted by falcontx*: Thanks FalconTX, I must of had this config incorrect as this did not work, the setting i have now is maplist0 set at 20/64 and maplist1 0/40 would this setting work if i start fill the server on maplist1? Thanks for your support buddy That should work fine. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 23, 2012 Share Posted April 23, 2012 Originally Posted by falcontx*: guys, im switching my procon hosting and I need to move my config from one to other. Which file is? Peace. The file with all of your plugin settings is in the Configs directory and it's named for the IP address and port of your server like: 123.123.123.123_48888.cfg Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 23, 2012 Share Posted April 23, 2012 Originally Posted by Polak*: The file with all of your plugin settings is in the Configs directory and it's named for the IP address and port of your server like: 123.123.123.123_48888.cfgÔ_Ô Thnx. I found all the other plugins too, thnx XD Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 24, 2012 Share Posted April 24, 2012 Originally Posted by marc1080*: Just payed by paypal - Marc1080 - Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 25, 2012 Share Posted April 25, 2012 Originally Posted by Singh400*: Time-dependent map lists do they go by the layer host time? Cause my maps aren't switch at the right time. Do I have to manually change the time zone to +1? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 25, 2012 Share Posted April 25, 2012 Originally Posted by falcontx*: Time-dependent map lists do they go by the layer host time? Cause my maps aren't switch at the right time. Do I have to manually change the time zone to +1?Yes, you need to set the time zone to the one that you want it to use for changing maps. Quote * Restored post. It could be that the author is no longer active. Link to comment
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